Aller au contenu

Photo

Overlord DLC & The Hammerhead


  • Ce sujet est fermé Ce sujet est fermé
71 réponses à ce sujet

#51
Solaris Paradox

Solaris Paradox
  • Members
  • 401 messages

beyondsolo wrote...

The greatest thing about the Mako was that you could decide yourself how to do things. You could either just blast everything from the distance, or you could go in up close, kill everything you managed on your way in, and then finish the enemy in close combat whith deployed infantry. The Hammerhead is not bad as of itself, but it just kills what I liked most about the Mako: get a location on your target, analyze the terrain, determine the best approach, and then blast them! There's a lot of meta-gamplay involved that the Hammerhead doesn't offer.


Huh. I did pretty much the same thing with the Hammerhead that I did with the Mako--prairie-dogged in and out of cover and shot everything from as far away as possible. The only difference was that things had to actually hit the Mako for it to take damage, and that the Hammerhead is apparently self-repairing.

#52
Kosmiker

Kosmiker
  • Members
  • 987 messages
Best DLC so far.



Good use of the HammerHead, good plot and overall atmosphere made me have a good time playing it.

#53
Neuzhelin

Neuzhelin
  • Members
  • 304 messages
This is a post of approval.

Hammerhead fits the ME2 combat as it rewards strategy and tactics instead of mb1+w. I find it so good, it is overpowered and this is not a troll post (as my links in signature prove).

#54
Terastar

Terastar
  • Members
  • 229 messages
Well,

After finishing Mass Effect I really thought that ANYONE that rode in the Mako with me should have earned a medal of some sort for surviving my lack of skill in driving and combat with it but it was so funny watching it fall and flip and bounce all over (and this was not on purpose). Everything worked right just my problem but really was better after much practice.

Now with the Hammerhead not so much my problem. It says to use left shift to jump I have no jump. It says it right click over area to pick up data and no that does not work either. So far now I am not happy with the Hammerhead but will keep trying a few more times.

#55
raven_corrino

raven_corrino
  • Members
  • 163 messages
Just a question, once you're done with Overlord, do you get to keep the Hammerhead if you never installed the Firewalker Pack at all?



Also, Bioware should bring the Mako back, store it within the Normandy together with the Hammerhead and create missions where you can use both at the same time. Like one squad will use the Hammerhead and another squad will use the Mako to complete a mission.

#56
Bad King

Bad King
  • Members
  • 3 133 messages
All they need to do with the hammerhead is boost it's combat effectiveness. It's speed and agility are great- cruising across planets with it at speed is simply awesome, it just gets owned in most combat situations forcing you to undertake monotonous hit-and-run tactics to win fights.



The Mako was basically the opposite- it was pretty decent in combat situations (a lot of shielding) however travelling around in it was awkward and clunky.



I say combine the speed of the hammerhead and power of the Mako to make an excellent craft in Mass Effect 3.

#57
KeepTheHeat

KeepTheHeat
  • Members
  • 13 messages

Ecael wrote...

JamieCOTC wrote...

Well, since we don't need the Firewalker pack, is there anyway to NOT have the Hammerhead in the Overlord pack?  :P

"You got Hammerhead in my Overlord!"

"You got Overlord in my Hammerhead!"

mybudgee wrote...

What Bioware needs to do is add a hidden vehicle; maybe a geth armature/clossus that can only be hacked and ridden if you have Legion in your squad.

Grunt = Tamed Thresher Maw
Kasumi = Hacked Gunship
Morinth = Dominated Turian Councilor


Tali = Migrant Fleet

#58
Rieverre

Rieverre
  • Members
  • 169 messages
... I know I'm going to get slammed for this, but I really preferred the Mako. For one thing, it wasn't made out of tissue paper. For another, indicators as to how much damage you've taken are your friends - sure, the Hammerhead gives us visual and sound cues, but they're not very precise. Finally, while I do like its mobility, let me just say that the combat effectiveness of this thing ... well, it sucks. It's not even that it doesn't seem to hit very hard for something that's throwing out missile after missile, it's that those missiles' seeking capability tends to be more hindrance than help. I'd gladly switch the launcher for a pair of coaxial mass drivers and a rail-cannon.



Also, one of the main draws of the Mako was the fact that it was integrated seamlessly into gameplay - you could get in or out pretty much at will, rather than only at fixed points. It was nice, unique, and let the players feel that they really were on an alien planet somewhere, rather than just going from one 'level' to the next.



Overlord itself was very fun, and the mindf*uck sequence close to the endgame made me grin in nostalgic glee. Lovely, lovely System Shock flashbacks.



That said, the Hammerhead parts were something I just wanted to be over with so I could get on with actual exploring on foot. Keep this in mind for ME3, BW. We want immersion. We want scale. The way the Hammerhead is implemented isn't immersive at all.

#59
Ghostano

Ghostano
  • Members
  • 293 messages
I pefer the mako and was hopeing they were going to add the customization of the mako they could not in the first Mass Effect. I did like the foot parts of overlord but did not feel much different then any other N7 mission for me. As it stands now not a fan of the hammerhead or its 3d mario style jump from platform to platform missions. I miss not haveing a display showing shields(does it have shields) and armor(again does it have armor). Did get excited when I finally had some geth to shot till I got the death screen.


As it stands right now I pefer LotSB then kasumi mission was not to bad and a distant third would be overlord. Now if you will excuse me I have a meeting with the broker Image IPB

Modifié par Ghostano, 13 septembre 2010 - 08:54 .


#60
achwas

achwas
  • Members
  • 240 messages
The Hammerhead is just fine as it is - and _much_better than the Mako, which was an absolute time-sink, artficially stretching the gameplay.
And before anyone complains about fragility - I hardly ever take any damage with it, even on hardcore and tougher settings simply because it is so mobile and usually outranges anything hostile. Plus, the Hammerhead can slide sideways, easily dodging incoming fire.
Yes, it adds an element of dexterity to the game - but so do the classes provided for Shepard, each of which favours a certain degree of controller-ability/keyboard-monkey-ishness

In all fairness - I have severe reservations about the "floating platforms" parts of the missions, which stretch the suspension of disbelief (conveniently sized-floating rocks... yeah, right...) but the larger, more explorable outside locations of Overlord were nice and worth it. In general - Overlord was a very nice DLC, even if (unlike Kasumi and SB) it only gave XP, but no permament improvements for the main game like the Locust SMG or the nice SB base.

As for vehicles - I was less than charmed by the inane cab-chase in "Shadow Broker" (HINT - improve this or cut it from ME-3 !!! ) than by anything thrown at the Hammerhead.

Modifié par achwas, 14 septembre 2010 - 10:18 .


#61
achwas

achwas
  • Members
  • 240 messages

Bad King wrote...
All they need to do with the hammerhead is boost it's combat effectiveness. It's speed and agility are great- cruising across planets with it at speed is simply awesome, it just gets owned in most combat situations forcing you to undertake monotonous hit-and-run tactics to win fights.
.


Well, try sliding sideways out of the Line of Effect of incoming fire ? Works wonders. As does attacking from maximum range, outranging Primes and Colossi very nicely

#62
achwas

achwas
  • Members
  • 240 messages

Terastar wrote...
Now with the Hammerhead not so much my problem. It says to use left shift to jump I have no jump. It says it right click over area to pick up data and no that does not work either. So far now I am not happy with the Hammerhead but will keep trying a few more times.


On PC keyboard :
E= Jump
V= Floating mining/data retrieval (keep pressed )
Space = forward acceleration boost

A or D = slide to left or right

hope this helps

Modifié par achwas, 14 septembre 2010 - 10:26 .


#63
Kavadas

Kavadas
  • Members
  • 408 messages

achwas wrote...

The Hammerhead is just fine as it is - and _much_better than the Mako, which was an absolute time-sink, artficially stretching the gameplay.


Wouldn't you agree that was symptom of world design and not intrinsic to the Mako itself?  How does the Mako have anything to do with mission layout or terrain?

Blame the world designers, not the Mako.

And before anyone complains about fragility...


I'll gladly complain.  Just for sh*ts and gigs I wanted to see how quickly the Failhead would go down to a single geth with a GPR on hardcore.

Know how long it took?  Less than one second to go from untouched to total destruction.

All from a single assault rifle.  If an AR can down the thing in less than a full second that means anything with a pistol can destroy it in 2-3.

Yes, an armored Infantry Fighting Vehicle that can be destroyed in mere seconds by a pistol.  What a great vehicle!

The thing is a total P.O.S..

Modifié par Kavadas, 14 septembre 2010 - 10:44 .


#64
Doctor_Jackstraw

Doctor_Jackstraw
  • Members
  • 2 231 messages
anyone else feel like the sense of scale is a little off, making hammerhead kinda feel like a toy? (the rate at which it can move around the environment in all 3 dimentions doesn't do much to deter...really liked the flying car segment in the new dlc though...)

Modifié par Doctor_Jackstraw, 14 septembre 2010 - 03:47 .


#65
GuardianEdens

GuardianEdens
  • Members
  • 7 messages
I just wish in the Overlord DLC that there would have been an option to kill Archer. Also, I hated how weak the hammerhead was, which is the main reason that I hated the Firewalker pack. Can't stand using the hammerhead, though it was nice if only for the nostalgia.

#66
raven_corrino

raven_corrino
  • Members
  • 163 messages
Well I can understand why the HH is so weak in terms of armour. Its mobility is based on hover suspensors, so maybe there is a weight limit for the suspensors to be able to lift the vehicle up? The mako had 6 wheels to carry all its weight (armour & guns) and because of that weight, it is only allowed a short boost vertically. Whereas if you look at the HH, it can boost itself upwards quite high, you can't do that if you're burdened by armour or heavy weapons, hence the HH having only 1 cannon and almost non-existent armour.

Modifié par raven_corrino, 24 septembre 2010 - 12:48 .


#67
stewie1974

stewie1974
  • Members
  • 502 messages
There was a term roleplayers were familiar with once.... it was called "Agility" armor ...... that meant you didn't soak damage, you avoided it...

Seriously can people not "jink" and "shoot" at the same time... for crying out loud the thing moves from left to right with out turning .... How big a clue do ya need?????

"I drove my vehicle that was clearly armed with LONG RANGE offensive capabilities and was clearly designed to be NIMBLE.... into a geth trooper and it got shot to hell really quickly..."

Duh, ya don't say...

It's a FAST and AGILE vehicle..... ya know those things tend to be LIGHTLY constructed.... and the LONG RANGE missle launcher.... guess what... it's meant to be used at long range....

I despair sometimes I really do.....

Modifié par stewie1974, 24 septembre 2010 - 01:02 .


#68
raven_corrino

raven_corrino
  • Members
  • 163 messages

Kavadas wrote...

Yes, an armored Infantry Fighting Vehicle that can be destroyed in mere seconds by a pistol.  What a great vehicle!


It's not an IFV, it's more like an Illium/Citadel taxi with a long range cannon.

#69
Michel1986

Michel1986
  • Members
  • 956 messages
When will overlord be fixed ???? legion doesnt work in Prometheus Station

#70
Agorme

Agorme
  • Members
  • 56 messages
I like the Hammerhead ,even if it has weak armor it can shoot around corners lol ....

#71
Anglerfish

Anglerfish
  • Members
  • 194 messages

stewie1974 wrote...
It's a FAST and AGILE vehicle..... ya know those things tend to be LIGHTLY constructed.... and the LONG RANGE missle launcher.... guess what... it's meant to be used at long range....

I despair sometimes I really do.....

I think most people understand how the Hammerhead is supposed to be used, they just dislike that method. Used to dropping into a geth base and dodging missile fire whilst using a mass accelerator cannon that actually did some damage and required some accuracy to eliminate the troopers/armatures.

The fact of the matter is that Shepard himself/herself can take more hits and deliver more damage than the Hammerhead. This is rather irritating, since the driving missions couldn't be less challenging for a fast hovertank, and the combat missions are ridiculously dull: the vehicle's lack of shielding/armour requires either Jedi-podracer level driving [possible for a skilful player, but not worth the risk considering that you cannot save your game while in the Hammerhead] or for the player to sit outside of enemy weapon range firing missiles from a vantage point until they're dead. It's just bloody boring compared to using the Mako, as there is no challenge.

Modifié par Anglerfish, 05 octobre 2010 - 11:03 .


#72
Guest_Sareth Cousland_*

Guest_Sareth Cousland_*
  • Guests
I preferred the Mako over the Hammerhead too, except for the controls. Give the mako an FPS control system just as the hammerhead's (should not be a problem with six wheels) and make it feel a little heavier than its predecessor, and all is fine.