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How do you think Dragon Age compares to the BG Trilogy?


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#126
Alesia_BH

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relhart wrote...

This is probably a singular disappointment, or at least a not very common one, but a lot of my enjoyment from these types of games comes from playing around with weird class combo's and builds and making them work.


You're not alone there: I enjoyed lesser used classes in Baldur's Gate as well. My favorite character was a Bounty Hunter, Alesia (that's where my forum name comes from). I also got a kick out of my Transmuter, Alastria, and a few other oddities. I'm sure a number of BG players enjoyed the lesser used classes. 


That kind of class blending and tinkering isn't really possible with the limited options DAO has, so as a result I found all of the classes pretty bland.


You know, I thought that to at first. But I've come to the conclusion that the diversity of character builds in Dragon Age is broader than many of us realize.

In one of the other threads on these forums, I spent a bit of time talking about my Druid, Alora. She was a Shapeshifter /Spirit Healer with all of her spells restricted to the Creation school. I gave her a Strength of 20 so she could wear quality Light Armor and a generous amount of Constitution so she could take a beating when she had to. She didn't play like a Fighter or a Rogue -or even a Mage- she was something else entirely. And happily, the build was playable and survivable: she successfully soloed Nightmare and Solo No Reloaded the adventure on Normal up to the Spider Queen. I really enjoyed her.

People tend to become seduced by the "optimal build" idea, but if you are willing to break the mold and experiment, there are interesting options out there. Perhaps not as broad as DnD, but broader then many of us acknowledge.

I have a lot more respect for the Dragon Age class system now that I did at first.

Best,

A.


Btw. The Ranger/Cleric and Kensai/Druid are both great in BG. I'm glad you had fun with them!

Modifié par Alesia_BH, 26 juin 2010 - 09:54 .


#127
Alesia_BH

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Modifié par Alesia_BH, 26 juin 2010 - 06:10 .


#128
phordicus

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not even close. BG/BG2-ToB are still on my computer; DAO is not.

#129
Cariborne

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Well, there are a few things I liked about DAO against BG.

For starters, Baldurs Gate is old, I didn't play it back in the day, and only wanted to try it after playing DAO. Sadly, I wasn't able to get into, not because it seemed like a bad game, but Graphics these days are something that keep me in a game. And DAO has much better graphics, and held me in much better then BG did, so I was actually able to beat it.

Also, BG is from a long time ago, gamers of today probably wont play it, atleast not to the level of affection that most of you have, so DAO is here to fill there gap, show them the beauty of BG in a new game format, possibly to make them love the game more and potentially pull them to play in in the future to explore the roots.

So, comparing the two won't happen very easily, they're two different games with similarities, people will fight about which they prefer. In my opinion, DAO is better then BG.

#130
Hulk Hsieh

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Alesia_BH wrote...

You're not alone there: I enjoyed lesser used classes in Baldur's Gate as well. My favorite character was a Bounty Hunter, Alesia (that's where my forum name comes from). I also got a kick out of my Transmuter, Alastria, and a few other oddities. I'm sure a number of BG players enjoyed the lesser used classes. 


Actually I think DAO and BG has similar level of charater/class customization, and they are both behind NWN.
DND 3e is more complex than both 2e and the new DA system.

#131
deus_

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Cariborne wrote...

Well, there are a few things I liked about DAO against BG.

For starters, Baldurs Gate is old, I didn't play it back in the day, and only wanted to try it after playing DAO. Sadly, I wasn't able to get into, not because it seemed like a bad game, but Graphics these days are something that keep me in a game. And DAO has much better graphics, and held me in much better then BG did, so I was actually able to beat it.

Also, BG is from a long time ago, gamers of today probably wont play it, atleast not to the level of affection that most of you have, so DAO is here to fill there gap, show them the beauty of BG in a new game format, possibly to make them love the game more and potentially pull them to play in in the future to explore the roots.

So, comparing the two won't happen very easily, they're two different games with similarities, people will fight about which they prefer. In my opinion, DAO is better then BG.

How far did you get?

And have you tried BG2?

I think that game might give you a better impression, there is much more character interaction and focus on the emerging plot in the epilouge compared to BG1.

Also, regarding graphics, i just found a paper recently regarding 3D vs 2D issues in the ACM database that coincides with my views, not sure if you got access to it, probably not.
But the author wrote down his views as a informal text in his blog, its an interesting read and i recommend people to view it.

http://differentgami...u-dont-get.html

#132
old book

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Alesia_BH wrote...

Btw. The Ranger/Cleric and Kensai/Druid are both great in BG. I'm glad you had fun with them!

The Ranger/Cleric was my second favorite combo in BG1&2, right after Mage/Cleric. I often try to stat out my Arcane Warrior/Spirit Healers with the R/C combo in mind.

#133
AlanC9

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It's an interesting article. But in the end, I'm not quite sure what he's asking for. Would you only drop out out to a picture and text when the engine can't handle the NPC's actions? Or do you drop out all the time, and lose all the instances where the engine can handle what's going on for the sake of the few times where it can't?

#134
deus_

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Well, i do think he would like for a game to be consistent in the way it treats dialouge, when you already have a detailed 3D world like DA and Witcher, it would be difficult to find a natural way to suddenly change to an abstract visual representation so that a literary message could get through.



Now, as we know the Infinity Engine and Fallout don't have a problem with that, since its graphics are understood to be an abstraction of the world.



But, you might have the best of both world...like...for say a function were when in normal dialouge, on a quest that isnt so important that the developers didnt bother to put much details into the cinematography.

Then instead of watching two or three guys aimlessly reciting script, you could instead get a snapshot that was produced on the spot, and refreshed with a certain emotive representation to strengthen the dialog.

You would minimize the amount of negative visual representation and give room to your own visualisation about what goes on between the frames.



But i think both him and I wan't a new game were graphics are mainly used as an abstract representation and were the visuals gives a hint, but does not replace the narrative.

Even full recorded dialog would be to much.



Let me give you an example:



"[Skeeter takes the item and looks it over with a weird gleam in his

eye] Well, this is a mite challengin', but I think I can fix this up real nice

for ya. Just sit tight for a while. [Skeeter takes the weapon over to his

workbench and locks it in a really big vise.]}



[As you wait you can see Skeeter's back as he works on your weapon. You

dont't know exactly what he's doing but that weird chuckle and all the pounding are

making you nervous.]}

{Wait...}

[More pounding and cackling as you wait some more....]}

{[You whistle tunelessly and make shadow-puppets against the back wall of

Skeeter's workshop....]}

{There you go. [You wake suddenly as Skeeter takes your weapon from the

workbench - you can see a number of small shiny, metal parts lingering on the

bench as Skeeter returns your weapon to you.] That *should* do it, I reckon. Give

'er a try.} "





"{142}{}{There you go! Presenting, the MUMMY! (a crypt-like door swings open to reveal a jan-u-wine Egyptian mummy standing in an open sarcophagus that looks as though it's made out of pure gold!)}

{143}{}{Hey, wait a minute. That's not a Mummy. That's a ghoul. WOODY! Hey WOODY! Is that you?}

{144}{}{That sure looks like a ghoul to me.}

{145}{}{That's a mummy? I can't believe I just paid $25 to see a six-foot hunk of jerky. Goodbye.}

{146}{}{Wow, that's fantastic...I guess. (you look at the Mummy very intently for a while). Uh, thanks, Goodbye.}

{147}{}{(the Mummy, snorts, stretches languidly, and then looks at you with a sleepy blink to it's eyes) Hello. (he says, sleepily)}

{148}{}{Holy ****! That *is* Woody! Run Woody, run for it! Well, uh, gimp for it then! Go Woody go!}

{149}{}{I assure you that the Mummy is, in fact, quite jan-u-wine.}

{150}{}{I don't think I believe you. Let me try something. WOODY! Hey WOODY! Is that you?}

{151}{}{Well, if you say so. But I sure think it looks like an ordinary ghoul. Goodbye.}

{152}{}{(Woody--for it is in fact Woody, not a Mummy, that stands somewhat drowsily before you--grabs the sides of the

paper-

mache sarcophagus, lets out a shriek and runs for the door, leaving a trail of toilet-paper 'mummy-wrappings'

and a hasty "Thankee kindly, Stranger!" behind him.)}

{153}{}{Hah! I knew it! You're finished in this town. You're not the Great Ananias anymore, you're just another ass.}

{154}{}{Go Woody go! Ahah! I knew it!}

{155}{}{(The Great Ananias shrugs) I knew I should have picked up that mono-headed Brahmin instead. Oh well, back to the drawing board.}

{156}{}{Mono-headed brahmin? Sure, who would ever believe that! Goodbye, you Charlatan.}"





I mean...if this was implemented in DA....well. there is alot of room to dissapoint not to mention the effort it takes.

And these are just non-essential dialog plot wise, would developers to a game like DA focus just as much on voice actors and cinematography on that?





OK i probably trailed a little off there, but i just realized i really need to stop wasting my time on the internet as i have a deadline in 19 hours...nicotine, caffine, ritalin dont fail me now.

#135
Solica

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In response to the thread's question:

I think DA fails to measure up to BG. Overall, that is.

DA is obviously technically superior in many ways, but total, as an experience, BG was better.
Funny enough, I happen to think that some of those details which made BG a better experience, are those things which there is no debate about, and which so many think are good riddance. Like having to use up potions to heal. Like having to rest to recharge spells, Like having to rest to cure fatique. Like death is death, not unconsciousness. All those "inconveniences" made BG into an adventure. Made trips into the unknown sometimes walking a tighrope. Close to disaster. And then the battles: In BG there were always hard battles which were like puzzles to solve. Figuring out the needed spells, right tactic. Sadly, DA is so much super-convenient charge-forward-Oh-I'm-so-awesome-I-Pwn! -console kid crap. Even on higher difficulties. I don't have to learn much to win. And I haven't learned much. Why should I bother?

But, I'm happy enough. To even get a game like DA. DA is beautiful. Soon, we probably won't even have that. But I still hope that EA won't be able to buy Bethesda.

Modifié par Solica, 27 juin 2010 - 09:29 .


#136
AlanC9

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Solica wrote...

Funny enough, I happen to think that some of those details which made BG a better experience, are those things which there is no debate about, and which so many think are good riddance. Like having to use up potions to heal. Like having to rest to recharge spells, Like having to rest to cure fatique. Like death is death, not unconsciousness. All those "inconveniences" made BG into an adventure. Made trips into the unknown sometimes walking a tighrope. Close to disaster.


Close to reloading an autosave, actually.

And then the battles: In BG there were always hard battles which were like puzzles to solve. Figuring out the needed spells, right tactic.


Very few. Once you understand  Pierce Magic, Breach, and True Seeing, you're golden until ToB. And even through most of that.

Edit: Overstated it a bit. There are a few more things to remember. Chaotic Commands is a must to neutralize all kinds of enemy abilities. Stoneskin /Iron Skins, while not necessary, is great. Protection From Evil helps against save-or-die stuff. You should probably carry around Secret Word instead of Pierce Magic for when high-powered spell defenses show up. AoE spells and things like Insect Plague can get through some spell defenses. Dragons and some outsiders have Fear abilities. And Beholders have a bunch of nasty abilities that don't work on some summoned creatures, notably elementals.

Out of all of these, most are explained in the manual. Breach, True Seeing, and Pierce magic are explained on loadscreens too. The value of Stoneskin will be demonstrated to the player the first time he fights a mage with it. About the only things a player needs to discover for himself are dragon fear and beholders' inability to ray summoned creatures. The first is self-evident the first time you fight one. The latter is more obscure, and beholder fights will be hard until the player discovers the trick.

It's just not a big list.

Modifié par AlanC9, 27 juin 2010 - 11:10 .


#137
Solica

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AlanC9 wrote...
Close to reloading an autosave, actually.

Seems like a nonsensical response? Unless you somehow feel the player should be forced to play from the start all over again? Besides, even a reloaded save usually still had you in the same precarious position. (low on everything)

And then the battles: In BG there were always hard battles which were like puzzles to solve. Figuring out the needed spells, right tactic.


Very few. Once you understand  Pierce Magic, Breach, and True Seeing, you're golden until ToB. And even through most of that.

Interesting. I'm fairly sure I never used true seeing. And I never noticed pierce magic and breech were so terrific. That's OK. I like when you can miss things in a game. And when there are things to miss. It's also kinda cool to discover things like that. I think I also made a discovery you maybe missed? The sword Soul Reaver, if brought forward to ToB, makes it a walk in the park. At very high levels, and against very high level opponents, SR was ridiculously powerful. I'm fairly certain even the game designers missed that. But you know, that's still kinda cool.

Only thing to discover in DA is that any archery skills is a total waste of points, even if you intend to play like an archer. As long as you know that, you're good.

Edit: P.S. Yes they were in the manual. But to me, that is the same. There was a lot in the manual. And the game forced me to look for a possibly useful spell. So came the "learning" and aha-experience when you tried it. It's still the game forcing me to learn something.

Modifié par Solica, 27 juin 2010 - 11:26 .


#138
Nik_Li

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I miss being able to buff according to the enemy faced, e.g. Chaotic Commands, Protection from Fire (I don't miss the general ones such as Bless and Chant though). The closest I can get to this in DA is swapping Shale's large crystals.



I don't miss sleeping or dying – but I don't think Spirit Healers should be able to raise and heal unconscious chars in battle. That makes things a bit easy.



Somebody mentioned that BG2's different areas made more of an impression than DA's do. I felt that too. Could part of that be because you're always zoomed out in BG? In real life, standing on a mountainside looking at the forest below is a lot more impressive than being down there amongst the trees.



Or it could just be nostalgia, of course. Such a fantastic game. There'll never be another Minsc.

#139
AlanC9

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Solica wrote...

Seems like a nonsensical response? Unless you somehow feel the player should be forced to play from the start all over again? Besides, even a reloaded save usually still had you in the same precarious position. (low on everything)


People are actually dumb enough to get into a position where they're low on everything?

My point was that accepting, say, a 5% chance of an unacceptable result is OK in either game. Your PC blows a save, a TPW, whatever. Just reload and do the same strategy again and you'll win. I don't see how this counts as being "close to disaster."

But I guess you are talking about cases where a party is out of resources, so just trying again won't work. I can't think of any place in BG where this can happen unless the player is very stupid or is deliberately taking risks.Even if your party is too weak to beat the REs, a safe resting area is generally about 30 seconds' walk away. By all means, tell me if I've missed something there.

At my preferred difficulty levels -- AD&D standard in BG, Hard in DA --- I don't have any more of a chance of an unacceptable result in BG than in DA. Somewhat more of a chance in DA, actually,  though that's because I'm using Combat Tweaks so I can't just spam health poultices if I do get in trouble.

Interesting. I'm fairly sure I never used true seeing. And I never noticed pierce magic and breech were so terrific. That's OK. I like when you can miss things in a game.


You're serious? You didn't read the loadscreens? Exactly what did you do when facing enemy mages, anyway?

#140
Rulian

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It's very difficult to compare the two as they are so different, from apples to oranges.



Things like the DA toolset or the differences in combat mechanics completely set these apart. You just can't fairly compare them except on a few specific points.

#141
Seagloom

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AlanC9 wrote...

You're serious? You didn't read the loadscreens? Exactly what did you do when facing enemy mages, anyway


There is Dispel Magic and Remove Magic. More reliably, there is Keldorn's beefed up version of the former. In my very first game of game of Baldur's Gate 2 I only knew to cast Breach. The sheer number of spells overwhelmed me and I was happy enough to have my paladin swing a big sword. I relied completely on Dispel Magic and Insect Plague until late into chapter two when Breach's usefulness became evident. (I did pick it up from a load screen. Heh.)

As far as the topic of this thread is concerned, my feelings are best summed up by Alesia_BH's writings. I could add how the Baldur's Gate series struck an emotional chord with me, or how I prefer aspects of D&D to Dragon Age: Origin's MMO style combat engine, but it would turn this into a lengthy post little different than others here. For now it is enough for me to state I preferred Baldur's Gate 2 to Dragon Age: Origins. In no way does that mean it was a bad game, however.

Modifié par Seagloom, 28 juin 2010 - 01:12 .


#142
Alesia_BH

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Solica wrote...
 Close to disaster.


Close to reloading an autosave, actually.

My point was that accepting, say, a 5% chance of an unacceptable result is OK in either game. Your PC blows a save, a TPW, whatever. Just reload and do the same strategy again and you'll win.



Understood.

Whether that is a "disaster" or not is a matter of perspective of course. If you are playing No Reload style and losing a battle means rolling up a new character in Candlekeep, some might say it qualifies (I'd hesitate to use the word "disaster"  at all in the word of gaming though :P).

Personally, I never enjoyed playing with reloads. If getting as second chance at life (and then another, and then another, and then another) isn't God Mode then I don't know what is. If my characters can't do it without reloading, they can't do it. From that viewpoint, a 5% chance of losing a battle (or in BG a comrade ) is unacceptable. Solica may have a similar way of looking at it.

Once you understand  Pierce Magic, Breach, and True Seeing, you're golden until ToB. And even through most of that.

Edit: Overstated it a bit. There are a few more things to remember. Chaotic Commands is a must to neutralize all kinds of enemy abilities. Stoneskin /Iron Skins, while not necessary, is great. Protection From Evil helps against save-or-die stuff. You should probably carry around Secret Word instead of Pierce Magic for when high-powered spell defenses show up. AoE spells and things like Insect Plague can get through some spell defenses. Dragons and some outsiders have Fear abilities. And Beholders have a bunch of nasty abilities that don't work on some summoned creatures, notably elementals.

Out of all of these, most are explained in the manual. Breach, True Seeing, and Pierce magic are explained on loadscreens too. The value of Stoneskin will be demonstrated to the player the first time he fights a mage with it. About the only things a player needs to discover for himself are dragon fear and beholders' inability to ray summoned creatures. The first is self-evident the first time you fight one. The latter is more obscure, and beholder fights will be hard until the player discovers the trick.

It's just not a big list.


If you are refering to spells that you "need" to complete the unmodded adventure, then I agree that it isn't a big list. In truth, there is no list at all: it's perfectly possible to complete the adventure with a solo Thief or Fighter. And with a good understanding of your class and the item set, you can even pull if off without reloading. Again, the scripting in the unmodded adventure belied the richness of the underlying system.

In the umodded adventure, you didn't "need" to take advantage of the spell systems complexity but it did grant you a number of means of accomplishing goals. For example, above you mentioned that a caster can fight Beholders with Summons. That works without mods. But you'd have a number of other options at your disposal. You could use Spell Shield + Spell Immunities + Globe of Invulnerability, Spell Shield + Specific Protections, Polymorph Self: Mustard Jelly + Wands and those are just a few flavors you could choose from. It was nice to have so many options- there was a lot to explore if you took the time to do so. That was fun.

Of course, personally, I found the game more enjoyable with intelligent scripts that leveraged the spell system, but I appreciated the flexibiity in the unmodded adventure as well.


Best,

A.



Btw.

You should probably carry around Secret Word instead of Pierce Magic for when high-powered spell defenses show up.


You may have thought of Secret Word here because I mentioned it when discussing that hypothetical buff regime but it isn't especially helpful against high level protections: it only works on Spell Shield and the Minors. It was only relevant in that situation because of the Spell Shield- an exceedingly rare spell in the unmodded adventure. You may have been thinking of Ruby Ray of Reversal.

The reason that earlier buff regime is tricky is because it foils conventional debuff strategies. SI:A stops Dispel Magic and Improved Invisibility would prevent targeting via Breach, Pierce Magic and the like. The intuitive thing to do would be to run True Sight, however, SI:D would foil that leaving you turning to dispelling weapons. Alas, the dispelling weapons wouldn't work either due to ProMW + ProNM. A clever player might try using Malison + Glitterdust to make the mage targetable -or even think of tossing an item on the floor to provide a target for Insect Plague-  but SI:C would stop that cold.

Protection From Evil helps against save-or-die stuff.


I'm guessing you were thinking of Death Ward here- that's the Divine Spell which protects against FoD and the like. Pro Evil grants some helpful bonuses against evil critters which aren't as common in BG as many would think (As an example, try checking Irenicus's alignment the next time you play unmodded BG...). It's perhaps best used to protect against Gated Demons: they'll ignore you.

So you know, I'm a bit rusty as a BG player to: it's been a few years for most of us... :)

Modifié par Alesia_BH, 28 juin 2010 - 01:36 .


#143
Alesia_BH

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Seagloom wrote...
. For now it is enough for me to state I preferred Baldur's Gate 2 to Dragon Age: Origins. In no way does that mean it was a bad game, however.


Agreed. And to be clear: I think Bioware should be applauded for what they accomplished with Dragon Age. The engine, the spell system, and -importantly- the community made Baldur's Gate something special, but Dragon Age is wonderful in its own right.

Also, as some of us have noted, Dragon Age is a young franchise and the community nascent. I look forward to seeing what comes.


Best,

A.

Modifié par Alesia_BH, 28 juin 2010 - 10:40 .


#144
HoonDing

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Seagloom wrote...

There is Dispel Magic and Remove Magic.

I don't like to cast Dispel magic since it also removes your own party's buffs. But letting Keldorn or an Inquisitor PC swing around Carsomyr takes care of any mage (if PfMW -> switch to normal weapon).

Modifié par virumor, 28 juin 2010 - 12:12 .


#145
Seagloom

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I had cast Dispel Magic so often in the original Baldur's Gate that by then aiming felt intuitive. Still, I always packed a slot or two of Remove Magic for those instances when there was no way to get my party out of the blast radius. I also did a lot of cowardly fleeing. :P My play style in that first game wasn't graceful, but it worked.

#146
Alesia_BH

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I don't want to derail this thread by discussing BG tactics, but to the extent that it helps people appreciate the tactical possibilities within the BG word, I suppose it's relevant. I'll briefly comment on this remark.

virumor wrote...

If PfMW -> switch to normal weapon.


That's a sensible move. However, a mage running Mirror Image + Blur + Improved Invisibility + Stoneskins + Spirit Armor + Contingency: Hit- Stoneskins  would have that threat farily well covered.  Further, it is possible to script enemies to deal with threats like that.

As an example, some may have noted that the thief skill Detect Illusions could be used to bring down our hypothetical mage's protections. Who has a high Detect Illusions rank? Jan Jansen. I know of at least one mod where mages are scripted to detect Jan via his Adventurewear and try to smoke him the instant he steps on the battlefield...

Anyhoo, there really are interesting tactical possibilities within the BG world. I hope Dragon Age will rival it someday.


Best,

A.

Modifié par Alesia_BH, 28 juin 2010 - 01:11 .


#147
Alesia_BH

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Post deleted...

Modifié par Alesia_BH, 28 juin 2010 - 12:52 .


#148
Gecon

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I vote I prefer BG2 over DA:O, overall. Main reasons are more lovable NPCs and the more complex magic system.

BG1 vs DA:O is a lot less clear.

+ Extreme amount of party banter
+ Lots of activateable abilities for Warrior/Rogue
+ Full 3D
+ Good graphics, more "atmosphere"
+ Much better character representation
+ Good looking dwarves
+ Unique and fresh gameworld
+ More "mainstream" in a good way, saving time (Death penalty, Mana regeneration)

~ Game size about equal (i.e. enormous)
~ Good difficulty, even if BG was probably harder overall
~ Good romances
~ Good main story

- NPCs not as lovable. No shiny light-side paladin-like character like Keldorn, Aerie, Imoen around.
- No party formations
- Not much auto pausing
- A LOT less customization choices esp for Warrior/Rogue
- Really weird subclassing (multiple subclasses are getting enforced)
- Inferior magic system, albeit it has its own advantages already (combos, sustained buffs etc)
- Extremely awful skills, needs to hit level 10 or so on Rogue before all skills turn useable

#149
HoonDing

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Alesia_BH wrote...

Anyhoo, there really are interesting tactical possibilities within the BG world. I hope Dragon Age will rival it someday.

As it is now, it is a pity combat basically boils down to:

Image IPB

Modifié par virumor, 28 juin 2010 - 02:02 .


#150
wanderon

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virumor wrote...

Alesia_BH wrote...

Anyhoo, there really are interesting tactical possibilities within the BG world. I hope Dragon Age will rival it someday.

As it is now, it is a pity combat basically boils down to:

Image IPB


You know I see this sort of thing alot - people complaining that certain spell combos or other tactical choices are too powerful and make combat boring - what I have never been able to figure out tho is where is the guy with the gun thats forcing them to continue to use them if they think their effects spoil the game.  Image IPB

I had no problems making a mage that was powerful enough to survive in DA (most of the time) while not being overpowered - he was fun to play as well.

The same thing could be said about BG2 - make a ranger/cleric and you can pretty much solo the game if you wish but other than a few die hard D&D folks no one was saying it broke the game and the "too easy" posts were much less prevelant there.