AlanC9 wrote...
Are you saying that you play in no-reload style all the time, or that you just approach the game as if you were?
Pretty much- aside from the occasional solo game. If I'm doing a Nightmare solo in Dragon Age or a Tactical Mod solo in BG, then I'll permit reloads. In RPed party games, death means gameover for me though.
Btw. There is a sizable No Reload community in the Baldur's Gate world.
Again, I think this would be just as punishing in DA as in BG. When you open a door in DA and get hit with three Holy Smites right away, you're probably done for. I think we all know which door I'm talking about.
Unmodded, I find BG easier. That's partly because I know the game world better, but also because there are so many ways to protect yourself.
With intelligent scripting, Dragon Age becomes a comparatively smooth ride.
In retrospect, I think it might be a mistake to think of DA as the easier game. In DA we all gravitate to the most efficient strategies, but in BG it sounds like we didn't have to.
Referring to the vanilla versions, I'm not inclined to say which game is "easier" in the general case because that becomes a bit tricky.
The power tactics in BG are less accessible. And since the scripting in the original adventure was fairly simplistic, most never really got around to discovering them. The scripting really didn't push the player hard.
I suspect that a higher proportion of Dragon Age players have approached the power ceiling.
Personally, I'd never use anything as buff-heavy as SS/Immunities, etc., but that's just because I find buffing a colossal bore. Which probably influences my overall take on the two combat systems a lot.
Understood. I'm sure a lot of Dragon Age fans are glad to be free of the tyranny of buffing

.
You may have thought of Secret Word here because I mentioned it when discussing that hypothetical buff regime but it isn't especially helpful against high level protections: it only works on Spell Shield and the Minors. It was only relevant in that situation because of the Spell Shield- an exceedingly rare spell in the unmodded adventure. You may have been thinking of Ruby Ray of Reversal.
Actually I thought of it because I almost got my head handed to me during my replay when I hit a fight where someone had Spell Shield and I only had Pierce , etc. I knew SW but hadn't memorized any
Pierce Magic, Breach, et al work just as well on Spell Shield. In fact, even lowly Spell Thrust will do. Aside from the Beholder Anti-Magic Ray, Spell Shield is consumed by any targetted protection removal spell.
The only advantage of using Spell Thurst or Secret Word against Spell Shield is that they are lower level than the standard fair and hence cheaper.
This is just a guess, but your memory may be of a mage running Spell Trap while you lacked Ruby Ray. In the alternative, you may have encountered the unremovable Spell Shield bug and concluded that the Level 5-6 Abjuration stuff doesn't work against it.
Actually, I was just thinking of +2 to general saves for the whole party. I haven't found Death Ward to be worth the trouble since it protects against so few things; did I mention I don't like buffing? Unless the FoD targets my PC I'm not particularly concerned about it. Even if he blows the save, just raise him and move on.
Understood. Relying on Protection from Evil 10" Radius in those situation isn't adequate from my vantage point but that's just a function of my playing style. If you are playing with minimal mods and reloads, the distinction wouldn't matter that much. And if you don't like buffing, I can definitely see why you'd skip Death Ward.
Best,
A.
Btw. If we want to keep talking BG Abjuration magicks AlanC9, we should probably do it in PM. We're getting off topic for present purposes.
Modifié par Alesia_BH, 28 juin 2010 - 06:56 .