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Warden's Keep (WHY!?)


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#1
Xaemoon

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So I was pretty excited about Warden's Keep, and indeed, I enjoyed the adventure within it thoroughly.

So what is the problem, you may ask?

Well, you go through all this hardship and history to reclaim an ENORMOUS and fortified keep, only to find that when you leave, you CAN'T ENTER AGAIN.

What's the point in reclaiming a keep you aren't going to use? Am I to understand that we retook that huge structure in order to have merchants camp outside of it with a little chest to hold your stuff in? Why not move those merchants and the storage INSIDE, clean the place up like it was suggested that it would be, and then maybe have a few followup/upkeep quests similar to what we had in Baldur's Gate II? As a spiritual successor to the game in question, I find it hard to imagine how that could be overlooked. I mean, really.

What's keeping these jackasses from just travelling in MY camp? The enchanters certainly don't have a problem doing travelling with me. Why can't the merchants at the keep get a cart and carry that tiny chest with all my stuff in it? There's literally no point in them being at the keep. It's COLD there and they're standing around in the harsh weather for.. what?

Furthermore, since it is mentioned at least three times that there is a labyrinth of caves in which to navigate in order to even reach the keep, why would a merchant and a blacksmith want to sign on to work at an abandoned, empty keep that absolutely no customers will ever reach other than the heroes? Why even ask the guy to sign on at the keep? Why not have him, as I said, sign on to your travelling caravan? That makes more sense.

I'll eat my words if it turns out they eventually reopen the keep, but I haven't seen anything to indicate that they will.

Modifié par Xaemoon, 09 novembre 2009 - 11:34 .


#2
Vansen Elamber

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Well I suspect they made Warden's keep after they had most of the game already done and that was with your camp as your headquarters. Then they decided to make the warden's keep addon and well it is cheapened a bit, I have to admitt I thought everyone in camp would move into the keep. So when I found Levi outside and the door locked, with the wiley mage still inside, I was a bit surprised. No big deal though really all you do is go to soldiers peak/warden's keep and then leave to your camp, which will be setup right outside of warden's keep. Then you can take party members back and forth quickly from your camp to your keep and either buy stuff for them or equip them with stuff from your storage chest. I know its a bit of a pain but its doable that way.

#3
Keladis

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Yeah I thought that whole thing was cheapened too. Bio Ware should really fix it and make the keep the new headquarters of you group. Maybe even throw in a small army, and some maid, cooks, and what not to make it seem like your group moved in and is living there.



Hell if nothing else just leave it abandon and run down but allow players to reenter

#4
Haladra

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I have to agree, i did enjoy the story and the fighting, but when i was told i was taking over i was expecting something like the Keep from Baldurs Gate 2 and/or NWN2