Although I've been playing for months, I've actually only made it through the game completely about 3 times. Once as a rogue, once as an arcane warrior, and once as a sword and shield warrior. I wasn't playing DiD games for those runs, but tried to minimize deaths just as a matter of good gameplay.
I completed the games, but the hero had to use injury kits because I was still learning the game, just as I am now, but the group survived. During those games, I didn't use nearly as much archery as I try to now, didn't use mods, didn't use Sten, only used Ohgren & Shale when absolutely necessary for a quest, and pretty much relied on Mori as the mage through the entire game.
Anyway, by the time I completed the 3rd run through, I thought I had a pretty good handle on levelling, gear selection, battle tactics, combat tactics, spells, and general gameplay etc. so I decided to increase the challenge a little by doing 3 things.
The first was to switch from normal level to hard level, and the second was to switch from normal play to DiD play.
The third thing I started to do was to vary the attributes each game for the hero more in an attempt to find a minimum necessary for the major attribute so as to allow the maximum for the other attributes.
I understand that you basically pump STR for a 2 hander, DEX or CUN for a rogue, MAG and WIL for a mage, but the questions that always interested me were: "What's the minimum necessary for the character's major attribute, or attributes to be able to complete the game?". "What's the minimum level armor I need to complete the game?" "What's the minimum level sword I need to complete the game?" Etc.
That's what got me interested in tactics and lists, because I figured if I was going to play with less than optimum gear and stats, everything else would have to be optimized as much as possible.
I play this game a lot, nearly every day, and I've found that this style of gameplay keeps everything fresh even or especially on the early levels which, I am sorry to say, I have been getting far more experience on than I would actually like.
I also try to do the battles as much in real time as I can, which may actually be a little beyond my current game skills, but I like to watch the ebb and flow of battle as it progresses and I enjoy the special animations when they happen, and I don't really like to break the flow of battle by using the pause key, so I try to avoid using it unless absolutely necessary for survival.
In short, I play this way because it keeps the game interesting for me, even though I die a lot more than is necessary at this point, and a death causes a restart.
But I've already explored the major plot points, seen most of the cutscenes, done most of the quests that I could find, etc. etc. so it's all grist for the mill. I've already found ways successful enough to complete the game and I suppose it could still be fun to just basically repeat those ways with the different origins, but really, what's the point? Once you know you're practically guaranteed to win by playing a certain way the game can get old fast if you just rinse & repeat.
Some people like to reach the point where they're invulnerable and if that's their style, more power to them, but it's not mine. It's not like that in life, so why should it be so in a game that's simulating life?
By the time I reach the point where I can play any character in light armor with stock staffs, swords, and bows, and survive without using health and stam pots doing the battles in real time, I suppose I'll have had enough, but then there's Awakenings and the rest of the DLC to check out so I expect to be happily playing for quite some time to come, and there's always the hope for a sequel.
I basically consider Lothering the start of the game now having been through the beginning so often that things up to that point are not usually much of a challenge, but even the early portions of the game can be kept fresh by trying different approaches to battle or different mods should it become necessary to do so.
That's why I appreciate your tank list so much.
With my tactics, it might not be possible to actually achieve the goals I've set without using a tank and now that I have some idea how to proceed with that in tactics, there's one more option available to me if my own ideas don't work out as well as I had hoped. And if I ever do decide to use the tanking strategy, instead of having to proceed by trial and error from scratch, I'll have a strong base from which to begin. Many thanks.
My basic philosophy, at least for gaming is "whatever floats your boat".
There are 10's if not 100's of different ways to play this game and each of us basically plays for our own enjoyment. This style happens to be the way I've found that maximizes my own enjoyment, so that's the reason behind the gamestyle choices, and the reason for this long post. It's also why I consider the tactics lists so important.
I've been gaming since I got my first computer in the '80s and in all that time I've only found 2 games I consider to be classics.
The first was a game called "Vangers" that was released during the '90s and it captured my imagination just like Dragon Age and I played it for years. The second is this game, Dragon Age, which I also expect to be playing for many years to come. Both games seem to fit my playstyle perfectly and that's why I made this thread.
I am enjoying my adventures in Ferelden so much that I thought it would be fair to try and give something back to the community in return for the many hours of enjoyment I've experienced there.
My twitch skills are only average, my RPG skills pretty basic, but I had spent a lot of time getting my lists to work correctly so I thought I would start this thread about lists in the hope that it would save some other gamers the hours of frustration I experienced just getting the damn things to work as I wanted them to.
I also hoped that people would eventually contribute their own lists, as you have done, to
a) provide new ideas and new ways of approaching things, and
There is a post somewhere on the forums from someone who was quitting the game because of frustration, and I think that's a shame, because it's so needless. I'm not saying a few lists would have changed things in that case because obviously that person didn't get far enough along the learning curve to be able to enjoy the game, but who knows? Maybe good party behaviour would have kept him alive long enough to be able to get into the game.
Modifié par werwulf222, 01 août 2010 - 09:20 .





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