If you think I should add something, post below and I'll update the OP.
Which bonus power do you use? comment below each poll on why you chose your power, why you evolved it/ didn't evolve it, etc, and I'll do a general round up on the results every so often.
[quote]
STASIS INFO COMPILATION
[/quote]So we now have Stasis as another freaking awesome bonus power. There’s a lot of good discussion about it in some other threads but here’s a quick summary of it in the thread about quick summaries:
-Stasis works through all defences and immobilises a single target in a protective field for 5 seconds on the lowest level and 9-12 on the highest evolution.
-Stasis fields cause an enemy to fall down once the Stasis field expires; and at that point they have a massive susceptibility to damage, something around 8x the normal amount. See here
-You cannot have more than one stasis field active
-A stasis field does not block enemy fire
- If you use stasis on a single target it will become immune to its effect after about the second or third casting
- At the moment, there doesn’t seem to be a bad class to use stasis with.
- Stasis doesn’t affect harbinger, Praetorians, the terminator, Thresher Maws, and the Oculus
[quote]
Bonus power polls
[/quote]NEW: Adept
NEW: Sentinel
NEW: Soldier
NEW: Vanguard
NEW: Infiltrator
NEW: Engineer
And now:
Best Defensive Bonus Power
[quote]
Specific Bonus power discussion threads
[/quote]Flash Delirium: getting the most from Flash Grenade
Neural Shock Owns
Infiltrator - Warp Ammo vs AP. Ammo
Geth Shield VS Barrier
Best bonus power for a soldier
Flashbang or Reave for vanguard?
Ammo Powers – why not take squadmates?
Squad Incendiary Ammo vs Inferno Ammo
Energy Drain is Amazing
Is Warp Ammo effected by Biotic upgrades?
Stasis – Yay or Nay?
[quote]
Videos
[/quote]Adept with Heavy Barrier - courtesy of bozorgmehr
incendiary vs AP ammo (not worth it) – By Sinosleep
http://www.youtube.c...rev-rn-1r-13-HM ' class='bbc_url' title='External link' rel='nofollow external'>AP Ammo v Warp Ammo (collectors)
Stasis Damage Bonus (vs YMIR)
* post more below if you know of any, and I'll add them here
The following were done up prior to the release of stasis. I’m yet to try it out on all classes but it looks like Stasis can replace reave for vanguards, works very well on Adepts and soldiers, and could potentially be useful for Sentinels and Engineers. I’ve not yet seen much mention of it in regards to Infiltrators.
_____ADEPT_____
Summary
My thoughts in detail, from page 2-Numotsbane: I’d recommend Warp ammo for the early game, and either barrier, Reave, or Energy Drain for later on. I also love flash grenade, and I use it sometimes on my adept.
-Pacifien: has mentioned Warp Ammo, Neural Shock or Energy Drain as being useful or popular.
-Malysoun: gives mention to dominate, which I forgot to put in the poll… whoops.
-The General Consensus (from polls): is to use Warp Ammo, Reave, Barrier, Energy Drain or Slam.
[quote] Early game: Warp Ammo
Mid – Late game: Barrier
Mid-Late game Alternative: Reave
class Weakness cover: Energy Drain (Shields)[/quote]
_____SENTINEL_____
Summary
Not many people seem to use sentinels, so They’ve got the least votes and discussion on bonus powers. Which is a shame, because they’re one of my favourite classes…-Athenau: has noted energy drain is glorious and buffs your shields extra.
-Numotsbane: If you’re not using energy drain, you’re not getting the most use out of tech armour. That is my honest and sincere belief, and I roll with energy drain every time… though I do respect to warp ammo/ reave for the suicide mission.
-Numatsbane, take II: flash grenade is a power that the sentinel can truly exploit, and definitely worth a shot. So to speak.
-The General Consensus: most people tend to go with an Ammo power, followed by Reave or Energy drain.
[quote] Bonus Power: Energy Drain
Bonus Power Alternative: Flash Grenade
class Weakness cover:AP ammo (weapon use)[/quote]
_____SOLDIER_____
Summary
The Soldier will mainly be using Adrenaline Rush for a playthrough, but that’s not to say its always best. Although you won’t get cooldown reductions, there are often times where the right active power will be better than AR.-Numotsbane: I used to use Slam or Neural shock – short cooldown powers which added a bit of crowd control and didn’t interfere with my AR spamming. I have since discovered the condensed awesome of the flash grenade, and use that exclusively. Yeah, its that good. I would steer well away from powers with a long cooldown, or direct damage powers. They don’t sync that well with soldier play. I’d also say you don’t need another ammo power.
-NYG1991: Has noted that the ‘aahh I’m on fire!’ panic effect from incendiary ammo can make landing headshots harder, and recommends AP ammo over incendiary. (though I disagree somewhat)
-The General Consensus: GSB, followed by Flashbang, and then Warp ammo seem to be the most popular. I don’t like defensive powers on my soldier because I think AR is better at protecting you, but that’s maybe just me.
[quote] Bonus Power: Flash Grenade
Bonus Power Alternative: Energy Drain
class Weakness cover: Slam/Neural shock (crowd control without the excessive cooldown) [/quote]
_____VANGUARD_____
Summary
Reave reave reave, reave reave, reave… reave. Apparently that’s about it for vanguards, but then, it is a pretty good bonus power.-Numotsbane: I used warp ammo early game, and then slam later on so I could cut shockwave and pull from my build (as recommended by FoFoZem). I tried reave for a little bit, but I honestly prefer the claymore as the default way to get rid of enemy defenses.
-Bhatair + kaimanaMM have both joined the chorus which cites Reave as the best, and with good reason.
-Pacifien: mentioned Barrier, Warp ammo, and Reave. (Numot: I’d only go with barrier if I had all the cooldown bonuses though)
-The General Consensus: Reave.
[quote] Bonus Power: Reave
Bonus Power Alternative: Slam
class Weakness cover: a true vanguard accepts no weakness [/quote]
_____INFILTRATOR_____
Summary
Although most people seem to have opted for an ammo power in the polls, there seems to be a fairly even amount of support for most of the other powers (ie neural shock, reave, flashbang, or energy drain).-Numotsbane: I love energy drain on my infiltrator, so that I don’t have to sink many points into disrupter ammo. I used dominate at the start, but in the end I found that it would have just been easier to kill my newfound slave. Also, now that I’ve discovered the joys of flash grenade, I tend to use that on my infiltrators.
-KaimanaMM, Bhatair & Pacifien uses energy drain too, but Pacifien also wants to make sure everyone understands that Neural shock Owns – it will pin a target for the perfect headshot.
-The General Consensus is apparently to use AP or Warp ammo to make your headshots count, or to use energy drain.
[quote] Bonus Power: Energy Drain
Bonus Power Alternative: Flash Grenade
Bonus Power Alternative II: Neural Shock (for cc and pinning)
class Weakness cover: Warp ammo/ Reave (barriers)[/quote]
_____ENGINEER_____
Summary
Ok, just the engineer to go. The engineer already has a pretty well rounded arsenal, so its not much of a surprise that people are opting to take ammo powers.-Numotsbane:
-Pacifien recommends Neural shock… again :/ - as doKaimanaMM & Bhatair Also, GSB, AP ammo and flash grenade are worth a look according to Pacifien
-Arhka has stated that flashbang is good because it brings back damping from the old ME1 engineer
-Malysoun: mentions that dominate rounds out the control aspect of an engineer.
-The General Consensus: AP ammo, Warp ammo, a defensive power, or reave. Neural shock is up there as well.
[quote] really, the engineer is built in such a way you can add whatever power you want. That said,
Bonus Power: Dominate
Bonus Power Alternative: Neural Shock (because its instant, unlike cryo)
Bonus Power Alternative II: Slam
class Weakness cover: Warp ammo/ AP ammo (weapon use)[/quote]
[quote][quote]
BONUS POWER OVERVIEW
[/quote][quote]AP ammo: tungsten will give you +70% damage against armour and health, and the squad alternative will give +50%. It’s a big enough difference that picking it up yourself might me worth it (as opposed to taking Garrus), unless you already have incendiary ammo. Engineers, Infiltrators and Sentinels gain a hard hitting ammo which doesn’t interfere with their powers. Soldiers, Vanguards and adepts should use their own ammo powers or Warp ammo.
incendiary vs AP ammo (not worth it[/quote]
[quote]Barrier:This is a great power once you have the cooldown bonuses; unfortunately you only get those later on in the game. The best part of barrier is that it can be activated at any time, regardless of whether you’re stun-locked or not. Shepard merely has to think it, no fiddling with omni-tools. Bozorgmehr’s video shows Heavy Barrier in Action[/quote]
[quote]Dominate: Is not quite AI hacking for organics, as it does take time to take effect. You’ll be looking at a 1-1.5 second animation before you have a new slave, making early level dominate a bit disappointing. It lasts a reasonable amount of time, but also gives your slave a barrier so that it doesn’t die – so if you decide to kill a dominee it’ll take more ammo. So to be honest, I can’t quite decide on dominate. I would certainly make sure to target high priority targets, like revenant wielding blue suns or heavies/pyros. On an engineer, it really does make the class brilliant and just generally messing up the enemy plans. Other classes, not so much [/quote]
[quote]Energy Drain: Energy drain is a great power. The only anti-shield bonus power you can take – plus it comes with a shield boost which makes it very useful on insanity. To my mind, this power really helps the Sentinel and Adept, as well as the Infiltrator. Nothing can tank like a sentinel with Energy drain (my last playthrough, and one of my favourites. It really makes the class own). That said, its not quite reave for shields – it doesn’t stop your enemies or overload their weapons. [/quote]
[quote]Fortification: AVOID LIKE THE PLAGUE. A power so ordinary that it has almost nothing going for it. Basically, it’s GSB that doesn’t benefit from +shield research and armors, and doesn’t benefit from cooldown reductions. Maybe if you’re really desperate for the look… maybe. Otherwise, I’d definitely rank this as the worst bonus power. [/quote]
[quote]Flash grenade: and from one of the worst bonus powers to one of the best; flash grenade is so full of win its hard for me to not bring it with every class. Some say it’s one of Gavorns tricks… others say that it is to Shepard what the priiiize is to Jacob. Its… no I think that’s enough praise. Its good. Do try it.[/quote]
[quote]Geth Shield Boost: A pretty good defensive power. Although you need to use your omni-tool to activate it (unlike barier), its still pretty good. Also, you can get the tech cooldowns much earlier than the biotic cooldowns, which is worth keeping in mind[/quote]
[quote]Incendiary Grenade: This is a pretty rubbish power. Not as bad as fortification, but the fairly limited damage and radius, combined with the inaccurateness of grenade powers, makes this fairly underwhelming. That said, I may dust it off now that I’ve got used to grenades, it may not be as bad as I thought.[/quote]
[quote]Neural Shock: Neural Shock Owns not too much else to be said. Personally, I go for slam between the two except on my engineer and infiltrator.[/quote]
[quote]Reave: is Reave. So much has been said already… [/quote]
[quote]Shredder Ammo: Pause your game. Check the difficulty setting – is it above normal? Because if so, theres not much use for this one at all. It does rip through health on normal an casual however.[/quote]
[quote]Slam: Slam is pretty good as powers go. Light crowd control, moderate damage, midget cooldown, works on synthetics, can set up warpsplosions. What’s not to like? [/quote]
[quote]Warp Ammo: I am a fan of warp ammo as the best bonus ammo. However, I prefer Jack much more than taking this myself. For more details, see Ammo Powers – why not take squadmates?. But if you’re set on an ammo power, this be the one. Especially if you’re an adept. [/quote][/quote]
Once again, comment below if you dare to doubt my judgement.
Modifié par numotsbane, 10 septembre 2010 - 04:17 .





Retour en haut






