Hammerhead...meh.
We know where the Mako is...the tech is there to re-build it....why hasnt it been recomissioned?
Hammerhead is a cheap,tin plated knock off of the Mako...I think Grunt just stretched out and put his legs through the front of it...again*sighs*
Overlord DLC & The Hammerhead
Débuté par
Nickmo
, juin 23 2010 09:34
#26
Posté 07 juillet 2010 - 05:31
#27
Guest_jojimbo_*
Posté 07 juillet 2010 - 09:08
Guest_jojimbo_*
guys the hammerhead sucks,get rid of it,we dont need it just use the shuttle like in the main game.
i played the first part was cool but quit and will not be finishing this dlc and refuse to use this awful vehicle which is a joke compared to the depth of the rest of the game.
i wont be buying any more dlc if it includes this crappy joke vehicle
i played the first part was cool but quit and will not be finishing this dlc and refuse to use this awful vehicle which is a joke compared to the depth of the rest of the game.
i wont be buying any more dlc if it includes this crappy joke vehicle
#28
Posté 08 juillet 2010 - 09:53
As I said in another thread, the Hammerhead is a quick and easy way to add playtime to a DLC. It is just lazy game development, and is an insult to our intelligence. Jump and pull a trigger, jump and pull a trigger, WHOOO FRIGGEN HOOO!!! I will be very hesitant to buy anymore DLC with that vehicle involved. Ooooooohhhh, wait. Idea for some more DLC, Shepard and friends will now be taking the NY subway to a Geth base. Seeing how they deal with the rats will be more compelling than Firewalker!
#29
Posté 10 juillet 2010 - 10:05
It is a bit like going into combat inside a fizzy drink can, being blown about by a strong wind... and the 'frogger' homages in certain levels I can do without too.
#30
Posté 11 juillet 2010 - 01:31
I agree with these comments, I'm already sick of the Hammerhead and the juvenile game play...ugh! I did enjoy the story and the indoor play but the rest just does not fit in with this overall great game
#31
Posté 11 juillet 2010 - 01:52
First you complain about the mako in ME1, now you dont like the hammerhead, I thought aside from the fact that the HH cant take much damage it was very well done. Bioware please dont listen to your fans because they dont know what they want
#32
Posté 11 juillet 2010 - 02:15
put thrusters on grunt and get a piggy back while he holds a black hole gun and a mini nuke... and we hold smg's... The Grunt Armored Personnel Carrier.
#33
Posté 12 juillet 2010 - 12:49
Eh? I liked the Hammerhead.... not as much as the Mako, but still.
Stick a turret on the Hammerhead and get rid of the "homing" missiles. Maybe a machinegun like the Mako had and it'll be fine.
Stick a turret on the Hammerhead and get rid of the "homing" missiles. Maybe a machinegun like the Mako had and it'll be fine.
#34
Posté 12 juillet 2010 - 01:21
The Hammerhead is fine, but if it is going to be included in Mass Effect 3 add some more armor plating to it please!
#35
Posté 31 juillet 2010 - 08:59
I actually really liked the Mako, back in the day. The bad control was generally really hilarious, as I just picture Tali and Garrus shouting at Shepard as they get tossed around violently before going into freefall off some huge cliff.
I like the Hammerhead too, the trick is not to think of it as a classic tank. The thing is beastly agile, you can dodge most enemy fire if you maneuver right.
I like the Hammerhead too, the trick is not to think of it as a classic tank. The thing is beastly agile, you can dodge most enemy fire if you maneuver right.
#36
Posté 31 juillet 2010 - 09:39
Let the mako rip the hammerhead to little shreds...
The mako is crashed on an ice planet you say?
Bah Tali and Garrus can have 'er up and running in no time flat.
-------------------------------------------------------------------------------------------------
But then again...its just further degradation of the series*sighs*
The mako is crashed on an ice planet you say?
Bah Tali and Garrus can have 'er up and running in no time flat.
-------------------------------------------------------------------------------------------------
But then again...its just further degradation of the series*sighs*
#37
Posté 03 août 2010 - 01:45
The Hammerhead is a much more mobile & maneuverable vehicle than the Mako, OF COURSE it's armor is lacking. The Japaniese A6M Type 00 Reisen (AKA the ZERO of WWII fame) was also more maneuverable than it's rivals (P-40 Warhawk & F4F Wildcat)... Yet it, the Zero, couldn't take half the punishment that the Wildcat and Warhawk could....
Ok Enough of a history lesson!
The point, The Mako and the Hammerhead each have their uses. It would be nice if/when ME3 comes out to have BOTH on the Normandy II and return to the planetary explore missions.... At planet, Scan planet for Resources, objects mission objectives and the like, CHOOSE VEHICLE, Drop, Explore, Blow stuff up, Return to Normandy II. The scan reveals the resournces on map before you start mission. Yet scan will not be good enough to pick up everything and suprise objectives, resources, enemies, side-quest missions and the like can be discovered on each planet.
I fall asleep scanning for resources in ME2
============================
Pappystein
Airplane Nerd
The Best Gamming Platform is a PC!
Ok Enough of a history lesson!
The point, The Mako and the Hammerhead each have their uses. It would be nice if/when ME3 comes out to have BOTH on the Normandy II and return to the planetary explore missions.... At planet, Scan planet for Resources, objects mission objectives and the like, CHOOSE VEHICLE, Drop, Explore, Blow stuff up, Return to Normandy II. The scan reveals the resournces on map before you start mission. Yet scan will not be good enough to pick up everything and suprise objectives, resources, enemies, side-quest missions and the like can be discovered on each planet.
I fall asleep scanning for resources in ME2
============================
Pappystein
Airplane Nerd
The Best Gamming Platform is a PC!
#38
Posté 03 août 2010 - 02:50
Pappy, yeah the Zero was much more maneuverable, but you didn't jump in the cockpit expecting to be taking a pounding, you knew your what your strengths and weaknesses were. With the HH I expected something similar to the Mako in armor and what I got instead was paper-tissue and not able to survive a single hit from a Geth Trooper. I wasn't expecting to have armor like an Abrahms tank, but the HH is sorely lacking in almost any armor!
But to the rest I agree on having both though, its not likely, but it would be nice to have.
But to the rest I agree on having both though, its not likely, but it would be nice to have.
#39
Posté 12 août 2010 - 09:02
I still stand by my opinion that the problem with the Mako wasn't the vehicle itself as much as the huge empty planets you were forced to explore with it. It was just fine in the relatively linear story missions where you used it, and helped mix things up and make the world seem big and believable, as opposed to the series of rooms and corridors that most of ME2's levels are.
Modifié par Apocalypse89, 12 août 2010 - 11:15 .
#40
Posté 12 août 2010 - 11:04
CaseyPreston wrote...
First you complain about the mako in ME1, now you dont like the hammerhead, I thought aside from the fact that the HH cant take much damage it was very well done. Bioware please dont listen to your fans because they dont know what they want
Honestly, I think a lot of people had more issues with the way the Mako gameplay worked in ME1 (those insanely hilly terrains that you had to drive around on every single assignment) than with the Mako itself. I think most of the Mako bits in the mission planets were really nice - and in comparison to the Hammerhead gameplay, it was a wonder to behold.
The problem, too much "artificial" gameplay, driving around hilly planets in the Mako was already fixed with the shuttle and the different N7 missions. Replacing the, fundamentally sound Mako with the platforming Hammerhead was IMHO disastrous. (And replacing the planet driving with the planet scanning probably wasn't as great an idea as it originally seemed, either).
I know definitely what I want. I want the Mako but with less crazy terrain. In fact, I'd even take the crazy terrain back, if I could start saving again during the vehicle missions (and got the map back, too).
Recap: ME1 vehicle assignment (nb. not on the missions) terrain BAD, Mako GOOD.
Edit: Oh, the person above me said basically the same thing. Well, I think it's if not the "truth", at least an opinion that can be well argumented for.
Modifié par Funker Shepard, 12 août 2010 - 11:05 .
#41
Posté 13 août 2010 - 04:18
About Overlord...
I hate the hammerhead... i hate all vehicles in ME 1 & 2 all together.. because no mattter how good your mouse is.. the bloody things are vitually uncontrollable... though this hammerhead abomination, is not as bad as the vehicles in ME1.
Oh... and if i wanted a bloody puzzlegame in which i would have to tedioisly juggle with my controllers to get anywhere, i would have bought Halflife...
(actually i own HL 1 & 2 and all DLC's.. but thats beside the point...)
Praying to the gaming gods, that the masterful game of Mass effect isn't lowering itself to become a cheap and unforfilling copy of Valve's Halflife..
Oh, and why cant i romanance Kazumi ?... she is the dogz nads.....
Sigh.
I hate the hammerhead... i hate all vehicles in ME 1 & 2 all together.. because no mattter how good your mouse is.. the bloody things are vitually uncontrollable... though this hammerhead abomination, is not as bad as the vehicles in ME1.
Oh... and if i wanted a bloody puzzlegame in which i would have to tedioisly juggle with my controllers to get anywhere, i would have bought Halflife...
(actually i own HL 1 & 2 and all DLC's.. but thats beside the point...)
Praying to the gaming gods, that the masterful game of Mass effect isn't lowering itself to become a cheap and unforfilling copy of Valve's Halflife..
Oh, and why cant i romanance Kazumi ?... she is the dogz nads.....
Sigh.
#42
Posté 13 août 2010 - 08:26
I want my mako back
Modifié par Paul Emil, 13 août 2010 - 08:26 .
#43
Posté 14 août 2010 - 11:38
well for my part i really loved insane driving with the mako and the ham,erhead i even want more mission with them they could make a hole game only with draving those and shooting enemy then getting better weps to upgrade it i would buy this game with no esitation i just love how you can be so fast and maneuvrable at the same time and for people who don't like these vehicule mission you should maybe make it only side quest that don't affect main story but please do NOT remove them and i agree it would be nice to have the mako back in the 3 and that we can choose between them i loved to fell like a god in the Mako being able to climb hill at 80 degree its just so good so please do not remove the vehicule
http://www.terminall...009/11/mako.JPG
http://www.terminall...009/11/mako.JPG
#44
Posté 14 août 2010 - 11:44
Paul Emil wrote...
I want my mako back
paper mache vehicle is not good for your health lol.
Either improve the hammer head or bring back the Majo... I rather like the hammer head... but it needs a machine gun turret and be made out of something else than paper and boggers for glue.
#45
Posté 15 août 2010 - 12:10
Well really i saw firewalker as a test drive for the mako i mean pretty much an great way to see what works and what doesn't the hammerhead section of Overlord were a far cry from those on firewalker , coincidence i think not so in regards as to what still needs improvement, the armor on the mako, the ability to save mid-mission, and a coaxial machine gun maybe even in ME 3 make the vehicle armament modular or a fully upgradeable vehicle and a we bit bigger. just saying it is true than even relative to shepard the hammerhead is tiny. But do NOT remove it the benefits it brings outweight any of its downfalls!
#46
Posté 15 août 2010 - 11:38
I don't like toilet paper shields on a vehicle......that is all.
#47
Posté 16 août 2010 - 11:15
I've been replaying ME1 over the weekend, partly to get a new base char to ME2, partly to see if my impressions on the superiority of the Mako over the Hammerhead were just nostalgia.
They weren't. The uncharted planets are a pain, but it's not the Mako's fault, and it's still more fun than the pre-patch planet scanning that replaced it. Mako gameplay on the major planets beats Hammerhead 100-0.
So, Hammerhead, bold try, but let's not be afraid to dump it when it didn't work as well as what was before, eh?
They weren't. The uncharted planets are a pain, but it's not the Mako's fault, and it's still more fun than the pre-patch planet scanning that replaced it. Mako gameplay on the major planets beats Hammerhead 100-0.
So, Hammerhead, bold try, but let's not be afraid to dump it when it didn't work as well as what was before, eh?
#48
Posté 20 août 2010 - 02:17
I sympathise with all your pro's and cons over the hammerhead guys, but i still love Kazumi and hate the hammerhead... as well as the Mako...
But then again, i have only started playing ME with ME 2. and bought ME1 after that, so no nostalghia for me. I am in origin an FPS guy, and only crossed into RPG with playing Fallout3.
So i guess for me, things are different.
But then again, i have only started playing ME with ME 2. and bought ME1 after that, so no nostalghia for me. I am in origin an FPS guy, and only crossed into RPG with playing Fallout3.
So i guess for me, things are different.
#49
Posté 20 août 2010 - 02:25
Here's a question: why does the Hammerhead spontaneously catch fire, blare alarms, and explode, despite the fact that none of the enemy bullets are actually HITTING it?
EDIT: For the record, I love how the Hammerhead controls, it's only the combat that annoys me.
EDIT: For the record, I love how the Hammerhead controls, it's only the combat that annoys me.
Modifié par Solaris Paradox, 20 août 2010 - 02:28 .
#50
Posté 20 août 2010 - 02:40
The greatest thing about the Mako was that you could decide yourself how to do things. You could either just blast everything from the distance, or you could go in up close, kill everything you managed on your way in, and then finish the enemy in close combat whith deployed infantry. The Hammerhead is not bad as of itself, but it just kills what I liked most about the Mako: get a location on your target, analyze the terrain, determine the best approach, and then blast them! There's a lot of meta-gamplay involved that the Hammerhead doesn't offer.




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