Abriael_CG wrote...
Frogman1975 wrote...
I'm not defending the release of buggy content. But it's been pretty well established in many other forum posts on this topic that the team working on DLC is in no way related to, or technically capable of working on, patches. Two different teams with different educations, professional backgrounds, and experience.
This is quite an oversimplification of the issue. While it's partly true (very partly), it's also true that professional game development isn't made of airtight compartments like some would like to believe. There are quite a lot of tasks that are very compatible and quite a lot of individuals that can be redirected to similar tasks in different teams.
Unless you're a writer or an artist (and writers and artists aren't for sure the only professionals involved in the creation of a fully working DLC, especially one that changes the mechanics of the game and introduces new ones like the silly Darkspawn DLC), if you're qualified to do only ONE thing, you won't go very far in professional game development. Flexibility is one of the most sought-upon qualifications in this industry.
Saying that Bioware couldn't redirect most of their development resources to working on the patch (if they didn't want to just generate more revenue) is, I'm afraid, a quite blind oversimplification. Just to make an easy example, all the new DLC we have to pay for need to be tested before being released, and testers are the most needed individuals to the (obviously overly small) team that's working on patching the game.
Well, yeah. Framers and finishers can both wield a hammer and drive a nail. Doesn't mean I want the young'un who was good enough to put my house under roof to use those same clumsy hammer skills to put down my hardwood floor. Or that I would pull my finishers off their project to come put a house under roof when we can pull anyone with basic hammer skills in to do that work.
Patches, if they aren't going to cause other conflicts with existing code, require finesse. Of course my explanation was a simplification (anyone who isn't in the BioWare offices is only offering an educated guess anyway), but it cuts to the essence of what folks have said in other forum posts.
That's it. I don't want to argue and beat a semantic horse. I'm not saying "drink this BW kool-aid and don't have an opinion." I'm just saying, I don't want the folks with limited coding experience working on the patch. I want the "master craftsmen" (to push my new carpentry analogy).




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