Ok, here we go.. even if I don't like this moronic atomization of every sentence.
soteria wrote...
Really? With a few spells and items to grant immunities, my kensai/thief didn't take much thinking to run through the game. Dispel Illusion and Dispel from Keldorn takes care of pretty much any mage in the game... Irenicus was a joke--I killed him on my second try on my very first playthrough. I don't consider the final boss of DA very hard, and it still took more attempts than that.
You're trivialising. And that's not doing you any good.
Those items that grant immunities and spells fall from the sky, right? :facepalm:
On the other hand; everyone can click on the dex button and pump their character to complete invulnerability.
Oh, and don't forget all those awesome cure spells that healed 5% of my total health. And the magic berries I could summon to heal another 1 hp, and then the dozen or so spells that did exactly the same thing but at a different spell level. More seriously, DA has a lot of the same effects that DnD had, just consolidated and with different names. Paralysis, stun, knockdown, knockback, sleep, horror, "imprisoned" (blood wound/crushing prison), poison, bleeds, injuries (aka "stat reducing"), curses and various debuffs, health/mana drains, petrified, frozen... frankly, your argument that BG had more interesting and varied status effects is garbage.
Ok, is this some game of playing obtuse? I said *ON HIT EFFECTS*. If you're such a big DA guru (since you're constantly discussing its ruleset), it's strange that you didn't notice DA has (almost ?) none. Do you understand what is an "on hit effect" or do I have to explain it to you?
And yes, BG has much more interesting status effects and more of them, DA is not even close.
Sleep/horror/improsonment/knockback etc in DA is practically the same sh*t you smartypants.
BG -
Fear: you run around in fear. No AC penality (removed only by a specific spell)
Paralysis: held in place. Auto hit against target. (removed only by a specific spell)
Imprisonment: Character totally gone. Countered by the freedom spell.
So it's much more diverse than DA.
D&D 3.X did it much better and there is even more diversity. Dex AC, dodge AC, armor AC etc.
lol?
lulz?
Wish spells, wands, and scrolls gave you more than enough casting power for any situation, and BG had plenty of potions as well, so those two points are covered (and it's lousy design in both games). Resting brought back hp and spells in most places if you were willing to take the time. Being unhittable is bad design. Bows while fighting dragons... do you really want to bring up dragons? All the dragons in BG2 are *extremely* easy to cheese through. The games are no different in that respect except in the actual method used to exploit. As for spells, in practice I rarely used or needed spells in BG2. I always ended up picking a list of spells that would work against really dangerous enemies and saving them for those fights. That's bad design, too, since it makes mages boring in normal fights and borderline indispensable in others (unless you have Keldorn or a lot of patience). As for talents, yes, you're wrong here too. Warrios in BG2 just autoattack until TOB, and mages are saving their spells for a hard fight. So, yeah, DA gets more talent use.
Again trivialisation when you don't have anything intelligent to say. "Same, same, blabla, same". Not, it's not same. Not even similar.
Yes, the cloudkill thing against dragons is an example of what I'd call a case of cheating against an attrocious AI that doesn't react if you're out of the "window". There are mods that fix that so you can't cheat yourself. But if you're not using this cheat it's a completely different story.
We can agree that it's not cheating to use ranged weapon, though, can't we?
HAHAHA. You're funny. Talking about bad design and on one side we have DA with a *single* spell you need if you have a mage: cone of cold. On the other side we have BG and a variety of useful spells.
I already explained why the DA talents for rogues and warriors are just stupid: 90% are useless and you're better off autoattacking, having 1-2 sustained talents, and not wasting time on the animations of active talents.
I prefered much more, for example, the expertise ability (talent if you will) in D&D 3.5 - useful, but with a penality so you had to decide if using it is the right decision.
I've beaten every fight in the game on nightmare without potions or exploits. That's a decently hard fight, but it's not cheesy at all. In fact, it's an example of what you praise as good in BG: you have to think about your resists and use "strategy." I didn't really need to think at all in BG2. I cast chaos on my thief, loaded up on invisibility rings, and backstabbed my way through ilithid lairs and pretty much everything else. Not that it wasn't fun watching mind-flayers and drow explode, but it wasn't very thought-provoking. Protection from Spells, Turn Undead, Protection from Evil, traps, "fake talk"... BG2 had more than its share of cheese.
Alright, we obviously played a different game. I played DA, dunno about you.
Where's the strategy part in clicking the dex button on level up, you must have been very happy when you discovered it?
You loaded up on invisibility rings? Ok, having the thief doing the 'go invisible for every single enemy and destroy everything' thing is a classic exploit and borderline cheating - but if it makes you happy, go for it!
BG 2 has its cheese; enough to make a couple of sandwiches. DA has enough to feed all the starving people in Africa.