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[Modified 13 Nov 2010] The Ultimate Guide for the Omega-4 Relay Mission (aka Suicide Mission)


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#476
Christmas Ape

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Huh, I'll be buggered.



You can get Miranda killed without a complete wipe.

#477
CroGamer002

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Check out The Worst Import for ME3.

#478
Biotic_Warlock

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Mesina2 wrote...

Check out The Worst Import for ME3.


wow, did you actually survive the final?
Or did everyone die and joker left you to fall... Image IPB

Hehe, Kasumi is awesome..

#479
williambejerano

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omg finaly thnx to u i gat the ach some1` alwas dies while holding the like but thnxto u every1 is alive :D <3

#480
CroGamer002

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Biotic_Warlock wrote...

Mesina2 wrote...

Check out The Worst Import for ME3.


wow, did you actually survive the final?
Or did everyone die and joker left you to fall... Image IPB

Hehe, Kasumi is awesome..


Kasumi and unloyal Samara survived.

#481
ODST 3

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Any way to tell which character falls off the platform when facing the human reaper so that Shepard has to save them?

#482
Pacifien

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ODST 3 wrote...
Any way to tell which character falls off the platform when facing the human reaper so that Shepard has to save them?

Sort of. Who catches who?

#483
Guest_IKhaotic_*

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Is it just me or is it really hard to let people die?

I think I might make one with as few survivors but I'd probably want Tali, Garrus, Grunt, and Miranda to survive at the least.

Honestly, I can say that Bioware made these characters likeable enough to make me not want to kill a single one. Each playthrough, I save them all. 

Modifié par IKhaotic, 12 octobre 2010 - 01:11 .


#484
Cyberfrog81

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Something I'm working on... Probably got the idea from Pacifien. Basically, you tell the program who is on the mission and who you need to survive, and it gives you a recipe (can often give a crapload of recipes, but you may only need the one). If it can't find a solution, it gives you a curt 'false'.

Example input (first line; I'll change the command though as it doesn't make much sense) and output:
Image IPB

Another example:
Image IPB

Explanations:
Loyal Garrus - 'lGarrus'
Not loyal Garrus - 'garrus'
and so,
[mordin, jack, tali] - a list containing Mordin, Jack and Tali (none loyal)
[lMordin, lJack, lTali] - a list containing Mordin, Jack and Tali (all loyal)

#485
Guest_IKhaotic_*

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level 3 infiltrator and i went straight for the kassa locust.



:( not fun, kasumi is nothing but bait

#486
Pacifien

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First, interesting program Cyberfrog. :) Provides an easy method for people to simply come up with who they want to survive and let a computer figure out the rest.

Second, I was going to modify the original post (with Ecael's permission) to alter the entire Hold the Line portion to make it easier to understand as well as adding the exceptions to the list. I have a completely modified version of the guide here. Wanted to know if that guide looked easier to understand, particularly the Hold the Line portion that I'm looking to modify.

#487
Elyvern

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Nice work, Pacifien. It is much easier to understand especially when you collapse the sections on various point values under each individual instead. May I point though and this is also missing in Ecael's original walkthrough, for the Collector Vents, shouldn't there be a disclaimer that the vent specialist and first fire team leader needs to be loyal for the specialist to survive? I'm also assuming that in this part, Miranda not being loyal will cause the specialist to die as well?

#488
Pacifien

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Elyvern wrote...
May I point though and this is also missing in Ecael's original walkthrough, for the Collector Vents, shouldn't there be a disclaimer that the vent specialist and first fire team leader needs to be loyal for the specialist to survive? I'm also assuming that in this part, Miranda not being loyal will cause the specialist to die as well?

Hmm. That's what the Image IPB symbol is for, but I suppose it could be put into words in the little bit I have before it. You'll notice for the second part Miranda is listed twice, both with and without the Image IPB to indicate she can do it with or without loyalty.

#489
Elyvern

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I see, I suppose my confusion comes from the fact that there are so many exceptions to the rule with Miranda. Just thought you might want to pre-empt other people feeling the same.

Modifié par Elyvern, 19 octobre 2010 - 10:51 .


#490
Cyberfrog81

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Looks good. HTL section is quite complex, some will no doubt give up when they get that far, but I don't see any way to make it simpler and clearer, still retaining all the information.


I am away from the computer where I did the work on my program for a few more days, but when I get back, if there is any interest, I could probably relatively quickly put up a "beta" version for testing. The main reason the user interface leaves something (ok, a lot) to be desired, is that I wrote it in Prolog, a programming language for logic programming. Using information in this thread I provided facts, like:
good_tech(lTali).
good_leader1(lGarrus).
and rules, like
tech_survives(Tech, Leader1) :- good_tech(Tech), good_leader1(Leader1).
The user runs queries at the command prompt. Wonder whether samara is a good choice for leader #1?
?- good_leader1(samara).
The program tries to prove that samara is a good leader1, but it can't, and the response is "false".
More interesting queries might use variables. A variable starts with an uppercase letter.
?- good_tech(Name).
Now the program should list lTali, lLegion and lKasumi (as the possible values of Name) - one by one, for as long as you're requesting more answers to the query, and there are more left to give. Handy if you should forget what the good choices are. [smilie]../../../images/forum/emoticons/wink.png[/smilie] HTL score calculation is of course also in:
?- score([lGarrus, lTali], S).
S = 2.5
These example queries (and a lot more) are all available, but I'm not expecting them to be used much. The facts and rules are mostly meant for the program, so it can figure out how the people you want to live can survive the mission. I aim to have a set of high-level commands (rules), so that all the user needs to tell the program is (1) who is on the mission and (2) who are the people who MUST live (then decide whether everyone else should die = fewer answers). The program "experiments" with the various choices you would normally take during the mission.

It is possible to wrap a proper graphical user interface around all this. Sounds like a fun enough project, but I have other stuff I should be doing and interest seems limited, at best. So I figure I'll first see if anyone is even going to try the current, primitive-looking but probably every bit as powerful, version.

Modifié par Cyberfrog81, 20 octobre 2010 - 10:14 .


#491
uzivatel

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Cyberfrog81, your avatar is ugly.

#492
Ryzaki

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I always wondered why you can't survive with one surviving teammate. I mean...can't the last teammate help you up while Joker shoots?

#493
Pacifien

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Ryzaki wrote...
I always wondered why you can't survive with one surviving teammate. I mean...can't the last teammate help you up while Joker shoots?

Gameplay reasons. You need two squadmates to fill out the slots when you head out to do missions. You can do missions post-suicide mission, so you need two squadmates to survive.

Gameplay reasons can also make Wrex mysteriously live in ME1 when he should have died as well.

#494
Ryzaki

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Pacifien wrote...

Ryzaki wrote...
I always wondered why you can't survive with one surviving teammate. I mean...can't the last teammate help you up while Joker shoots?

Gameplay reasons. You need two squadmates to fill out the slots when you head out to do missions. You can do missions post-suicide mission, so you need two squadmates to survive.

Gameplay reasons can also make Wrex mysteriously live in ME1 when he should have died as well.


Wait how do you get Wrex to mysteriously live? 

Though...I guess that does make sense. My game has glitched several times and I only had one companion (Jack mysteriously vanished) so I don't know why they couldn't just let you live with your decisions. You can only drag around one person. Your fault. D: 

Modifié par Ryzaki, 24 octobre 2010 - 07:47 .


#495
Emmo

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I just did a playthrough to get 2 members to survive, and everyone else die.

I had 6 members remaining when I went to kill the last boss. I took Miranda and Samara with me to the boss so they would die, leaving L-Garrus, L-Kasumi, Tali and Mordin.

With the HtL scores that's:
L-Garrus: 4
L-Kasumi: 1
Tali: 0
Mordin: 0
Average: 1.25

That follows the "Less than 1.5, Greater than or equal to 0.5 = [Death] 2 squadmates" path.
Since Tali and Mordin are non-loyal it should be those two that die. However, when I did the playthrough, Tali miraculously survived.

I was left with L-Garrus, L-Kasumi and non-L Tali.

Does it recalculate the score after the first is dead? Or is the HtL score still a work in progress?

I was going to try again with a non-loyal Garrus to bring the average down to 1.0, to see if that worked, but I want to romance Garrus, which means I need him to be loyal.

Modifié par Emmo, 24 octobre 2010 - 03:29 .


#496
Pacifien

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Hold the line is still a work in progress it would seem. I was working on another worst possible playthrough scenario only to discover that 1.25 wasn't enough to kill two squadmates when four of them were holding the line. Bah. I might work on the combination of 4 today.

Wrex's mysterious survival:
- Didn't do his family armor quest; Don't have the charm/intimidate to talk him down.
- Haven't recruited Garrus; Haven't recruited Liara. (Did Virmire before Therum.)
- Wrex lives!
This is because at one point during the Virmire base assault, Ashley's in one spot, Kaidan's in another, leaving you with only Tali as a squadmate. But the game insists you have two, so... Wrex survives.

Modifié par Pacifien, 24 octobre 2010 - 03:35 .


#497
Emmo

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So it would seem a score of 1 might be required then?

Have changed my mind anyway and want to keep Garrus and Tali. Can't seem to work out a method that uses a loyal+romanced Garrus that gives a score of 1.

#498
Pacifien

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Emmo wrote...
So it would seem a score of 1 might be required then?
Have changed my mind anyway and want to keep Garrus and Tali. Can't seem to work out a method that uses a loyal+romanced Garrus that gives a score of 1.

Yeah, I've gotten it to work with a score of 1, but 1.25 hasn't work at all.

Garrus is one of the strongest defenders. Having him Hold the Line while loyal is worth double that of having both Miranda and Samara there while unloyal.

Actually.... if you took Garrus with you to the final boss, that leaves you with Kasumi (1), Miranda (1), Tali (0), and Mordin (0). The HtL average will be 0.5..... hmm, that probably only kills two squadmates, so it doesn't work either.

#499
Ryzaki

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So if I just wanted to kill off just Jack with everyone but Zaeed and Grunt loyal how would I do it? I already foolishly upgraded my ship completely. I was thinking about having Jacob do the biotic bubble and take Miranda and Jack with me. (Jack would be taken over Miranda right? Seeing as Miranda is practically invincible for that scene?). 

Modifié par Ryzaki, 25 octobre 2010 - 09:31 .


#500
Pacifien

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Just do what people normally would do to get Mordin killed. Since Jack is unloyal, she'll die before he does. Unless you're saying Jack is also loyal, in which case the seeker swarm is as good as any.

Modifié par Pacifien, 25 octobre 2010 - 04:24 .