Aller au contenu

Photo

Definitive Edition: Bonus Powers - STASIS SUMMARY


  • Veuillez vous connecter pour répondre
181 réponses à ce sujet

#151
IMNWME

IMNWME
  • Members
  • 235 messages
I think Dominate and AI Hack are best left at rank 3... rank 2 wears off too quick, and rank 4 either gives your target too many shields/barrier, or actually prolongs battles because too many enemies have refreshed protections.



I'm on the XBox too... I'm just obsessive enough to make saves with every weapon choice for every class, lol. Also, I tested out the Geth Pulse Shotgun, and yes, it's effective as hell. I no longer need allies to defense strip... I can Drone, shoot off a grunt's protection from cover, Dominate/Hack, and the shenanigans begin. It loses some time against the Mattock when you're facing bosses, but definitely makes up for it against regular mobs. I died twice on Haestrom because I forgot I was an Engineer for a minute and got stupid aggressive.



Grunt's loyalty mission was cake. Dominating Klixens is actually a very effective strategy when they come in pairs, and Dominating two Krogans at once is just insane. I was laughing while Uvenk's own minions started charging at him, while my Drone shot him in the back, and I shotgunned him in the face. Good times.

#152
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
Wow, there's been some really great discussion on this thread.  Engineer is the one class I haven't been able to get in to, but with IMNWME's massive hax0rs lolz I might give it a try after my current Vanguard is done!
Which, brings me to the point of this post... sorry to change the subject a tad... Image IPB but I hadn't seen much discussion regarding non-Reave Vanguards and powers you'd keep through the entire game.

Right now, I'm doing a NG+ on HC with Slam.  I'm still tinkering to see if I like it at level 2 or 3, because I want to make sure and keep Pull Field.  It's not going to be very effective way of killing baddies, but it's been pretty entertaining.  Slam is particularly violent on a weightless target, and since my crew gets incindiery ammo from me, charred bodies are soon flying through the air. Image IPB  I think I'll try an evolved Slam, and see if I like replacing Pull.  That seems to be a pretty popular way to do it.

Regarding the grenades, does anyone else like matching up Zaeed and Kasumi?  Maxing out both of their powers is pretty fun and hilarious, making heavy grenade for Zaeed and improved for Kasumi.  I haven't taken the time to learn flashbang, but I've read other places that the three of you together gets pretty ridiculous.

EDIT: Thinking about this more, I'm going to take Shockwave and Pull out completely in favor of Slam.  I'll try and focus more on warp'splosions and Throw kills this way.  I'll switch to Inferno ammo on Shep and Squad Cryo for everyone else.

How do we feel about Slam in this case?  Any experience out there with how this all might work with Squad Cryo?

Modifié par SonofMacPhisto, 30 août 2010 - 12:00 .


#153
numotsbane

numotsbane
  • Members
  • 523 messages
Personally, I don't really like Reave on My vanguard, though I can see the appeal. I do what you do: drop shockwave and pull and get slam. its worth checking what difficulty you're using, as on veteran and below shockwave is actually quite handy.

you'll need a higher-level slam to shatter a frozen enemy, or for them to have fairly low health yet. when it happens it is pretty satisfying.

I use Kasumi/Zaeed/Flash (for myself) as a neutralising build. squad disrupter, overload, multiple flashes - these tend to really limit what enemies can do. I wouldn't use flash on a vanguard though.

#154
fegede

fegede
  • Members
  • 105 messages
Hehe I've done it too. Started a new Engineer with dominate, with shotgun training in mind when it becomes available. It is damn fun indeed. Way more aggressive than with reave. I just started the build so now dominate is only at rank 2 and I confirm that it does wear out a little quickly, but you can still keep someone dominated indefinitely. I usually cast my drone, throw kasumi's flashbang and use my gun and dominate on anybody still doing something. After you have one slave, there is a lot of room for elbowing and I like it. I still have to give energy drain and flashbang a try

For vanguard bonus powers, I love slam as a 1pt skill, but I don't really see the interest of maxing it. 1pt slam is enough for warp explosions and locking an enemy into place indefinitely. I think that pull gets the kills faster, enemies come to you ragdolled and you have a shotgun so... RP aside, I think energy drain would go very well on a vanguard. Buff to shield = godly, and you can still charge 99.9% of the time without waiting for some other cooldown.

Anybody tried dominate on a vanguard ? Lvl 3 dominate gives you enough point for pull lvl1 and it could work out pretty well... never tried it though.

#155
numotsbane

numotsbane
  • Members
  • 523 messages
I don't know if dominate would sync well with the typical vanguard playstyle. I do think it would be fun to drop down to veteran and run a Shockwave/ Pull field/ Dominate vanguard. for kicks - and use charge to mop up.

I really wish you could get incinerate on a engineer without putting points into overload. I really think overload is basically a redundant power - so many squadmates run anti-shield powers that you don't really need any yourself.

Has anyone else had issues with dominate and hack lasting really small amounts of time on the larger enemies? Krogan especially; they just fall down then get back up and start shooting at you again after about 2-3s

#156
numotsbane

numotsbane
  • Members
  • 523 messages
I haven't done a poll round-up for ages, so I figured I'd do one now:
Soldier
GSB and Flash Grenade seem to be the big ones at the moment. Theres been some trending away from Ammo powers towards those two. I think neural shock and slam are good but that hasn't been reflected in usage apparently
Vanguard
Reave again is the big winner with 43%, but thats actually a little less than the first poll. it seems to have moved towards barrier, and slam.

Infiltrator and Sentinel
Warp and AP ammo, again. however, energy drain has picked up almost as much this time around for both classes.

Adept
A big upswing in barrier and energy drain, and that seems to have come from a decrease in warp ammo use.

Engineer
Colour me confused, we've only got 2 dominates. well, thats because we all voted before we released how good it is. shame on us. GSB, Neural Shock and reave pick up what the Ammo powers don't.

If you want to vote, the links to the polls are in the OP (and the links to the OP are in my sig). Overall there hasn't been that much change, but there does seem to be a move away from ammo powers and towards active powers, which makes me happy.

#157
fegede

fegede
  • Members
  • 105 messages
I used mostly ammo powers on my first runs, now I really think it is a waste of points on most classes. After trying them all, I only use disruptor, cryo and inferno ammos, none of them available as bonus powers, but every ammo power except cryo is available as squadmate powers so...

To put it simply, bonus active powers change the way you play, bonus ammo powers don't. The more we try them, the more we realize about every bonus active power is really awesome in some situation. It started with reave, but now energy drain, flasbang, dominate, neural shock and barrier all have their fanclub. If I had more time, i'd start a thread stating that slam is godly and a 1pt skill giving you access to warp explosions on 3 sec cooldown should be considered a very very good option on any build without pull that wants to have a 1pt bonus skill...

#158
numotsbane

numotsbane
  • Members
  • 523 messages
I believe we have something new to talk about for the first time in a while...



*um... spoilers for LotSB*













Dude, its totally Stasis.

#159
termokanden

termokanden
  • Members
  • 5 818 messages
Dude, it's totally good whether you put 1 point or 10 into it.

Works through all defenses but makes the target completely immune to well, everything. After stasis wears off, the target falls to the ground before getting up, allowing a little time to shoot it after all. Should be considered ragdolled too when on the ground I think.

Note that I tested this on an YMIR mech that still had defenses up, and yes it fell to the ground afterwards too.

Works well for power spammers like sentinels, adepts or engineers I think. Adepts and engineers can now lock down 2 targets at a time, and sentinels just get a pretty good bonus power out of it, although people might still prefer Energy Drain.

This power is also highly recommended for anyone who just wants a decent 1 point bonus power.

Modifié par termokanden, 07 septembre 2010 - 11:26 .


#160
numotsbane

numotsbane
  • Members
  • 523 messages
Really helped me kill the... um, hard enemy. in LotSB.

#161
termokanden

termokanden
  • Members
  • 5 818 messages
Yeah I suppose it would. That one did a lot of damage if it's the one I think you mean :)



Dude!

#162
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
 Used Gibbed to change my Vanguard into an Infiltrator. I've only done the infiltrator once, and that was my Insanity playthrough. I didn't have a lot of fun because, it was my first time playing through on Insanity and I pidgeon holed myself into playing the class like a soldier.

Anyway, I'm thinking of going for Flashbang as a my bonus and playing as a CQC Infiltrator.

#163
numotsbane

numotsbane
  • Members
  • 523 messages
PrinceLionheart, that is exactly what I would recommend. Check my Flash guide if you haven't, as I had heaps of fun with my CQC-Flash Infiltrator.

In regards to Stasis, I see adepts, engineers and Sentinels being able to lock down lots of mooks at a time with 12s duration/ 4s cooldown, plus the incapacitation effect. the other option is to take enhanced, and use it to lock down YMIRS and etc. I'll start testing in a week or so, got some other stuff on at the moment.

I also see stasis going head to head with Flash and ED on a Soldier for best bonus to take. Lock down a hard enemy, mop up some low levels, then return to your stasis'd friend with a widow shot lined up.

#164
numotsbane

numotsbane
  • Members
  • 523 messages
Updated the OP with the following Stasis summary:


STASIS INFO COMPILATION

 
So we now have Stasis as another freaking awesome bonus power. There’s a lot of good discussion about it in some other threads but here’s a quick summary of it in the thread about quick summaries:
 
-Stasis works through all defences and immobilises a single target in a protective field for 5 seconds on the lowest level and 9-12 on the highest evolution.
 
-Stasis fields cause an enemy to fall down once the Stasis field expires; and at that point they have a massive susceptibility to damage, something around 8x the normal amount. See here
 
-You cannot have more than one stasis field active
 
-A stasis field does not block enemy fire
 
- If you use stasis on a single target it will become immune to its effect after about the second or third casting
 
- At the moment, there doesn’t seem to be a bad class to use stasis with.
 
- Stasis doesn’t affect harbinger, Praetorians, the terminator, Thresher Maws, and the Oculus

- You can use Stasis to kill enemies on moving platforms, as they'll stay where they are while the platform moves away and then fall to their death
__________________________________________________________

Thats about the gist of it from the 'Stasis - yay or nay' thread, as far as I can tell. if you have videos showing off stasis, or theres something I've missed, let me know so I can update the OP. The only class I've yet to see proposed as finding stasis really useful is the infiltrator. does that sound about right?

#165
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

numotsbane wrote...

PrinceLionheart, that is exactly what I would recommend. Check my Flash guide if you haven't, as I had heaps of fun with my CQC-Flash Infiltrator.  


Oh yeah, I used your guide as a reference when i stuck the Flashbang on my soldier. It was a lot of help.

I have to say, it works out even better on an Infiltrator. Partly, because now it doesn't compete with Adrenaline rush was the "main power." Anyway, I'm really loving the Infiltrator at the moment, because unlike the Soldier or Vanguard, it doesn't feel like I'm required to use one main power. I'm alternating between Assassin Cloak for flanking, Incinerate, and Flashbang and it's working out great. ^_^

#166
fegede

fegede
  • Members
  • 105 messages

numotsbane wrote...

- Stasis doesn’t affect harbinger, Praetorians, the terminator, Thresher Maws, and the Oculus


That's not correct. Stasis does affect the terminator and makes him fall in a weird glitchy way. I think it would be nice to revive the polls with stasis in, now that it has been released for a month or so. I'm sure it would score pretty high on some classes.

#167
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
EDIT: Never mind, I figured out an Adept build I can play with. <3

Modifié par Miss Yuna of Atlanta, 05 novembre 2010 - 06:13 .


#168
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages
Not sure if this have already been pointed out, and it's such a small find I don't think it justifies a new thread. I was playing around with a Stasis!Vanguard on the Freedom Progress Level on Insanity and I found out Stasis can OHKO Assault Drones. After the effect of Stasis wears off, the drone you can't harm the drone but it automatically explodes a few seconds later.

#169
CroGamer002

CroGamer002
  • Members
  • 20 672 messages

Fortification: AVOID LIKE THE PLAGUE. A power so ordinary that it has almost nothing going for it. Basically, it’s GSB that doesn’t benefit from +shield research and armors, and doesn’t benefit from cooldown reductions. Maybe if you’re really desperate for the look… maybe. Otherwise, I’d definitely rank this as the worst bonus power.


Now that's insulting.

#170
Evilsod

Evilsod
  • Members
  • 226 messages
Reading the list why is Barrier not listed for Vanguard? There are times when you're on critically low hp and don't want to risk popping out to charge as enemies push to you and encounters where charging would just get you killed since its against big enemies and Barrier lets you pop out more often to shoot them.

#171
termokanden

termokanden
  • Members
  • 5 818 messages
Look at the polls. It was the second most popular option there.



I still think Reave is the best choice though. In those rare situations where there really is no way to save yourself with your normal powers and no way to ge to cover, you could use Unity instead.

#172
Evilsod

Evilsod
  • Members
  • 226 messages
Meh, i keep forgetting about Unity. Never really use it all.

#173
termokanden

termokanden
  • Members
  • 5 818 messages
Same here. It's really good once you get the upgrades though. I have the same problem with heavy weapons. I always want to save the ammo for later and never get to use it.

Modifié par termokanden, 11 février 2011 - 04:00 .


#174
lazuli

lazuli
  • Members
  • 3 995 messages

termokanden wrote...
I still think Reave is the best choice though. In those rare situations where there really is no way to save yourself with your normal powers and no way to ge to cover, you could use Unity instead.


Both Reave and Unity have an animation, though, while Barrier does not.  This means Barrier can be activated in a greater range of emergencies.

#175
termokanden

termokanden
  • Members
  • 5 818 messages
Don't get me wrong, I can see how Barrier can be useful. I prefer Reave myself though.



I just hope nobody ever chose Fortification as a bonus power...