Mass Effect is art
#1
Posté 21 juin 2010 - 03:52
It's only a 1 page article.
#2
Posté 21 juin 2010 - 04:02
#3
Posté 21 juin 2010 - 04:07
#4
Posté 21 juin 2010 - 04:09
Okami is pretty amazing
#5
Posté 21 juin 2010 - 04:14
Ico, The Path, Silent Hill, Braid, Grim Fandango, The Void, Portal, And Yet It Moves...
#6
Posté 21 juin 2010 - 05:20
LiquidGrape wrote...
I could name several pieces I'd consider positively sublime.
Ico, The Path, Silent Hill, Braid, Grim Fandango, The Void, Portal, And Yet It Moves...
I've only played the Path and the Void out of that list, but will wholeheartedly agree with both. And what I've seen of Silent Hill is terrific, but it creeped me out too much to play (the Path bothered me enough!) I'll definitely have to check the others out.
Still, talking about the Path, despite all the buzz as it got, the only reason Tale of Tales broke even on it was that they were working on an art grant. While it remains my favourite videogame to date, in a way I'm more encouraged by games like Silent Hill and Mass Effect, which are perhaps more mainstream but also manage to be artistically satisfying. Sure, they're horror and space opera respectively, but I'm not one to turn my nose up at genre fiction. Shakespeare had his share of 'sploshions and slapstick connecting the soliloquies.
#7
Posté 21 juin 2010 - 05:29
As if the artistic expression wasn't enough in the first place.
What I meant by primarily referring to Mass Effect's audial and visual aspects, was that these are arguably the areas in which the franchise really shows its colours. So to speak.
And Tale of Tales is probably my favourite creative company involved with the interactive arts at the moment.
Their FATALE is worth checking out as well, though the control scheme is perhaps a bit too consciously obscure for its own good.
Oh, and I'd like to add one more prominent title to my list; Mirror's Edge.
Despite the throwaway intrigue and tiresome combat sections, it's an ethereal experience.
Modifié par LiquidGrape, 21 juin 2010 - 05:32 .
#8
Posté 21 juin 2010 - 05:38
BTW, just found "And Yet It Moves..." as a demo on Steam. I'm not big into platformers, but it's very visually compelling. Thanks for the recommendation!
#9
Posté 21 juin 2010 - 11:45
#10
Guest_slimgrin_*
Posté 22 juin 2010 - 12:17
Guest_slimgrin_*
Onyx Jaguar wrote...
Art doesn't exist. A creation is a creation.
*Passes bong*
I do feel value has a measure so to speak, even in individual expression. I also believe video games are a collaborative art form, similar to movies. So yeah, Mass Effect is art. No question.
#11
Guest_JohnnyDollar_*
Posté 22 juin 2010 - 12:50
Guest_JohnnyDollar_*
*Takes bong* *Hits bong*slimgrin wrote...
Onyx Jaguar wrote...
Art doesn't exist. A creation is a creation.
*Passes bong*
I do feel value has a measure so to speak, even in individual expression. I also believe video games are a collaborative art form, similar to movies. So yeah, Mass Effect is art. No question.
It's in eye of the beholder. All subjective and up to individual interpretation.
*Passes bong*
#12
Guest_slimgrin_*
Posté 22 juin 2010 - 01:06
Guest_slimgrin_*
Onyx Jaguar wrote...
Art doesn't exist. A creation is a creation.
* lights bong...thinks. Thinks some more....*
I didn't clarify. I agree with Onyx Jaguar wholeheartedly. Art is a nasty little term, almost useless these days. I like the word creation, because creations aren't immune to criticism.
*Munches on pretzel*
Modifié par slimgrin, 22 juin 2010 - 01:07 .
#13
Posté 22 juin 2010 - 01:17
Are there inartistic videogames? Oh, yes. But Iet's call them bad art, rather than start some conversation about where art exists in pixel format. And there are certainly many emotionally moving parts of Mass Effect and other good games. To me, that's what defines good art.
Modifié par SuperMedbh, 22 juin 2010 - 01:18 .
#14
Posté 22 juin 2010 - 01:22
Bottom line for me? Who cares if it's "art" or not? No one can even define what "art" is, and I don't need for things that I enjoy to meet some nebulous requirements for categorization in order to justify my enjoyment of them. I like looking at certain paintings, I like reading certain books, and I like playing certain games. Whether those things are all "art" or if they just happen to be things I enjoy is inconsequential to me.
#15
Guest_JohnnyDollar_*
Posté 22 juin 2010 - 01:23
Guest_JohnnyDollar_*
Modifié par JohnnyDollar, 22 juin 2010 - 01:24 .
#16
Posté 22 juin 2010 - 01:28
Let's face it, 95% of stuff is "low art", or "pop art". There's nothing near an academy award system for videogames, and I think people getting offended at Ebert's commentary don't get what he means by art.
Art by that definition is something that will last decades, to other generations. It has intrinsic value. I don't see anything in today's videogames that comes close to that yet.
Modifié par YohkoOhno, 22 juin 2010 - 01:29 .
#17
Posté 22 juin 2010 - 01:29
A definition which would stretch from a childs drawing to a costly piece of architecture.
The value applied to art is something you must assign yourself and for yourself, if you deem it necessary.
Modifié par LiquidGrape, 22 juin 2010 - 01:30 .
#18
Posté 22 juin 2010 - 01:29
#19
Posté 22 juin 2010 - 01:34
http://en.wikipedia.org/wiki/Fine_Art
I don't see anything yet in video games that approaches this.
#20
Posté 22 juin 2010 - 01:36
#21
Guest_slimgrin_*
Posté 22 juin 2010 - 01:38
Guest_slimgrin_*
The Tony Show wrote...
This argument has raged for years, made nasty again by Roger Ebert's article where he basically acts like a 10 year old Internet troll and craps all over games in general, despite knowing ZERO about them.
Bottom line for me? Who cares if it's "art" or not? No one can even define what "art" is, and I don't need for things that I enjoy to meet some nebulous requirements for categorization in order to justify my enjoyment of them. I like looking at certain paintings, I like reading certain books, and I like playing certain games. Whether those things are all "art" or if they just happen to be things I enjoy is inconsequential to me.
I couldn't agree more. But that is not how a game designer thinks about his/her games, or a character designer when refining Thane's final appearance. They don't have the luxury, because they know they are trying to communicate an idea - a visual idea, but an idea nonetheless. Which leads me to the obvious fact so many people are loathe to except: some attempts at art are more effective than others. I have to disagree with Jd here. If all art is subjective, Bioware would be recruiting 4th graders to render their environments.
#22
Guest_JohnnyDollar_*
Posté 22 juin 2010 - 02:08
Guest_JohnnyDollar_*
Art being subjective does not mean that Bioware would not try to make their environments as aesthetically pleasing as they see fit. Person A considers it art, person B does not. It is all subjective to the individual. Just because art is subjective does not mean that one that considers oneself an artist, puts down the paint brush and gives up. It does not mean that Bioware would not try to make their environments as aesthetically pleasing as they see fit, and it does not mean that their environments are indeed art. Person B may still not consider it aesthetically pleasing, or consider it as art. Or person C may consider the environments as aesthetically pleasing, but still not consider it as art. Or person D may consider the environments as aesthetically pleasing and as art. Or....etc...slimgrin wrote...
I have to disagree with Jd here. If all art is subjective, Bioware would be recruiting 4th graders to render their environments.
Edit: added a sentence
Modifié par JohnnyDollar, 22 juin 2010 - 02:36 .
#23
Posté 22 juin 2010 - 05:52
YohkoOhno wrote...
When Critics like Ebert talk about Videogames not being art, they are more specifically discussing the Fine Arts.
http://en.wikipedia.org/wiki/Fine_Art
I don't see anything yet in video games that approaches this.
Video Games are a relatively new creation (let's be generous and say about 45 years of existence), and only recently in their lifetime have they tried anything artistic. The overwhelming majority of literature, cinema, paintings, music, drawings, dance, and most other things that have a place in "Fine Art" wouldn't actually be classified as such... and they've had a head start.
It's also a term that's generally fallen out of favor for being overwhelmingly pretentious and poorly defined... so take that however you will.
#24
Posté 22 juin 2010 - 05:56
YohkoOhno wrote...
When Critics like Ebert talk about Videogames not being art, they are more specifically discussing the Fine Arts.
http://en.wikipedia.org/wiki/Fine_Art
I don't see anything yet in video games that approaches this.
http://tale-of-tales.com/ThePath/
There ya go.
#25
Posté 22 juin 2010 - 10:48




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