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What is the point of Fortification?


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#1
Dimipapa

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There are 4 shield abilities in the game

Tech Armor, which is class specific and the best one

Geth Shield Boost, which is a tech skill and works best with sentinels, infiltrators and engineers.  Can be set to get you an additional 10 percent weapon damage boost and as well as qualifying for the squad wide 20% cooldown reduction upgrade

Barrier, which is a biotic skill and works best with sentinels, vanguards and adepts.  Also qualifies for the squad wide 20% cooldown reduction upgrade.

Fortification, which is a combat skill does nothing that barrier doesn't do and does not quallify for any sort of cooldown reduction whatsoever.

All 4 armor types can give you up to 250 extra shield or barrier HP depending on which class you are so it's not like you can say "well this one is more resistant to this that or the other" because they all translate into the same things.  It seems to me that Fortification is a completely inferior bonus skill at worst or at best redudant.  Can someone please explain to me what it does different or better than any of the others? (besides looking cool)

Modifié par Dimipapa, 24 juin 2010 - 09:04 .


#2
AntiChri5

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The bonus powers werw designed for the squadmates, not Shep.



Grunt has neither sheilds nor barriers, so how would boosting those help him?

#3
Dimipapa

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For grunt it's different. He has armor so when he uses it, it translates into armor. It's useful for grunt because it's the only one he has access to. And it is also designed for shepard because it's meant to be a bonus power. If fortification gave you a 3rd bar of defense, that might be something since armor is more resistence to certain attacks that would be something at least. Or if it game me more HP than the rest do it would be something too.

#4
KalosCast

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Gross lack of balance? In my Mass Effect?

#5
AntiChri5

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My point is that it is designed for Grunt. Shepard is just an afterthought.



Lets not forget that it is a bonus power, and not a part of any class.

#6
KalosCast

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AntiChri5 wrote...

My point is that it is designed for Grunt. Shepard is just an afterthought.

Lets not forget that it is a bonus power, and not a part of any class.


Even then, it's barely useful for Grunt. There really wasnt' any balance in mind when designing powers (or arguably, classes).

#7
Dimipapa

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So then we agree, it is an inferior bonus power. Unless someone else knows something.

#8
AntiChri5

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Grunt is great.



He also has his little charge. Its priceless.

#9
KalosCast

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Dimipapa wrote...

So then we agree, it is an inferior bonus power. Unless someone else knows something.


Well, if you'd bothered to have gone to the characters, classes, and builds forum, they would have told you this months ago. That's the only other thing I can offer.

#10
Kid_SixXx

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It is an inferior bonus power for Shepard.

If we're taling about Grunt, Fortification compliments the Krogan Vitality personnel upgrade, his natural health regen ability, and the fact that Grunt relies on armor rather than shields for damage protection.

Modifié par Kid_SixXx, 25 juin 2010 - 01:19 .


#11
Ecael

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KalosCast wrote...

Even then, it's barely useful for Grunt. There really wasnt' any balance in mind when designing powers (or arguably, classes).

Grunt's armor is unaffected by the Haestrom sun.

#12
Rivercurse

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I prefer the look of fortification to Barrier etc.



But I've still only got one Shep who uses it as a bonus power, and he was an early Shep :D

#13
Kid_SixXx

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Ecael wrote...

KalosCast wrote...

Even then, it's barely useful for Grunt. There really wasnt' any balance in mind when designing powers (or arguably, classes).

Grunt's armor is unaffected by the Haestrom sun.


Yep.  Grunt and Garrus are my go-to unit for the Tali mission.

#14
Lumikki

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Dimipapa wrote...

So then we agree, it is an inferior bonus power. Unless someone else knows something.

If your only value is how powerfull something is, then it's inferior. How ever, if you also value customation, then it's just one more option. Not all player allways choose the best most effective powers. Do you choose your clothes based how practical they are, or how they feel and look? You get the point?

Modifié par Lumikki, 24 juin 2010 - 01:33 .


#15
Dimipapa

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Lumikki wrote...

Dimipapa wrote...

So then we agree, it is an inferior bonus power. Unless someone else knows something.

If your only value is how powerfull something is, then it's inferior. How ever, if you also value customation, then it's just one more option. Not all player allways choose the best most effective powers. Do you choose your clothes based how practical they are, or how they feel and look? You get the point?


I all ready said "besides looking cool".  This is about powers and their properties.  I've heard it argued that fortification causes you to take a smaller percentage of damage after the initial hit.  But this theory was based solely on the blurb describing the ability.   All the other bonus powers have at least something on each other, even shredder ammo can do more damage against health than armor piercing.  It does at least one thing better than AP ammo.  Warp ammo does the best damage against barriers, AP does the best damage against armor, Slam is like throw or pull except it's main focus is causing damage while disabling the enemy momentarily.  Reave similar to warp but can also boost health.  Energy drain similar to overload but also boosts shields.  Inferno grenade is like an inaccurate larger radius incineration blast.  Frag grenade stuns multipe enemies.  Neural shock stuns enemies similar to reave but has half the cooldown time and minus other affects.  My point is all the other powers bring something to the table.  Except for fortification.  

Modifié par Dimipapa, 24 juin 2010 - 01:53 .


#16
duodsg

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Using Fortification on Grunt is, in my experience, akin to restoring shields to full strength right away. As was stated, Grunt has no shields, he has armor and health. Between Krogan Vitality and using Fortification every 12 seconds during a battle, he's nigh unstoppable. When I see he's about to die in the middle of a firefight, I just engage his Fortification. On Insanity, he has NEVER died a single time when I have done this, even if he's being shotgunned at point-blank range by a Vanguard or Geth Prime.



For Shepard, Fortification is pointless. It's more of a "you can customize your character if you want to" power, not actually meant to be useful IMO.

#17
Fiery Phoenix

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I don't even see the need for Grunt to have Fortification. He's already unstoppable as is. Despite this, I actually evolved Fortification for him on my current playthrough. Just because.

#18
Bhatair

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My thoughts: They wanted Grunt to be a frontline type of dude.. er.. Krogan.

This is evidenced by his high health pool, which regenerates, his unique ability to charge enemies at close range, and his access to the most damaging shotgun in the game. To add to his tankiness they gave him a power that adds to his survivability. Since he uses neither shields or barriers, and instead uses armor they had to boost that.

My opinion: He should have got barrier, and been a vanguard type character the way wrex was. Jacob could have had something else, but that'd be a heavy risk..

#19
Tlazolteotl

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Didn't Christina say that if Fortification got a cooldown reduction, Grunt would never die?

So ... the balancing of fortification to be the weakest shield boosting power is to ensure Grunt isn't invincible?

#20
FoFoZem

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Tlazolteotl wrote...

Didn't Christina say that if Fortification got a cooldown reduction, Grunt would never die?
So ... the balancing of fortification to be the weakest shield boosting power is to ensure Grunt isn't invincible?


That does make a lot of sense actually. As much as it might suck for Shepard, Grunt with Krogan Pureblood and a quickly recharging Fortification would be a war crime