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Trouble running with Archer on hard mode...


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#1
jason.williams14

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So I started up a Dalish rogue, going the archer route.
Currently, around level 7 and doing Circle of Mages tower (in senior mages quarter).

I read this article:

dragonage.wikia.com/wiki/Archery:_An_Efficient_Approach

Very helpful and gave some very good things to think about.
To my understanding, I should only get dex to what I need, then pump the rest into cunning and go with a bard/duelist or bard/ranger. I am cool with that.

Now, it just  seems right now, I am struggling to be able to play as an archer. I find myself constantly having to switch to DW when a lot of creatures are around.

I was wondering if anyone had some further suggestions for talents and skills? I think I was going to go towards scattershot and master archer, then arrow of slaying?
I was working my way to lethality for the extra damage.

Also, when does the damage start to really kick in?

THanks.

#2
yasuraka.hakkyou

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what system? I would initially recommend the Faster Bow Talents mod if you're on PC. drops the special shot animation from 3s to 1.5s.

#3
Elhanan

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I often skip the Lethality tier altogether esp for my archers, placing more pts into STR for 38 and wear heavy armor. I am still able to get Cunning to at least that score too, for all the Roguish skill needs.While Lethality is a decent talent, the others in that tier are not, so I save myself the wasted pts for a substitute ability.

#4
jason.williams14

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yasuraka.hakkyou wrote...

what system? I would initially recommend the Faster Bow Talents mod if you're on PC. drops the special shot animation from 3s to 1.5s.


On PC. Thought about that and definitely might do that.
Before I do that, are there any other things I should consider?
Should I respecialize my points and talents?

I also meant to ask how much strength I should get?

Right now, I am struggling to get past the arcane horror in the circle of mages (senior mages quarter I believe).
Bunch of devouring corpses spawn, I am fighting them and taking them down, then the arcane horror comes in and just wrecks me and my group.

Of course, that brings up another question: who should be in my group?
In the circle of mages, my part is:

Wynn
Alistair - (who just seems to suck right now)
Morrigan

Thanks.

#5
yasuraka.hakkyou

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Archery's problems are twofold IMO, like that wiki says: the "cast time" is too long, aka the mod, and the abilities cost too much. otherwise it's pretty much fine.



I would say, since you're ranged, drop a mage and get another melee in there. I'm not exactly the pure powergamer in DA, so others might say differently.

#6
yasuraka.hakkyou

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and actually, I'm curious. does Lethality actually give archers that crit chance boost? I recently read that it doesnt.

#7
Elhanan

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Alistair should shine in the Circle, as his Templar training can be very helpful. Take another look at his gear and tactics.

You may wish to drop Morrigan, and have Shale, Sten, or Lil in there.

Place a melee crunch on that Arcane Horror as soon as possible; even have someone close to there before it appears.

I never had a problem with archer cast time, as my first archer wore Massive armor. When I discovered that was the slow mode, all else has been icing!

#8
crono_clone

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I'm running a Dalish archer right now and I went with the dexterity route (30 cunning for lockpicking and the rest into dex). Archers at that level are going to be pretty bad, and it's even worse if you went cunning, from what I understand. Dex archers start out a little easier.



And to answer Yasuraka's question: No, lethality won't give you any crit chance. It is for damage only.



When I went through the Circle with my archer, I had Alistair, Wynne, and Sten with me. Rogues and mages power up a lot slower than warriors do, so I used Sten a lot until the others (Leliana, Zevran, and Morrigan) had better skills and abilities from leveling. You can also try to get Shale early.

#9
crono_clone

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Also, if you have the Return to Ostagar DLC, get the Repeater Gloves for your archer as soon as you are able.

#10
jason.williams14

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Elhanan wrote...

Alistair should shine in the Circle, as his Templar training can be very helpful. Take another look at his gear and tactics.
You may wish to drop Morrigan, and have Shale, Sten, or Lil in there.
Place a melee crunch on that Arcane Horror as soon as possible; even have someone close to there before it appears.
I never had a problem with archer cast time, as my first archer wore Massive armor. When I discovered that was the slow mode, all else has been icing!


Ok, I will take a look at Alistair again. Maybe I am not using his templar skills very well.

I should be able to reconfigure my party? I think so, have to double check. From your list, the only other options I would have are Sten and Lil.

I'll jump on the arcane horror with a melee fighter, hopefully that helps out.

How much strength do you need to wear massive armor as a rogue archer?

#11
jason.williams14

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crono_clone wrote...

I'm running a Dalish archer right now and I went with the dexterity route (30 cunning for lockpicking and the rest into dex). Archers at that level are going to be pretty bad, and it's even worse if you went cunning, from what I understand. Dex archers start out a little easier.

And to answer Yasuraka's question: No, lethality won't give you any crit chance. It is for damage only.

When I went through the Circle with my archer, I had Alistair, Wynne, and Sten with me. Rogues and mages power up a lot slower than warriors do, so I used Sten a lot until the others (Leliana, Zevran, and Morrigan) had better skills and abilities from leveling. You can also try to get Shale early.


Ok...so maybe pump up dexterity before cunning a bit more. Might help out.

One thing that struck as very very odd was, after I finished Lothering, I went to camp to get some things situated and level up.

When I clicked on my character to level up, I had all the specialization talents to choose from; duelist, asassin, bard and ranger and I have no idea why. A bug perhaps? Really struck as odd since my character is only level 7. Sound weird?

#12
jason.williams14

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crono_clone wrote...

Also, if you have the Return to Ostagar DLC, get the Repeater Gloves for your archer as soon as you are able.


I was going to do the Circle of Mages to get Wynn as well as do the fade. After that, I was going to get shale then Return to OStagar. Hopefully, that works out. :)

#13
crono_clone

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jason.williams14 wrote...

Ok...so maybe pump up dexterity before cunning a bit more. Might help out.

One thing that struck as very very odd was, after I finished Lothering, I went to camp to get some things situated and level up.

When I clicked on my character to level up, I had all the specialization talents to choose from; duelist, asassin, bard and ranger and I have no idea why. A bug perhaps? Really struck as odd since my character is only level 7. Sound weird?


Yup, dont' bother too much with cunning unless you already have lethality or you're wanting to pick locks.

As for your specialization, how many specialization points does it say you have? You've probably already unlocked all the specializations in previous saved games, and that's why they're still available to you.

#14
MindYerBeak

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I sent my Rogue under stealth to the door with the Arcane Horror, the object being open door, stun, send team in and whack him one. Get rid of Mr Horror first, then the Baddies, thought I. However, upon opening the door and going inside the Arcane Horror just stood there like a melon, completely immobile. It was as if the door was still closed. I couldn't even target him. The rest of my team made it into the room, being an ideal place to whack the baddies, whilst the Arcane Horror stood there daydreaming. After whittling down the baddies a considerable extent Mr Horror came to life, at which time I was able to knock him back into slumberland. I think it's because the Horror can't see a Stealthed Rogue and therefore thinks the door is still closed. He probably only comes alive after a certain number of baddies have been whacked, which is an action trigger. It's a great advantage to be in the same room as him when he comes alive.

Modifié par MindYerBeak, 22 juin 2010 - 06:13 .


#15
Elhanan

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jason.williams14 wrote...

Ok, I will take a look at Alistair again. Maybe I am not using his templar skills very well.

I should be able to reconfigure my party? I think so, have to double check. From your list, the only other options I would have are Sten and Lil.

I'll jump on the arcane horror with a melee fighter, hopefully that helps out.

How much strength do you need to wear massive armor as a rogue archer?


The easy answer is 42, but Massive armor will create a lower Rate of Fire. The Master Archer talent will offset penalties for Heavy armor, and for that you need up to 38. As the most fatigue friendly armor in the game is Evon's & Wade's Superior mail, I most often go this route.

#16
jason.williams14

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crono_clone wrote...

Yup, dont' bother too much with cunning unless you already have lethality or you're wanting to pick locks.

As for your specialization, how many specialization points does it say you have? You've probably already unlocked all the specializations in previous saved games, and that's why they're still available to you.


Ok...I thought about using the respecialization mod to redistribute my stats. Not sure if that is cheating though.
Is leathality work it as a archer? According to that wikia, it is, but not sure. 
From reading that wikia, my goal was to go for the perm-auto-crit setup.

For specializations, I have just one point right now. Not sure where to go with it. Duelist or Bard would be my guess?
Ok, that  makes sense since I ran through most of the game as a warrior and unlocked  all the specializations. :)

#17
jason.williams14

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MindYerBeak wrote...

I sent my Rogue under stealth to the door with the Arcane Horror, the object being open door, stun, send team in and whack him one. Get rid of Mr Horror first, then the Baddies, thought I. However, upon opening the door and going inside the Arcane Horror just stood there like a melon, completely immobile. It was as if the door was still closed. I couldn't even target him. The rest of my team made it into the room, being an ideal place to whack the baddies, whilst the Arcane Horror stood there daydreaming. After whittling down the baddies a considerable extent Mr Horror came to life, at which time I was able to knock him back into slumberland. I think it's because the Horror can't see a Stealthed Rogue and therefore thinks the door is still closed. He probably only comes alive after a certain number of baddies have been whacked, which is an action trigger. It's a great advantage to be in the same room as him when he comes alive.


Ok. I will have to give that a shot. Do you remember how much you had invested in stealth? Cunning affects stealth right? Dirty fighting work pretty good on the horror?

#18
jason.williams14

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Elhanan wrote...

The easy answer is 42, but Massive armor will create a lower Rate of Fire. The Master Archer talent will offset penalties for Heavy armor, and for that you need up to 38. As the most fatigue friendly armor in the game is Evon's & Wade's Superior mail, I most often go this route.


Ok, good to know.

One thing I meant to ask, what affects damage more for an archer? Does strength have anything to do with damage? Or is it just dex and cunning?

And are things differently in Awakenings?

Thanks.

#19
Jacks Smirking Revenge

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Dex/Strength is longbow, but if you get lethality as a rogue cunning takes the place of strength, and you get the armor pen bonus of cunning as well making it superior from a pure dps point of view.



Awakening just go all dex and abuse accuracy. My guy with about 80 dex was realing off Burst Shots for 450 and Scattershots for 320 at the very start of awakening he basically killed everything before it moved.

#20
Elhanan

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Stealth is worth all 4 talents, to be able to vanish during combat. Nothing quite like being surrounded by trained assassins, and then have them start shaking their heads as they turn their backs to you....

#21
crono_clone

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I opted for Duelist as my first specialization so I could get Dueling. The +attack helped with my hit rate, which was one of the worst things when you start off as an archer. It brought my hit rate from around 60% to mid 70's.



Use Dueling with Rapid Shot until you get Repeater Gloves, then you can switch to Dueling with Aim (since Repeater Gloves basically negates Aim's increased aim time which slows down your rate of fire).



My second specialization was Ranger, but since you're going with a cunning build, you should probably go with Bard since the songs are made stronger by cunning.

#22
MindYerBeak

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I had Leliana in my team as a Dagger/Dagger Cunning Rogue. I had 3 points in Stealth, but probably 1 point might do it, since I think if he can't see you and not enough baddies have been killed he won't move. I was also able to stun him, but if you have a Mage in the party with Mind Blast you could use that, too. Run past the baddies into the room then stun and Cone them. When the Horror comes to life gang up on him.

Modifié par MindYerBeak, 22 juin 2010 - 11:02 .


#23
Nooneyouknow13

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One thing about that article - Arrow of Slaying is never a damage loss to use. The tooltip neglects to mention that it's a double critical, and since two normal criticals will take 3.2 seconds at best, the 3 second shot time of Arrow of Slaying is always worth it.



Don't be afraid to use that melee archer talent of yours. Below the Belt actually does fairly solid damage and makes them much easier to hit, and while you can't backstab with a bow you can flank. Get combat movement and stand directly behind your targets, even if it means getting into melee with them at times.



Oh, and max stealth. Nothing is more beautiful than a guaranteed Scattershot crit on 10+ targets. I'd also recommend Bard/Assassin over Bard/Duelist as well. You'll only spend one point on the assassin skills, but Mark of Death alone beats out everything you'll get from duelist in my experience.

#24
jason.williams14

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Was trying to confirm:

Does lethality give a nice boost to archers?

Anyone confirm?

Thanks.

#25
Rhys Cordelle

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Lethality will boost your damage, but at a loss to attack and defence bonuses. Personally, I don't like it. A dexterity focused archer can still do good damage, and have a much better chance at hitting with their arrows of slaying.