Tech Armor, which is class specific and the best one
Geth Shield Boost, which is a tech skill and works best with sentinels, infiltrators and engineers. Can be set to get you an additional 10 percent weapon damage boost and as well as qualifying for the squad wide 20% cooldown reduction upgrade
Barrier, which is a biotic skill and works best with sentinels, vanguards and adepts. Also qualifies for the squad wide 20% cooldown reduction upgrade.
Fortification, which is a combat skill does nothing that barrier doesn't do and does not quallify for any sort of cooldown reduction whatsoever.
All 4 armor types can give you up to 250 extra shield or barrier HP depending on which class you are so it's not like you can say "well this one is more resistant to this that or the other" because they all translate into the same things. It seems to me that Fortification is a completely inferior bonus skill at worst or at best redudant. Can someone please explain to me what it does different or better than any of the others? (besides looking cool)
Modifié par Dimipapa, 24 juin 2010 - 09:04 .




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