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What changes would you like to see in DA:2?


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145 réponses à ce sujet

#101
thebigthing176

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i'd really like to see and hear 'the warden' when he/she has their dialogue clicked actually speak, i mean when setting up yr character you are given voice options?




#102
ShadyKat

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Slidell505 wrote...
Elf/dwarf romance for both male and female

I'm all for a female dwarf LI. I thought they were the most attractive females in Dragon Age.Posted Image

#103
KennyBloem

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thebigthing176 wrote...

i'd really like to see and hear 'the warden' when he/she has their dialogue clicked actually speak, i mean when setting up yr character you are given voice options?


Because of the ingame speech....

If you want your character to speak, i think they should make the dialog system more like Mass Effect. Maybe you could have the option, react angry, and your character wil respond like that. But i wouldn't like to hear my character repeat the entire scentences i have just read....

#104
Yaaman

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More Qunari, more politics (I love the landsmeet part of the game), and definitely a new country.

Oh and different weapon and armor skins.

#105
RockDA

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A more persistent world where a character can complete offficial and community-created modular content.

Co-op play.
Improved armor and clothing to customize your character. Cosmetic clothing including cloaks[smilie]../../../images/forum/emoticons/ninja.png[/smilie]

#106
Ikzai

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I really find myself agreeing with a lot of what you guys are saying about expanded romance. It felt like that aspect was over way too quick. I guess I just want MORE of what they had. A lot more.

#107
Blinck

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Definitly more EXPLORATION. I think it is an interesting world and at times very beautiful, but to be able to move a little bit more freely and have a better system for exploration with some reward to it would be great.



Also, I would take off the "relationship meter" . You should be able to know how your relationship to a certain character is by the dialogue and not by a number, it would make it much more interesting and engaging IMO.



A bit more gear costumization and more gear choice ( therefor more varied loot ).



VOICE to our character!

#108
Huwmin race

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Leather_Rebel90 wrote...

DAO is not a dating sim. These characters are fictional.


True but it was the best part and made it very interesting

#109
Hayllee

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Am I the only one that doesn't want any change to the dialogue system? You can't tell me you could sit through something like the female human experienced voice (the one I use for my noble). If you haven't used that voice, use it and go find a dragon. "Unbelievable! A dragon!" *cringes* Besides, what if their voice doesn't appeal to your character?



I wouldn't really change anything, maybe have different meshes for armor, I don't think there's enough variance. And to hopefully keep good quality writing- no rushing.

#110
knighteffect

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1 - Weapons & Armour
  • More variety in types of materials. Like Obsidian(which Duncan's dagger should of been).
  • More variety in weapon and armour styles. Not just re-colours.
2 - Expanded Crafting
  • Create armour and weapons for my character and my party.
  • Ores and metals are scattered around the world to be collect. Perhaps a mini-game on forging those metals into shoulder pieces, torso peices, blades, hilts, bowstave, etc.....
3 - Origins.
  • First have the Player choose their path. Rogue path(Bard/Assasin or Ranger. Quinari Excluded). Mage path(Apostate or a Magi circle member. Dwarf and Qunari excluded). Fighter path(Templar (Human only) or Warrior). Then their race. Elven, Human, Dwarf, Quinari. Then Gender.
4 - Party Memebers
  • Less party members, but an emphasis on character development and richer backgrounds. More inner party banter during combat/exploring.
  • I suggest five non optional(but killable), and two optional party members.
5 - Side quest
  • Keep the same amount of side quest from DA: O. But have a few be very long side quest. Almost like sub-plots to the story.
6 - Player Creator
  • Keep the same creator, but add a lot more choices to the mix. Learn from the modding community.


#111
dearlyblvd

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A better sorting system for Herbalism/Runecrafting

#112
Chuvvy

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Chimera. I'm going to post this in every suggestion thread I see. I'll even post more than once in every suggestion thread I see. Chimera.

#113
Atardecer

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I've never been a fan of what is essentially a point and click combat system and BioWare would do well to completely overhaul this. Something more along the lines of Oblivion where you have to actually pay attention to whats going on. It restricts what is a good game from being truly great IMHO. By the same token, an open world a la Oblivion and Fallout 3. No point going to such trouble creating this world if you cant explore it properly Posted Image

#114
PoisonTheCity

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Ugh, no voiced PC for me, please. I have no trouble with the dialogue system the way it is, and it would be rather disappointing from a roleplaying perspective sometimes...like my CE who I imagined had Antivan roots and picked up a bit of the accent from her mother as a girl. So, I personally wouldn't want to see any changes to the dialogue system. As for the PC dialogue itself? I'd love a sassy comment thrown in a bit more often. The whole flirting with Teagan and telling Leliana that Morrigan was better in bed was just...awesome. B)

I'm another one for cloaks. No, seriously, I hated taking Morrigan to Frostback Mountains or some snowy place in her chilly 'robes'. Seeing the Sacred Ashes trailer made me want it even more...maybe an option to toggle cloaks, and in frosty places like Haven, if you don't have them on there's a small penalty to attack or willpower or something along those lines. Because really now, I can't see Morrigan or Leliana in her thin leather armour being as efficient in combat in the snow as they are elsewhere, in the same clothes. 

And uh, one gripe after the rather large political event in the game where you can do something that in turn can do something rather large to a prominent member of your party, and then getting back to camp and nobody mentioning it was a bit of a downer...I expected Wynne to yell at me, at the very least.

But yeah, small things like that are really all I have to add. I'm pretty much happy with the larger elements of the game like combat/dialogue/leveling up etc., and hope there aren't any large changes there.

#115
Teddie Sage

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More optional characters recruits? Yeah, that would be interesting. Maybe a system like the first Star Oceans? It would "force" the players to play many times to recruit whoever they want, if we had a limit of recruitable characters per game; adding more depth to your choices, actions and storyline. In other words, more different endings. Hmm... I'm not sure about the limit though.

#116
Teddie Sage

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More optional characters recruits? Yeah, that would be interesting. Maybe a system like the first Star Oceans? It would "force" the players to play many times to recruit whoever they want, if we had a limit of recruitable characters per game; adding more depth to your choices, actions and storyline. In other words, more different endings. Hmm... I'm not sure about the limit though.

#117
fanman72

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Most important thing to me is that I continue my warden from DA1

#118
ninja0809

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well just finished the game today for the first time. I cant deny i was pretty depressed. Can't believe it, my first RPG and i get so emotionally attached with it. Especially at the end game paragraphs when it showed stuff about Morrigan after the blight. Man...just breaks your heart doesn't it?



Anyways, for dragon age 2 i would love to give my character a voice of his own rather than just pressing numbers. Of course I would looooooooove to have the old characters back, especially Morrigan. I dont like how she ended things with the Warden. She is the most interesting character in the game and ironically, judging by her nature, the most likable IMO.

#119
KennyBloem

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ninja0809 wrote...

Of course I would looooooooove to have the old characters back, especially Morrigan. I dont like how she ended things with the Warden. She is the most interesting character in the game and ironically, judging by her nature, the most likable IMO.


Agree, Morrigan should be in the sequel....

#120
Guest_Gemaphrodite_*

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KennyBloem wrote...

ninja0809 wrote...

Of course I would looooooooove to have the old characters back, especially Morrigan. I dont like how she ended things with the Warden. She is the most interesting character in the game and ironically, judging by her nature, the most likable IMO.


Agree, Morrigan should be in the sequel....


Also agree. I think the DA:O characters should return for the sequel, so we can get to know more about them and 'finish things' as it were.

#121
TheShadowWolf911

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Slidell505 wrote...

Chimera companion. ****IN' FIRE BREATHING LION WITH A SNAKE FOR A TAIL AND A ****IN' GOAT COMING OUT OF IT'S CHEST **** YEAH!
Elf/dwarf romance for both male and female
Cloaks
Graphics update
Flowing hair/clothes.
Better combat animations
Hip sheaths instead of back ones.
Hobbits. I demand a hobbit origin, I'd play that. If that was the entire game I'd buy it. Just a one hour origin. Assuming it was done in the way JRR Tolkien intended.


its funny you mention a hobbit, cause i had a dream where Hobbits were playable in this.
**** got weird after that, but it was still a hobbit.




personally, i want Qunari as a playable races, as well as.



SPOILERS

Werewolves, as the ones in Originsn weren't the only pack known.

END SPOILERS


also, more customization, more hair and skin colors and tones, also MANY more party members.



and for the last idea, i want a MASSIVE battle in the end, but i want to actually see hundreds, or even thousands of troops killing each other on a battle field, not just in a cutscene either.

#122
Lord Coake

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Programmers being held at gunpoint to ensure that the installation program is actually capable of running correctly.

#123
KennyBloem

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More variety in monsters would be nice.



Also, maybe it would be cool to deal with more than just Darkspawn. Maybe the orlesians or Qunari could join their side so you would have to battle them to... Like in Lord of the Rings where Sauron had Saruman, Black Númenóreans and Men of Harad.



That would be cool....

#124
Dansayshi

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An improved AI, more interesting "dungeon crawls" and better balancing



The AI needs to be made more difficult to deal with on harder difficulties, ie, shorter cooldowns, it will try to hinder your own chars by simply targetting the mage, or using crowd control methods in an attempt to really mess you up. I know its a hell of alot more difficult to do, but it would make the game much better on higher difficulties instead of simply upping the damage / health.



The dull dungeon crawls need to be reworked aswell. Make it interesting, use puzzles, use characters and their history, use more interesting quests, something, just dont make them another "slog" through.



Better balancing is also a must. Some skills and stats were simply better than others, by a massive leap. They made characters far too strong. Some items were simply far too powerful, or simply pointless to have. Having a tank which can pretty much dodge everything and is also spell immune just took all the fun out of the game.



Guess we'll all be waiting to see the results though. Im up for it being abit more actionpacked, but not to ME2's extent, sure, it was a great game, but it barely had any RPGish elements at all, may aswell of just labelled it a 3rd person shooter.

#125
TheShadowWolf911

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KennyBloem wrote...

More variety in monsters would be nice.

Also, maybe it would be cool to deal with more than just Darkspawn. Maybe the orlesians or Qunari could join their side so you would have to battle them to... Like in Lord of the Rings where Sauron had Saruman, Black Númenóreans and Men of Harad.

That would be cool....

there are problems with that working
1. the Darkspawn are rather mindless (save the decsiples), the orcs were not.
2. they'd have to give them a reason to even consider working with them, almost nobody would even CONSIDER getting near a darkspawn, let alone work with them, the orcs were capable of negotiation.


however, if they were the Architect's Darkspawn, this wouldn't be impossible.