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How do you think Dragon Age compares to the BG Trilogy?


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#76
Legion-001

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For me the real problem with DA:O & DA:A VS BG1 & 2 (including expansions) is the Dragon age is far too generic. I mentioned this in a post on another thread, that Origins plays like someone has tried to bolt a storyline onto Hellgate: London or Diablo; Sure both Baldur's gates had their own share of generic enemies but they weren't the primary focus of the game, they were merely random encounters.

I can't even remember how many times I've faced generic Darkspawn in DA:O, but in Baldur's not only were there friendly characters there were also enemy characters and even neutral characters that didn't actually fight you unless you broke the law (or tried to kill them).

Another point where the BG series shines is side quests, not DA:O's Diablo/MMO styled side tasks, but entire independent story arcs with special locations, events and sometimes even unique monster.



I don't think DA:O or DA:A will ever outshine the Baldur's Gate Series or even the Icewind Dale series until someone at Bioware actually bothers to take the time, and make DA:O more of an RPG and less of a slash 'em up.

Modifié par Legion-001, 24 juin 2010 - 01:01 .


#77
HoonDing

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The only thing DA:O does better combat-wise, than BG is the positioning of enemies. I.e. after a cutscene or a loading screen one finds oneself in the worst position imaginable and has to move heaven & earth in order to win.



What DA needs, is more variety in enemies & more variety in strategy. I haven't come across any enemy that is immune to Cone of Cold, hence I used it from start to finish, easily winning every battle without any need to adjust.


#78
MindYerBeak

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If I can see them, they should see me. That's how it was in the BG series. I'm in a certain location in which an Ogre and a group of baddies are standing. I can see them, but they can't see me. I send in Inferno followed by the Winter Storm spell. The Ogre stands there like a lemon doing nothing while he dies. Likewise the rest of them, including a Mage. I pick on the Ogre from the same very safe distance and finish him off with spells. Storm subsides, we go in. Just one Hurlock Alpha archer left. It didn't take long to dispose of him.

The battle continues with archers on the ground. I can see them, they can't see me. Wash, rinse and repeat. All dead.

Phase 3, another Ogre and mateys. I can see them, they can't see me. Wash, rinse and repeat. All dead. Not a single rock hurled my way.

Either the baddies have very poor eyesight or they're just plain stupid. In BG if you uncovered a black portion of the map in which baddies stood you got attacked. In the above scenario I was standing in open, vulnerable ground, not hiding around a corner. At higher levels you become almost invulnerable. I used Morrigan only for the above battles and she didn't even have the Rockfist Shield. She was perfectly safe at all times. I would expect that if you can see them, they can see you. I certainly don't expect them to just stand there whilst being attacked and waiting to die. I expect at least a rock to be hurled my way. There are some awesome battles to be had in DAO if you run at them headlong with full party, but due to their dumbness you can pick them off at a distance with simply your Mage.

Modifié par MindYerBeak, 24 juin 2010 - 02:41 .


#79
nikki191

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nYshak wrote...

MindYerBeak wrote...

I think Sten was meant as a replacement for the Boo character (can't remember his name). "Go for the eyes, Boo!" titillated my funny buds every time I heard it. Sten, the replacement Boo, on the other hand, is a character I hate due to his attitude problem. I just can't stand people like that. The only amusing thing I found in DA was the Mad Mage, but none of the characters come across as being amusing, unless Zevran can make the bill. Also Shale looks promising.  I have yet to take them out. I was a third of the way through BG before I realised a Bard could use magic. I thought he was an archer.


Minsc was epic. However I would name a certain dwarf as Minsc's replacement. Sten is too serious by far.

I liked the image of BG being a good book while DAO is a good interactive film. Can't say what I liked better. The world of Dragon Age appeals to me more I think because its darker than what the Forgotten Realms have to offer. TFG basically are standard fantasy. Plus, its the standard setting for any D&D game. That has lead to FG to include everything and anything you can dream of. It lacks a theme. Thats exactly what I like about DA so far (granted we have not seen the hole world yet): simplicity.


sten could be just like minsc, just have to make sure you always remove his helmet and introduce him a few times to mr warhammer, oghren could be the new boo.

origins does suffer from having a generic enemy. the darkspawn and the archdemon are too generic, they dont have that personal feel that irenicus has in bg2, awakening did improve that with introducing an intellegent enemy where things were more personal

Modifié par nikki191, 24 juin 2010 - 03:01 .


#80
MindYerBeak

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virumor wrote...

The only thing DA:O does better combat-wise, than BG is the positioning of enemies. I.e. after a cutscene or a loading screen one finds oneself in the worst position imaginable and has to move heaven & earth in order to win.
 


There was a very good one when ambushed travelling to another location. Traps further up the path, baddies running towards you, archers up on a hill. That took some winning and some nail biting.

My most memorable ambush was in the beginning when the Hurlock Alpha with a shedful of Baddies drew his fingers across his throat. I reached for the vallium when I saw that.

#81
TMZuk

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The main difference is the size. What made BG/BG2 so amazing, then and today, was the sheer amount of gameplay. It was massive! I liked DA:O a lot, DA:A rather less, but the overall grudge is that the games are to short, and worse, to predictable.

BG and especially BG2 had me wondering just what the Hell was going on... DA:O never had that in a broader sense, only localized. EG, I wondered what was going on in the abandoned temple and loved the introduction to the Gauntlet, but all the way through I knew this was about going four places, and then defeat the Darkspawn.

Another difference is that the mindless Darkspawn simply are not as epic opponents as those you have in the BG series. I ~hated~ the villain in BG2 so intensely, I had to restrain myself from yelling at him! :lol:

Finally, there is ~far~ to much utterly boring Hack'n Slash in DA.

Modifié par TMZuk, 24 juin 2010 - 03:14 .


#82
Rzepik2

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TMZuk wrote...
BG and especially BG2 had me wondering just what the Hell was going on... DA:O never had that in a broader sense, only localized. EG, I wondered what was going on in the abandoned temple and loved the introduction to the Gauntlet, but all the way through I knew this was about going four places, and then defeat the Darkspawn.

Another difference is that the mindless Darkspawn simply are not as epic opponents as those you have in the BG series. I ~hated~ the villain in BG2 so intensely, I had to restrain myself from yelling at him! :lol:

Finally, there is ~far~ to much utterly boring Hack'n Slash in DA.

Hack'n Slash ruins DA. The game is really, really great when you're doing something different than crawling in the dungeons. Which is rarely.
And this H&S is just insolent sometimes. Orphanage quest for example. Who the hell built those buildings?! Daedalus?!

About Irenicus, I hated him only at the beginning. Later I began to like him (well... almost) . He is such a hopeless romantic... to keep three dryad sexslaves, so they can roleplay his ex... :P

#83
miltos33

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In my opinion Dragon Age doesn't compare to the Baldur's Gate series but it is more akin to the Neverwinter Nights games.

#84
soteria

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Let's be blunt, Baldurs Gate I - which is the only fair comparison right now - wasn't exactly trailblazing the fantasy scene. Hero starts off in Idyllic foster care? Check. Forced out and Mentor figure slain? Check. Experienced friends of family/mentor appear to fill in? Check. Underground battle versus some sort of underground goblin or sprite? Check. Conspiracy to overtake the throne? Check. Surprise twist that the enemy is actually the protaganists blood? Check.


Wait, are you describing BG or The Eye of the World? I'm confused.

#85
Giantevilhead

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I think this game is more comparable to Icewind Dale or NWN2: Storm of Zehir than BG2. Actually, I think this game suffers from a lot of the same problems as NWN2 but people just tend to overlook them.



Bioware seriously needs to merge with Obsidian so they could combine the best ideas from both their games together to make an uber game.

#86
soteria

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D&D comp. games: You need to know what works against what. You need to have the spells prepared. You need to care about the spell being disrupted (positioning). You need to have the right counter. Will you be dire charmed, will you be paralyzed, will you be burnt or will you be frozen - you need the right stuff.


Really? With a few spells and items to grant immunities, my kensai/thief didn't take much thinking to run through the game. Dispel Illusion and Dispel from Keldorn takes care of pretty much any mage in the game... Irenicus was a joke--I killed him on my second try on my very first playthrough. I don't consider the final boss of DA very hard, and it still took more attempts than that.



Not to mention there are countless interesting status effects that make the game much more fun. On hit properties on monsters is one of the things I missed the most in DA (well, that and common sense like NOT using level scaling, but that's another topic..) - monsters with paralyzing, confusing, charming, poisonous, fear, stat reducing, level draining etc. attacks against whom you need to work on your saving throws. Planning where to rest. Hell, even limiting your resting with RP reasons that make sense, like wanting to save time.

That's just briefly.


Oh, and don't forget all those awesome cure spells that healed 5% of my total health. And the magic berries I could summon to heal another 1 hp, and then the dozen or so spells that did exactly the same thing but at a different spell level. More seriously, DA has a lot of the same effects that DnD had, just consolidated and with different names. Paralysis, stun, knockdown, knockback, sleep, horror, "imprisoned" (blood wound/crushing prison), poison, bleeds, injuries (aka "stat reducing"), curses and various debuffs, health/mana drains, petrified, frozen... frankly, your argument that BG had more interesting and varied status effects is garbage.



DA: *looking above* None of it.


lol?



Limitless mana. Limitless hp. All spells and hp are back after each encounter. Unhittable with high dex. Using bows if you're fighting dragons. No need for preparing specific spells, because you DON'T need specific spells - and even if you did, it'd be available as your mana recharges in a few seconds after every battle. Many talents you say!? HAHAH And you actually used more than 2? I didn't, because I didn't need to - and those I did use were mostly sustained.




Wish spells, wands, and scrolls gave you more than enough casting power for any situation, and BG had plenty of potions as well, so those two points are covered (and it's lousy design in both games). Resting brought back hp and spells in most places if you were willing to take the time. Being unhittable is bad design. Bows while fighting dragons... do you really want to bring up dragons? All the dragons in BG2 are *extremely* easy to cheese through. The games are no different in that respect except in the actual method used to exploit. As for spells, in practice I rarely used or needed spells in BG2. I always ended up picking a list of spells that would work against really dangerous enemies and saving them for those fights. That's bad design, too, since it makes mages boring in normal fights and borderline indispensable in others (unless you have Keldorn or a lot of patience). As for talents, yes, you're wrong here too. Warrios in BG2 just autoattack until TOB, and mages are saving their spells for a hard fight. So, yeah, DA gets more talent use.



DA cheese can be defeated only by other cheese like the corrupted spider queen that does 1 million damage with her acid spit and has also the overwhelm ability that permadisables you; it'd be ok if she weren't continually spawning another couple of spiders that keep overwhelming you as well. One of the very few battles that are hard. Not because of them being smartly thought out, but because of the cheese.


I've beaten every fight in the game on nightmare without potions or exploits. That's a decently hard fight, but it's not cheesy at all. In fact, it's an example of what you praise as good in BG: you have to think about your resists and use "strategy." I didn't really need to think at all in BG2. I cast chaos on my thief, loaded up on invisibility rings, and backstabbed my way through ilithid lairs and pretty much everything else. Not that it wasn't fun watching mind-flayers and drow explode, but it wasn't very thought-provoking. Protection from Spells, Turn Undead, Protection from Evil, traps, "fake talk"... BG2 had more than its share of cheese.

#87
lukos50

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1.  Baldurs Gate worked.  DA for XBOX 360 doesn't seem to be able to save games without damaging them anymore.  Ever since XBOX live was down for repairs for about 12hrs around june 21st, the game continuously damages saves.  The infinite crystal glitch has nothing to do with it in my opinion because I used it once and finished the game all the way through with no problems whatsoever.  It was only after around the 21st of june '10 that I suddenly had problems with damaged save games.  Could it be a XBOX live problem or EA problem?  I can't tell.

2.  DA has great story flow.  The quests are all related to each other instead of totally separate like in ToB.  ToB had the quests structured like, do this, get this, do that, get that item or whatever.  In SoA and DA origins, the characters well-being or status and the main story itself were all connected.  The relationship between the characters and the character development in DA and SoA were very well done.  I think SoA was better though because the interaction between individual characters was better.  Like Jahira and the winged elf girl, ( I renamed her so I can't remember her original story name. )

3.  I believe BG could be redone using the same format that was used for DA.  You could keep the story exactly the same and people would still love it in my opinion.  I know I would buy it in a heartbeat.  Just make sure ToB has more of a story/character  flow concerning the quests.  It seemed too simplistic and became boring compared to SoA.

4.  SoA had a great voice playing Irenicus.  First movie I saw him in was back in about 1980.  He played Jack the ripper in a sci fi time travel type movie.  He was also the evil sorcerer in Time Bandits, and was in Titanic.
      DA also has some great voice acting.  I don't think I noticed any poor voice in DA and the script was well written.

Modifié par lukos50, 24 juin 2010 - 09:14 .


#88
Paromlin

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Ok, here we go.. even if I don't like this moronic atomization of every sentence.

soteria wrote...

Really? With a few spells and items to grant immunities, my kensai/thief didn't take much thinking to run through the game. Dispel Illusion and Dispel from Keldorn takes care of pretty much any mage in the game... Irenicus was a joke--I killed him on my second try on my very first playthrough. I don't consider the final boss of DA very hard, and it still took more attempts than that.


You're trivialising. And that's not doing you any good.
Those items that grant immunities and spells fall from the sky, right? :facepalm:
On the other hand; everyone can click on the dex button and pump their character to complete invulnerability.

Oh, and don't forget all those awesome cure spells that healed 5% of my total health. And the magic berries I could summon to heal another 1 hp, and then the dozen or so spells that did exactly the same thing but at a different spell level. More seriously, DA has a lot of the same effects that DnD had, just consolidated and with different names. Paralysis, stun, knockdown, knockback, sleep, horror, "imprisoned" (blood wound/crushing prison), poison, bleeds, injuries (aka "stat reducing"), curses and various debuffs, health/mana drains, petrified, frozen... frankly, your argument that BG had more interesting and varied status effects is garbage.


Ok, is this some game of playing obtuse? I said *ON HIT EFFECTS*. If you're such a big DA guru (since you're constantly discussing its ruleset), it's strange that you didn't notice DA has (almost ?) none. Do you understand what is an "on hit effect" or do I have to explain it to you?

And yes, BG has much more interesting status effects and more of them, DA is not even close.

Sleep/horror/improsonment/knockback etc in DA is practically the same sh*t you smartypants.

BG -
Fear: you run around in fear. No AC penality (removed only by a specific spell)
Paralysis: held in place.  Auto hit against target. (removed only by a specific spell)
Imprisonment: Character totally gone. Countered by the freedom spell.

So it's much more diverse than DA.
D&D 3.X did it much better and there is even more diversity. Dex AC, dodge AC, armor AC etc.





lol?


lulz? :wizard:

 

Wish spells, wands, and scrolls gave you more than enough casting power for any situation, and BG had plenty of potions as well, so those two points are covered (and it's lousy design in both games). Resting brought back hp and spells in most places if you were willing to take the time. Being unhittable is bad design. Bows while fighting dragons... do you really want to bring up dragons? All the dragons in BG2 are *extremely* easy to cheese through. The games are no different in that respect except in the actual method used to exploit. As for spells, in practice I rarely used or needed spells in BG2. I always ended up picking a list of spells that would work against really dangerous enemies and saving them for those fights. That's bad design, too, since it makes mages boring in normal fights and borderline indispensable in others (unless you have Keldorn or a lot of patience). As for talents, yes, you're wrong here too. Warrios in BG2 just autoattack until TOB, and mages are saving their spells for a hard fight. So, yeah, DA gets more talent use.


Again trivialisation when you don't have anything intelligent to say. "Same, same, blabla, same". Not, it's not same. Not even similar.

Yes, the cloudkill thing against dragons is an example of what I'd call a case of cheating against an attrocious AI that doesn't react if you're out of the "window". There are mods that fix that so you can't cheat yourself. But if you're not using this cheat it's a completely different story.
We can agree that it's not cheating to use ranged weapon, though, can't we?

HAHAHA. You're funny. Talking about bad design and on one side we have DA with a *single* spell you need if you have a mage: cone of cold. On the other side we have BG and a variety of useful spells.

I already explained why the DA talents for rogues and warriors are just stupid: 90% are useless and you're better off autoattacking, having 1-2 sustained talents, and not wasting time on the animations of active talents.
I prefered much more, for example, the expertise ability (talent if you will) in D&D 3.5 - useful, but with a penality so you had to decide if using it is the right decision.

 

I've beaten every fight in the game on nightmare without potions or exploits. That's a decently hard fight, but it's not cheesy at all. In fact, it's an example of what you praise as good in BG: you have to think about your resists and use "strategy." I didn't really need to think at all in BG2. I cast chaos on my thief, loaded up on invisibility rings, and backstabbed my way through ilithid lairs and pretty much everything else. Not that it wasn't fun watching mind-flayers and drow explode, but it wasn't very thought-provoking. Protection from Spells, Turn Undead, Protection from Evil, traps, "fake talk"... BG2 had more than its share of cheese. 



Alright, we obviously played a different game. I played DA, dunno about you.
Where's the strategy part in clicking the dex button on level up, you must have been very happy when you discovered it?

You loaded up on invisibility rings? Ok, having the thief doing the 'go invisible for every single enemy and destroy everything' thing is a classic exploit and borderline cheating - but if it makes you happy, go for it!

BG 2 has its cheese; enough to make a couple of sandwiches. DA has enough to feed all the starving people in Africa.

#89
MindYerBeak

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I don't know if it's just me, but I found that the spell animations were much better in the BG series. They were much more colourful and appealing to the eye. There's nothing in DAO spell animations that seem to have the WOW factor. DAO spell effects seem to be rather on the mundane side. I also liked the way Jaheira incanted her spells and waved her arms about realistically, making it look and sound as if she really was casting a spell. None of that in DAO, it seems all so bland.




#90
HoonDing

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Yep, that's because divine and arcane spells in D&D have a verbal and somatic component. DSA has this as well.

#91
Alesia_BH

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soteria wrote...

your argument that BG had more interesting and varied status effects is garbage.


I can see why Paromlin's intial tone could have evoked ire, but I do think his comments raised an important point.

lrrespective of his intent, I interpreted  "more interesting and varied status(es)" to mean tactically relevant states that a character can be in- inclusive of buff regimes. And I think we'd agree that there is a wider space of possibilities in the BG world there.

Enemy scripting in the unmodded adventure didn't take advantage of the spell systems richness, but the mod community has done some excellent work with the language- especially in the years following Detectable Spells (*). I'm thankful that the engine and spell system designs allowed BG to serve as a platform for those endeavors. I'm personally not seeing the same ceiling for tactical intricacy in the Dragon Age world and that may limit the return I end up getting out of my purchase of Dragon Age.

I may be projecting, but a similar notion may have motivated Paromlin's comments.

virumor wrote...

The only thing DA:O does better combat-wise, than BG is the positioning of enemies.


Agreed. Some of the design elements of the Dragon Age engine make space more tactically significant. And there were a few battles in the adventure that took advantage of that.

That's one reason why do I hold out some hope for Dragon Age as a platform for tactically interesting unrestricted gaming. Perhaps the mod community will discover ways of taking advantage of the role of space in Dragon Age battles?


soteria wrote...

I've beaten every fight in the game on nightmare without potions or exploits.


And I think many of us respect what you've accomplished. I also think that many who complain about the lack of tactical challenge in the Dragon Age world can learn from your example: even experienced players can find challenges in Dragon Age through the use of restrictions. No Potion, Dead-is-Dead, and No Reload play are all fine examples. Build limitations can help to. There are many other options as well (**).


Stepping back, I think it's possible to reconcile Paromlin and Soteria's positions. If we see Paromlin as referring to the complexity of the spell systems, and Soteria as commenting on similarities in the gaming experiences offered by the unmodded adventures, both can be seen as having valid non-mutually exclusive points. I personally agree with both of them.


Best,

A.


(*) Detectable Spells allows scripted enemies to assess your buffs and items and respond accordingly.

(**) In defense of Dragon Age, I will note that I find it comparatively easy to discover challenges in Dragon Age's unmodded adventure than in unmodded BG: there are fewer things that I find myself needing to restrict. That
may be because I'm still relatively new to the Dragon Age world, but I suspect that there's more to it.



Btw. 

the dozen or so spells that did exactly the same thing but at a different spell level.


I'm not sure what spells you're thinking of here but the distinctions between, say, Pierce Magic and Ruby Ray of Reversal or Breach via wand and Breach via spellbook become matters of life and death in modded Baldur's Gate. Again, there is a lot of subtlety and complexity imbedded in the spell system that wasn't manifest in the original adventure due to enemy scripting. It was there to be leveraged though and -happily- it has been to a satisfying extent. I concur that from a tactical viewpoint the original adventures are comprable with each having their respective flaws. But if you set some of the Baldur's Gates Mods alongside what you can find in the Dragon Age world today, it  becomes a chess versus checkers type comparison.

I'm hoping my characters will get to play chess in Thedas some day- it is a compelling world in many regards. I have my doubts though.

Modifié par Alesia_BH, 25 juin 2010 - 10:20 .


#92
Swoo

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MindYerBeak wrote...

I don't know if it's just me, but I found that the spell animations were much better in the BG series. They were much more colourful and appealing to the eye. There's nothing in DAO spell animations that seem to have the WOW factor. DAO spell effects seem to be rather on the mundane side. I also liked the way Jaheira incanted her spells and waved her arms about realistically, making it look and sound as if she really was casting a spell. None of that in DAO, it seems all so bland.


Baldurs Gate and Planescape did have some suitably epic spell graphics for the endgame casts, I'll give you that. Dragon Age has some really neat moments that are hidden in the spell animations you might not catch at first like waves of heat/distortion coming off you from a fire spell, or your character's breath visable while casting a cold spell, ect... Channeled spells in DA:O use the exact same animation as channeled spells in Baldur's Gate though, just in a bit more detail.

I forget which spell it was, but Planescape did have one insane one that had a dungeon master appear, roll dice, and then meteors rained down everywhere. Insane, yet very neat!

#93
Rzepik2

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Swoo wrote...

MindYerBeak wrote...

I don't know if it's just me, but I found that the spell animations were much better in the BG series. They were much more colourful and appealing to the eye. There's nothing in DAO spell animations that seem to have the WOW factor. DAO spell effects seem to be rather on the mundane side. I also liked the way Jaheira incanted her spells and waved her arms about realistically, making it look and sound as if she really was casting a spell. None of that in DAO, it seems all so bland.


Baldurs Gate and Planescape did have some suitably epic spell graphics for the endgame casts, I'll give you that. Dragon Age has some really neat moments that are hidden in the spell animations you might not catch at first like waves of heat/distortion coming off you from a fire spell, or your character's breath visable while casting a cold spell, ect... Channeled spells in DA:O use the exact same animation as channeled spells in Baldur's Gate though, just in a bit more detail.

I forget which spell it was, but Planescape did have one insane one that had a dungeon master appear, roll dice, and then meteors rained down everywhere. Insane, yet very neat!

DA has some nice spell effects, but they can't go crazy with them because of low-magic-wannabe setting.

I believe you're talking about "rune of torment". No meteors included. Only lazors! From the ground!!! Woot!!!
They went a bit too far in Torment, it reminds... uhhhh... Final Fantasy  :pinched:

Paromlin
BG -
Fear: you run around in fear. No AC penality (removed only by a specific spell)

BG has even two kinds of fear! Magical and regular, you can avoid the second one if your party is drunk. How awesome is that?!

-          -                 -

About mechanics - I'm not a fan of "spells per rest" system, but cooldown is MUCH worse, it makes battles extremely monotonic. During long boss battles you just have to use the same, short skills combination again and again. Boooring.
IMO they should try spells per encounter.

Modifié par Rzepik2, 25 juin 2010 - 10:59 .


#94
soteria

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Ever the diplomat, Alesia_H.



I'm not sure what spells you're thinking of here but the distinctions between say, Pierce Magic and Ruby Ray of Reversal or Breach via wand and Breach via spellbook become matters of life and death in modded Baldur's Gate.




I was thinking of that class of spells (among others), yes. In an unmodded game, you can just use Pierce/Breach in sequence, or just have an Inquisitor cast dispel. My point is BG2 had a large spellbook, but in practice most spells were replaced by others or simply became obsolete as you levelled up. Contrast that to DA, where tier 1 spells like winter's grasp and arcane bolt are useful through to the end of the game. The few spells that are duds are pretty much always duds, and only one spell becomes completely obsolete. But primarily because DA allows and encourages mages to use their spells every fight, I find the spell system in DA to be superior despite its numerous flaws.

#95
Paromlin

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It's no secret Bioware is especially bad at balancing things. I'll offer an example from BG2 - Celestial Fury. I mean, who in their right mind could say: "Let's make a weapon that stuns enemies if they fail the spell saving throw*! And make it available early on!"
This is of course not the fault of the ruleset (D&D), but of the designers of the game.

It still stands that the D&D ruleset is better (more interesting, tactical, varied, has strategy elements between battles) than the DA counterpart.

*Probably the most difficult saving throw.

***

I especially like side quests in my rpgs. In comparison to BG's side quests, most of you will probably agree that Dragon Age becomes Bland Age. I have nothing against quest boards. The actual quests are the problem. Side quest areas are main quest areas (or just very small dots) and the quests are short and uninspiring; mostly fetch me this and that quests. 

The BG world seems alive, unlike the DA world. You can enter houses; talk to people inside, maybe even find something of interest. It all adds to the experience of a believable world.
Etc. Etc.

Rzepik2 wrote...

BG has even two kinds of fear! Magical and regular, you can avoid the second one if your party is drunk. How awesome is that?!



Really? Didn't know that. Awesome.
Maybe we're talking about the broken morale effect here? Which is also another layer of variety DA doesn't have.

#96
mildmort

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What a thread.

I haven't played BG series yet so I'm not an appropriate one to comment here I'm afraid but,

@MindYerBeak

I didn't see what you mean, I'm sorry.

And my last post was not meant for you of course.



So why I didn't understand what you meant was, I basically think I can't change what other person thinks about me as long as the person's view is right, not misunderstanding.

I respect your points, besides if any, I also don't think I could restore misunderstandings with several posts.

But, I'd try, if you would.

#97
Rzepik2

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Paromlin wrote...

Rzepik2 wrote...

BG has even two kinds of fear! Magical and regular, you can avoid the second one if your party is drunk. How awesome is that?!



Really? Didn't know that. Awesome.
Maybe we're talking about the broken morale effect here? Which is also another layer of variety DA doesn't have.

Yup, I meant broken morale.
Personally, I don't usually drink before adventuring :P

DA does not have those rare little surprises during the battle. It is memorable when Minsc goes berserk and slaughters every enemy around... and your team.

#98
Alesia_BH

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soteria wrote...

I was thinking of that class of spells (among others), yes. In an unmodded game, you can just use Pierce/Breach in sequence, or just have an Inquisitor cast dispel.


Right.

But if your enemies start running, say,  Spell Immunity: Abjuration + Spell Immunity: Divination + Spell Immunity: Conjuration + Improved Invisibility + Mirror Image + Specific Protections + Spell Shield + Pro Magic Weapons + Pro Normal Missles + Blur + Spirit Armor + Stoneskins, debuffing and attack become trickier. And Secret Word at Level 4, for example, stops seeming obsolete because you can fit it into Contingency and it could represent an economical means of taking down the Spell Shield.

Anyhoo. Details start mattering more with better scripting.

My point is BG2 had a large spellbook, but in practice most spells were replaced by others or simply became obsolete as you levelled up. Contrast that to DA, where tier 1 spells like winter's grasp and arcane bolt are useful through to the end of the game. The few spells that are duds are pretty much always duds, and only one spell becomes completely obsolete.


Understood.

My experiences with the Baldur's Gate spell system aren't exactly representative since I was doing fairly bizarre things like soloing tactical mods with Transmuters and such. When you are doing stuff like that, the breadth and depth of the spell book really becomes a boon- it gives you a lot to explore. Further, there are some mods that encourage you to dig deeply into the spellbook even if you are playing with a power party. I enjoyed that and I doubt that I'll have similar experiences in the Dragon Age world.

From a role playing viewpoint, I also appreciated the ability to use the spellbook to sculpt battle plans for characters that accorded with my vision of their identity. You can do that to an extent in Dragon Age by focusing on the different schools, but the space of possibilities isn't quite as vast. 

I'm really glad that raw material was present in the Baldur's Gate engine. And because it was, I can see myself playing Baldur's Gate 5 years from now. I'm not so sure about Dragon Age. And for me personally, that's the most important distinction between the two games.

I am enjoying Dragon Age now though. That's good.

But primarily because DA allows and encourages mages to use their spells every fight, I find the spell system in DA to be superior despite its numerous flaws.


Makes sense.  If you are imposing sensible role playing restrictions on resting -and can't Wish Rest or Spell Trap Loop Projected Images- then absolutely: spells can become limited use in a given area. I'd also agree that the Dragon Age spell system is more user friendly.


Best,

A.

Modifié par Alesia_BH, 25 juin 2010 - 11:39 .


#99
Paromlin

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Rzepik2 wrote...

Personally, I don't usually drink before adventuring :P


Same here. :)

DA does not have those rare little surprises during the battle. It is memorable when Minsc goes berserk and slaughters every enemy around... and your team.


Which reminds me of cursed items; those were some of the most powerful weapons in BG 1, yet at the same time the most dangerous.

#100
Hulk Hsieh

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ToB isn't bad, but it isn't something like BG should end with.

I think it is likely DA will have a better closure... or it will go on and on.