Okay, nevermind, I was wrong. Dominate is AWESOME for the Engineer. I'll write up a strat guide later, but I just did a couple missions on Insanity, and I'm crushing instances, even ones where the Engineer should be weak (Barrier-heavy missions like Samara's recruitment).
termo, I used to think the same way. The first time I completed Insanity with my Engineer, I used Tungsten Ammo/Flashbang Grenade/GSB. However, I could never get the Engie's given arsenal of powers to "click" (except on Geth missions, obviously). Drone isn't an "instant win" button like the other classes' signature abilities, and using Incinerate/Overload relegates you to defense-stripping, which slooooooows down clear times, especially because you can't spend a lot of time out of cover shooting.
With Dominate, though, everything falls into place. Here's my build for my new Insanity Engineer:
Overload 3
Incineration Blast
Attack Drone
Cryo Blast 2
AI Hacking 3
Demolisher (although I should respec for the +15% power duration)
Dominate 3
51/51 points used.
Here's my general strategy:
Send out Drone. Use ally power to defense strip a grunt. Dominate/Hack. Use the Mattock to defense strip another enemy. I should have my cool-down back by then to Dominate/Hack again. Run into the middle of the civil war that's just erupted and shoot everything to death with the Mattock, using melees liberally.
That's not just a special case, that's pretty much how every instance goes. I almost never use my direct damage dealing powers until I'm in the middle of a divided mob, at which point I'll use Overload on mechs or Incineration Blast on organics to finish them off. I've rushed down 4-5 enemies at once just because two of them are my slaves and Drone is in play, which I've NEVER been able to do before with the Engineer using just an ammo power and Cryo Blast (except, again, on Geth missions).
I no longer micro-manage my squad mates or fear rushers anymore while playing the Engineer. I also get into trouble a lot LESS, even though my aggressiveness went through the roof. You don't necessarily have to rush in... it's very possible to just start Cryo Blasting enemies in health once you've possessed a couple minions. Plus, you still have a beefy Overload and Incineration Blast if you ever are stripping enemy protections (you shouldn't be, except against bosses).
This really opened my eyes, but it makes sense. Drone's best use is as a distraction in the middle of combat. The more distractions you have in play, the less you're getting shot at. The effects of having multiple allies is cumulative. Only the Engineer can have four allies within the opening seconds of battle, and five in the next <6 seconds. Try it out, I think you'll be pleasantly surprised.
EDIT: I really wish I could record videos, damn. Some of these are just ridiculous. For instance, right before you meet Samara, you run into a mob of five enemies, one Sisterhood Initiate, one Eclipse Vanguard, and 3 Loki Mechs. This is what I did: take cover, Drone, Thane Warp, Dominate the Initiate, shoot off Vanguard's Barrier, Dominate the Vanguard, shoot some of the Lokis, kill one, Hack the other, run in and kill the remaining four enemies using the Mattock and melees. This is FAST. You basically want to set up a situation where the enemies become so focused on killing each other and Drone, that you can be in their face shooting them while taking no fire. I did the rest of the mission this way, and didn't die once.
To compare, I used an older save and did the same mission, with Tungsten ammo as my bonus. In the first battle, my shield broke several times under concentrated fire while I was using Incinerate/Overload, and I died because the Lokis closed in.
Modifié par IMNWME, 29 août 2010 - 07:35 .