However, I'm having skin tint problems.

I thought I figured out the new material editor, but nope. Now when it loads, the body is all bright brilliant green and acts as if it has no rigging.
Does someone know the proper way to set up a model that has two MAOs, and how to set up an armor with exposed skin material in Eshme's 3DS Max importer/exporter?
EDIT: Okay, it was a case of mis-named stuff. I've since returned to the above imaged state of affairs, with the extra bonus of having restored item material tints (drakeskin, etc) to the actual leather bits. Still no dice on the skin, it's still mismatched. I tried copying the vanilla underwear MAO and renaming it to this one's, but that didn't work either...
Modifié par MadCat221, 25 juin 2010 - 01:39 .





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