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Seven not really so funny as lame and annoying little thingies of Mass Effect Two, picked at random.


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#26
Pacifien

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Zulu_DFA wrote...
*snip*
Well, these cinematics were always lame. But, in order for everyting to make sense (including the Citadel Tower description as being 1000+ smth meters long) I imagine the Tower as a structure protruding parallel to the Arms from the central round-shaped platform you see exactly in the center of the Citadel, which is connected to the Presidium Ring but the boom (which is commonly and mistakenly percieved as the Tower itself) that is more than 3 time longen than 1 km.

As for closing the aft of the starion, think where the booms that connect the Arms to the Presidium Ring go. They might as well lean backwards.

I actually did think of the tower being in two sections, one that juts toward the center and another that is perpendicular. But particularly in the picture I posted, you should see that perpendicular portion from an oblique angle. I think it just got missed. There might have been a post where a developer commented on that, too, now that I think about it.

I've been drawing various lame configurations of the ward arms closing around the Presidium Ring, and from what we're shown of the design and the cinematics, they really shouldn't have been able to close around the ring. If they move aft on the boom, you cover more of the ring, but it's still exposed on one side. If they lean backwards to close off that side, the the fore of the ward arms can't close. Then I thought it could close with each ward arm bending in two sections... which I might have to break out my nonelite MS Paint skills to demonstrate.

#27
Zulu_DFA

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Pacifien wrote...
Then I thought it could close with each ward arm bending in two sections.


Also a possibility.

To my mind, although a matter of some concern, it's not that big of a deal, as the blatantly asymmetric positioning of the Tower complex in the ME2 panorama. It can't draw any explanation. It's simply an eyesore.

Modifié par Zulu_DFA, 26 juin 2010 - 02:37 .


#28
Pacifien

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Zulu_DFA wrote...
To my mind, although a matter of some concern, it's not that big of a deal, as the blatantly assymetric positioning of the Tower complex in the ME2 panorama. It can't draw any explanation. It's simply an eyesore.

Oh hey, look again at the tower's position in that picture I posted earlier. If you thought it was asymmetric in ME2...

#29
Zulu_DFA

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Pacifien wrote...

Zulu_DFA wrote...
To my mind, although a matter of some concern, it's not that big of a deal, as the blatantly asymmetric positioning of the Tower complex in the ME2 panorama. It can't draw any explanation. It's simply an eyesore.

Oh hey, look again at the tower's position in that picture I posted earlier. If you thought it was asymmetric in ME2...


O.M.G.

So, the Reapers do lack the sense of beauty, and there are two Citadels, and this "plot hole" reaches back to the first game cinematics.

Modifié par Zulu_DFA, 26 juin 2010 - 02:57 .


#30
Pacifien

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Zulu_DFA wrote...
O.M.G.

So, the Reapers do lack the sense of beauty, and there are two Citadels, and this "plot hole" reaches back to the first game cinematics.

I think we're getting away from the serious questions here, like why does Anderson have a picture of Alenko on his desk? (Yep, even if Ash was your Virmire survivor.)

Plus, the reapers lack concept of symmetry. Why else would the human reaper have three eyes?

#31
Lemonwizard

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Okay, forgive me in advance if this is a stupid question, but I have looked as closely at the picture you posted as I possibly can, and....





What the fuck is the difference you're talking about? I don't see anything.

#32
Kaiser Shepard

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I thought the Citadel Tower actually consisting of two parts was obvious. The question that causes me to raise, however, is "Where the hell on the Presidium do we walk around in the first game?". Because I'm fairly sure you can only see one "tower" from there and I'm pretty sure one can see where it ends, which means the area we visit has magically become both the first tower AND the ring?

Zulu_DFA wrote...

Pacifien wrote...
Then I thought it could close with each ward arm bending in two sections.


Also a possibility.

To my mind, although a matter of some concern, it's not that big of a deal, as the blatantly asymmetric positioning of the Tower complex in the ME2 panorama. It can't draw any explanation. It's simply an eyesore.

It never was symmetric in the game itself, only in that Codex pic:

Posted Image

Also, note how the Wards appear to their buildings configured in such a way that it seems like there are Reapers 'drawn' on them.

Posted Image

Modifié par Kaiser Shepard, 26 juin 2010 - 06:24 .


#33
Zulu_DFA

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Pacifien wrote...
Plus, the reapers lack concept of symmetry. Why else would the human reaper have three eyes?


I wonder... Especially when sovereign looked like a perfectly symmetric giant hybrid of a squid and a cockroach.


Kaiser Shepard wrote...
It never was symmetric in the game itself, only in that Codex pic:


Then why banners such as this
Posted Image
(with symmetric position of the Tower complex) hang all over the Presidium?

Modifié par Zulu_DFA, 26 juin 2010 - 01:55 .


#34
didymos1120

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Pacifien wrote...
Oh, and look at the picture on Anderson's desk on the Presidium. Yep, man has a fascination with Alenko.


I'm convinced that's a bug similar to the Conrad Verner one for imported games.  Anderson is probably supposed to have a picture of whoever you virmired, but the "Who's dead?" check is broken.

#35
didymos1120

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Zulu_DFA wrote...
I cannot buy the Alliance affiliated colonies there. It's not what the ME1 Council would tolerate.


Uh, why not?  Think US history: there were all sorts of officially off-limits territories, often belonging to fully recognized nations, that were settled by Americans.  Often, they were encouraged to do so in various ways by the very same government that supposedly had forbidden it.  And even when the government was trying to enforce no settlement policies, fairly significant numbers of people just plain didn't care and did it anyway.

#36
didymos1120

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Zulu_DFA wrote...

Then why banners such as this
Posted Image
(with symmetric position of the Tower complex) hang all over the Presidium?


They tested better with focus groups.

#37
KarmaTheAlligator

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Maybe the path to the tower rotates like the hands on a clock?

#38
Zulu_DFA

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didymos1120 wrote...

Zulu_DFA wrote...
I cannot buy the Alliance affiliated colonies there. It's not what the ME1 Council would tolerate.


Uh, why not?  Think US history: there were all sorts of officially off-limits territories, often belonging to fully recognized nations, that were settled by Americans.  Often, they were encouraged to do so in various ways by the very same government that supposedly had forbidden it.  And even when the government was trying to enforce no settlement policies, fairly significant numbers of people just plain didn't care and did it anyway.


Wasn't the "no settlement" policy enforcement one of the resons for the Revolution? Until the Revolution the setters were outlaws.

The Council policy is clear: no interference with the Terminus Systems.

#39
Zulu_DFA

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KarmaTheAlligator wrote...

Maybe the path to the tower rotates like the hands on a clock?


We have to dismiss this claim. It would require the Presidium Ring to be split in two rings, the outer with the Arms attached to it and the inner with the Tower complex. That would create big difficulties in accessing the Tower from the outer ring. Nothing like that is ever mentioned. And from the Zakera Ward you always see the Tower in the same position.

It's simple game art inconsistency.

#40
Hepzi3

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I understand that you think ME2 was worse than ME.



I agree with you.



But I dont agree with (Im not saying you do ) How everyone thinks EA bought Bioware to F up one of their biggest properties.



I also think that ME2 was supposed to be a transition type game, and ME3 will commence the Return of the King so to speak, with Loyalty Mission type writing for all main missions and some sidequests.



Or, at least I hope it will work out that way.



As to youre personal nitpicks, Again, Understand but dont really care.



How planets rotate bothers you? Come on.

#41
didymos1120

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Zulu_DFA wrote...

didymos1120 wrote...

Zulu_DFA wrote...
I cannot buy the Alliance affiliated colonies there. It's not what the ME1 Council would tolerate.


Uh, why not?  Think US history: there were all sorts of officially off-limits territories, often belonging to fully recognized nations, that were settled by Americans.  Often, they were encouraged to do so in various ways by the very same government that supposedly had forbidden it.  And even when the government was trying to enforce no settlement policies, fairly significant numbers of people just plain didn't care and did it anyway.


Wasn't the "no settlement" policy enforcement one of the resons for the Revolution? Until the Revolution the setters were outlaws.

The Council policy is clear: no interference with the Terminus Systems.


Doesn't matter if it's clear as day.  The will to enforce it is what matters.  Also, there's plenty of post-Revolution history, which is more what I had in mind.  E.g.: The way various Indian territories were illegally settled despite treaties, which then were ignored or "renegotiated" with the end result typically being another state joining the union, West Florida, California, to some extent Texas (immigration was permitted initially, but a lot of those from America refused to be naturalized and there was a desire to get the territory annexed to the US from pretty much day one, and its indepedence as a republic was very short lived indeed), et cetera. 

#42
Dark_Caduceus

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You talk too much! *explosion*

#43
Pacifien

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I have decided that the ward arms have armor that extends out both sides to fully enclose the entire Citadel. I'm glad I decided this because I wouldn't have been able to sleep at night knowing the design of the Citadel that we see in pictures should have never enclosed completely.

#44
MarchWaltz

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I can't take you seriously since you use shredder ammo.

#45
Zulu_DFA

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Pacifien wrote...

I have decided that the ward arms have armor that extends out both sides to fully enclose the entire Citadel. I'm glad I decided this because I wouldn't have been able to sleep at night knowing the design of the Citadel that we see in pictures should have never enclosed completely.


Have you come up with the final conclusion as to whether the Citadel indoctrinates its dwellers?

#46
Pacifien

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MarchWaltz wrote...
I can't take you seriously since you use shredder ammo.

Ha! Not on your life.

#47
Zulu_DFA

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MarchWaltz wrote...

I can't take you seriously since you use shredder ammo.


This was a perfect ME1-style playthrough. I used Shredder, Armor-piercing and Incendiary (all Squad) ammo mods and also Area Overload and Attack Drone. In addition to normal Infiltrator "powers".

Modifié par Zulu_DFA, 26 juin 2010 - 04:37 .


#48
Pacifien

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Zulu_DFA wrote...
Have you come up with the final conclusion as to whether the Citadel indoctrinates its dwellers?

The Citadel is a Reaper. It is Reaper Prime and it indoctrinates better than any other Reaper.

#49
Zulu_DFA

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Pacifien wrote...

Zulu_DFA wrote...
Have you come up with the final conclusion as to whether the Citadel indoctrinates its dwellers?

The Citadel is a Reaper. It is Reaper Prime and it indoctrinates better than any other Reaper.


Oh, sh*t...

#50
CroGamer002

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Zulu_DFA wrote...


 
P.P.P.P.P.S.:
Posted Image
 
_______________
* FPS for “frame per second [ratio]”.


I DONE THAT LONG BEFORE YOU!:devil: