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[Modified 13 Nov 2010] The Ultimate Guide for the Omega-4 Relay Mission (aka Suicide Mission)


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#326
Pacifien

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Alex475 wrote...
I lost Legion due to opt for him to scort the crew back to the ship, he was the only non loyal teammember after the Tali vs Legion thing which I somehow didn't have a renegade/good guy option(which I don't know why either), is it possible to finish the game without losing him or I have to start the whole game again(I already made 5 diferent Sheppards so I was waiting for the new ME2 PS3 version to play more). I saved the game before the final battle and the ship is all upgraded so it will hold them alive but once they are out. Is there a way to keep him on the ship... I guess not right.

You can keep him alive even though he's not loyal. Don't use him as a tech, don't use him as any of the fireteam leaders, don't use him as an escort, don't take him to the final battle. If you're squad left to defend the door consist of Garrus, Grunt, and Zaeed (or at least two of them), then Legion is guaranteed to survive.

#327
Pacifien

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MrnDvlDg161 wrote...
*snip*
The final part... is where I got mixed results.  I found that if I took Legion and Samra with me, for some odd reason, everyone survived. If I took Garrus and Grunt --- someone from the line gets killed and it was usually Morden or Tali.

This is exactly why the original post of this thread exists. Garrus, Grunt, and Zaeed are your strongest defenders when it comes to holding the line. Without at least two of them present, Mordin or Tali is going to die.

#328
Pacifien

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The Beatles wrote...
But just for fun, what is proly the best run you can do to load into ME3? I know everyone does it their way but...With everything done, everyone happy in the squad, perfect final run with not one ded. And with the new Liara dlc and some regular missions still left after you beat it?

I image everyone alive and everyone loyal to you is the best run you could have, as far as everyone being happy going into ME3. Depends on the person, some would like to see every Cerberus stooge dead for some reason.

Now, there is a thread dedicated toward what would be the worst possible playthrough for import. It goes through decisions from ME1 through ME2. I think most people couldn't stomach that particular kind of playthrough, though.

#329
MrnDvlDg161

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I'm going to guess it has to do with how many add ons/protoypes you purchaces for everyone --- in my case I cleared the board for heavy protections and armor.



I am sure its very obvious by now about the ship upgrades so I won't bother repeating it.

#330
MrnDvlDg161

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Pacifien wrote...

MrnDvlDg161 wrote...
*snip*
The final part... is where I got mixed results.  I found that if I took Legion and Samra with me, for some odd reason, everyone survived. If I took Garrus and Grunt --- someone from the line gets killed and it was usually Morden or Tali.

This is exactly why the original post of this thread exists. Garrus, Grunt, and Zaeed are your strongest defenders when it comes to holding the line. Without at least two of them present, Mordin or Tali is going to die.


Oh I see --- well I apologize as I'm quite a late commer to this thread  ( well the forums as a whole).

It was just interesting to me that those two were slated for death!  I suppose its because they are the weakest members of the squad. My first playthrough --- what I call the  " natrual playthrough",  Tali got taken out because I sent Morden with the surviviors.  

My calculated attempt had the other result.

#331
MrnDvlDg161

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Wow.

Best playthrough.

I have no idea.. and it does heavily pretain to what kind of a player you turned out to be.

I can say for me... with the various playthroughs I have saved...  ( Yes I was bit of a fanatic in that regard).

Everyone alive, everyone's loyalty, with Shepard not choosing any new Li and staying true to whomever he chose to be with from ME1 which in my case was Liara.

I'm guessing this would be the appropriate game to carry with you into ME3 for a multitude of reason if someone wants to know why, I'd gladly share.

#332
MrnDvlDg161

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The ship part was crucial.



You screwed that up and you would end up with rags by the time you got to the collector ship.




#333
Pacifien

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Yeah, if you go in unprepared with the minimum allowed squadmates and no ship upgrades, it will be bloodbath for sure.

As for the research upgrades, I found that doesn't matter either. I had Jack holding up the biotic shield with or without her upgrade. I was sure it would have made a difference, too.

Modifié par Pacifien, 23 août 2010 - 07:05 .


#334
Pacifien

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MrnDvlDg161 wrote...
Oh I see --- well I apologize as I'm quite a late commer to this thread  ( well the forums as a whole).

It was just interesting to me that those two were slated for death!  I suppose its because they are the weakest members of the squad. My first playthrough --- what I call the  " natrual playthrough",  Tali got taken out because I sent Morden with the surviviors.  

Sorry, I wasn't trying to berate you, just pointing out that a good deal of information about the mission is listed in the original post.

I remember when the game first came out, a lot of people were upset that Mordin or Tali died for what seemed like no reason at all. Some people still think there's not a method to the madness, but I'm pretty confident that there is.

#335
The Beatles

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I keep thinking about it and even it would cost you taking Legion with you to Tali's mission...Wouldn't it be possilbe to have a perfect run if you just do Tali's mission with someone else? And then get the IFF and get Legion. Then talk to Legion and get his loyalty missions, do it and trigger the abduction and go after the collectors right away with everyone loyal and that way every crew member gets saved and you don't have to worry about anyone dying as long as you...

Legion through vents

Garrus as 1 leader

Jack as escort

Garrus as leader again

Samara doing the biotic thing she does

and who ever you want with you in your team for the reaper

and on the line as I always have had, as long as everyone is loyaly they will be fine.

if I think about it the only thing I did wrong and reason I needed help on here was...I went ahead and saved Tali's mission after the IFF and not before like I just said, just so I could go with Legion and have the dialouge even though it doesn't matter if you bring him or not.

So once you do everything possible and get everything ready, as long as you only have Tali's Loyalty mission and the IFF in your journal...Do Tali's mission without Legion and then do the IFF and get Legion, and having that one mission before the abduction, talk with Legion after the IFF, get his mission and complete it, then go to the G Map and trigger the end.

And following these steps you should have a perfect play through.

Modifié par The Beatles, 23 août 2010 - 07:35 .


#336
The Beatles

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^^^^^^^^^^^^^ Even though it is not tested. haha I'm about too.

#337
MrnDvlDg161

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Well hell --- thats what makes the game good --- replay value.



Test on!

#338
MrnDvlDg161

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Yeah come to think of it, I was highly sore when Tali died --- I was like @#$@$@#$!

Then I went back, researched and tried again. Luckily I had it saved at pivotal points in the game so it wasn't like I had to replay the whole thing.

Come to think of it --- I just finished my final playthrough now.

Should be set for the DLC's and ME3.

Yep. Yep!

Modifié par MrnDvlDg161, 23 août 2010 - 07:44 .


#339
Lewie

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FlyinElk212 wrote...

louise101 wrote...

Its called a suicide mission because they 'think' no-one can survive the relay, not because your 'supposed' to die. lol.


What other in-game characters think about the mission is irrelevant. The DEVELOPERS of Mass Effect 2 have stated that there is a very real possibilty of Shepard dying, and that the Suicide Mission is a harrowing, difficult experience which will almost inevitably have sacrifices.

Simply put, they didn't follow up on either account, and the hype of the Suicide Mission fell flat on its face. If it's MORE DIFFICULT to get your Shepard to die than it is to get him to live, then that's not a good sign for their highly tauted selling point.

You can't deny that.


As you have seen peoples team members DO die its happened so it hasn't fell on its face. Your painting it black and white so Bioware should have then put in an option where you sacrifice yourself or something, the main character has to finish the game/story. It was 'a suicide mission' because NO-ONE before you has survived and when you go through the first time you really don't know if you will all make it or not. I personally didn't see or read about any hype that Shephard will die almost certainly but i don't look into games intensely before i buy them. Like i said if you feel that way an option for Shephard not surviving would have suited an alternate ending.

Modifié par louise101, 23 août 2010 - 09:03 .


#340
Pacifien

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Well, for the post-E3 interviews back in 2009, the developers do mention the suicide mission can be a bloodbath and Casey Hudson says one of the complete endings for ME2 is one where Shepard dies. However, to obtain a bloodbath, to get Shepard to die, you have to skip large portions of the game and intentionally not upgrade. Even then, you actually have to plan a failed mission whereas a largely successful run (one or two deaths at the most) you can almost stumble upon without trying.

So really, what the developers were saying back then was that if you choose to play the game poorly, you can get the bad ending -- this is not how it was interpreted at the time. Even having Mordin or Tali die (the two most likely ones people will mention) doesn't really drive home how this was supposed to be a harrowing experience.

Anyway, the whole point of this thread was to show people the myriad of options available to them to either survive the whole mission or orchestrate a particular outcome.

Modifié par Pacifien, 24 août 2010 - 01:31 .


#341
MrnDvlDg161

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I saw what a crappy ending was --- literaly, you loose about  50% of the squad just from the flight over to the collector base.

And it goes down hill from there --- Shepard dies in the end because his entire crew being killed, can only be saved by Joker whom we all know is dibilitated with a disease ... so when he leaps in the air to hold on to the SR2, he can't manage Shepard.

#342
Alex475

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Pacifien wrote...

Alex475 wrote...
I lost Legion due to opt for him to scort the crew back to the ship, he was the only non loyal teammember after the Tali vs Legion thing which I somehow didn't have a renegade/good guy option(which I don't know why either), is it possible to finish the game without losing him or I have to start the whole game again(I already made 5 diferent Sheppards so I was waiting for the new ME2 PS3 version to play more). I saved the game before the final battle and the ship is all upgraded so it will hold them alive but once they are out. Is there a way to keep him on the ship... I guess not right.

You can keep him alive even though he's not loyal. Don't use him as a tech, don't use him as any of the fireteam leaders, don't use him as an escort, don't take him to the final battle. If you're squad left to defend the door consist of Garrus, Grunt, and Zaeed (or at least two of them), then Legion is guaranteed to survive.


Oh... Thanks for your reply dude, I got it now and I even got the achievement too. One thing still bugging me though is why I didn't have the renegade option to deal with both Tali and Legion like I had with Jack and Miranda, I mean... I like Tali but I think I might like Legion better and I didn't want to lose any teammembers loyalty. Do you know what I might have messed up? 

#343
Pacifien

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Alex475 wrote...
Oh... Thanks for your reply dude, I got it now and I even got the achievement too. One thing still bugging me though is why I didn't have the renegade option to deal with both Tali and Legion like I had with Jack and Miranda, I mean... I like Tali but I think I might like Legion better and I didn't want to lose any teammembers loyalty. Do you know what I might have messed up? 

The Jack/Miranda confrontation is said to be easier to resolve as a Renegade while the Legion/Tali confrontation is supposed to be easier to resolve as a Paragon. Doesn't mean you can't have the Renegade persuasion option for the Legion/Tali confrontation, it just takes a larger Renegade ratio than the one needed for the other confrontation.

I created a topic that goes over the details and what you can do if you don't have the persuasion options. You can find it here.

#344
demersel

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Iknow this is a bit off the topic, and maybe it was already discussed before, but... I think there may be a way to save the colonists taken on the Horizon. I just finished the collector ship mission, on my vanguard playthrough and i noticed that you're given the IFF mission directly after that. And there is the same discussion whether you should just go straight into the action, or continue building your team (you get the same after collectors kidnap your crew). So this is just a theory, but maybe if go to the iff mission straight after collector ship, then do legion's loyalty, and then go straight after he collectors, you may not only save you crew, but some of the collonists from horizon... Did someone try this out?

#345
Pacifien

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If you wait too long to go after your crew, only Dr. Chakwas will be alive when you get there to rescue them. However, you'll notice there are a couple other people with her. I assume these people are supposed to be abducted colonists.

But no matter when you do the final mission, whether as soon as you get the option to obtain and install the IFF or not until many missions later, there is never a mention of saving colonists from Horizon. Just whether or not you've saved the crew.

Modifié par Pacifien, 24 août 2010 - 02:53 .


#346
demersel

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I see. Fine then.

#347
Alex475

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Pacifien wrote...

Alex475 wrote...
Oh... Thanks for your reply dude, I got it now and I even got the achievement too. One thing still bugging me though is why I didn't have the renegade option to deal with both Tali and Legion like I had with Jack and Miranda, I mean... I like Tali but I think I might like Legion better and I didn't want to lose any teammembers loyalty. Do you know what I might have messed up? 

The Jack/Miranda confrontation is said to be easier to resolve as a Renegade while the Legion/Tali confrontation is supposed to be easier to resolve as a Paragon. Doesn't mean you can't have the Renegade persuasion option for the Legion/Tali confrontation, it just takes a larger Renegade ratio than the one needed for the other confrontation.

I created a topic that goes over the details and what you can do if you don't have the persuasion options. You can find it here.


Thanks again dude, I'll check it out, but in other words... I wasn't evil enough right. The problem is that for some things that I already know the outcome, it would be silly to choose the renegade option even for a few extra renegade points so I was bad but not as bad as in other playthrought, so I missed a few renegade points. Like when talking with Aria for the first time at Omega for example, there's a moment you probably remember that if you use the renegade option, she still come on top, on her answer(I'm trying not to use spoilers but "On your ship... But on MY ship" get it?). I feel that the idea BioWare had for ME2 renegade/paragon was cool but in many situations Sheppard doesn't really get the upper hand to pose as the real tough guy/girl. For ME3 using a renegade Sheppard, BioWare should kind of having crew, team, and any other folk coming across to be really affraid of Sheppard, that would be cool, like... No questioning his decisions and kind of even show a bit of fear lol. If he/she already took on the most dangerous enemies in the galaxy twice(like already mentioned by a teammember), folks should have more respect/fear for him depending of paragon/renegade thing. That would be cool...

#348
MrnDvlDg161

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For the Jack/Miranda confrontation --- I think you need like a... high 80% paragon level for the option to settle it neutrally.



I happen to have nailed it because I put off the Miranda mission while doing everything else... and it just happened I collected enough P. points to have no affect on anyone's alliance.




#349
The Beatles

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I finally figured it out how to save every crew member and just yeah pefect run by myself!

I did everything, absolutely everything and just had the IFF and Tali's Loy. mission. Now the only thing that I needed fixing was to just do Tali's mission with someone else besides Legion. Because if I didn't I did the IFF and had 2 missions after the IFF and took Legion to Tali's and that's a no-no.

(I love taking Legion to it though! But I don't want to try and bring unloyaly squamates with me.)

But once Tali's was done I did the IFF and got Legion. Talked to him to activate and then in my journal his Loy. mission came up, so I needed to tlak to him again. I went and did his Loy. mission and then EDI told me the reaper IFF was a go and then the abuction happened.

Joker did his thing and then I was off to the SM without any delay/every upgrade and saved everyone. Full paragon.

..and had a little time to stare naughtily at Liara's picture.

:P

#350
The Beatles

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^^^^ If anyone had a sure proof way so I can bring Legion to Tali's loy. mission that would be mega. ^^^^