I actually did think of the tower being in two sections, one that juts toward the center and another that is perpendicular. But particularly in the picture I posted, you should see that perpendicular portion from an oblique angle. I think it just got missed. There might have been a post where a developer commented on that, too, now that I think about it.Zulu_DFA wrote...
*snip*
Well, these cinematics were always lame. But, in order for everyting to make sense (including the Citadel Tower description as being 1000+ smth meters long) I imagine the Tower as a structure protruding parallel to the Arms from the central round-shaped platform you see exactly in the center of the Citadel, which is connected to the Presidium Ring but the boom (which is commonly and mistakenly percieved as the Tower itself) that is more than 3 time longen than 1 km.
As for closing the aft of the starion, think where the booms that connect the Arms to the Presidium Ring go. They might as well lean backwards.
I've been drawing various lame configurations of the ward arms closing around the Presidium Ring, and from what we're shown of the design and the cinematics, they really shouldn't have been able to close around the ring. If they move aft on the boom, you cover more of the ring, but it's still exposed on one side. If they lean backwards to close off that side, the the fore of the ward arms can't close. Then I thought it could close with each ward arm bending in two sections... which I might have to break out my nonelite MS Paint skills to demonstrate.





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