I don't think the game engine supports simultaneous render of the scene from more than one view (or effectively more than one scene) which would be required to achieve this effect. If just because it'd effectively cut the framerate in half.
Note though, you're not limited to fade to black -- it can be to any colour which can be sometimes useful. But generally i'd try to keep the cuts as simple and functional as possible. It's like with camerawork -- if it's fancy then it tends to draw viewer's attention from the scene itself, and that's rarely desired effect.
Modifié par tmp7704, 25 juin 2010 - 12:34 .