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There is just one thing I don't get.


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#1
Lemonwizard

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Alright so there have been vaguely infinity and a half "paragon vs. renegade" or "what is your favorite interrupt" or "what do you always do no matter your alignment" topics and all that jazz, and I notice this one very constant trend:


The interrupts people tend to always take regardless of their alignment are things like stabbing Sgt Cathka, blowing up the gas tank on that Weyrloc krogan, kicking the crap out of those mercs on Miranda's loyalty mission, etc. You know, the "badass" ones.



This strikes me as puzzling, because these are the precise interrupts I never take even if I'm doing a renegade playthrough. Why? Because I want to play my game, not watch it. It's entertaining to see once, but after that, I just have more fun fighting all that stuff myself. I see nothing productive in screwing myself out of content. I feel more like a badass doing it myself than watching it in a cutscene.



....Am I the only person who feels this way?

#2
Jack Package

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EXACTLY!

For example, I never shoot the pipe under the talking Krogan on Tuchanka (ok, once to see what happens + reload) because I want to shut him up with a bullet through actuall shoot+kill gameplay, not with a bloody cutscene.

Same with the Eclipse Mercs on Miri's loyalty mission.

#3
Fiery Phoenix

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Isn't that why they're called interrupts?

#4
Lemonwizard

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FieryPhoenix7 wrote...

Isn't that why they're called interrupts?




......err, could you elaborate a bit on what that has to do with anything?

#5
MaaZeus

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I blow the pipe under Weyrloc krogan even on Paragon playthroughs. Not because it is badass but because I think it is justified and "Paragon" thing to do. I let him ramble on until to the point he mentions eating Salarian eggs for delicacy (showing the rather shocked face of Mordin too) and then do the interrupt because that threat crosses the line with my Paragon Shep. So I am not just "watching" it as you put it, but I really am (role)playing the scene. Playing doesnt need to involve gameplay with lot of button mashing you know, roleplaying is equally important.

Modifié par MaaZeus, 21 juin 2010 - 11:18 .


#6
Fiery Phoenix

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Lemonwizard wrote...

FieryPhoenix7 wrote...

Isn't that why they're called interrupts?




......err, could you elaborate a bit on what that has to do with anything?

I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional.  If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.

#7
Guest_mashavasilec_*

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  I don't care about most renegade interrupts, especially headbumping the krogan and stubbing Cathka. On the other hand, some moments (i'm talking about Horizon, yes)  really lack renegade interrupts. I'd punch this whole colony to death if i could, along with Virmire survivor *shakes fist in indignation*

#8
ShamieGTX

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Im ALWAYS gonna tell Cathka he works too hard...and yeah i agree i wish i could have punched the Horizon survivors teeth out his ass....

#9
Nightwriter

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The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.

I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.

#10
Guest_mashavasilec_*

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Nightwriter wrote...

The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.

I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.


But they shoot in cutscenes too

#11
Lemonwizard

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FieryPhoenix7 wrote...

Lemonwizard wrote...

FieryPhoenix7 wrote...

Isn't that why they're called interrupts?




......err, could you elaborate a bit on what that has to do with anything?

I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional.  If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.





Yes, this is obvious. I never contended that this wasn't the case, but simply wished to ask why people seem so inclined to take such options.

#12
Nightwriter

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mashavasilec wrote...

Nightwriter wrote...

The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.

I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.


But they shoot in cutscenes too


But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.

I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.

#13
Corwyn

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Lemonwizard wrote...

FieryPhoenix7 wrote...

Lemonwizard wrote...

FieryPhoenix7 wrote...

Isn't that why they're called interrupts?




......err, could you elaborate a bit on what that has to do with anything?

I'm actually just saying they are, at the end of the road, optional. They're called interrupts because they cut things short, which often involves cutting out content, but they're ultimately optional.  If you aren't willing to perform an interrupt and take some stuff out of your game, you can simply ignore it. If you are the type who prefers to watch your character in action and get that badass feeling, then be it; take every interrupt regardless of your current alignment. So neither of them are wrong.





Yes, this is obvious. I never contended that this wasn't the case, but simply wished to ask why people seem so inclined to take such options.


I take them mostly because I find the dialogue or action Shepard does more fun then I would shotting one or two more people.  Obviously you feel that you'd rather pull the trigger yourself.  It doesn't make either of us wrong it's just a matter of personal preference.

#14
Guest_mashavasilec_*

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Nightwriter wrote...

mashavasilec wrote...

Nightwriter wrote...

The game has too much combat. I'm tired of shoot-em-up scenarios. I always shoot people up. It's all I ever do.

I don't mind watching a cutscene instead at all. I find the interrupts very fun and entertaining. Much better than combat.


But they shoot in cutscenes too


But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.

I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.


Actually, i wanted to make a hug interrupt on that salarian.

 I'm all for random hug/punch interrupts in all ME3  dialogues. Like hugpunching minigame ^_^

#15
Lemonwizard

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Nightwriter wrote...

But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.

I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.



The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.

#16
Nightwriter

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Lemonwizard wrote...

Nightwriter wrote...

But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.

I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.



The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.


Well I think that's a matter of perspective. But fair enough.

I can do the hug interrupt over and over again and never get tired of it. Interrupting the krogan's speech by setting him on fire never gets old. It actually hurts me to let him finish the speech. Like I'm going to sit there listening the whole time to his crazy rant.

I can manipulate the battlefield all the time, any time, but rarely can I manipulate the scene like that.

#17
kglaser

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I love pushing that guy through the window. Regardless of what that says about me or my Shepard, I loves it I tell you. :P

#18
NYG1991

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that krogan talks forever. i don't have the patience o wait till he finishes. IMO thats the bets interrupt



"you talk too much" [boom] dead

#19
Spectre921

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Nightwriter wrote...

Lemonwizard wrote...

Nightwriter wrote...

But you get variety, dialogue, dramatic acting, emotional reactions, and you don't have to do the shooting yourself.

I mean, the look on that salarian's face when you do the merc interrupt on Miranda's mission. Priceless.



The drama and dialogue is great the first time, but on repeat playthroughs, it's precisely the same scene over and over again. I did them all my first time through, but on subsequent playthroughs I think there's more variety and fun to be had in playing it for yourself.


Well I think that's a matter of perspective. But fair enough.

I can do the hug interrupt over and over again and never get tired of it. Interrupting the krogan's speech by setting him on fire never gets old. It actually hurts me to let him finish the speech. Like I'm going to sit there listening the whole time to his crazy rant.

I can manipulate the battlefield all the time, any time, but rarely can I manipulate the scene like that.


Yea, seriously, i just CANNOT let that guy finish. I tried, on several occasions, to let him finish, but i couldnt. The urge was just too great. But of course my first playthrough i let him finish cause i was goin full paragon. But my second playthrough and the rest following that, its roasted krogan for lunch.

#20
smudboy

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Lemonwizard wrote...

Alright so there have been vaguely infinity and a half "paragon vs. renegade" or "what is your favorite interrupt" or "what do you always do no matter your alignment" topics and all that jazz, and I notice this one very constant trend:


The interrupts people tend to always take regardless of their alignment are things like stabbing Sgt Cathka, blowing up the gas tank on that Weyrloc krogan, kicking the crap out of those mercs on Miranda's loyalty mission, etc. You know, the "badass" ones.



This strikes me as puzzling, because these are the precise interrupts I never take even if I'm doing a renegade playthrough. Why? Because I want to play my game, not watch it. It's entertaining to see once, but after that, I just have more fun fighting all that stuff myself. I see nothing productive in screwing myself out of content. I feel more like a badass doing it myself than watching it in a cutscene.



....Am I the only person who feels this way?


The problem with the interrupts, at least for what they're worth, is the whole P/R system.  Interrupts are there because the player wants to take action, and interrupt the conversation.  If you don't conduct an interrupt, the conversation continues, still with P/R dialogue choices.

Coupled with forcing the player to constantly rack up as many P/R points in a given direction, or else these options won't be available later, is a fundamental flawed.  The conversations of random people over the course of the journey should have an impact on later conversations, based on information, but not in some way of not being able to communicate at all if you don't have "enough points."  ME2 doesn't have choices/problem solving where these choices impact anything with future conversations.  Interrupts exist purely to break conversation, and get on with whatever is supposed to go on.  Like 'splosions and bullets.

#21
Teknor

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smudboy wrote...

 Interrupts exist purely to break conversation, and get on with whatever is supposed to go on.  Like 'splosions and bullets.


Helluva assumption based on nothing. 

#22
Giygas Starman

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I will put it like this. I always find myself wishing for "interrupt-options" in all conversations nowadays, in-game.

#23
HTTP 404

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there's the reporter when you could punch her. in my renegade playthrough I actually found it more satisfying to not punch her and just let her have it verbally with the renegade conversation option. Basically beating her at her own game versus just punching her.

#24
smudboy

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Teknor wrote...

smudboy wrote...

 Interrupts exist purely to break conversation, and get on with whatever is supposed to go on.  Like 'splosions and bullets.


Helluva assumption based on nothing. 

1. to cause or make a break in the continuity or uniformity of (a course, process, condition, etc.).
2. to break off or cause to cease, as in the middle of something: He interrupted his work to answer the bell.
3. to stop (a person) in the midst of doing or saying something, esp. by an interjected remark: May I interrupt you to comment on your last remark?

Modifié par smudboy, 22 juin 2010 - 03:45 .


#25
Teknor

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smudboy wrote...

1. to cause or make a break in the continuity or uniformity of (a course, process, condition, etc.).
2. to break off or cause to cease, as in the middle of something: He interrupted his work to answer the bell.
3. to stop (a person) in the midst of doing or saying something, esp. by an interjected remark: May I interrupt you to comment on your last remark?


You would be right if the interrupts suddenly skipped the dialogue part without anything afterwards. But they have their own results which add unique flavor to game ( burning the krogan, healing the salarian, hugging tali etc ). 

Modifié par Teknor, 22 juin 2010 - 03:55 .