Adding more chars?
#1
Posté 10 novembre 2009 - 12:02
#2
Posté 10 novembre 2009 - 10:37
Should be pretty basic to change it as it's likely a number that needs to be changed somewhere in the game files, unless they have overcomplicated things and made it hard to modify.
Though, do note that this will cause a few difficulties / annoyances..one of them being that the game is designed for parties of 4 members and not say, 6..so the game will become quite a lot easier if you up the amount of party members...also, cutscenes / convos will become a bit strange as not all characters will fit in to the camera's view..
The first thing about the difficulty can be solved by editing it further so it is even harder, but conversations will be pretty packed.. I remember playing NWN2 with like 9 party members at the same time...that was kind of hilarious.
- Tent
#3
Posté 10 novembre 2009 - 11:22
#4
Posté 10 novembre 2009 - 01:10
I will eventually look into it myself, im just gonna finish the game first
#5
Posté 10 novembre 2009 - 02:34
#6
Posté 10 novembre 2009 - 09:03
Though you can already have more then 4 people in a party - Summons are additional companions that it seems to handle OK (though a bit differently, they are not in dialog but can be seen in some dialog in the background).
Except in things like the Fade, as mentioned.
As an easy first step I can see things like "Summon Alistair" type spells, that summon companions to your side?
#7
Posté 10 novembre 2009 - 09:21
I haven't tested it myself but the command is "runscript zz_addparty" without the quotation ofcourse.
#8
Posté 10 novembre 2009 - 09:41
#9
Posté 26 novembre 2009 - 11:53
#10
Posté 26 novembre 2009 - 03:07
I would test it out myself, but I'm currently unable to. The only file I have on my laptop is one with my character and Tamlen, and since it's not further into the game, with the possibility of more than 4 (which technically I just need to get to Lothering and free Sten/get Leilana fromt he tavern, but I'm lazy). Anyway, yes, I have Tamlen, and it currently has a 1 out form it, so perhaps you good folk with more than character can change it. Although, as stated before, it could cause random game issues.
#11
Posté 26 novembre 2009 - 03:57
#12
Posté 26 novembre 2009 - 04:05
I wonder if one of the BioWare developers could shed a little light on this. They'd know better than anyone.
#13
Posté 26 novembre 2009 - 04:08
RavenNightsight wrote...
Has anyone tried to change the "SAVEGAME_PARTYMEMBERS" under "SAVEGAME_PLAYERCHAR_CHAR" in their save file?
I used this to add Leliana when I forgot to go talk to her and lost Lothering. It worked fine. Other than that, I haven't tried anything else. Might do that now, I have a save I keep for stuff like this
#14
Posté 26 novembre 2009 - 04:37
I checked through their entries in the SAVEGAME_PARTYPOOLMEMBERS of the saved game I have set aside for toying with. In the entries for each character, the ones that were in my party at the time had SAVEGAME_OBJECT_ACTIVE set to 1, and SAVEGAME_PARTYMEMBERS set to 1. Those I had recruited but weren't in my party has SAVEGAME_OBJECT_ACTIVE set to 0, and SAVEGAME_PARTYMEMBERS set to 2.
In my save, my party consisted of the main, Shale, Dog, and Wynne. I opened up Alistair's setting, and changed those two settings to 1 (to match my other party members). I went into DA and loaded up the game. It took a lot longer to load than usual (almost 30 seconds), but when it finally did Alistair wasn't in the party. I came back out and checked the save file again and it had changed Alistair's SAVEGAME_PARTYMEMBERS to -1. Not sure what that settings means, but it wasn't like that before. There might be another check somewhere that can be overridden, but I haven't found it yet.
Modifié par Quaxo, 26 novembre 2009 - 04:41 .
#15
Posté 27 novembre 2009 - 01:39
Quaxo wrote...
Ok, doesn't look like you can have more than three other party members.
I checked through their entries in the SAVEGAME_PARTYPOOLMEMBERS of the saved game I have set aside for toying with. In the entries for each character, the ones that were in my party at the time had SAVEGAME_OBJECT_ACTIVE set to 1, and SAVEGAME_PARTYMEMBERS set to 1. Those I had recruited but weren't in my party has SAVEGAME_OBJECT_ACTIVE set to 0, and SAVEGAME_PARTYMEMBERS set to 2.
In my save, my party consisted of the main, Shale, Dog, and Wynne. I opened up Alistair's setting, and changed those two settings to 1 (to match my other party members). I went into DA and loaded up the game. It took a lot longer to load than usual (almost 30 seconds), but when it finally did Alistair wasn't in the party. I came back out and checked the save file again and it had changed Alistair's SAVEGAME_PARTYMEMBERS to -1. Not sure what that settings means, but it wasn't like that before. There might be another check somewhere that can be overridden, but I haven't found it yet.
ah, well, it was just a thought.
I think there's a script you can type in like "Runscript addpartyLoghain" for example, but I haven't the slightest of what the script actually is...I'm sure it's on the Gamefaqs.com Cheats for this though.
#16
Posté 27 novembre 2009 - 01:46
#include "utility_h"
#include "global_objects_h"
void main(){
string[] PartyMembers;
PartyMembers[TEAM # GOES HERE] = "TAG GOES HERE";
object oFollower = GetObjectByTag(PartyMembers[TEAM NUMBER AGAIN]);
UT_HireFollower(oFollower);
}
You can keep adding people by activating this through plots and have a massive party but the extra followers don't get an avatar pic in top left of screen.
#17
Posté 27 novembre 2009 - 01:48





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