Last Darkness wrote...
Heather Cline wrote...
Another way to help with your hit is to put some points into dex to help increase his hit rate. anywhere between 18 to 26 is where the dex should fall if you decide to go the dex route to up his hit rate.
Instead of putting those point into strength to boost his damage and his hit rate by the same amount?
Str and Dex increase your hit rate by the same amount.
Two hander admitedly suck in the begining because your attacks are slow, you can get a decent one till later, you have to auto attack most the stuff early game. It gives people a distinctly bad impression. It mid game and on when two hand really shines. Put all your point into Str except when needed in cunning if you want coearcion.
You definetly want to pick up the firts ability in the second warrior skill tree "Precise Striking" you generaly want this on all the time. It will definetly help with your miss rate early. As suggested pick up your Sunder Arm and Sunder Armor skill as these will be DPS spam abilities. Make sure you get Indomitable and if you can keep it running always as this is your status effect immunity to stuns and such. I also highly suggest getting Mighty blow for some intial dps spam as well. Of course at level 12 you should definetly have/get Deathblow for more stamina everytime you kill something.
I highly suggest if you have them to do Wardens keep right out of Lothering and get Starfang.
Make sure to put all your points into Str as this boosts damage, increases your chance to hit, increases physical resitance, and allows you to equip the bets armor and weapons in the game.
I highly suggest giving it a full go, instead of "I dont like this" and quiting before it gets any good.
Though if you prefer to stand there and auto attackl instead of skill spamming, do not play a two hander as this is not the build for you. Try Duel wield daggers instead.
I'll tell you this right now. Strength has nothing to do with hit rate in this game. Strength has everything to do with damage and the ability to equip heavy weapons. Dexterity is what is needed for hit rate. The more dexterity you have the higher your hit rate is. That is why when having a rogue they go for high dexterity and high cunning. Dexterity helps with hit rate and evasion rate. Says so in the fricken game manual and the strategy guide. Look it up before you go off spouting about how strength affects hit rate. It doesn't. It's not meant to, which is why I suggested going for a little bit of added dexterity for the player. You don't need a lot and you get most if not all of your dex points when in the Fade during the circle of magi quest.





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