dielveio wrote...
David, it might has been answered before, but there really no way to spears and pikes be used?
The questionable element isn't the model (which is easy to make) but the fact that unless you wish it to share animations with, say, 2-handed swords it would need an entirely different set of combat animations to support it. Which can be done, but combat animations are the most complex sets of animations you can get... how many of those do we need? Especially when there are more fundamental weapons that can already share a combat animation set (it would be far easier to add, say, a flail or a club than a whip or a spear).
The other option is to have such weapons only in the hands of enemies-- so their basic combat sets are included with thier model (they don't use any other sort of weapon).
All of these are possible, of course, but what it boils down to is needing to include a whole variety of systems in an RPG that most other games do not need to deal with-- and thus we have to pick and choose which ones are most important to us. With luck, once we've created that foundation we can build on it in future iterations and start getting some of those "nice to haves". Such is the luxury of making sequels, such as BG2 or ME2 (provided, of course, you don't go back and start changing any fundamentals at the same time).
This is all nonsense-talk to you guys, I'm sure. There is always an element of "gee, but wouldn't it be nice if we could just..." among us developers as well, but that's the explanation for how these things generally end up being what they are.