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[Modified 13 Nov 2010] The Ultimate Guide for the Omega-4 Relay Mission (aka Suicide Mission)


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#451
Kleanth

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I don't know anything about editors and always played my own savegames.

This is the conclusion I come to also because I tried all combination possible for the last pick. It must be a bug thing.

Few seconds ago tried another combination. Send Tali to escort the crew and all made it safe. Took Mordin and Jack with me. This time the random dead squad member was Legion.

Will try to do the classic solution to this problems as you said, uninstall and then reinstall. Hopefully it works.

thanks for the trouble.

PS: i played an old savegame(before i had installed Kasumi Shadow broker DLC) where i finished the game with all team and crew alive.
Again i have a random death. So it is a bug.

Modifié par Kleanth, 29 septembre 2010 - 10:47 .


#452
CorvusCorax86

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Thanks, Pacifien. It seems Zaeed is indeed a badass; someone that should not be left behind / sent back with escort.

#453
Grasser

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so I finally got the Ending where shepard and the entire Squad dies,

I had the entire crew unloyal and still two survived, lol.

I had grunt on the "hold the line" section and he apparently was enough to keep himself and Samara alive, which really surprised me, and Grunt also saved my shepard after Miranda and Jacob died on the final fight.

I was like yay, finally gonna see the shepard death scene and suddenly grunt appears and saves her, lol.

so even to get the worst end where everyone dies, u still gotta work for it, :P.

in my first playthru of ME2 tho, I only lost 2 squadmates, and a few were unloyal.

Of Course all my other playthru's I've got the "noone left behind" thingy each time, Just that the First time, u don't know about the Timer after u get legion, lol.


#454
NaclynE

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I'm haveing a hard time reading this and understanding this. All I know is if you get all the ship parts sugested by people here's what I noticed in the Collector Base:

:
Everyone (Loyal) minus Tali or Legion (Loyal)+ Zaeed leading diversion team=Tali or Legion dead. For some reason this always happens regardless of who's loyal.

:
Jacob (Loyal) barrier expert, Kasumi (loyal) and one other (loyal)=Kasumi dies. This bummed me out and I reloaded save.

Jack (Not loyal)=Jack lives. Seems like it works loyal or not. Actually i can't remember how she was able to survive not loyal.

Zaeed (loyal) leads second team= Zaeed dies. I found that strange. He had leadership experience.

Tali (Not loyal)= Tali dies. I did it for character reasons one playthrough. However I was mainly mad at the time for not getting Morinth so I wouldn't up getting Jacob (not loyal) killed.

Jacob (Loyal) leads second team= Jacob lives. I've had this happen multiple times and it works. It only doesn't work if he's not loyal.

return group with Mordin=Mordin and crew lives. A must for the achievement.

return group with anyone else= the person lives, Mordin dies (Unless used in final fight.). It took me two tries and watching the video on the XBOX to figure that if you don't send him back he dies. My sis heard that if you use him in the final fight he lives too.


Miranda (Not loyal)=Miranda dies. I was thinking she was going to kill me for making the paragon choice but instead the pillar got her not me killing her for probably betraying me.

Modifié par NaclynE, 01 octobre 2010 - 08:47 .


#455
NaclynE

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<how many missions about is it after you get the IFF until the collectors show up to abduct the crew? and how long do you have after that to save them (as in how many missions)? >

Well I found out recently that the key factor is Legion. if you keep Legion you need to do one mission then his loyalty mission then IF YOU WANT TO you can head straight for the Omega 3 and have the kidnapping thing take place. If not, yes it takes roughly 2 or 3 missions. Like for instance you can do reaper IFF, take Legion along for Tali's loyalty mission, do Legion's loyalty mission, then the kidnapping should take place.
If you scrap Legion for parts, you cut yourself down a mission already.

Modifié par NaclynE, 01 octobre 2010 - 08:45 .


#456
Guest_Planet_Side_*

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NaclynE wrote...



Well I found out recently that the key factor is Legion. if you keep Legion you need to do one mission then his loyalty mission then IF YOU WANT TO you can head straight for the Omega 3 and have the kidnapping thing take place. If not, yes it takes roughly 2 or 3 missions. Like for instance you can do reaper IFF, take Legion along for Tali's loyalty mission, do Legion's loyalty mission, then the kidnapping should take place.
If you scrap Legion for parts, you cut yourself down a mission already.


awesome thanks for that information! not sure if you wee quoting something i said it seemed like it was but oh well. 

also not sure if you know the answer to this one but if i kept legion and didnt activate him and all would he be safe during the suicide mission? and i could just activate him after the mission and do his loyalty mission?

#457
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a few other questions...



does anyone know if playing a harder difficulty has any affect on if people die or not?



and is there set people you can choose for missions that are guaranteed to work, or is it randomized?

#458
Cyberfrog81

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Yes, inactive Legion is safe. But won't count as one of the two that needs to survive for Shepard to survive.

No, difficulty doesn't matter.

Don't really understand the last question; the guide is quite clear when and how people will die, depending on your choices, it's only inaccurate in the Hold the line part if you're down to very few defenders.


#459
JedTed

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I don't know if anyone's brought this up but there is something i've been pondering for a while.  What's the minimum number of squadies you can have Holding the Line?

It would be cool if you just had say Garrus defending the door all on his own and he manages to survive.

#460
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Cyberfrog81 wrote...

Yes, inactive Legion is safe. But won't count as one of the two that needs to survive for Shepard to survive.
No, difficulty doesn't matter.
Don't really understand the last question; the guide is quite clear when and how people will die, depending on your choices, it's only inaccurate in the Hold the line part if you're down to very few defenders.


ahh ok thanks...not sure what my last question was but oh well nvm it :)

#461
Pacifien

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NaclynE wrote...
I'm haveing a hard time reading this and understanding this. All I know is if you get all the ship parts sugested by people here's what I noticed in the Collector Base:
*snip*

Er, sorry the original post is too difficult for you to read and understand, but pretty much everything you learned through trial and error is explained in the original post. It's very specific on who lives and dies depending on your choices throughout the mission.

NacylnE wrote...
return group with anyone else= the person lives, Mordin dies (Unless used in final fight.). It took me two tries and watching the video on the XBOX to figure that if you don't send him back he dies. My sis heard that if you use him in the final fight he lives too.

Just thought I'd comment on this one specifically, because it was commonly stated soon after the game came out that sending Mordin back with the crew was the only way to keep the dude alive. This isn't true. The main concern is who you're leaving to defend the door while Shepard heads off to the final battle. If this crew isn't strong enough to keep Mordin alive, it's not going to be strong enough to keep Tali alive. So you can get Mordin out of the picture if you want, but if nobody died on the defense, odds are Mordin would have lived just as well had he been there and you sent, say, Tali, Kasumi, or Jack back with the crew.

#462
Pacifien

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JedTed wrote...
I don't know if anyone's brought this up but there is something i've been pondering for a while.  What's the minimum number of squadies you can have Holding the Line?

1. :)

Will that person survive? ... ;)

#463
JedTed

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Pacifien wrote...

JedTed wrote...
I don't know if anyone's brought this up but there is something i've been pondering for a while.  What's the minimum number of squadies you can have Holding the Line?

1. :)

Will that person survive? ... ;)


Have you tried it?

#464
Pacifien

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JedTed wrote...
Have you tried it?

Yeah, I had to try it after everyone mentioned how Grunt could hold the line unloyal by himself. And he can. I imagine Garrus and Zaeed could as well unloyal while Miranda, Jacob, Samara, Legion, and Thane could do it loyal. Don't know about other scenarios.

#465
Fiery Phoenix

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Apparently a loyal Grunt can hold the line by himself (i.e. no need for Garrus and Zaeed).

#466
Pacifien

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Here's some scenarios, and I'll get to what they (might) mean in just a bit.

According to the original post, anything equal to or greater than 0.5 but less than 1.5 should result in two deaths during the Hold the Line sequence.
unLoyal Jacob + unLoyal Miranda + unLoyal Samara = 3 / 3 = 1.0 Hold the Line average score --> Result: Miranda died
Loyal Mordin + Loyal Tali = 2 / 2 = 1.0 HtL average score --> Mordin died

Well, that didn't work.

Combinations of 2
1. unLoyal Mordin + unLoyal Tali --> 0.0 HtL average --> Mordin and Tali died
2. Loyal Mordin + unLoyal Tali --> 0.5 HtL average --> Tali died
3. Loyal Mordin + Loyal Tali --> 1.0 HtL average --> Tali died

Combinations of 3
1. unLoyal Garrus + Loyal Mordin + Loyal Tali --> 1.66 HtL average -->  Garrus died
2. unLoyal Garrus + unLoyal Tali + Loyal Miranda --> 1.66 HtL average --> Tali died
3. unLoyal Garrus + unLoyal Tali + Loyal Mordin --> 1.33 HtL average --> Tali died
4. unLoyal Jacob + unLoyal Miranda + unLoyal Samara --> 1.0 HtL average --> Miranda died
5. unLoyal Miranda + unLoyal Tali + Loyal Mordin --> 0.66 HtL average --> Tali and Miranda died
6. unLoyal Miranda + unLoyal Mordin + unLoyal Tali --> 0.33 HtL average --> Mordin and Tali died

Combinations of 4
1. unLoyal Jacob + unLoyal Miranda + unLoyal Samara + unLoyal Legion --> 1.0 HtL average --> Miranda and Jacob died
2. unLoyal Miranda + Loyal Mordin + Loyal Tali + Loyal Jack --> 1.0 HtL average --> Miranda and Mordin died
3. unLoyal Miranda + unLoyal Tali + unLoyal Jack + Loyal Mordin --> 0.5 HtL average --> Tali and Jack died
4. unLoyal Miranda + unLoyal Mordin + unLoyal Tali + unLoyal Jack --> 0.25 HtL average --> Mordin, Tali, Jack died

#467
Pacifien

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Hold the Line Average Score
Every squadmate brings a value to the defense and they get a +1 bonus if they're loyal. To calculate the Hold the Line Average Score, we add the values for each squadmate who is being left to Hold the Line and then divide that total by the number of squadmates at the battle. Simple math of averages.

Ensuring everyone's survival is all about meeting the proper defense score average. This average is 2.0. If you're looking for a perfect survival rate, this is all you need to know. Get the score to 2.0.

Base score of 3 (4 if loyal): Garrus, Grunt, and Zaeed
Base score of 1 (2 if loyal): Jacob, Legion, Miranda, Samara/Morinth, and Thane
Base score of 0 (1 if loyal): Jack, Kasumi, Mordin, and Tali

If you want everyone to live, the average must be 2.0 or more.
If you want 1 squadmate to die, the average must be less than 2.0 but equal to or greater than 1.5.
If you want 2 squadmates to die, the average must be less than 1.5 but equal to or greater than 0.5.
If you want 3 squadmates to die, the average must be less than 0.5.
If you want 4 squadmates to die, the average must be 0.

Squadmates start to die based on a priority list. First, anyone who is unloyal is going to die before those that are loyal. The priority goes Mordin --> Tali --> Kasumi --> Jack --> Miranda --> Jacob --> Garrus --> Samara/Morinth --> Legion --> Thane --> Zaeed --> Grunt.
Scenario 1: If Mordin wasn't at the defense but your score was below 2.0, Tali is next in line to die.
Scenario 2: If Grunt was your only unloyal squadmate and your score was below 2.0, Grunt is first in line to die before starting at the top of the list again.

Exceptions
1. At least one person always survives Holding the Line unless the average is 0.
2. If the one person who survived Holding the Line is the only surviving squadmate from the whole mission, the game will play it as if everyone had died. This is because you need at least 2 surviving squadmates for Shepard to live.

Power of 1
Any squadmate with an average of 2 or more is going to hold that line by oneself.

Combinations of 2
HtL average 2 or more, no one dies
HtL average less than 2.0 but greater than 0, 1 squadmate dies

Combinations of 3
HtL average of 2 or more, no one dies
HtL average less than 2 but equal to or greater than 1, 1 squadmate dies
HtL average less than 1 but greater than 0, 2 squadmates die

Larger groups than 3 Holding the Line seem to play out as the original post indicates it should. Unless someone says otherwise.

#468
Ecael

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I'm not exactly sure what I need to edit at this point (my knowledge of Mass Effect is fading...), although I'm certain Pacifien can modify the original post.

#469
mjakims

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None of this make sense at all I mean get real, you have a total of 13 peaple the most Shepard can have with him is 4, I mean If all are loyal you have allthe main upgrades, just have a biotic with you always and rest should be CAKE. Dumb as **** to have to have only certain ppl. at certain time mixes. Like why can't Zaeed lead, only been doing it for prob. 40 years.No wonder Tali or Legion always died because I often chose Samara. Good post just ******'s Me OFF you can't use a bit of personal thought with good mix's and get achievement, another lamo for Bio!!!

#470
mjakims

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To me it's stupid IF you have all Loyal and every upgrade but 1 Krogan, 1 Geth and 1 shot gun upgrade should be able to do it as long as balanced team, but NO! That to me is retarded as hell to make someone play over and over to figure out the hidden combo instead of common sense options. You suck in so many ways Bio, artist and graphics are only thing you got going for you.

#471
FuturePasTimeCE

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"what the sh**", joker. i pretty much had this figured out during my 1st playthrough, except the go immediately after crew collected part.

#472
mjakims

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I used save redid mission with choice's as stated completed in Hardcore no deaths.Very lame to me I never would have thought to pick Jacob as team leader, he does minimal damage just a soldier with no leadership exp. My first choices would be Zaeed, Samara or Miranda, thay would be any sane persons 1st choice for a leader ship role.

#473
tallinn

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mjakims wrote...

None of this make sense at all I mean get real, you have a total of 13 peaple the most Shepard can have with him is 4, I mean If all are loyal you have allthe main upgrades, just have a biotic with you always and rest should be CAKE. Dumb as **** to have to have only certain ppl. at certain time mixes. Like why can't Zaeed lead, only been doing it for prob. 40 years.No wonder Tali or Legion always died because I often chose Samara. Good post just ******'s Me OFF you can't use a bit of personal thought with good mix's and get achievement, another lamo for Bio!!!


As a matter of fact "a bit of personal thought" brought my complete crew home alive on my first run through the SM, with no clues at all what is better or worse. I did not had any DLC then so Zaeed or Kasumi were no options. I intuitively trusted miranda as FT leader both times, I thought no one else had shown leadership abilities. I thought that Samara's value was that of a super-biotic only so she was favorite for the biotic shield,  and useless anywhere else, jack as another strong biotic second,.  For the tech specialist Legion and Tali were both more recommended then Mordin, which I happily send away as escort, he is annoying. Whenever I had to chose my own squad I did go with Tali and Grunt, they never ever died when fighting at my side and provide superb assistance - and my Shephard was in love with Tali and did not want to rely on someone else medigel there :-). My judgement was made by judging the strength of the crew mates from prior combat experience and suggestions that where made during the suicide mission by dialogue. IIRC you receive strong recommendation to go along the right track there.

I do not think that Zaeed qualifies as a leader. First of all with blue sun soldiers being the AI-controlled dumb cannon food to the player's delight, blue sun leadership is no recommendation at all :-). And the way he is introduced to the player is telling that one better not give his own life into Zaeed hands. In his "40 years" of service he probably lost more own men than he killed enemies. It is logical that he fails at the suicide mission as a FT leader.

#474
ElectronicFerret

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A quick question -- what are the ways to get Grunt to be the one to report back on the Hold The Line section? Taking certain people with you, or do some have to die beforehand?



Mostly I just want to hear him be happy about all the murder and mayhem. :D

#475
Pacifien

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ElectronicFerret wrote...
A quick question -- what are the ways to get Grunt to be the one to report back on the Hold The Line section? Taking certain people with you, or do some have to die beforehand?

Mostly I just want to hear him be happy about all the murder and mayhem. :D

Defense Report - Basically, Thane, Jack, Legion, and Garrus have to be elsewhere.