Sniping better in ME2
#26
Posté 29 juin 2010 - 10:51
#27
Posté 29 juin 2010 - 11:10
#28
Posté 29 juin 2010 - 12:48
#29
Posté 29 juin 2010 - 01:05
I remember when the salarians mentioned wind on the bridge for Thane's recruitment, I expected more than just the ability to throw people off the edge. Maybe not a bullets trajectory being blown off course, because I don't think the game mechanics could easily portray this, but perhaps more of a sway in trying to aim the gun like in ME1. Something that at least demonstrates aiming for your target is more difficult in high winds.
#30
Posté 29 juin 2010 - 01:18
Pacifien wrote...
I know some people actually won't use the Widow in roleplay situations unless there's some waist-high wall that acts like a steadying perch for the gun. There is also the situation of what environmental conditions are going to do with a bullets trajectory.
I remember when the salarians mentioned wind on the bridge for Thane's recruitment, I expected more than just the ability to throw people off the edge. Maybe not a bullets trajectory being blown off course, because I don't think the game mechanics could easily portray this, but perhaps more of a sway in trying to aim the gun like in ME1. Something that at least demonstrates aiming for your target is more difficult in high winds.
When sniping on this mission, the scope wobbles a la ME 1.
#31
Posté 29 juin 2010 - 01:18
#32
Posté 29 juin 2010 - 03:23
Huh. I never noticed that. Guess I'm a better sniper than I give myself credit for.FrancisKitt wrote...
When sniping on this mission, the scope wobbles a la ME 1.
#33
Posté 29 juin 2010 - 05:44
Just_mike wrote...
My uncle is a military sniper. From what I gather, sniping in videogames lack the in-depth mechanics that real sniping does. Its not all point and shoot. I hope sniper weapons get refitted for ME3.
To be fair, comparing real life military sniping to 22nd century computer aided hypervelocity sniping doesn't really make much sense.
#34
Posté 29 juin 2010 - 07:30
Don't tase me, bro!JaegerBane wrote...
To be fair, comparing real life military sniping to 22nd century computer aided hypervelocity sniping doesn't really make much sense.

.... I don't know why I just posted that.
Modifié par Pacifien, 29 juin 2010 - 07:31 .
#35
Posté 30 juin 2010 - 11:17
Using the sniper rifle in indoor fights at medium range at best isnt what i would call sniping. Sniping geth armatures at 100 m distance and more on the ferros highway it what i call real sniping.
#36
Posté 30 juin 2010 - 11:24
OniGanon wrote...
Sniper Rifles become good at rank 9 in ME1. That's when it stops moving around so much.
Crouching and stabilise mods allow it to make shots even with 0 points in it. It also depends on the accuracy of a weapon.
#37
Posté 01 juillet 2010 - 05:30
#38
Posté 01 juillet 2010 - 06:22
#39
Posté 01 juillet 2010 - 06:56
#40
Posté 01 juillet 2010 - 07:58
I really enjoy the knockout punch of the Widow... but I also like engaging whole squads with the Viper. Hard choice. In ME1 it was basically 'get the HMWSR VII, then the HMWSR X'.
#41
Posté 01 juillet 2010 - 08:03
1337_SNiP3R_D00d_96 wrote...
sniping in me1 sux! just look at the other games like MW2, there you can shoot better and more often but in Me1 it shakes too much all the time and u can shoot only 2 times and then the wepon overheats. sniping in me2 is better it feels much more realistic, like in real shooters!!!
In the future, I would refrain from comparing shooters to the real world. Realistic is not really the word for CoD
#42
Posté 01 juillet 2010 - 08:06
JaegerBane wrote...
The only problem I have with Sniping in ME2 is trying to choose between the Viper and the Widow. They're both so diametrically opposed that I'm never sure which to go for.
I really enjoy the knockout punch of the Widow... but I also like engaging whole squads with the Viper. Hard choice. In ME1 it was basically 'get the HMWSR VII, then the HMWSR X'.
when headshots mean something, i go with the widow.
When i'm not an infiltrator, i go with the viper
#43
Posté 01 juillet 2010 - 08:09
That being said, I'm a sucker for snipers and infiltrator might be my favorite class for ME2 (my adept with assault rifle training in ME1 was pretty unbeatable, I dunno what could top that), but I'm doing another ME1 runthrough on infiltrator because I got so frustrated with the sniper I never utilized it. This time around, though, I'm upgrading the sniper asap and I'm gonna buy the spectre sniper. Pistols on infiltrator should only be used when an enemy is too close to snipe. Bringing a squadmate with assault rifles and/or shotguns becomes imperative at this point because you do need some weapon support.
Does anyone love doing the assignment where you have to disarm the nukes (the one with the War Hero extended dialogue), and when after you disarm them, you snipe the crap out of the merc camp from up above? That part was made for snipers.
#44
Posté 01 juillet 2010 - 08:58
FoFoZem wrote...
1337_SNiP3R_D00d_96 wrote...
sniping in me1 sux! just look at the other games like MW2, there you can shoot better and more often but in Me1 it shakes too much all the time and u can shoot only 2 times and then the wepon overheats. sniping in me2 is better it feels much more realistic, like in real shooters!!!
In the future, I would refrain from comparing shooters to the real world. Realistic is not really the word for CoD
Yah of course Im not stupid!! lol!! real sniper guys in military have problems with wind and stuff and the weapon is heavy too!! but in games then CoD is a real shooter and so as a game its more realistic than Mass effect 1!!
#45
Posté 01 juillet 2010 - 10:11
That is one of the highlights of the game for me. Much as I enjoy the sniper's paradise that is Garrus's recruitment mission in ME2. Does a NG+ get to keep the Widow? I haven't tried it yet, and that would make Garrus's recruitment even better.Spornicus wrote...
Does anyone love doing the assignment where you have to disarm the nukes (the one with the War Hero extended dialogue), and when after you disarm them, you snipe the crap out of the merc camp from up above? That part was made for snipers.
#46
Posté 01 juillet 2010 - 10:20
As an Infiltrator, I find myself extremely reluctant to let go of the Widow. The enemy could be right in front of my face, and I'm using the Widow to shoot it off. I actually use Tactical Cloak more often to scour the battlefield for thermal clips to feed my Widow habit.JaegerBane wrote...
The only problem I have with Sniping in ME2 is trying to choose between the Viper and the Widow. They're both so diametrically opposed that I'm never sure which to go for.
I really enjoy the knockout punch of the Widow... but I also like engaging whole squads with the Viper. Hard choice. In ME1 it was basically 'get the HMWSR VII, then the HMWSR X'.
However, I've taken sniper rifles as my bonus weapon with every other class specifically to use the Viper. I only seem to have two methods of combat. Either I'm at distance, using powers and sniping with the Viper, or I'm up close and unleashing SMG/Pistol death. I don't know what I'd do at mid-range. Locust probably.
I'd really like to see more diversity with weapons in ME3. Not just their range, their DPS, or which defense they excel at ripping apart. I'd like certain weapons to work better with different ammo. More weapons available only for a trained class - honestly, have a pistol that only Adepts can use because it's biotically charged or something. SMGs that overload in the hands of the Engineer so that the Engineer doesn't have to waste an overload power. Shotguns that rip off your enemy's face in the hands of the Vanguard, then kills them.
And yes, the Widow. For the Infiltrator. Give some other unique sniper rifle to the Soldier if they have to.
#47
Posté 01 juillet 2010 - 11:37
Yes, you keep the special weapons you'd picked. The Widow makes the beginning of NG+ (which is presumably the hardest part) so easy... You really don't even need to bother with upgrades to one-shot basic troops with it, as long as you're sober enough to aim at the head! This weapon is pure power regardless of difficulty, level, upgrades etc....Pacifien wrote...
Does a NG+ get to keep the Widow?
#48
Posté 02 juillet 2010 - 03:41
1337_SNiP3R_D00d_96 wrote...
real sniper guys in military have problems with wind and stuff and the weapon is heavy too!! but in games then CoD is a real shooter and so as a game its more realistic than Mass effect 1!!
Doesn't that add a "more realistic" quality to the game though? (Not that I consider any VG sniping comparable to actual sniping either.)
As in real life, you have to consider things like wind direction, gravity, human handling, etc. where the rifle never really keeps perfectly still, opposite of most shooters. And for me, the circular swaying of the crosshairs in ME1 adds that "realistic affect".
#49
Posté 10 juillet 2010 - 04:08
I think the same. I liked the shotty in the first one, but I rarely use them in ME2.Spornicus wrote...
I think the sniper and shotgun really suffered from thermal clips, because the ammo capacity was so low for both of them.
.
#50
Posté 18 juillet 2010 - 09:10




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