Solo Run help
#1
Posté 23 juin 2010 - 10:18
1. I basically have to go with Templar first to pick up the Knight-Commander's Plate. The first two skills are rather useless, but the last two are interesting. Especially Holy Smite. However, since I wouldn't be touching my Willpower, it would only get 26 damage, which is rather poor. Combine that with it's 40-second cooldown, and it's not all that great. However, it would be one of only 3 CC abilities I'd have, so I'm willing to try it out. How would I do so, and is it worth it?
2. I want Champion for the War Cry+Superiority setup, but since I have to wait until Level 14, it seems somewhat superfluous. Would it be worth waiting for?
3. Meshing the above with picking up Sunder Arms and Two-Handed Sweep, both of which don't become available until Level 10.
4. I can't survive my Origin Story. Admittedly, I've only tried the Dwarven Noble, but the Archers were the death of me. How can I survive 3 rooms full of enemies, most of which I can't reach in time, with only 4 Health Poultices?
Basically, the idea I have in my head is a Two-Handed Warrior who uses Sunder Arms and Sunder Armor as their main source of damage, and uses Holy Smite, War Cry, or Two-Handed Sweep when a crowd gathers around them.
Is this even a viable build? If so, how can I make it work?
#2
Posté 23 juin 2010 - 10:34
They do not count to your total party damage so you will still have 100%
Dwarven noble was set up for a group of 4 to tackle so i think its ok.
Try to find as many bombs as you can and use them.
For the Ogre fight hide behind the barrels and range attack him for an easy win.
Not sure how to do warrior solo for NM as on x box its incredibly hard.
#3
Posté 23 juin 2010 - 11:15
The 2h warrior is pretty much the least defensive character around. Worse armor/defense than 1h/shield, worse defense than DW (which can go mostly dex and use daggers and benefit from high defense), no stealth, no massive CC spells. Holy Smite is really not that great of a CC spell. First, it's a tier 4 ability, so you get it late. Second, it costs a lot of stamina, which coupled with Rally and Indomidable, you don't have all that much of. (especially if you want to use the other six 2h talents) War Cry is good, cheap, spammable, but you don't get superiority until 16, so it comes a bit late. The only way to get past the early game is to cheese out the AI with ranged weapons. Pull with a bow/crossbow, then demolish them in melee. Same applies to any really big/harder fights in mid-late game.
2h warrior is no joke, in terms of damage output, but it's defense is just so bad that it makes a rather bad candidate for a solo. Your strengths are your ability to burst a large amount of damage against a small amount of enemies. After that, the longer the fight goes on (either because of the sheer number of enemies or because of a tough enemy), the worse your chances of success are.
I tried it, I gave up on it, as I didn't want another game where I had to pull big groups of enemies 1-3 at a time just to be able to survive.
#4
Posté 24 juin 2010 - 12:09
Ok first off get precise striking and use that, it will help alot. Pick up Sunder Arms and Mighty blow for intial damage. You should be spamming the two sunders, mighty blow and critical strike as your "Skill spam cycle"
To break up the group equip a crossbow or bow and try to single or small group pull enemies. You definetly do not want to rush in everywhere, that will get you killed.
You will die alot lol prepare to reload often
Templar honestly is actualy only to get Knight commanders armor so you can get 100% spell immunity. This while helpful is not needed and locks you into one set of gear you have to wear all the time.
I would suggest trying Champion/Reaver for reavers added heal and long duration single target stun.
You may wanna consider a easier origen, the two nobles seem to have the most difficult ones.
Dont give up it certainly doable, though you may get some discontent/frustration because two hand even on normal difficulty isnt very good till near mid game anyways.
#5
Posté 24 juin 2010 - 04:27
If you get swamped by melee, run to a corner. That way, you'll only have to face them two or three at a time while the rest stand behind them waiting for a turn.
I don't know how much good this would do, but it might be worth testing. What if you put a sword and shield in your second weapon slot, and took that one shield talent that improves your defence against arrows? I don't know if this would do enough to be worthwhile or not though.
#6
Posté 24 juin 2010 - 04:39
Anyway, the main difficulty is my inability to keep a target down; it's not so much that I can't inflict damage, as I can't inflict damage fast enough to beat them before they beat me. Especially with only 4 Health Poultices (who's idea was that, anyway?!). That means I'll probably need to restart and take Pommel Strike as one of my initial talents.
#7
Posté 24 juin 2010 - 04:59
Modifié par Rhys Cordelle, 24 juin 2010 - 05:00 .
#8
Posté 24 juin 2010 - 07:25
Precise Strike is good advise for the first part of the game, plus it aids ranged attacks too.
Even if I was going to try a solo run, I would at leat wait until after the Joining. But I prefer the comradery of the party approach too much to try.
Adding Templar first will aid in the Broken Circle, if it is done early. I like to have Holy Smite for the ranged effect; great for any of the party Proving matches. Champion is also a winner.
#9
Posté 24 juin 2010 - 07:36
Little sneaky but some fights your going to have to run around and wait for abilities to cool down.
I just tried a Pommel Strike - Sunder Arms/Mighty Blow and it works for a ok hit and run tactic. Certainly better then being wailed on while you auto attack waiting for your abilities to cool down.
Definetly going to have to aproach everything tacticaly till you get some better gear.
#10
Posté 24 juin 2010 - 01:28
#11
Posté 24 juin 2010 - 01:53
#12
Posté 24 juin 2010 - 01:54
There was a long thread quite a while ago by someone who solo'd NM with a 2H beserker/reaver. It had lots of good info on soloing.
Modifié par DWSmiley, 24 juin 2010 - 01:55 .
#13
Posté 24 juin 2010 - 02:01
#14
Posté 24 juin 2010 - 02:11
#15
Posté 24 juin 2010 - 10:52
Im gonna try a 4 warrior party like beancounter did and I envision battles like this.
Rush in or Pull depending, cast taunt+Whirlwind+warcray and have Ohgren+Sten use two hand sweep while alistair rushes the mages.
#16
Posté 24 juin 2010 - 11:00
#17
Posté 25 juin 2010 - 12:26
#18
Guest_werwulf222_*
Posté 25 juin 2010 - 12:29
Guest_werwulf222_*
Pommel strike is cheap in terms of stamina, and has a fast cooldown so I use it often.
Sunder arms is way cheaper in stamina cost than mighty blow, if I remember correctly and also has a way faster cooldown, so that's usually my second choice. I spam those 2 and save mighty blow for a kill shot near the end of the battle when stamina is not so important and most of the enemies are dead.
Indomitable is very expensive for stamina in the beginning, 60 I think, when WIL is usually low, but it can keep you from being stunned or knocked down which can kill you if your health is low when it happens and you don't have enough time to quaff a health pot. I haven't played much Noble dwarf, but in all the origin stories it seems you can get by without indomitable if you're careful and using a party. I can't comment on a solo run because I've never tried it, but that might make Indomitable worth it. I suppose it depends on how well you read the enemy tgt's intentions. If I know there is a good chance I'll get knocked down or stunned, I usually quaff a health pot even if it's not absolutely necessary to build up health just in case.
In my games, my def usually approaches 55 pretty quickly and this seems to be enough to keep survivability in a tolerable range, but I play on hard, not nightmare and always with a party in case I get into trouble. I add to DEX in the beginning to bring up def a little, and also because it improves archery talents, even though almost everyone says you should pump STR only. I build DEX a little each levelup and STR too, but only enough to move attk a full level.
In other words, when levelling, first I add 1 dex to add 1 def, then close the lvl book and check attk. Then I add 1 STR and close the book and check attk again, to see if it's improved. If it has, I have 1 free attribute that can be used for WIL or something else. If attk has not improved with the addition of the first STR I add the second and attk will improve.
When I get to Lothering I start focusing more on STR and less on DEX, using the 3rd point if it's available for WIL usually, but sometimes CON or something else.
It seems to me that this is a good way, because a half point of attk doesn't show on the stats and probably doesn't make any real difference, while that point applied to something else will make a difference.
In my opinion, the Circle tower fade is a lifesaver for a 2 Hander. It boosts your stats so much that after the fade you can more or less take on just about anyone with impunity, if you're careful.
Using a 2 Hander, I also changed my attack style significantly. Instead of going toe to toe with the nearest enemy and wailing away, I usually take a swing or two then move on to someone else, depending on the situation. Sometimes the enemy will follow, but sometimes they switch targets and this gives me a chance to check for the weakest enemy in the group and try to kill him or run behind the S&S warrior if my health is too low, or help out another member of the group that might be in difficulty with my pommel strike.
Yes, I admit it, as a 2 Hand warrior I spend time running away and running around, and I'm always trying to attack my enemies from behind if possible, just like a rogue. There is no backstab advantage, but there is a great attack advantage or something if you land a successful attack from directly behind the target so I try to do that as much as possible.
More power to you if you can use a 2 Hander solo nightmare, but I think I'll wait until I get to know the 2 handed strengths and abilities a bit better before I try it myself.
Modifié par werwulf222, 25 juin 2010 - 01:08 .
#19
Posté 25 juin 2010 - 01:19
#20
Posté 25 juin 2010 - 01:32
* I plan on using two Main-Hand weapons. I'm thinking Veshaille in the off-hand, and Starfang in the main hand. I'm thinking that the higher attribute bonus of the Waraxes will roughly equalize my damage output. Of course, this means I'll be pumping Strength.
* Massive Armor. I'll start with Cailan's Armor, then figure out from there what I want to use.
* I think I'll go Reaver instead of Templar. Devour is nice, and Frightening Appearance and Blood Frenzy should be helpful. Probably go Berserker as secondary. Templar is. Only useful for the Knight-Commander's Plate, and Timortis did a Nightmare Solo Run without it, so it can be done. Also, I don't need Champion because by the time I can get it, my Attack score should be plenty high.
* Pump Dex to 32, then dump everything else into Strength. My armor selection will suffer for a while, but I'll be able to get all the Dual Weapon skills.
I decided to stick with the Solo Run because it's supposed to be challenging. What kind of person am I if I quit at the first sign of trouble?
#21
Posté 25 juin 2010 - 09:50
swk3000 wrote...
At the risk of having someone yell at me to make up my damn mind. I've decided not to quit. Instead, I'll knuckle down and go with the City Elf. Elves don't really have the stats I'd like, but their skill/talent setup is superb for my playstyle. Some thoughts:
* I plan on using two Main-Hand weapons. I'm thinking Veshaille in the off-hand, and Starfang in the main hand. I'm thinking that the higher attribute bonus of the Waraxes will roughly equalize my damage output. Of course, this means I'll be pumping Strength.
* Massive Armor. I'll start with Cailan's Armor, then figure out from there what I want to use.
* I think I'll go Reaver instead of Templar. Devour is nice, and Frightening Appearance and Blood Frenzy should be helpful. Probably go Berserker as secondary. Templar is. Only useful for the Knight-Commander's Plate, and Timortis did a Nightmare Solo Run without it, so it can be done. Also, I don't need Champion because by the time I can get it, my Attack score should be plenty high.
* Pump Dex to 32, then dump everything else into Strength. My armor selection will suffer for a while, but I'll be able to get all the Dual Weapon skills.
I decided to stick with the Solo Run because it's supposed to be challenging. What kind of person am I if I quit at the first sign of trouble?
There ya go
Veshialle+Starfang spamming skills is the second highest duel wield dps you can do.
And yes elf dosnt really help racialy stat wise unless your a mage lol.
For Reaver I dont suggest going past Devour and Frightening appearance. Aura of Pain does 20 spirit damage to you and everyone around you every 2 seconds(I personaly like it) but Blood Frenzy only adds +1 damage per 10% health your below your maximum. Not ideal for a solo build.
Berserker is decent for a solo build in my opinion due I like to stack +regen gear and teh damage bonuses of +8 per hit works well with duel wield.
Templar yes is mostly for the one peice of gear and some rarly used templar skills, you will regret not getting it when you get mortality cursed or crushing prisioned lol but thats about it.
Champion is sound but has flaws of its own, Rally boosts attack and defense by +10 which is pretty good and warcry aoe blasts all enemys in range to -10 attack so in essence you get +20 defense and knocks them down. Unfortunetly Rally continues to use stamina while its running so that can often be a pain initialy.
Hopefully you have some starter perks like Blightblood and Blood Dragon Plate, Blightblood is awesome till you can get Veshielle/Starfang or Keening. Just dont poison blightblood as this removes its special poison effect. Also from what I understand your gonna want to use Starfang main hand until around 60+ str then switch out Veshille and it will do more damage because it calculates 25% more of your Str towards damage. Actualy if you can do it try and get two veshialle's.
#22
Posté 26 juin 2010 - 04:43
Last Darkness wrote...
There ya go
Veshialle+Starfang spamming skills is the second highest duel wield dps you can do.
And yes elf dosnt really help racialy stat wise unless your a mage lol.
For Reaver I dont suggest going past Devour and Frightening appearance. Aura of Pain does 20 spirit damage to you and everyone around you every 2 seconds(I personaly like it) but Blood Frenzy only adds +1 damage per 10% health your below your maximum. Not ideal for a solo build.
Yeah, I see what you mean. I prefer to have my health maxed whenever possible, so Blood Frenzy probably wouldn't be all that great.
Berserker is decent for a solo build in my opinion due I like to stack +regen gear and teh damage bonuses of +8 per hit works well with duel wield.
I'm aware that Berserker is a solid choice. In fact, if the other two specs don't work out, I intend to go with it.
Templar yes is mostly for the one peice of gear and some rarly used templar skills, you will regret not getting it when you get mortality cursed or crushing prisioned lol but thats about it.
True, but it's been done without it, so I'm going to do it without it.
Champion is sound but has flaws of its own, Rally boosts attack and defense by +10 which is pretty good and warcry aoe blasts all enemys in range to -10 attack so in essence you get +20 defense and knocks them down. Unfortunetly Rally continues to use stamina while its running so that can often be a pain initialy.
Since I'll be pumping Dexterity initially to get my skills, I'll have a decent Defense rating. As for Attack, everyone seems to forget that Strength also increases Attack. Since I'll be pumping Strength, my Attack rating will be increasing as well.
Hopefully you have some starter perks like Blightblood and Blood Dragon Plate, Blightblood is awesome till you can get Veshielle/Starfang or Keening. Just dont poison blightblood as this removes its special poison effect.
I have both. However, the issue is that I don't have the Strength to use them. I'm literally putting every point I get into Dexterity until it hits 32, which doesn't happen until around Level 5. Only then do I start pumping Strength. So until then, my Strength is stuck at 15.
Also from what I understand your gonna want to use Starfang main hand until around 60+ str then switch out Veshille and it will do more damage because it calculates 25% more of your Str towards damage. Actualy if you can do it try and get two veshialle's.
No way I can get two Veshailles. Even the Dwarven Noble can't get that much gold.
#23
Posté 26 juin 2010 - 09:05
#24
Posté 26 juin 2010 - 10:26
Not a Reaver fan; still recommend Champion for the extra AoE ability, as well as the +10 Defense.
#25
Posté 26 juin 2010 - 01:36
Last Darkness wrote...
^Im sitting at over a thousand gold here myself since im abusing the party storage chest buying low grade items, upgradeing them and then selling them, you can also do the potent lyrium potion crafting to make all the money you need or if you dont really care do the cheat where you can sell a item twice. Im going for 3k gold then im gonna drop it all in the Red Cliff box at camp so I can max my character to lvl 25 experince.
In order to buy 2 Veshaille's, I'd have to buy one on first entering the Party Camp after Lothering. The Veshaille costs 132 Gold. Now, given enough time, I can easily get 132 Gold. What I cannot do is get 132 Gold before exiting Lothering for the first time.
Re: Champion - If I go with that, it will only be for War Cry. Rally increases both Attack and Defense. The Defense Boost is the only thing I'd really care about, but nuking my Stamina Regen isn't something I'm willing to do. Especially since I'm relying on Talents. As for the Attack boost, refer to the fact that Strength increases Attack just as much as increasing Dexterity does.





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