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FAO: Duncan, Loghain, Calin, Re: The Battle of Ostagar


3 réponses à ce sujet

#1
WhyIsThisNecessary

WhyIsThisNecessary
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Seriously guys. Pro-Tip:

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Alright? It's not that hard. You just standard in a big group and point sharpened sticks ("pike" or "spear") at them. Even peasants can do it.

Now, I know that just running at the other team waving your sword and yelling is very dramatic, but I've got something that's even better: what we on Earth like to call "riding a horse"

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A horse is not as good as a griffin, but they're not extinct. Note, again the pointy stick ("lance"). This transfers the momentum of the horses charge into the recipient of the charge. With enough of these, you can charge right at the other team and it looks even more spectacular: charging at the front is good*, charging at the side or rear is even better.

* Note: do not do this if anyone ever invents guns.

#2
David Gaider

David Gaider
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Loghain's forces were originally supposed to be on horseback... but sadly making horse models and riding animations is neither as cheap nor as easy as making smart comments on a forum. Posted Image

#3
David Gaider

David Gaider
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Snugglepus wrote...
Every time you post on the forums it seems like your game budged is 25 cents or something :D

That's what it sometimes feels like, yes. Posted Image

As for the forum posts, that generally happens because fans seem to think that money is no object-- whereas we have a LOT of features to squeeze into an RPG and we have to weigh the cost of each vs. their relative value/pupose in the rest of the game. Horses are, frustratingly, one of those things which consistently always costs more than it's worth in a game where horse-riding isn't a big focus.

Modifié par David Gaider, 23 juin 2010 - 09:58 .


#4
David Gaider

David Gaider
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dielveio wrote...
David, it might has been answered before, but there really no way to spears and pikes be used?

The questionable element isn't the model (which is easy to make) but the fact that unless you wish it to share animations with, say, 2-handed swords it would need an entirely different set of combat animations to support it. Which can be done, but combat animations are the most complex sets of animations you can get... how many of those do we need? Especially when there are more fundamental weapons that can already share a combat animation set (it would be far easier to add, say, a flail or a club than a whip or a spear).

The other option is to have such weapons only in the hands of enemies-- so their basic combat sets are included with thier model (they don't use any other sort of weapon).

All of these are possible, of course, but what it boils down to is needing to include a whole variety of systems in an RPG that most other games do not need to deal with-- and thus we have to pick and choose which ones are most important to us. With luck, once we've created that foundation we can build on it in future iterations and start getting some of those "nice to haves". Such is the luxury of making sequels, such as BG2 or ME2 (provided, of course, you don't go back and start changing any fundamentals at the same time).

This is all nonsense-talk to you guys, I'm sure. There is always an element of "gee, but wouldn't it be nice if we could just..." among us developers as well, but that's the explanation for how these things generally end up being what they are.