Aller au contenu

Photo

Seven not really so funny as lame and annoying little thingies of Mass Effect Two, picked at random.


  • Veuillez vous connecter pour répondre
88 réponses à ce sujet

#1
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages
Having established that whining over “Improve = Remove” policy of BioWare will be of no avail, as they clearly think that ditching power armor in favor of high heels and tattoos in space, and driving the Mako on outlandish landscapes in favor of 5-minute linear levels in earthly tropics plus sleep-inducing mining of gas giants is better for business, and the sci-fi nerds like me just have to
 
Posted Image
 
or else just quit the ME universe, let’s shift the focus of the complaining to some minor issues, that can’t be fathomed from the commercial PoV.
 
1. So Mass Effect Two was advertised as a “cover-based” shooter. And one would expect that the cover system was well developed in this game and really rewarding for the player. Fat chance.
 
You just can’t take cover anywhere you like, you have to do it only in certain places where the level designer thought it up for you.
 
Posted Image
 
Posted Image
 
And you can’t even duck anymore (as you could in Mass Effect One) to avoid punishment while you are sprinting toward the nearest granite crate or flop-up floor panel. But watch it! Just as you think you are safe to catch some breath and hitpoints, you may quite unexpectedly leap over the flop-up thing right into the stream of enemy bullets, because the “sprint”, “take cover” and “leap over cover” actions are assigned to the same key!
 
But don’t you worry. Your survivability in such situations improves greatly once you texmod away the bloody “red veins” and are finally able to see where the enemy fire is coming from.
 
 
2. Moar weapons, bigger guns! says BioWare. OK, let’s test the biggest one. The “Widow” anti-materiel sniper rifle.
 
Posted Image
 
Range = 98m. 20 shots taken. No effect. What is this? A flintlock musket? If so, it must be a really rusty one.
 
Another funny thing (this one actually proved to be more funny than annoying in the end): I modded the rate of fire of the Widow to 5 shots per minute (to emulate ME1 cooldown/infinite ammo system), and think what, you can’t take a shot and switch to the SMG or Grenade Launcher. You have to wait all the 12 seconds to jerk the bolt and only then you are free to fire another 12-seconds long salvo or change to something else. Good thing you still can hurl your fireballs at your enemies and listen to Zaeed cursing at your friendly fire when you’re changing position with the long since empty barrel.
 
 
3. BioWare seems to not know left from right from time to time.
 
Posted Image
 
[EDIT: acknowledgement to this thread here.]

And that makes Commander Shepard (and Cerberus, again!) look bad (“inept” like some people like to put it). I mean the guy in the picture does look dumb enough, but how can a good officer (which any Shepard is supposed to be) let slip away a LEFT HAND SALUTE without even a remark or something? This is really lame, because no amount of space wizardry can change this from a dumbest first-week-in-the-boot-camp mistake to anything remotely normal. The Earth will sooner start to rotate in the opposite direction… Oh, wait…
 
 
4. Skip to 0:35
 
The Earth does rotate in the opposite direction in Mass Effect Two!
 
To be fair, it’s not so bad as the Backwards Earth in the Luna mission of my beloved ME1, but they say it was an Easter egg… Well, quite a lame one.
 
Which just gave me a though… A question to Aussies: Is it true that the sun goes counterclockwise in your… perspective?
 
 
5. Speaking of the Easter eggs, is the blank photo frame in the Captain’s Quarters supposed to be one? If the artists were too lazy to put something in it for the Loner Shepard, why not remove the frame altogether?
 
 
6. Nuff said, personalization items are cool, it just happened the ones I wished to see in *my* cabin most of all (Drew’s books and Shepard VI) just would not appear. And as I had no inclination to waste money on space hamsters, space fish, and space spacecraft models (even after I gibbed myself a real Cerberus funding of 950’000 credits when TIM gave me a multi-billion-credit ship to fly), for the most part of the game I was personalizing the Normandy in this way:
 
Posted Image
 
Actually, it was my initial idea for the last playthrough to postpone the Korlus mission until after the “suicide” mission, for the sake of avoiding the paradox of keeping an unwelcome krogan specimen aboard my warship (and of non-linear gameplay, and what-not). No way.
 
Oh, sorry, I just forgot it’s the 3rd person cover-based shooter we are talking about. Well, in the end of my 5th playthrough I finally decided to get me the “Thresher Maw” medal. Actually, piece of cake, but like Joker summed it up, my krogan headbutt capacity was strained to its limit. Nonetheless, I wouldn’t mind having just one more headbutt as a renegade interrupt option for the Private Pyle in the Normandy’s server room. Just ranting.
 
 
7. What the hell happened to the Citadel?
 
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
 

Still, why this
Posted Image
symmetric variant of the Citadel is not the case?

It's very odd the Reapers lack the taste for symmetry, being the self-proclaimed harbingers of eternal Order and all...
 
 
P.S. Not saving the released Grunt for ME3 import (just because f*** it), but - with due consideration - saving Morinth (because she prefers standard issue asari commando “leathers” way better than space fashion show outfits with space high-heel-thigh-highs and space cleavages).
 
P.P.S. And don’t tell me there is no space magic in Mass Effect Two. Because even the most fictional science can’t be capable of this:
 
Posted Image
 
This is a joke.
 
 
P.P.P.S. I wish to express my thanks to Gibbed, RoadCrewWorker, BiancoAngelo7, Azureum and Ecael for their work of making ME2 a better experience than BioWare wanted it to be.
 
P.P.P.P.S. And besides all that I hereby pronounce Mass Effect One to have been a better product than Mass Effect Two IN EVERY WAY, except for graphics and FPS*. Namely, Mass Effect One was better at Writing (main plot, side quests, dialogues, codex entries, planet descriptions), Art (armor/outfits, explosions/special effects, menus, loading screens, HUD, planet description screens), Music, Gameplay (role-playing elements, shooter elements, universe exploration elements, level design, helmet toggle, mini-games), and also user interface (Main menu, controls, HUD, minimap, hotkeys, console commands)
 
P.P.P.P.P.S.:
Posted Image
 
_______________
* FPS for “frame per second [ratio]”.

Modifié par Zulu_DFA, 26 juin 2010 - 07:21 .


#2
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests
Eh, I'm no stranger to harsh criticism of ME2, but I think you're being a bit too hard on it. Also while the writing for the main plot wasn't too great, most of the writing for the loyalty missions and side quests was great. Mordin's in particular really stands out to me. He might be one of the best things to come out of ME2.

#3
BigC-VI

BigC-VI
  • Members
  • 242 messages
Maybe Cerberus salutes with their left because they broke away from Alliance and are just doing something there own way?

#4
Ecael

Ecael
  • Members
  • 5 634 messages

Zulu_DFA wrote...

Having established that whining over “Improve = Remove” policy of BioWare will be of no avail, as they clearly think that ditching power armor in favor of high heels and tattoos in space, and driving the Mako on outlandish landscapes in favor of 5-minute linear levels in earthly tropics plus sleep-inducing mining of gas giants is better for business, and the sci-fi nerds like me just have to
 
Posted Image

Play the Overlord DLC yet? It's basically the long version of one of ME1's UNC missions.

Posted Image

#5
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests
Maybe left-handed people successfully fought for the right to salut with their dominant hand.

#6
BigC-VI

BigC-VI
  • Members
  • 242 messages
Woot Woot Ecael!!

#7
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

BigC-VI wrote...

Maybe Cerberus salutes with their left because they broke away from Alliance and are just doing something there own way?


No, everybody else salutes with the right hand (pun intended).

Posted Image
Posted Image
Posted Image




Shandepared wrote...
Eh, I'm no stranger to harsh criticism of ME2, but I think you're being a bit too hard on it. Also while the writing for the main plot wasn't too great, most of the writing for the loyalty missions and side quests was great. Mordin's in particular really stands out to me. He might be one of the best things to come out of ME2.


Agreed, Mordin's loyalty was good. Even music was at par with the ME1 music.

But the "N7 missions" were mostly awful. Tons of "plot holes" there.



Ecael wrote...
Play the Overlord DLC yet? It's basically the long version of one of ME1's UNC missions.

With that bastardish abomination of a vehicle called "the Hammerhead"? I doubt it.

Modifié par Zulu_DFA, 25 juin 2010 - 11:52 .


#8
DracoFulcrum

DracoFulcrum
  • Members
  • 491 messages
Maybe they wipe with the right in space.

#9
BigC-VI

BigC-VI
  • Members
  • 242 messages
[quote]Zulu_DFA wrote...

[quote]BigC-VI wrote...

Maybe Cerberus salutes with their left because they broke away from Alliance and are just doing something there own way?[/quote]

No, everybody else salutes with the right hand (pun intended).



Well....um....crap. Maybe he had a limp right arm! and only uses a pistol.....and grenades, pulls the pin with his teeth....

#10
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests

Zulu_DFA wrote...



But the "N7 missions" were mostly awful. Tons of "plot holes" there.




The only plot-holes I noticed weren't really "plot-holes" so much as they were design oversights. There are at least half a dozen planets (including Haestrom) where the planet description indicates a hostile environment with no life but you land and don't need a helmet and there's plants and animals... I suspect the team writing the planetary description and the team making the actual missions were locked in separate rooms with no communication.




#11
lazuli

lazuli
  • Members
  • 3 995 messages

Zulu_DFA wrote...

With that bastardish abomination of a vehicle called "the Hammerhead"? I doubt it.


I hated the Mako and I don't particularly care for the Hammerhead.  Both have stupid combat practically hard-wired into them.  But the one thing I like about the Hammerhead is that it regenerates its defenses quickly.

#12
Pacifien

Pacifien
  • Members
  • 11 527 messages
If I want to bother finding it, I do know that someone pointed out the salute once and a developer responded saying he really appreciated the feedback and would make sure in the future he didn't make the mistake again.

As for the Presidium ring, forget the difference between the first and second game. Think about the difference from within the first game. Really, think about it. Explain that one.

Also, the Sun rotates clockwise when viewed from the Southern Hemisphere. It's also reversed horizontally. But really, do you notice the rotation of the Sun normally? And if so, why? But for better represention of the concept, look at pictures of the Moon from the Southern Hemisphere.

Also, why does Anderson always have a picture of Kaidan Alenko on his desk?

And the Mako seemed to come out pretty good in the Normandy crash. Why can't we dig it out and use that instead of the Hammerhead?

Modifié par Pacifien, 26 juin 2010 - 12:04 .


#13
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Shandepared wrote...

Zulu_DFA wrote...

But the "N7 missions" were mostly awful. Tons of "plot holes" there.


The only plot-holes I noticed weren't really "plot-holes" so much as they were design oversights. There are at least half a dozen planets (including Haestrom) where the planet description indicates a hostile environment with no life but you land and don't need a helmet and there's plants and animals... I suspect the team writing the planetary description and the team making the actual missions were locked in separate rooms with no communication.



Well, that exactly what I meant by putting the "plot holes" in the quotation marks. And I have exactly the same feeling about separate room teams. Also I have a feeling that the guy who wrote planet descriptions for ME2 never played ME1.

#14
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Pacifien wrote...

If I want to bother finding it, I do know that someone pointed out the salute once and a developer responded saying he really appreciated the feedback and would make sure in the future he didn't make it again.

Well, I'd be delighted to see that response. If you by chance come across it, post a link in this thread, please.

Pacifien wrote...
As for the Presidium ring, forget the difference between the first and second game. Think about the difference from within the first game. Really, think about it. Explain that one.

Which one? Not sure what you're talking about. Guess, I've missed something interesting.

Pacifien wrote...
Also, the Sun rotates clockwise when viewed from the Southern Hemisphere. It's also reversed horizontally. But really, do you notice the rotation of the Sun normally? And if so, why? But for better represention of the concept, look at pictures of the Moon from the Southern Hemisphere.

Initiating Internet search protocols....

Pacifien wrote...
Also, why does Anderson always have a picture of Kaidan Alenko on his desk?

Where?

Pacifien wrote...
And the Mako seemed to come out pretty good in the Normandy crash. Why can't we dig it out and use that instead of the Hammerhead?

I wonder...

+1000, sir.

#15
Guest_Shandepared_*

Guest_Shandepared_*
  • Guests

Zulu_DFA wrote...

 Also I have a feeling that the guy who wrote planet descriptions for ME2 never played ME1.


Is it the populations? I need to look at them more closely, but it's not out of the question that the populations are accurate. The colonies are in the Terminus after all and so may have drastically higher alien populations. I mean... if I had to explain it that's how I'd do it.

#16
davidshooter

davidshooter
  • Members
  • 1 024 messages
The best part of the Mako (as opposed to the Hammerhead) was that you could get out and fight on foot whenever you wanted. Missions like Geth incursions or the Protheon Skyway were great on foot.

#17
Pacifien

Pacifien
  • Members
  • 11 527 messages
Well, here's a picture of the Citadel:
Posted Image

I can't find a good picture of when Sovereign approaches the Citadel, though. But there's this phallic imagery:
Posted Image

Basically, in one picture, the tower points toward the center of the ring while in the other it points away from the ring.

Come to think of it, how does closing the ward arms actually completely close the Citadel? What's covering the back end of the ring?

Oh, and look at the picture on Anderson's desk on the Presidium. Yep, man has a fascination with Alenko.

#18
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Shandepared wrote...

Zulu_DFA wrote...

 Also I have a feeling that the guy who wrote planet descriptions for ME2 never played ME1.


Is it the populations? I need to look at them more closely, but it's not out of the question that the populations are accurate. The colonies are in the Terminus after all and so may have drastically higher alien populations. I mean... if I had to explain it that's how I'd do it.


Yes, it's the populations.

And also Alliance colonies in the Terminus Systems. While I buy the main plot story that some Humans broke away from the Alliance as early as 2160s and founded small colonies in the Terminus Systems, that get hit by the Collectors, I cannot buy the Alliance affiliated colonies there. It's not what the ME1 Council would tolerate.



davidshooter wrote...
The best part of the Mako (as opposed to the Hammerhead) was that you could get out and fight on foot whenever you wanted. Missions like Geth incursions or the Protheon Skyway were great on foot.

THIS^

Also, putting Mako action into the main plot missions made them feel longer, and the locations feel bigger. Resulting in more overall epicness of the story.

Modifié par Zulu_DFA, 26 juin 2010 - 01:47 .


#19
AmstradHero

AmstradHero
  • Members
  • 1 239 messages
Seriously? Is this some kind of joke thread?  If so, then you've succeeded at trolling me.

1. Hrm, that sounds like... let's see, every cover based shooter in existence.

2. So you modded the game to make it unplayable and found it was. Um... whoopeedo?

3. Okay, someone made a mistake. I'm going to go out on a limb here and say that 90% of people who aren't in the military never noticed. Or cared.

4. Really? You care about the directions that the planets are rotating? Are you serious? Didn't notice, and care even less.

5. From a technical perspective, the model exists in the game world, and they just set a texture on the frame's face based on some plot flags in the game. Removing the model entirely would actually be more work as it would require re-rendering of lighting.

6. I had models of spaceships and a space hamster. I think I saw the books, but I don't remember actively looking for them.

7. What?!? It's a giant spaceship. Bits move. The thing also got smashed and rebuilt in ME1.

If these are the most annoying things in the game... you're either the easiest person to please in the world, or the most pedantic critic ever. Maybe both.

#20
Pacifien

Pacifien
  • Members
  • 11 527 messages

Zulu_DFA wrote...

Pacifien wrote...
If I want to bother finding it, I do know that someone pointed out the salute once and a developer responded saying he really appreciated the feedback and would make sure in the future he didn't make it again.

Well, I'd be delighted to see that response. If you by chance come across it, post a link in this thread, please.

Well, he doesn't actually say they won't make the same mistake again, but he does acknowledge the error and appreciates the feedback. Woo the Volus also comments on it, too.
*Click Here!*

#21
Zulu_DFA

Zulu_DFA
  • Members
  • 8 217 messages

Pacifien wrote...

Well, here's a picture of the Citadel:
Posted Image

I can't find a good picture of when Sovereign approaches the Citadel, though. But there's this phallic imagery:
Posted Image

Basically, in one picture, the tower points toward the center of the ring while in the other it points away from the ring.

Come to think of it, how does closing the ward arms actually completely close the Citadel? What's covering the back end of the ring?


Well, these cinematics were always lame. But, in order for everyting to make sense (including the Citadel Tower description as being 1000+ smth meters long) I imagine the Tower as a structure protruding parallel to the Arms from the central round-shaped platform you see exactly in the center of the Citadel, which is connected to the Presidium Ring but the boom (which is commonly and mistakenly percieved as the Tower itself) that is more than 3 time longen than 1 km.

As for closing the aft of the starion, think where the booms that connect the Arms to the Presidium Ring go. They might as well lean backwards.

Here is an ugly Paintbrush sketch (no "actual" proportions observed):

Posted Image



Pacifien wrote...
Oh, and look at the picture on Anderson's desk on the Presidium. Yep, man has a fascination with Alenko.


Really? I mean even if it was Ashley who bought the farm on Virmire?


Pacifien wrote...

Zulu_DFA wrote...

Pacifien wrote...
If I want to bother finding it, I do know that someone pointed out the salute once and a developer responded saying he really appreciated the feedback and would make sure in the future he didn't make it again.

Well, I'd be delighted to see that response. If you by chance come across it, post a link in this thread, please.

Well, he doesn't actually say they won't make the same mistake again, but he does acknowledge the error and appreciates the feedback. Woo the Volus also comments on it, too.
*Click Here!*


Thanks a lot!

Modifié par Zulu_DFA, 26 juin 2010 - 01:45 .


#22
Tin Soldier

Tin Soldier
  • Members
  • 61 messages

Zulu_DFA wrote...

Pacifien wrote...

If I want to bother finding it, I do know that someone pointed out the salute once and a developer responded saying he really appreciated the feedback and would make sure in the future he didn't make it again.

Well, I'd be delighted to see that response. If you by chance come across it, post a link in this thread, please.

It was Don Moar.

edit: Ninja'd

Modifié par Tin Soldier, 26 juin 2010 - 12:42 .


#23
cbutz

cbutz
  • Members
  • 560 messages

Pacifien wrote...

Well, here's a picture of the Citadel:
Posted Image

I can't find a good picture of when Sovereign approaches the Citadel, though. But there's this phallic imagery:
Posted Image

Basically, in one picture, the tower points toward the center of the ring while in the other it points away from the ring.


I believe the white part poiunting into the center of the Citadel is not the tower itself but more like something that connects the tower to the Presidium ring. The tower always pointed outward (such as pic 2) but is connected to the rest of the citadel by the shiny white thing in pic 1. Infact in the center of the tip you see a black dot, thats the tower.

#24
JohnnyBeGood2

JohnnyBeGood2
  • Members
  • 986 messages

davidshooter wrote...
The best part of the Mako (as opposed to the Hammerhead) was that you could get out and fight on foot whenever you wanted. Missions like Geth incursions or the Protheon Skyway were great on foot.

Yes

#25
BatarianBob

BatarianBob
  • Members
  • 589 messages
Is this one of those joke threads where we make fun of nitpicking fans by taking nitpicking to ridiculous extremes? If so:



8. What the hell is Garrus's dads cousins wife's brothers social security number? Did Bioware not beta test this game at all? No one would have missed this major plothole!