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How do you think Dragon Age compares to the BG Trilogy?


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#51
AlanC9

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Paromlin wrote...
Stop with this BS already. I've seen you countless times repeating this "argument"; "standard mage tactics"... "blabl".. "autopilot". You know - you at least had to use the right combination of spells. In DA all you have to do is pump dexterity, wield two daggers, and steamroll over everything.


Hey, I thought BG was hard too until I replayed it.

Having to know some stuff that's laid out for you in the manual isn't what I'd call hard. Both DA and BG are easy once you break the systems. If anything, DA's a little harder to break since the manual doesn't tell you what you need to do -- partly because I don't think the Bio devs themselves understood the system. 

#52
AlanC9

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Giantevilhead wrote...

Why doesn't what the devs said prelease matter? If they said that they were making a more original and "darker" fantasy game and they fail to deliver on that promise then of course it matters.


It certainly does matter for your opinion of Bioware as a company. I didn't follow the DA marketing since I knew I'd be buying the game anyway. Everything I knew about DA came from forum posts -- mostly from David Gaider because he likes to talk about RPG design theory. So I can't really say how I would have felt if I had been reading that stuff and then got to play DA. I think I would have felt that I had been somewhat misled; Thedas is different from other settings, but not very different.

But the game is what it is, regardless.  I don't react differently to a game because I expected something different in the box. (At least, I think I don't.) The question for me isn't whether DA lived up to marketing phrases, it's whether I enjoyed the game and found the world believable. 

#53
AlanC9

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Rzepik2 wrote...

You can't deny that FR had a great influence on fantasy.


Actually, I can. I think you've got this backwards. The FR is a compilation of various fantasy environments. If someone's done it, you'll find it somewhere in the FR. 

This is a good thing for DMs who want to run a campaign. Whatever you feel like doing, you'll find someplace in the FR that fits. But it's pretty much the opposite of a coherent vision.

#54
MindYerBeak

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Paromlin wrote...

You know - you at least had to use the right combination of spells. In DA all you have to do is pump dexterity, wield two daggers, and steamroll over everything.


I think you've summed up DA/BG fairly well here. When you come to think about it DAO is too much of a clickfest, that's why I think they added Arcane Warrior/Blood Mage. The result is a ridiculously overpowered Mage who wins the battle every single time. The Mage isn't really a Mage, but a Tank Mage, a Supermage, a Powermage, a God Mage. That's why when unlocking a spec it's available for every game. You have to be overpowered due to the overwhelming number of baddies the game spawns. It's the reason why you can Ressurect a member during a battle. If not few people would play the game more than twice without taking the Arcane Warrior/Blood Mage option, and would simply bin the game because it would be so time consuming. Battles are shortened dramatically when you take the Arcane/Blood option. Without an Arcane Warrior/Blood Mage battles can become tedious, long drawn out affairs. You're not really playing with a 'proper' Mage who needs to be protected at all times, but with a Mage who can wear massive armour and who actually becomes the tank. I'm into the Final Battle now and the only time I played with a tank in the party was with Oghren who proved practically useless. My Mage is the tank. Beside my Arcane/Blood Mage Alistair, indeed any tank, seems like a wimp. Instead of needing to protect the Mage, the Mage instead protects the party members. It's all the wrong way round. How much better could DAO have been with 'proper' Mages and fewer baddies, one wonders? No more sending Mages out on their own to take down the baddies wearing just a skimpy dress. There isn't a single battle I fear in DAO, my Arcane Warrior/Blood Mage will win them all.

That's not to say I don't enjoy DAO, I do, but I wasn't expecting a Supermage to be a party member. It just  doesn't seem right that a Mage can wear massive armour in the same way a strong warrior can. It goes against the rules of D'n'D.

#55
Domyk

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To MindYerBeak. Mages are powerful I agree but it's primarily due to NPC AI. In my party if I see a NPC mage I make sure I have my rogue make a beeline straight for him at the start of battle. The Enemy AI however is lacking. If you know how to control aggro you can sit back and cast spells all day. Now if Enemy AI was smart and made a bee line for the players character mage each and every time it would balance things a bit.

Modifié par Domyk, 23 juin 2010 - 08:33 .


#56
Giantevilhead

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Rhys Cordelle wrote...

Giantevilhead wrote...

As for comparing Dragon Age to D&D, Dragon Age isn't that original. Half the ideas in Dragon Age are taken from Warhammer, and Warhammer is an amalgamation of dozens of different fantasies and sci-fi ideas from other books, myths, and movies.


Dragon Age wasn't so much about being entirely original. It was about Bioware freeing themselves from Wizards of the Coast looking over their shoulders and forcing them to stay true to D&D. Dragon Age may draw from other games (though really, how many games can be said to be original these days?), but at least now Bioware have the freedom to create their own lore with it.


AlanC9 wrote...

Giantevilhead wrote...

Why
doesn't what the devs said prelease matter? If they said that they were
making a more original and "darker" fantasy game and they fail to
deliver on that promise then of course it matters.


It
certainly does matter for your opinion of Bioware as a company. I
didn't follow the DA marketing since I knew I'd be buying the game
anyway. Everything I knew about DA came from forum posts -- mostly from
David Gaider because he likes to talk about RPG design theory. So I
can't really say how I would have felt if I had been reading that stuff
and then got to play DA. I think I would have felt that I had
been somewhat misled; Thedas is different from other settings, but not
very different.

But the game is what it is, regardless.  I don't
react differently to a game because I expected something different in
the box. (At least, I think I don't.) The question for me isn't
whether DA lived up to marketing phrases, it's whether I enjoyed the
game and found the world believable. 


The game was hyped as being more orginal and "darker" than previous fantasy games. They really put a lot of emphasis on the "darker" aspect of the game. Even though the game is great, it's not that much "darker" than Baldur's Gate and it does not come close to matching the settings and themes of other truly "dark" fantasy series like Warhammer and Legacy of Kain.

It's just interesting that people do tend to cut Bioware a lot of slack. With other developers, there's a lot more backlash when they don't deliver what they promised even if the game is good.

#57
MindYerBeak

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BG and it's counterparts had an original story. DAO, on the other hand, has been plagarised. What's the DAO story based on?

Dare I say J.R. Tolkein? Dare I say The Hobbit? Dare I say Twin Towers? Flemeth saved our Heroes by turning into a giant eagle. Now where have I read that before? They've taken Tolkein's story and changed it around a bit. The Dwarves now live underground instead of the Goblins. Who is Leliana? Imoen. Who is Sten? Minsc. Who's that retarded chap in the Deep Roads? Gollum of course. I was half expecting him to sell me a Ring of Invisibility. The Rhyming Tree and the trees that attack you are based on Twin Towers, as is the attack on Denerim. The DAO story is basically a Tolkein revamp, admittedly very well done. The Dragon seems more than familiar. All that's missing from the Drakon Prison is the Barrel Rider. Changing into the same armour as the Baddies basically replaced the One True Ring. 

DAO is a different version of the Hobbit/Twin Towers. Done very well, I must admit, but nevertheless not an original story.

Modifié par MindYerBeak, 23 juin 2010 - 09:00 .


#58
Swoo

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MindYerBeak wrote...

BG and it's counterparts had an
original story. DAO, on the other hand, has been plagarised. What's the
DAO story based on?

Dare I say J.R. Tolkein? Dare I say The
Hobbit? Dare I say Twin Towers? Flemeth saved our Heroes by turning into
a giant eagle. Now where have I read that before? They've taken
Tolkein's story and changed it around a bit. The Dwarves now live
underground instead of the Goblins. Who is Leliana? Imoen. Who is Sten?
Minsc. Who's that retarded chap in the Deep Roads? Gollum of course. I
was half expecting him to sell me a Ring of Invisibility. The Rhyming
Tree and the trees that attack you are based on Twin Towers, as is the
attack on Denerim. The DAO story is basically a Tolkein revamp,
admittedly very well done. The Dragon seems more than familiar. All
that's missing from the Drakon Prison is the Barrel Rider. Changing into
the same armour as the Baddies basically replaced the One True Ring. 

DAO
is a different version of the Hobbit/Twin Towers. Done very well, I
must admit, but nevertheless not an original story.


'Everything you read is either from Shakespeare or the Bible' - Neil Gaiman.

You won't ever tell a 'new' tale, just put an interesting and original twist on something you have already seen before. Did Origins do that? That's up to each gamer to decide really, I can't honestly tell anyone what to think. I personally had enough fun with it that it didn't detract from my game enjoyment at all.

Let's be blunt, Baldurs Gate I - which is the only fair comparison right now - wasn't exactly trailblazing the fantasy scene. Hero starts off in Idyllic foster care? Check. Forced out and Mentor figure slain? Check. Experienced friends of family/mentor appear to fill in? Check. Underground battle versus some sort of underground goblin or sprite? Check. Conspiracy to overtake the throne? Check. Surprise twist that the enemy is actually the protaganists blood? Check.

They took what we've seen a million times and put their own twist on it and it worked. It honestly is the same formula you can use with any project for sale currently.

And just as an aside, I thought the Flemeth as a giant bird was actually less than truthful. I figured she saved you as a Dragon and when it was apparent you didn't remember they covered up the tracks with something less frightening. It still stems from the LOTR Great Eagle escape no doubt, but you can also go through Tolkien's works with a checklist as well and find the tale of King Solomon, Beowulf, Macbeth, about every Mythology,  on and on.

EDIT: Yay auto-formatting wrecking the post.

Modifié par Swoo, 23 juin 2010 - 09:22 .


#59
MindYerBeak

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Domyk wrote...

To MindYerBeak. Mages are powerful I agree but it's primarily due to NPC AI. In my party if I see a NPC mage I make sure I have my rogue make a beeline straight for him at the start of battle. The Enemy AI however is lacking. If you know how to control aggro you can sit back and cast spells all day. Now if Enemy AI was smart and made a bee line for the players character mage each and every time it would balance things a bit.


Even if the baddies made a beeline for me I'd simply revert to massive armour. They'd hardly dent me. Mage battles are all the same: Fireball, Crushing Prison, Sleep, send in the Rogue under stealth to finish him off with a backstab. Send in Blood Mage to kill off any Baddies.

#60
Swoo

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Rzepik2 wrote...

And [Imoen]'s not blood relative i guess.


Yeah, you did get me there. I was thinking more along the lines of linked via the Bhaalspawn, but I guess that's more of a maybe/maybe not situation than anything.

Everything else is solid imo though.

Modifié par Swoo, 23 juin 2010 - 09:30 .


#61
Alesia_BH

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MindYerBeak wrote...

 The Mage isn't really a Mage, but a Tank Mage, a Supermage, a Powermage, a God Mage


As AlanC9 noted, Baldur's Gate II had the same balancing issues with mages. You had to use combinations of pre-buffs rather than items and sustains but the end result was the same: nigh invulnerability.

Even in modded play, I typically find it easier to make my BG high level mages untouchable then in Dragon Age (I do know the Baldur's Gate world much better than the Dragon Age one though).


I see the class balancing and difficulty as quite comprable in the unmodded adventures but there do appear to be differences in the combat systems that concern me.

In both games, the standard adventure becomes easy quickly if you use power classes and tactics.  Many get bored, some choose to invoke restrictions in order to get more mileage out of their investment. That works for awhile in both BG and DA.

Now, here's where the games differ to my mind. In the Baldur's Gate world, you can migrate to tactical mods and the ease of compostion coupled with the inherent flexibility of the spell system provides a pretty high ceiling. True, even the majority of tactical mods become fairly straight forward once you understand them, but the battles are undeniably relatively intricate and -importantly- there is STILL excellent new content coming out of the Baldur's Gate Mod Community. Tactical gamers who haven't tried Sword Coast Strategms or Improved Anvil still have a lot of challenges awaiting them in Faerun and those are active projects.

My concern is that I simply don't see how the Dragon Age engine can support the tactical depth offered in modded Baldur's Gate play. Perhaps some clever modders will surprise me, but it's very hard for me to envision: the interactions between spells (especially on the defensive side) are far richer in Baldur's Gate.

In any event, I'm very pleased with the experiences I've had in Thedas, but I strongly suspect that my purchase of Dragon Age won't end up yielding the long term enjoyment that the Baldur's Gate engine did. That's ok. I've gotten my money's worth in both cases.


Best,

A.

Modifié par Alesia_BH, 23 juin 2010 - 11:14 .


#62
Paromlin

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AlanC9 wrote...

Paromlin wrote...
Stop with this BS already. I've seen you countless times repeating this "argument"; "standard mage tactics"... "blabl".. "autopilot". You know - you at least had to use the right combination of spells. In DA all you have to do is pump dexterity, wield two daggers, and steamroll over everything.


Hey, I thought BG was hard too until I replayed it.

Having to know some stuff that's laid out for you in the manual isn't what I'd call hard. Both DA and BG are easy once you break the systems. If anything, DA's a little harder to break since the manual doesn't tell you what you need to do -- partly because I don't think the Bio devs themselves understood the system. 



Expected. Image IPB

So now if there's a manual that explains what spells do, as manuals should, it's automatically an easier game? Lets make hard(core) games by having nothing explained (which is what DA did)!!! Great idea, no!? No. That's not hard(core), it's idiotic.
And.. just so you can analyze it further - what if a person hasn't read the manual wanting do discover what works and what doesn't, by himself? Does your theory have any value then?

D&D comp. games: You need to know what works against what. You need to have the spells prepared. You need to care about the spell being disrupted (positioning). You need to have the right counter. Will you be dire charmed, will you be paralyzed, will you be burnt or will you be frozen - you need the right stuff.

Not to mention there are countless interesting status effects that make the game much more fun. On hit properties on monsters is one of the things I missed the most in DA (well, that and common sense like NOT using level scaling, but that's another topic..) - monsters with paralyzing, confusing, charming, poisonous, fear, stat reducing, level draining etc. attacks against whom you need to work on your saving throws. Planning where to rest. Hell, even limiting your resting with RP reasons that make sense, like wanting to save time.
That's just briefly.

DA: *looking above* None of it. Limitless mana. Limitless hp. All spells and hp are back after each encounter. Unhittable with high dex. Using bows if you're fighting dragons. No need for preparing specific spells, because you DON'T need specific spells - and even if you did, it'd be available as your mana recharges in a few seconds after every battle. Many talents you say!? HAHAH And you actually used more than 2? I didn't, because I didn't need to - and those I did use were mostly sustained. 

DA cheese can be defeated only by other cheese like the corrupted spider queen that does 1 million damage with her acid spit and has also the overwhelm ability that permadisables you; it'd be ok if she weren't continually spawning another couple of spiders that keep overwhelming you as well. One of the very few battles that are hard. Not because of them being smartly thought out, but because of the cheese.

A well thought out, interesting and balanced ruleset is what this game direly needs. And not - lets start by adding big numbers, big HP big damage, so it'll be fun fun!! <ruleset goes downhill> Lets make it super fast!! <falls down the drain> ...



But you don't get it, do you... I think you won't until you stop building this gigantic nebula around your eyes whose only purpose is to convince yourself that DA is the better game, in any case.

#63
Domyk

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MindYerBeak wrote...

Domyk wrote...

To MindYerBeak. Mages are powerful I agree but it's primarily due to NPC AI. In my party if I see a NPC mage I make sure I have my rogue make a beeline straight for him at the start of battle. The Enemy AI however is lacking. If you know how to control aggro you can sit back and cast spells all day. Now if Enemy AI was smart and made a bee line for the players character mage each and every time it would balance things a bit.


Even if the baddies made a beeline for me I'd simply revert to massive armour. They'd hardly dent me. Mage battles are all the same: Fireball, Crushing Prison, Sleep, send in the Rogue under stealth to finish him off with a backstab. Send in Blood Mage to kill off any Baddies.


Dent or not focus fire is still focus fire and if the AI is smart like we are to enemy mages.  They would be knocking you off your feet followed by chain stuns to keep you in check.

This is why I would love for a future DAO to have persistent world capabilities like NWN.  Player vs Player battles.  I wager you will quickly find out your "God Mage" vs dumb AI is not quite as powerful vs a real person on the other end who knows how to keep you "busy" 

Modifié par Domyk, 23 juin 2010 - 02:03 .


#64
Alesia_BH

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Paromlin wrote...

D&D comp. games: You need to know what works against what. You need to have the spells prepared. You need to care about the spell being disrupted (positioning). You need to have the right counter. Will you be dire charmed, will you be paralyzed, will you be burnt or will you be frozen - you need the right stuff.

Not to mention there are countless interesting status effects that make the game much more fun. On hit properties on monsters is one of the things I missed the most in DA (well, that and common sense like NOT using level scaling, but that's another topic..) - monsters with paralyzing, confusing, charming, poisonous, fear, stat reducing, level draining etc. attacks against whom you need to work on your saving throws. Planning where to rest. Hell, even limiting your resting with RP reasons that make sense, like wanting to save time.
That's just briefly.



While I would have opted for less adverserial diction, I do think you have some excellent points with regards to the inherent complexity of the respective combat systems Paromlin. And those are some of the reasons why I see the Dragon Age world as a questionable platform for tactical gaming.

Best,

A.


To be clear though, I completely respect AlanC9's vantange point. I think he has had made some excellent observations as well.

Modifié par Alesia_BH, 23 juin 2010 - 05:57 .


#65
MindYerBeak

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I found the Spider Queen the most difficult of all battles. Even with an Arcane Warrior/Blood Mage it was difficult. The first Mage was easy to take out, he may as well not have been there. The second Mage was exasperating, but all that was needed was Inferno while you battled the spiders. Around the corner and the Dissappearing Queen kept coming and going, dropping more spiders on you. This battle, in my opinion, needed more thinking out than most other battles and represented a real challenge, first time around at least. BG was more a thinking game than mindless spamming of spells, most of the battles required working out. With DAO you generally don't need to think, just spam the same old spells and battle tactics.

Nevertheless DAO is an amazing game in it's own right. It won't become a classic, though, in my opinion, as BG series have done. 20 years from now nobody will be talking about Morrigan and Leliana, and certainly not Sten in the way Minsc is remembered. I think subsequent remakes of DAO will eventually reveal a classic, but I don't think DAO is it. Take away the cinematic effects and voiceovers and what do you have? Just another bash 'em up game. It's the interaction and fancy graphics that make DAO as popular as it is. It's a new concept, thanks to technology, and DAO has paved the way that all future games will be played. It's groundbreaking in that sense. A few years from now we'll have DAO in glorious 3D, in yer face gaming. With the advent of quantum computers there'll be no restrictions on just having 4 party members and voiceovers will be longer and even more cinematic. When 3D comes into it's own in 5 or 10 years, there would be an excellent reason to remake old classics and give them a new lease of life. Imagine DAO in 3D, now that would be awesomeness to behold. Ducking from a Stonefist or Fireball coming your way would raise many a chuckle. Similarly with BG and family.

Modifié par MindYerBeak, 23 juin 2010 - 03:08 .


#66
Paromlin

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MindYerBeak wrote...
 Just another bash 'em up game.


You summed it up.

I miss being able to see my to hit rolls, failed saving throws, damage etc. in a combat log (a stupid reason from a dev as to why it is so didn't help).. I miss being able to queue actions (NWN2/1) - whoever thought it's not needed because they have their 'magnificent tactics system' should be downgraded to community manager or QA person and argue with people on the forums convincing them DA is the better game and why they're wrong!, all day long . Image IPB

#67
Giantevilhead

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Swoo wrote...

MindYerBeak wrote...

BG and it's counterparts had an
original story. DAO, on the other hand, has been plagarised. What's the
DAO story based on?

Dare I say J.R. Tolkein? Dare I say The
Hobbit? Dare I say Twin Towers? Flemeth saved our Heroes by turning into
a giant eagle. Now where have I read that before? They've taken
Tolkein's story and changed it around a bit. The Dwarves now live
underground instead of the Goblins. Who is Leliana? Imoen. Who is Sten?
Minsc. Who's that retarded chap in the Deep Roads? Gollum of course. I
was half expecting him to sell me a Ring of Invisibility. The Rhyming
Tree and the trees that attack you are based on Twin Towers, as is the
attack on Denerim. The DAO story is basically a Tolkein revamp,
admittedly very well done. The Dragon seems more than familiar. All
that's missing from the Drakon Prison is the Barrel Rider. Changing into
the same armour as the Baddies basically replaced the One True Ring. 

DAO
is a different version of the Hobbit/Twin Towers. Done very well, I
must admit, but nevertheless not an original story.


'Everything you read is either from Shakespeare or the Bible' - Neil Gaiman.

You won't ever tell a 'new' tale, just put an interesting and original twist on something you have already seen before. Did Origins do that? That's up to each gamer to decide really, I can't honestly tell anyone what to think. I personally had enough fun with it that it didn't detract from my game enjoyment at all.

Let's be blunt, Baldurs Gate I - which is the only fair comparison right now - wasn't exactly trailblazing the fantasy scene. Hero starts off in Idyllic foster care? Check. Forced out and Mentor figure slain? Check. Experienced friends of family/mentor appear to fill in? Check. Underground battle versus some sort of underground goblin or sprite? Check. Conspiracy to overtake the throne? Check. Surprise twist that the enemy is actually the protaganists blood? Check.

They took what we've seen a million times and put their own twist on it and it worked. It honestly is the same formula you can use with any project for sale currently.

And just as an aside, I thought the Flemeth as a giant bird was actually less than truthful. I figured she saved you as a Dragon and when it was apparent you didn't remember they covered up the tracks with something less frightening. It still stems from the LOTR Great Eagle escape no doubt, but you can also go through Tolkien's works with a checklist as well and find the tale of King Solomon, Beowulf, Macbeth, about every Mythology,  on and on.

EDIT: Yay auto-formatting wrecking the post.


Most western fantasy are based on a few sources. You don't see a lot of stuff based on Asian, African, or South American literature and mythology. When they do draw inspiration from those other sources, they're either really watered down or people don't recognize them.

#68
Alesia_BH

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MindYerBeak wrote...

I found the Spider Queen the most difficult of all battles. Even with an Arcane Warrior/Blood Mage it was difficult. The first Mage was easy to take out, he may as well not have been there. The second Mage was exasperating, but all that was needed was Inferno while you battled the spiders. Around the corner and the Dissappearing Queen kept coming and going, dropping more spiders on you. This battle, in my opinion, needed more thinking out than most other battles and represented a real challenge, first time around at least.


Agreed. And it's battles like that that arguably make Dragon Age more challenging from a No Reload
viewpoint at least- despite the relative simplicity of the combat system.

If you were facing a comprable battle in Baldur's Gate with an F/M for example, you could equip the Periapt of Proof Against Poison, run Free Action (via item or potion) along with standard buffs + ProMW or ProNW (depending on the enchantment of the Spider's  weapons). Of course, a Baldur's Gate equivalent could have additional wrinkles, but frequently, when you know what to expect -and have a command of the spell system and item set- complete immunity is attainable in the Baldur's Gate world. It's possible to get your PC through the entire Trilogy without failing a single save.

But even when you've gulped your Greater Nature Salves, equipped your Nature Damage resistance items, and buffed your Defense score and Armor class, you can still fell vulnerable against an enemy like the Spider Queen.

BG was more a thinking game than mindless spamming of spells, most of the battles required working out. With DAO you generally don't need to think, just spam the same old spells and battle tactics.


Agreed. Although in defense of Dragon Age, even modded Baldur's Gate can become formulaic once you have an appropriate buff regime worked out. 

Sun Tzu is on point in the Baldur's Gate world: the victorious warriors win and then go to battle. In Dragon Age, you often have to go to battle and hope to win. Maybe that's not entirely unwelcome.

I do still miss the richness and variety of Baldur's Gate combat though: the thought.

Nevertheless DAO is an amazing game in it's own right.



Agreed. It is fun.

Take away the cinematic effects and voiceovers and what do you have? Just another bash 'em up game. It's the interaction and fancy graphics that make DAO as popular as it is... A few years from now we'll have DAO in glorious 3D, in yer face gaming.


Huh. That quote was a real eye opener for me MindYerBeak. And it kind of makes my concerns with the combat system seem cranky and out of place. The franchise really isn't about what I'm looking for is it?

I have a feeling I'll be hearing "Heya, it's me, Imoen" again soon...


Best,

A.

Modifié par Alesia_BH, 23 juin 2010 - 04:21 .


#69
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I think BG2 and BG2 expansion is by far better than DA. maybe its because im playing DA on xbox, probably better on PC.

#70
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oh yah, timestop spell in BG2 was awesome

#71
Woffen5

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Just a quickie. Tales of the sword coast could be compared more to a DLC rather than an actual expansion. Throne of Bhaal however was a proper expansion.

#72
deus_

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Rhys Cordelle wrote...

What gets me about the whole "modern improved graphics leave nothing to the imagination" argument is that this argument could have been raised against the BG games themselves. Did the BG games really hit some sort of magical point that generates optimal immersion?


For me that's not what it's about. The "modern improved graphics" limit the scope of the game, because each area is very time consuming to create (though a robust and easy to use toolset can resolve this issue. Dragon Age has a great toolset, but creating unique areas is still enormously time consuming), and the modern need for making every line of dialogue voiced restricts dialogue options hugely.

I don't buy that crap about the modern graphics spoiling immersion either. If it were possible to play Baldurs Gate 2 in its entirety with DA quality graphics and full voice acting then that would be incredible, but it's unrealistic.


When you watch a movie, just seeing the actors read their line while they stand around doing nothing is not considered good acting or directing, and since the visual image is then already defined, any alternative musing on whats happenings and how the emotive situation plays out becomes almost irrelevant, and its not something you automaticly begin to consider. What you seen and heard is all there is.

I still got mental images of certain dialouge and described events in my head from many situations in the Infinity engine games, the decent to the first battle against Irenicus, Jaherias confrontation of Baron ployer, the lost followers of Amuanator calling out to their god, the ghost of the mother to Madea and Isea.

And...ofcourse many more then that.

If i had to choose between relying on a cheesy visual and audio  depiction and my imagination, id go with my imagination.
Especially if this is something i will be exposed to again, and again and again ( dialogue ).

#73
ArcanistLibram

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I'll give this one to BG. I can't go into the exact details in a spoiler-free forum, but the villains in BG where just better than the ones in DA. Sarevok and Irenicus spend the whole game screwing with you specifically and you need to rush after them to stop their plans. They control the pacing of the game and that makes them much more effective and threatening villains than the ones in Dragon Age.

#74
Taritu

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BG fell apart at the upper levels. counter counter magic, etc, time stop, various insta-gib strategies, etc... Still, I prefered it. If you didn't minimax or use cheap strategies (exploting traps, for example) it was damn challenging. Moreover, there are characters from that game I'm still really fond of: Imoen, Viconia, Minsc in particular. I can't say there's any companion in DAO I like as much as I liked any of them. This isn't to say I don't like DAO. According to steam I've played over 400 hours of it (( shudder to think about it, honestly)), but it doesn't leave me with as many great memories as the BG series.

On the other hand, i don't miss the TOB mage battles. I swear, I must have killed virtually every archmage in the West. For decades afterwards there was a mage shortage because of all the fools who thought they could stand before me and my own mages.

Modifié par Taritu, 24 juin 2010 - 06:51 .


#75
Guest_Magnum Opus_*

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Is an odd thing, but I tend to view the BG series as standing out somewhat more than DA:O from the storytelling standpoint. Not in terms of the raw amount of character development or the complexity of the quests, where DA:O obviously has the edge, but in terms of impact. I still like Minsc and Imoen and Korgan, and I still hate Bodhi, but my feelings about Morrigan and Alistair are more ambivalent. They're really, REALLY well written characters, but the intrusive nature of the mechanics of the game keep them at a distance. In several ways, I find DA:O to be more of a Follow The Bouncing Ball game than an adventure to really experience.



Heh. I still remember the trepidation I felt when going to face Irenicus in Spellhold for the first time. I was totally preparing myself for the "final confrontation of the game" at that point, completely forgetting about the fact that I still had Disks 4 and 5 still in the CD case, untouched. That's how absorbed I was by that game at the time. Never got that feeling with DA:O: the game never once let me forget that I was just playing a game, largely because of the inconsistently applied rules and mechanics driving the story. When will the sun set? Where are the convo-triggers? Who's allowed to die? *shrugs*



DA:O presents its story well, very well in fact, but I see it as a story that's being TOLD more than one I'm experiencing. In terms of using the gaming medium to tell a story, BG still gets the nod from me. Didn't try to force things too much.



'course, having a complete series behind it, and spending so much more time with the BG NPCs may also have something to do with it. Will have to check back in a decade or so to see if that impression remains.



As above, though: both are still remarkable achievements. Just different. The combat in DA:O, for instance, takes the cake hands down, IMO. Particularly the mage battles. A few more spell combos with more commonly applied entry points and a good mage battle will put to shame anything found in the BG series.