There is just one thing I don't get.
#1
Posté 21 juin 2010 - 10:53
The interrupts people tend to always take regardless of their alignment are things like stabbing Sgt Cathka, blowing up the gas tank on that Weyrloc krogan, kicking the crap out of those mercs on Miranda's loyalty mission, etc. You know, the "badass" ones.
This strikes me as puzzling, because these are the precise interrupts I never take even if I'm doing a renegade playthrough. Why? Because I want to play my game, not watch it. It's entertaining to see once, but after that, I just have more fun fighting all that stuff myself. I see nothing productive in screwing myself out of content. I feel more like a badass doing it myself than watching it in a cutscene.
....Am I the only person who feels this way?
#2
Posté 21 juin 2010 - 11:05
For example, I never shoot the pipe under the talking Krogan on Tuchanka (ok, once to see what happens + reload) because I want to shut him up with a bullet through actuall shoot+kill gameplay, not with a bloody cutscene.
Same with the Eclipse Mercs on Miri's loyalty mission.
#3
Posté 21 juin 2010 - 11:09
#4
Posté 21 juin 2010 - 11:10
FieryPhoenix7 wrote...
Isn't that why they're called interrupts?
......err, could you elaborate a bit on what that has to do with anything?
#5
Posté 21 juin 2010 - 11:16
Modifié par MaaZeus, 21 juin 2010 - 11:18 .
#6
Posté 21 juin 2010 - 11:20
I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional. If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.Lemonwizard wrote...
FieryPhoenix7 wrote...
Isn't that why they're called interrupts?
......err, could you elaborate a bit on what that has to do with anything?
#7
Guest_mashavasilec_*
Posté 21 juin 2010 - 11:21
Guest_mashavasilec_*
#8
Posté 21 juin 2010 - 11:25
#9
Posté 21 juin 2010 - 11:25
I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.
#10
Guest_mashavasilec_*
Posté 21 juin 2010 - 11:27
Guest_mashavasilec_*
Nightwriter wrote...
The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.
I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.
But they shoot in cutscenes too
#11
Posté 21 juin 2010 - 11:29
FieryPhoenix7 wrote...
I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional. If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.Lemonwizard wrote...
FieryPhoenix7 wrote...
Isn't that why they're called interrupts?
......err, could you elaborate a bit on what that has to do with anything?
Yes, this is obvious. I never contended that this wasn't the case, but simply wished to ask why people seem so inclined to take such options.
#12
Posté 21 juin 2010 - 11:33
mashavasilec wrote...
Nightwriter wrote...
The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.
I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.
But they shoot in cutscenes too
But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.
I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.
#13
Posté 21 juin 2010 - 11:38
Lemonwizard wrote...
FieryPhoenix7 wrote...
I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional. If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.Lemonwizard wrote...
FieryPhoenix7 wrote...
Isn't that why they're called interrupts?
......err, could you elaborate a bit on what that has to do with anything?
Yes, this is obvious. I never contended that this wasn't the case, but simply wished to ask why people seem so inclined to take such options.
I take them mostly because I find the dialogue or action Shepard does more fun then I would shotting one or two more people. Obviously you feel that you'd rather pull the trigger yourself. It doesn't make either of us wrong it's just a matter of personal preference.
#14
Guest_mashavasilec_*
Posté 21 juin 2010 - 11:39
Guest_mashavasilec_*
Nightwriter wrote...
mashavasilec wrote...
Nightwriter wrote...
The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.
I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.
But they shoot in cutscenes too
But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.
I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.
Actually, i wanted to make a hug interrupt on that salarian.
I'm all for random hug/punch interrupts in all ME3 dialogues. Like hugpunching minigame
#15
Posté 21 juin 2010 - 11:44
Nightwriter wrote...
But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.
I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.
The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.
#16
Posté 22 juin 2010 - 12:01
Lemonwizard wrote...
Nightwriter wrote...
But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.
I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.
The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.
Well I think that's a matter of perspective. But fair enough.
I can do the hug interrupt over and over again and never get tired of it. Interrupting the krogan's speech by setting him on fire never gets old. It actually hurts me to let him finish the speech. Like I'm going to sit there listening the whole time to his crazy rant.
I can manipulate the battlefield all the time, any time, but rarely can I manipulate the scene like that.
#17
Posté 22 juin 2010 - 12:23
#18
Posté 22 juin 2010 - 12:35
"you talk too much" [boom] dead
#19
Posté 22 juin 2010 - 12:36
Nightwriter wrote...
Lemonwizard wrote...
Nightwriter wrote...
But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.
I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.
The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.
Well I think that's a matter of perspective. But fair enough.
I can do the hug interrupt over and over again and never get tired of it. Interrupting the krogan's speech by setting him on fire never gets old. It actually hurts me to let him finish the speech. Like I'm going to sit there listening the whole time to his crazy rant.
I can manipulate the battlefield all the time, any time, but rarely can I manipulate the scene like that.
Yea, seriously, i just CANNOT let that guy finish. I tried, on several occasions, to let him finish, but i couldnt. The urge was just too great. But of course my first playthrough i let him finish cause i was goin full paragon. But my second playthrough and the rest following that, its roasted krogan for lunch.
#20
Posté 22 juin 2010 - 03:07
Lemonwizard wrote...
Alright so there have been vaguely infinity and a half "paragon vs. renegade" or "what is your favorite interrupt" or "what do you always do no matter your alignment" topics and all that jazz, and I notice this one very constant trend:
The interrupts people tend to always take regardless of their alignment are things like stabbing Sgt Cathka, blowing up the gas tank on that Weyrloc krogan, kicking the crap out of those mercs on Miranda's loyalty mission, etc. You know, the "badass" ones.
This strikes me as puzzling, because these are the precise interrupts I never take even if I'm doing a renegade playthrough. Why? Because I want to play my game, not watch it. It's entertaining to see once, but after that, I just have more fun fighting all that stuff myself. I see nothing productive in screwing myself out of content. I feel more like a badass doing it myself than watching it in a cutscene.
....Am I the only person who feels this way?
The problem with the interrupts, at least for what they're worth, is the whole P/R system. Interrupts are there because the player wants to take action, and interrupt the conversation. If you don't conduct an interrupt, the conversation continues, still with P/R dialogue choices.
Coupled with forcing the player to constantly rack up as many P/R points in a given direction, or else these options won't be available later, is a fundamental flawed. The conversations of random people over the course of the journey should have an impact on later conversations, based on information, but not in some way of not being able to communicate at all if you don't have "enough points." ME2 doesn't have choices/problem solving where these choices impact anything with future conversations. Interrupts exist purely to break conversation, and get on with whatever is supposed to go on. Like 'splosions and bullets.
#21
Posté 22 juin 2010 - 03:10
smudboy wrote...
Interrupts exist purely to break conversation, and get on with whatever is supposed to go on. Like 'splosions and bullets.
Helluva assumption based on nothing.
#22
Posté 22 juin 2010 - 03:18
#23
Posté 22 juin 2010 - 03:27
#24
Posté 22 juin 2010 - 03:45
1. to cause or make a break in the continuity or uniformity of (a course, process, condition, etc.).Teknor wrote...
smudboy wrote...
Interrupts exist purely to break conversation, and get on with whatever is supposed to go on. Like 'splosions and bullets.
Helluva assumption based on nothing.
2. to break off or cause to cease, as in the middle of something: He interrupted his work to answer the bell.
3. to stop (a person) in the midst of doing or saying something, esp. by an interjected remark: May I interrupt you to comment on your last remark?
Modifié par smudboy, 22 juin 2010 - 03:45 .
#25
Posté 22 juin 2010 - 03:55
smudboy wrote...
1. to cause or make a break in the continuity or uniformity of (a course, process, condition, etc.).
2. to break off or cause to cease, as in the middle of something: He interrupted his work to answer the bell.
3. to stop (a person) in the midst of doing or saying something, esp. by an interjected remark: May I interrupt you to comment on your last remark?
You would be right if the interrupts suddenly skipped the dialogue part without anything afterwards. But they have their own results which add unique flavor to game ( burning the krogan, healing the salarian, hugging tali etc ).
Modifié par Teknor, 22 juin 2010 - 03:55 .





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