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The Last Stand - Released!


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#1
Alexandus

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Introducing The Last Stand module.

A survival addition - or should I say, conclusion, to the single player
campaign. Fight to the death against waves of Darkspawn, earning
Slaughter Points as you do so to purchase allies for your Last Battle.
Released.

The Dwarven Kingdom has been breached, and Darkspawn
have begun to pour in by the hundreds. Their civilians will be helpless
unless the Last Grey Warden makes the ultimate sacrifice: Fighting to
the very end to buy the dwarves time, or just to satisfy your own
bloodthirst.

This is the ultimate test of your "perfected"
character and party. How many rounds can you last for? Will you save
your Slaughter Points to purchase a mighty golum ally, or spend them
early to buy a Mabari hound or two?

I will be compiling a top 10
list of those who've reached the highest levels: to submit for this
list, send me a screenshot showcasing the Round you made it to (it
shows over your character's head at the beginning of each round).

Remember, this is a contest to the death: Save before you embark upon it!



http://social.biowar...ect/2933/#files

Created by Alex Hauser, or "Alexandus". Enjoy!

Modifié par Alexandus, 24 juin 2010 - 01:43 .


#2
ITSSEXYTIME

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Seems like a neat mod, will likely try it out eventually but I don't have any end game saves with higher level characters so it makes little sense to playthrough it now.





I think if at all possible though, you should try and make this a stand alone module rather than an add-in for the base campaign. That way you can standardize what level/equipment characters have available to them. This would also make more sense in the grand scheme of things, as being an essentially unwinnable area it feels out of place in the main game.




#3
Alexandus

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ITSSEXYTIME wrote...

Seems like a neat mod, will likely try it out eventually but I don't have any end game saves with higher level characters so it makes little sense to playthrough it now.


I think if at all possible though, you should try and make this a stand alone module rather than an add-in for the base campaign. That way you can standardize what level/equipment characters have available to them. This would also make more sense in the grand scheme of things, as being an essentially unwinnable area it feels out of place in the main game.


I appreciate the suggestion, but I see it this way: people don't want to play new mods with a new character they're not attached to and can't use beyond that mod.

Making the mod an addition to the existing campaign means that people have an extra incentive to become as strong as possible as they play through the single player campaign, and the other addons for the single player campaign.

Its a test of strength for your ability to develop your character and party as well as your tactics, as well as having something to do after you beat everything else.

#4
ITSSEXYTIME

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Alexandus wrote...

ITSSEXYTIME wrote...

Seems like a neat mod, will likely try it out eventually but I don't have any end game saves with higher level characters so it makes little sense to playthrough it now.


I think if at all possible though, you should try and make this a stand alone module rather than an add-in for the base campaign. That way you can standardize what level/equipment characters have available to them. This would also make more sense in the grand scheme of things, as being an essentially unwinnable area it feels out of place in the main game.


I appreciate the suggestion, but I see it this way: people don't want to play new mods with a new character they're not attached to and can't use beyond that mod.

Making the mod an addition to the existing campaign means that people have an extra incentive to become as strong as possible as they play through the single player campaign, and the other addons for the single player campaign.

Its a test of strength for your ability to develop your character and party as well as your tactics, as well as having something to do after you beat everything else.


Perhaps, but I think people who just want to experiment with various builds and go for the longest survival time would prefer a more standalone option, as they wouldn't have to trek through the entire game.

I'm sure some people will appreciate having something to play around in at the end of the game though.  

#5
Alexandus

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ITSSEXYTIME wrote...

Alexandus wrote...

ITSSEXYTIME wrote...

Seems like a neat mod, will likely try it out eventually but I don't have any end game saves with higher level characters so it makes little sense to playthrough it now.


I think if at all possible though, you should try and make this a stand alone module rather than an add-in for the base campaign. That way you can standardize what level/equipment characters have available to them. This would also make more sense in the grand scheme of things, as being an essentially unwinnable area it feels out of place in the main game.


I appreciate the suggestion, but I see it this way: people don't want to play new mods with a new character they're not attached to and can't use beyond that mod.

Making the mod an addition to the existing campaign means that people have an extra incentive to become as strong as possible as they play through the single player campaign, and the other addons for the single player campaign.

Its a test of strength for your ability to develop your character and party as well as your tactics, as well as having something to do after you beat everything else.


Perhaps, but I think people who just want to experiment with various builds and go for the longest survival time would prefer a more standalone option, as they wouldn't have to trek through the entire game.

I'm sure some people will appreciate having something to play around in at the end of the game though.  






True, but then there's Monster Mash for those individuals. Being a story based rpg, a bioware game no less, I'm of the opinion that the crowd who likes to play mods with a character they're attached to would be much more numberous.

#6
MaxQuartiroli

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Alexandus wrote...


I appreciate the suggestion, but I see it this way: people don't want to play new mods with a new character they're not attached to and can't use beyond that mod.

Making the mod an addition to the existing campaign means that people have an extra incentive to become as strong as possible as they play through the single player campaign, and the other addons for the single player campaign.

Its a test of strength for your ability to develop your character and party as well as your tactics, as well as having something to do after you beat everything else.


I totally disagree.. This is not valid for every kind of player.. me for example..

I play only new separate mods, cause I don't have the need to add anything to the main story of Origins 'cause I consider it enough long, complete and satisfying, therefore I don't need to add more things to the experience of my character, to the lore and to the plot

Moreover, who ever knows how  any addition brought by a mod can affect the game? Who ensure me that it doesn't unbalance it in any way? Or that it doesn't bugs me anything?

At the opposite playing a new stand alone adventure give you the opportunity to explore a whole new story with a different character and trying different things, specialization, races. And I think it also give to the author the opportunity to have more freedom, cause he can build his mod setting the world and the story he wants without having to match with a lot of things which were already set...

I am a long expericenced player who spent hours in playing mod from NWN Vault and I always enjoyed the experience to begin everytime a new adventure, to build a new character, to explore everytime a new world with different lores, rules, people and so on...

And here is the reason why I am really looking forward to all those projects still in development which are going to give me the opportunity to continue that kind of experience...

Anyway.. No intention to offend you or to make light of your job and of all the passion that I am sure you put inside your work.... What I am saying is just that not all the players have the same tastes and all of them want the same things.. so don't take anything for granted Posted Image

Modifié par MaxQuartiroli, 03 juillet 2010 - 07:25 .