AlanC9 wrote...
You miss the cheesy exploits?
I miss the variety of casting experiences- the opportunities for invention.
Some could be labeled "cheesy" in the context of certain encounters due to excessive effectiveness. But if that's the case they can simply be restricted untill a time when they provide balance and enjoyment- or merely viewed as an exercise in game mechanics. (*)
Personally, I like having a wide space of possibilities available to me- even if I wouldn't avail myself of all in every
situtation. I'm probably not alone there.
Best,
A.
Btw.
virumor wrote...
Alesia_BH wrote...
Spell Immunity: Abjuration + Spell Immunity: Divination + Spell Immunity: Conjuration + Improved Invisibility + Mirror Image + Specific Protections + Spell Shield + Pro Magic Weapons + Pro Normal Missles + Blur + Spirit Armor + Stoneskins
*head explodes*
Still, one could stilll simply run away and rest/wait for the protections to run out.
True: assuming you aren't in close quarters where resting is resticted.
Oversight Sendai runs a buff regime similar to that one and no: you can't run out of the chamber and rest. On Insane, she also runs multiple Projected Images with Spell Immunity Triggers and has an endlessly spawning army of Drow Fighters and Wilting casting Mages flanking her. She does make a few mistakes that leave her vulnerable to most classes and IIRC her Projected Images have issues with invisibility which can allow you to wait her out in certain stages of the battle. But it is a fun fight if you play it straight. And with some party compositions it is genuinely challenging- especially on Insane.
(*) As an example, when I soloed my Transmuter through SoA-ToB + Tactics (parts) + Ascension, her first big hurdle was Improved Illasera. Improved Illasera is a Ranger/Archer with nasty Dispeling Arrows that cause Casting Failure. She is flanked by a high level mage, a high level cleric, and some beefy fighters. Now, she can be a pushover is you have the Reflection Shield, Physical Mirror, or ProMW but for a solo Transmuter (no ProMW, no Spell Immunities, No Lower Resistance, amongst others) she is tricky. After a little thought -and with her stylistic emphasis on the Alteration School in mind- I had her establish a Teleport Field (for the fighters), summon 20 Bunnies via Limited Wish (to run distraction), turn into a Mustard Jelly via the Cloak of the Sewers (for the Missle Damage resistance), and then fight through a Simulacrum and a Projected Image spawned via Chain Contingency: See Enemy. The images disabled their opponents via Power Words before Transmuting into Iron Golems and pounding Illasera to death. That was a really fun fight.
Now, there were two "cheesy" moves there: 1) using Limited Wish to summon the Bunnies; and 2) circumventing the Projected Image restrictions on physical attacks via Shapechange. But you know what, it was a very satisfying fight. I'm glad I had the freedom to do that.
Modifié par Alesia_BH, 26 juin 2010 - 12:12 .