So after struggling with my current NM solo, I was going to give myself a "break", and try a mage, as all I hear is that it is noticably easier than anything else. Alright, so if it's that easy, I guess I can do it as a no-potion NM solo, shouldn't be a problem, right?
Well, starting the game, I had no real troubles. Got through the circle without issue and into Ostagar. Got through Ostagar with a handful of reloads, and ended up having to cheese out the Ogre with Cone of Cold (boy, it really doesn't last as long as it used to, huh?), but that was kind of expected. (how else can you kill him without potions?)
I make a trip to Camp to deposit some items in storage (I had hit the 80 item limit near the end of Ostagar, and was destroying lower value items to pick up higher value items already) and saved my game. On to Lothering!
Well, kick me in the face and call me silly, but do people just skip the fight with the bandits? Sure, I had 2 Persuasion, I could have skipped it, but if there is one thing I really hate to do, it's bypass EXP. Plus those bandits are so arrogant, someone had to teach them a lesson. I proceeded to spend the next 2.5 hours reloading my game, over and over and over and over.
Yeesh, in all my NM solos, I've NEVER come across a fight this hard. To give some detail, up to this point I've taken the cold line to Blizzard, the Glyph line to Repulsion, and picked up Walking Bomb. Yeah, I know, I don't have heal. Yeah, I know, it sucks. Yeah, I know, I can't use potions either. I've realized that after spending hours failing what has always been an easy fight at level 6.
At about the 1.5 hour mark, I made a mistake, and cast a Glyph of Paralysis too close to me. (I was standing in the middle of the glyph of repulsion) Paralysis Explosion? WTF? Well, doesn't this shine a whole new light on things. I had never taken the Glyph line in my previous, albeit short mage playthroughs, and never really read about spell combinations (although I did occasionally get the Cone of Cold + critiical to shatter months ago), so I had no idea this was even possible, but it invigorated me to keep trying.
At this point, I started to develop a strategy. Start the fight with Repulsion on myself, and back Allistair and Morrigan to the edge of the room, to hopefully keep them out of the fight. (although this had long since proven unsuccessful, as for some reason a bandit will randomly target one of them, regardless of the fact that they have no equipment or tactics, and just sit in the corner hoping everything will end soon) Then, once the Repulsion knocks back all the melee (and hopefully 2/3 of them knocked back into the archers), back up and drop Glyph of Paralysis to lock down the field. This could go wrong in a couple ways.... 1) Repulsion could knock 2 of the melee to the side, and my Walking Bomb part of the strategy will fail or 2) Paralysis Explosion could be resisted by any of the melee, getting me killed before I can take out a significant chunk of them.
Now, assuming everything goes right in the first 2 spells, I've got 2 melee (usually always the leader included) backed up with the 2 archers, and everyone locked into Paralysis. At this point, I drop Walking Bomb on one of the archers, and lay down Blizzard over everything. I then start shooting the guy with Walking Bomb, and hope to kill him before too many of the melee move out of range. If everything works out well, the leader will be frozen by the Blizzard when his paralysis breaks before everyone else's, and thus be hit by the bomb. Once the bomb goes off, that second melee and the second archer are pretty much dead, or doomed to die by Blizzard, leaving me with 2 melee, including the leader.
At this point, several things can go badly wrong... 1) the leader can just kick me to the curb, landing every attacks, stunning me, etc. etc. until I'm dead.. or 2) a random melee will break off and attack either Allistair or Morrigan (who are standing right behind me, as I had to keep out of the Blizzard radius), causing them tor retalitate with their first, hitting for 1 damage and ruining my 100% damage contribution. Now, I really have no idea why this happens, but in one out of every three games, it happens. It happens so fast, that I never see it soon enough to stop it, and either Morrigan or Allistair ruins my 100% damage. Ughhhhh. After even more reloads, I finally execute it perfectly.
Drop Repulsion on myself, back my two other dudes off, back up and drop Paralysis Explosion. Assuming everyone is paralyzed, drop Walking Bomb on an archer and lay down Blizzard. Start shooting the archer until he explodes, effectively dooming one of the melee and another archer, leaving me with the leader and one other melee. Keep shooting at the other melee (I find it easier to stay alive if I only have to deal with the leader, as I'll never kill the leader before they both get to me, but I can kill the other melee before then) and kill him before the last 2 get into melee range, (which usually involves cone of cold) then run away while my mana recharges so I can re-cast Glyph of Repulsion. Usually, by the time I run to the other side of the map and back, Repulsion is ready and I drop it on top of me, then proceed to shoot/Winter's Grasp until the leader is dead, then decide to kill him off.
If anything goes wrong along the way, I die. So about an hour after I started the Paralysis Explosion tactic, everything went right and I won the fight. Please tell me there aren't going to be many more fights that are so ridiculously hard like this one? Did I screw up my build already, dooming myself to anguish forever? I assume it can only get easier from here on out.
Modifié par T0rin3, 25 juin 2010 - 01:49 .





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