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Two-handed stinks!


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#1
JowyXXV

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Alright.... so I started up a new character w/ two-handed weapons.  So far it's really, really stunk.

My guy misses like 1/3 of the time, he moves like a snail, and his damage output is far below that of dual-wield.

I'll admit I like Indomitable, but Pommel takes too long and it knocks the enemy out of the way rather than just stunning him.


How on earth do I make two-handed viable and actually effective?  I'm thinking of picking up Ageless, hitting the Fade and getting me some Juggernaut armor but it sucks that the only ideas I can think of are to simply upgrade my equipment. (hell, maybe I'll get Cailan's armor instead!)

#2
Jacks Smirking Revenge

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Sunder Arms and Sunder Armor are your two big dps talents next to 2h swep. I would get them ASAP. Basically do this



Normal melee swing at the very end of the swing press Sunder, and you will get something like this

(50 dmg as an example)



Melee Swing: 50

Sunder Arms: 50

Melee Swing: 50



All in a swing animation and a half.



Starfang is the best weapon until you get Chasind Great Maul before that I guess Yusaris would be the way to go.



Death Blow @ lvl 12 is a must have get it and love it.

Gear I would use the stuff from Warden's Keep until you get Wade's Dragonscale+Evon the Great's Mail.

#3
Elhanan

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Yep; both Sunder talents help a lot, as well as the occasional Mighty Blow.

Precise Strike is helpful early on, and it is also good for ranged attacks as I like a diverse build.

Have mages stack Ice/ Fire/ telek weapon spells on your blade, as well as any aquired runes.

It took me a long, long time to return to 2H after my first try, as my review was close to yours. But in the second half of the build, this is far more fun to play than S&S.

#4
DWSmiley

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I'm playing a 2H right now and loving it. My pc took Precise Striking at level 1 because you really don't want to miss with such slow attacks. Next I took pommel strike and I start every fight with it. It does no damage but you get a couple of free swings while the beastie is knocked down. My pc is a City Elf so I also started with DW Sweep and it worked well to mix the two - pommel strike, switch to dual weapons and sweep, then back to two-handed. I breezed through the Arl's Estate on nightmare.

Then Sunder Arms and Mighty Blow. I didn't take Indomitable until level 5 and even then I didn't use it except vs. the ogre. It's awesome but too fatiguing to use both it and Precise early on.

After Lothering I went to Honnleath and Soldier's Peak and lucked out on getting the meteor ore along the way. With the Warden's armor I switched to using Indomitable. Also, my strength was high enough by then that I didn't need Precise as much.

I held off taking a talent at level 9 so I could get both Two-Handed Sweep and Sunder Armor at level 10 - and at that point the two-hander is truly awesome. Then Deathblow, to keep the stamina up. After that, whatever specializations you fancy.

Modifié par DWSmiley, 22 juin 2010 - 07:49 .


#5
Liliandra Nadiar

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While none of my Wardens are 2Hers, I have been fairly impressed with end game Sten. While I did keep up weapons/armor of my non-typical party members, I never really used them unless the game plot required it.



I'm pretty sure 2Hers are a late-blooming branch. My one early foray into it met the same reviews as the OP.

#6
Elhanan

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Liliandra Nadiar wrote...

While none of my Wardens are 2Hers, I have been fairly impressed with end game Sten. While I did keep up weapons/armor of my non-typical party members, I never really used them unless the game plot required it.

I'm pretty sure 2Hers are a late-blooming branch. My one early foray into it met the same reviews as the OP.


heh! The reason I kept trying was my secret envy of Ser Jory stealing all my kills in the Wilds! Guess it helps not to be in charge...
Image IPB

#7
Maegorod

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I used my 2hander in combination with a mage using Haste, really speeds up your swings and since you do a lot of damage per swing that's great! :D

#8
beancounter501

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When I first got the game I absolutely hated every warrior class. Dual Weld - ultimate cheese, not even remotely close to real life physical combat(well that part is still true!). S&S - a stinky tank - my warriors ar built to kill not tank(never played a MMO my entire life!). Two Hand - WTF - so friggin slow! Gah, this is pure boring! And I always play a warrior type character first in every RPG! Since I am a chronic restarter, I cycled through each class a couple of times!



But, after giving a Two Hand Warrior a serious try and reading some posts from experienced players, I evenetually came to really enjoy a two hand warrior. Talent Spam was a blast - plus it forced you into tactial decisions each fight. Eventually, I have come to enjoy both S&S and Dual Weld characters. Even though I STILL think Dual Weld is too cheesy.



I will say that Bioware has done the BEST warrior experience I have encountered. Ha, and I have played a lot of RPG's over the years!



The two hand warrior needs some micro. You have to time your attacks. You have to look at an enemy and decide if you want to auto attack or burn the stamina for a special talent. If you just want your warrior to go kill things while you play with the rest of your party then pick a Dual Weld.




#9
Tonguy

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I found playing a two-hander very rewarding. I felt I actually had some control over the fight given my damage and utility. If the tank was taking a lot of damage I would rush in and sweep away the enemies while taking down a couple in the process. Being able to two-shot weaker enemies was a blast.



Not to mention that your character looks awesome doing so, especially with the add-in weapons that modders are making these days.

#10
Heather Cline

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Another way to help with your hit is to put some points into dex to help increase his hit rate. anywhere between 18 to 26 is where the dex should fall if you decide to go the dex route to up his hit rate.

#11
Last Darkness

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Heather Cline wrote...

Another way to help with your hit is to put some points into dex to help increase his hit rate. anywhere between 18 to 26 is where the dex should fall if you decide to go the dex route to up his hit rate.


Instead of putting those point into strength to boost his damage and his hit rate by the same amount?
Str and Dex increase your hit rate by the same amount.

Two hander admitedly suck in the begining because your attacks are slow, you can get a decent one till later, you have to auto attack most the stuff early game. It gives people a distinctly bad impression. It mid game and on when two hand really shines.   Put all your point into Str except when needed in cunning if you want coearcion.
You definetly want to pick up the firts ability in the second warrior skill tree "Precise Striking" you generaly want this on all the time. It will definetly help with your miss rate early. As suggested pick up your Sunder Arm and Sunder Armor skill as these will be DPS spam abilities. Make sure you get Indomitable and if you can keep it running always as this is your status effect immunity to stuns and such.  I also highly suggest getting Mighty blow for some intial dps spam as well. Of course at level 12 you should definetly have/get Deathblow for more stamina everytime you kill something.

I highly suggest if you have them to do Wardens keep right out of Lothering and get Starfang.
Make sure to put all your points into Str as this boosts damage, increases your chance to hit, increases physical resitance, and allows you to equip the bets armor and weapons in the game.
I highly suggest giving it a full go, instead of "I dont like this" and quiting before it gets any good.

Though if you prefer to stand there and auto attackl instead of skill spamming, do not play a two hander as this is not the build for you. Try Duel wield daggers instead.

#12
Bahlgan

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JowyXXV wrote...

Alright.... so I started up a new character w/ two-handed weapons.  So far it's really, really stunk.

My guy misses like 1/3 of the time, he moves like a snail, and his damage output is far below that of dual-wield.

I'll admit I like Indomitable, but Pommel takes too long and it knocks the enemy out of the way rather than just stunning him.

How on earth do I make two-handed viable and actually effective?  I'm thinking of picking up Ageless, hitting the Fade and getting me some Juggernaut armor but it sucks that the only ideas I can think of are to simply upgrade my equipment. (hell, maybe I'll get Cailan's armor instead!)


Sigh.. If you really really are having trouble, at least throughout the game, then I won't sting ya :innocent:

I can sympathize with you, however, when it comes to the beginning of the game; most enemies have an unfair advantage against two-handers early on in the game. As mentioned several times, it IS vital to learn Sunder Arms, Sunder Armor, Two Handed Sweep, Mighty Blow, Critical Strike, pretty much all activated two handed skills. These skills make up for the lack of early accuracy developed by the two handed weapons. 

I promise you that later in the game, probably after defeating Zevran, you will start to notice your character catching up in the game, at least when it comes to defense. One thing you can always count on a two handed user is the utility and crowd control he/she can bring to a party. Even more so the damage (maybe not necessarily more than dual wielding) but with my advice, you can be surprised as to what kinds of chaos you can deal with a giant sword; can you say Archdemon etima? I sure can ^_^

If there was any other advice I could give to help you out, it would be to make sure that the first thing you do is to maximize strength ASAP to allow heavier armor, and then to increase willpower to build up stamina. As someone may have mentioned earlier, you cannot always rely on your main attacks as a two hander, that's why most skills are actually very useful if used right: to compensate.

Tonguy wrote...

I found playing a two-hander very rewarding. I felt I actually had some control over the fight given my damage and utility. If the tank was taking a lot of damage I would rush in and sweep away the enemies while taking down a couple in the process. Being able to two-shot weaker enemies was a blast.

Not to mention that your character looks awesome doing so, especially with the add-in weapons that modders are making these days.


Heh heh now THIS is what I am talking about, someone who can understand what it is like to wield legends in your hands!! You, sir, have won my respect! In my final chapter, I have fallen up to half a dozen enemies at once with Two Handed Sweep, so it is good to see someone like you who can truly recognize the utility of raw strength! I just hope that one day it wouldn't be considered, by most, an outlandish idea for the main hero to make use of a mighty two handed sword instead of always always ALWAYS following the traditional sword and shield. I also love tradition, but it doesn't hurt to make a unique hero every now and then either, now does it? lol

Modifié par Bahlgan, 23 juin 2010 - 08:26 .


#13
Unrefined-Nemesis

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2 Hander is the most awesome sword class ever, I can never really get why people hate it so much.



You get Knockdown and stun immunity

You has a |319 5\\/\\/40+



what else could you want ?

#14
Bahlgan

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Unrefined-Nemesis wrote...

2 Hander is the most awesome sword class ever, I can never really get why people hate it so much.

You get Knockdown and stun immunity
You has a |319 5\\\\/\\\\/40+

what else could you want ?


Eeee!!! Don't forget to mention that those with two handed swords get a unique messy kill!!

I like to call it the samurai finisher!!

#15
Arttis

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I dislike finishers sometimes as they can get you killed.

#16
Bahlgan

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Arttis wrote...

I dislike finishers sometimes as they can get you killed.


A couple of them are like that. You do get no protection from AOE unfortunately. "This should be remedied".

#17
Last Darkness

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I personaly like to use Nugcrusher+Executioners Helm+Warden Commander boots. +175 extra Stamina rules. Though for most peopel I suggest Getting Starfang first and using that till you get Chasind Great Maul.



I think my current Build is (I dont have Chaisind yet and Starfang is on Ohgren)

Nugcrusher

Executioners Helm

Blood Dragon Chest

Cailans Gauntlets

Warden Commander Boots

Notably gives +175 Stamina, +50 Health, and +15% critical damage(Mighty Blow and Critical Strike) and - 10% fatigure along with good armor and defense and some other stats.







This a pretty impressive loadout when your spamming Sunder Arms/Armor and Mighty Blow and Critical Strike.



Gets even better with the standard loadout of Andurils, Lifegiver, spellward, and key to the city.

#18
TemjinGold

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Bahlgan wrote...

Arttis wrote...

I dislike finishers sometimes as they can get you killed.


A couple of them are like that. You do get no protection from AOE unfortunately. "This should be remedied".


You can cancel the finisher animation by switching weapons. Then walk a step to break the stun before switching back.

OP: The key to a 2H is not to get Indomitable so early. It's not worth it in the first few levels because you tie up most of your stamina for a wee bit more damage (stun opponents not that numerous/dangerous yet.) Instead, I always start my guy with Mighty Blow and Sunder as the first 2 picks. Generally, if you are engaging 2 guys near the beginning, chaining those 2 talents will kill or almost kill one of them. You can then easily beat the other one-on-one. If you are engaging more than 2 guys at once in the opening levels, you're doing something wrong (in a party, your tank isn't doing his job; in solo, you shouldn't be taking so many on at once.) I have nothing against Precise Striking but I don't like picking things that end up obsolete before you know it.

This is from my Nightmare Solo game by the way.

#19
Bahlgan

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TemjinGold wrote...

Bahlgan wrote...

Arttis wrote...

I dislike finishers sometimes as they can get you killed.


A couple of them are like that. You do get no protection from AOE unfortunately. "This should be remedied".


You can cancel the finisher animation by switching weapons. Then walk a step to break the stun before switching back.

OP: The key to a 2H is not to get Indomitable so early. It's not worth it in the first few levels because you tie up most of your stamina for a wee bit more damage (stun opponents not that numerous/dangerous yet.) Instead, I always start my guy with Mighty Blow and Sunder as the first 2 picks. Generally, if you are engaging 2 guys near the beginning, chaining those 2 talents will kill or almost kill one of them. You can then easily beat the other one-on-one. If you are engaging more than 2 guys at once in the opening levels, you're doing something wrong (in a party, your tank isn't doing his job; in solo, you shouldn't be taking so many on at once.) I have nothing against Precise Striking but I don't like picking things that end up obsolete before you know it.

This is from my Nightmare Solo game by the way.


I don't and never will cancel finishers. They are what make Dragon Age combat so awesome! ^_^

#20
Tonguy

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Bahlgan wrote...

I don't and never will cancel finishers. They are what make Dragon Age combat so awesome! ^_^



Not to mention that finishers shouldn't kill you nearly as much if you were a two-hander. Finishers for the tank are a death sentence.

With the Forced Deathblows mod my Lionheart-wielding, leather-clad babe has made for several nice screenshots.

#21
Elhanan

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I have yet to squirm out of a finishing move, or have the need. I love the way my Overwhelming Sweetness slows time, giving me time for cool screenshots!

#22
Bahlgan

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Tonguy wrote...

Not to mention that finishers shouldn't kill you nearly as much if you were a two-hander. Finishers for the tank are a death sentence.

With the Forced Deathblows mod my Lionheart-wielding, leather-clad babe has made for several nice screenshots.


I do NOT cancel finishers regardless of weapon styles :P

As said before, they are luxurious and are meant to be watched for fun. With due respect, those who cannot afford to watch them for fear of death under the conditions need to take better measures to ensure survivability. :ph34r:

By the way, I actually have my good character use a two handed weapon as a main tank. Sounds unreal I know, but it really isn't, not with the way I use him. Indomitable, massive armor, and a decent parry rating due to dexterity will help alot. Now realistically, Alistair makes a better hardcore tank than my character would, but unless we were in huge battles that lasted a few minutes, my character ends up main tanking while Alistair pulls aggrovation if my character is low on health.

Modifié par Bahlgan, 25 juin 2010 - 07:22 .


#23
Elhanan

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I am too young to know anything about agro and tanking, well besides swimming in irrigation fills that is....

#24
TemjinGold

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Well gee... sorry I tried to help then. Didn't think people would get all up in arms about canceling finishers after complaining that they get you killed.

#25
Tonguy

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Not sure how the topic got switched so easily but I think the general consensus is that there's a lot to like about the style when you give it time and proper planning.