Upcoming Dragon Age Patch Info (June 25, 2010)
#276
Posté 30 juin 2010 - 11:05
If you look at both situations you would understand how bad the consoles have it.
I may be switching for the PC in the future.
#277
Posté 30 juin 2010 - 11:09
Arrtis wrote...
Your obviously biased.
If you look at both situations you would understand how bad the consoles have it.
I may be switching for the PC in the future.
That's exactly why development should have been completely separate. The more common the development procedures, resources and timeframes are, the slower the development for ALL platforms is, and the more issues arise.
Again, Bioware is entirely responsible for what led to this kind of situation.
#278
Posté 30 juin 2010 - 11:10
Computers guys do not have it as bad.
#279
Posté 30 juin 2010 - 11:19
Arrtis wrote...
Yet the computer gets a patch within the first month while consoles get it around awakenings.
Computers guys do not have it as bad.
PC got an early patch because the game was simply unplayable at the very beginning for a whole lot of people (much, much worse than consoles). Since then, development has fallen in line with consoles, suffering for certification issues and development problems that are only on consoles, which is the whole problem.
Modifié par Abriael_CG, 30 juin 2010 - 11:28 .
#280
Posté 30 juin 2010 - 12:14
You don't know how many times, after spending 10 hours in order to make a game working, I wished to have a console
When it's 3 am and you are still searching for troubleshooting which works on the 20th forum, after you have already reinstalled your game 2 times, you have tried 10 different version of video and sound driver, perhaps you have also formatted your PC just to try a different SO.. and your game doesn't work yet..
And you read again the specs and you are OK....but your game doesn't work...well... in those moments I often said to myself "I had enough of this !! I just wanna a console where all I have to do is put my disk inside it and PLAY !!!!"
Modifié par MaxQuartiroli, 30 juin 2010 - 12:14 .
#281
Posté 30 juin 2010 - 12:20
#282
Posté 30 juin 2010 - 12:22
So since I am getting a new fresh computer I will be trying DA on it since it has many more possibilities.
If it does not work on a fresh computer completely updated I would agree there is a serious problem.
I have a feeling it will go mostly fine.
Modifié par Arrtis, 30 juin 2010 - 12:24 .
#283
Posté 30 juin 2010 - 12:46
Just see how many people here had problem with Dragon Age on quadcores, and to be able to play it they had to make it run only on 2 cores...
Yes, the most powerful is your PC the less are the chanches you'll manage a problem with a game, but at the opposite when you have a powerful PC you get more anger when something doesn't work...
I am planning to do a very big purchase after this summer.. I am planning to buy a DELL Alienware, and I am going to spend around 3000$, but I really don't know what I could do if a game should not work or it should ever crash or go slow after I'll do it....
Modifié par MaxQuartiroli, 30 juin 2010 - 12:47 .
#284
Posté 30 juin 2010 - 12:58
#285
Posté 30 juin 2010 - 02:03
I try to stay away from very new products whenever i can resist.They always come with problems in some way.I would have to hope none of those problems affect me.I am going for less than 1000.I should be able to get a nice computer with recommended and better for the game.MaxQuartiroli wrote...
The problem on PC is that even if you have the most powerful PC on the world you cannot still be sure that your game will work fine as soon as you install it, or that you won't have to do some troubleshooting for make it working...
Just see how many people here had problem with Dragon Age on quadcores, and to be able to play it they had to make it run only on 2 cores...
Yes, the most powerful is your PC the less are the chanches you'll manage a problem with a game, but at the opposite when you have a powerful PC you get more anger when something doesn't work...
I am planning to do a very big purchase after this summer.. I am planning to buy a DELL Alienware, and I am going to spend around 3000$, but I really don't know what I could do if a game should not work or it should ever crash or go slow after I'll do it....
Computers are very complicated with so many programs/components that could turn into a bad combo for your computer.I simply accept some things will not go my way.If I cannot play DA i would tell them and move on, sometimes checking if anything has changed.If nothing changes after a long enough time i will lose interest altogether and move on.The End.
#286
Posté 30 juin 2010 - 02:06
MaxQuartiroli wrote...
I find it curious that people who plays on console sometimes wish to own a PC
You don't know how many times, after spending 10 hours in order to make a game working, I wished to have a console
When it's 3 am and you are still searching for troubleshooting which works on the 20th forum, after you have already reinstalled your game 2 times, you have tried 10 different version of video and sound driver, perhaps you have also formatted your PC just to try a different SO.. and your game doesn't work yet..
And you read again the specs and you are OK....but your game doesn't work...well... in those moments I often said to myself "I had enough of this !! I just wanna a console where all I have to do is put my disk inside it and PLAY !!!!"
I think mods are a huge part of why people would rather play this on pc, on consoles you're stuck with whatever they decide to release for dlc, no access to the toolset, no way to tweak the game or change things up for a different experience on a playthrough. Not to mention for patches you're at the mercy of the developer as for what you get and when, 8+ months and dex is still broken on consoles when it was fixed on pc within a week, this patch will be the first "real" patch we've seen on consoles really.
While troubleshooting may be a pain for pc, I've probably spent as much time looking for workarounds for some of the more serious bugs in the game, so either way you're stuck looking through many pages.
In the end though, I'd much rather play this type of game on a pc, but right now I just don't have the money needed to upgrade mine. Games like this with a large modding community get so much more replay value added from what people make, the closest you can get to anything like that on xbox is hex editing, and that's risky as it could get you banned.
#287
Posté 30 juin 2010 - 02:14
#288
Posté 30 juin 2010 - 02:22
A first run on console just for the fun of play the game without minding too much and after that you pass on a PC to enjoy mods, toolset and so on.. But you should really have a lot of money to waste in order to do it... because you have to buy the game (and all related expansions) two times.. PC version and console version...
Not only.. besides of it, I am not an hardcore player... I am interested only in RPG, therefore it is also true the opposite.. I'll never buy a console just for playing 4-5 games a year...Therefore I'll always have to face troubleshooting in my life
Modifié par MaxQuartiroli, 30 juin 2010 - 02:22 .
#289
Posté 30 juin 2010 - 02:24
#290
Posté 30 juin 2010 - 02:48
Arrtis wrote...
Well your only gonna replace a console with an upgraded version of it every decade or so.As for a computer it could take less time.Consoles are very cheap compared to computers.
The life cycle of consoles is actually around 6 years before the next generation comes out. PCs are getting there with technology progress slowing down a lot.
prices are also going down considerably. With 500 dollars you can get a very viable gaming PC nowadays.
#291
Posté 30 juin 2010 - 03:08
Abriael_CG wrote...
Arrtis wrote...
Well your only gonna replace a console with an upgraded version of it every decade or so.As for a computer it could take less time.Consoles are very cheap compared to computers.
The life cycle of consoles is actually around 6 years before the next generation comes out. PCs are getting there with technology progress slowing down a lot.
prices are also going down considerably. With 500 dollars you can get a very viable gaming PC nowadays.
Unluckily the problem is not only the tecnology progress of the PC components but also how much and how fast grow the specs requested by the applications to work....
And games under this point of view are worse than bloodsuckers...
My actual PC is 1 year and half old... I won't be surprised if when DA2 will be released it will be already obsolete for play it...
#292
Posté 30 juin 2010 - 03:14
MaxQuartiroli wrote...
Unluckily the problem is not only the tecnology progress of the PC components but also how much and how fast grow the specs requested by the applications to work....
And games under this point of view are worse than bloodsuckers...
My actual PC is 1 year and half old... I won't be surprised if when DA2 will be released it will be already obsolete for play it...
Not anymore. If your PC is obsolete in 1 year and half, then you bought an obsolete PC to begin with.
For instance, if you look at video cards (which are the most crucial part of a PC for games) , nowadays a geforce 9800 GTX (released at the beginning of 2008) is plenty to play any game today at maximum settings and should last with no real hiccup for another year or so.
Even when that card will become obsolete, you'd just be able to change it with a new one (spending less than 200 in average) while retaining the rest of your PC, since processors and RAM become obsolete quite slowly nowadays.
The ability to simply change components instead of buying a whole new PC cuts a lot the costs of PC gaming, expecially now that motherboards have longer life cycles.
Modifié par Abriael_CG, 30 juin 2010 - 03:20 .
#293
Posté 30 juin 2010 - 03:24
Darth_Trethon wrote...
Man I really badly want the Sentinel Armor and Vigilance Sword textures fixed.....but the BioWare dev who posted on the forums that the issue will be fixed, Michael Lang, no longer has a BioWare badge on his Social Network account.....this is troubling because that means nobody who currently acknowledges the problem has a BioWare badge.
Additional fixes I'd like to see are:
1) The Dwarf origins not being able to keep the preorder and DLC items we start the game with. I WANT to play these origins but I never will until this is fixed.
2) The LCE exclusive helmet Bergen's Helmet also has broken textures and looks like the Templar helmet.
If all of the above would be fixed along with the announced fixes the 360 and PS3 versions of DAO would essentially be absolutely flawless.
Is this a console bug? My first playthrough was with a dwarf commoner, on PC, and I got to keep all my items.
#294
Posté 30 juin 2010 - 03:33
Frogman1975 wrote...
Darth_Trethon wrote...
Man I really badly want the Sentinel Armor and Vigilance Sword textures fixed.....but the BioWare dev who posted on the forums that the issue will be fixed, Michael Lang, no longer has a BioWare badge on his Social Network account.....this is troubling because that means nobody who currently acknowledges the problem has a BioWare badge.
Additional fixes I'd like to see are:
1) The Dwarf origins not being able to keep the preorder and DLC items we start the game with. I WANT to play these origins but I never will until this is fixed.
2) The LCE exclusive helmet Bergen's Helmet also has broken textures and looks like the Templar helmet.
If all of the above would be fixed along with the announced fixes the 360 and PS3 versions of DAO would essentially be absolutely flawless.
Is this a console bug? My first playthrough was with a dwarf commoner, on PC, and I got to keep all my items.
Not that I know of but the PC already received 3 or 4 patches so that could be it. In the Dwarf origins you don't get back the siezed bonus items when you escape but it may have been patched on the PC already.
#295
Posté 30 juin 2010 - 03:35
13Dannyboy13 wrote...
I really doubt that the corrupted saves can be salvaged on the 360, there's no telling how much of the data stored in the save is corrupted. I deleted all mine when I got the corruption, even got a few characters finished again, but gave up on the game when the expansion came out before a real patch, I don't really count 1.03 seeing as how it broke more than it fixed.
As for the argument about different teams doing patches and dlc, i think the issue is resources, not how many people are working on the different things. They have a limited amount of resources, and have until now chosen to focus on dlc. It's taken over eight months for this patch, which still has no release date, had they focused on fixes instead of dlc I think we could've seen this patch months ago, but in the end it's a business, and making money will always win out over anything else. Let's just hope this patch is their first step in gaining back some of the confidence that many long time fans have lost in them.
So should they layoff the folks working on DLC to hire more coders or something? Those folks won't know anything about the code they are fixing and it would take longer to get them up to speed than it would to just muscle through.
I may not know much about coding, but I know about training new employees, and how achingly slow the corporate world can move.
I'm impacted by the bug. I want fixes. And I'm not sure what the answer to getting it out sooner is. But it's kind of like my old boss used to tell our clients, "we can develop your training program fast and cheap, or fast and good, or good and cheap, but you can't have good, fast, and cheap together."
I hate to speak to the "cheap" part, since they are going to undoubtedly be working with the resources they have, at their set rate, because they need to work with the folks who are already familiar with the product. They may or may not offer them some overtime to get work done faster (the down side being, later nights = less than fresh eyes and fatigue induced mistakes).
But sometimes, for us doing silly Flash projects, "fast" still meant months and months of work. I think the other patches were rushed (and yes, I know this points to a flawed original shipment, I'm not arguing that), they were going for "fast" due to the (legitimate) complaints of customers. Hopefully this time, this far out, we'll get the "good". One can only hope.
#296
Posté 30 juin 2010 - 03:36
Darth_Trethon wrote...
Not that I know of but the PC already received 3 or 4 patches so that could be it. In the Dwarf origins you don't get back the siezed bonus items when you escape but it may have been patched on the PC already.
Yeah. I played it from day one, and I got all my items back playing on PC. Must just be a console thing.
#297
Posté 30 juin 2010 - 03:39
BrunoB1971 wrote...
from what i understand about saves is that the accumulation of your stats would be included in the save file to make up your character. it is the sum of all you did so far in the game..it is highly unlikely that any patch would miraculously erase or properly re-trigger what you have missed due to bugs you encountered. I've never seen this so far anyways...
I would say that most people will have to restart from scratch..from origins to awakening and anywhere in between. That is why i am holding off at this time. Until i get a lot of positive feedback from people here there is no point of even touching the game until it is fixed even tough i crave to play the game. And if i was Bio, i would apologize for this but also not even attempt to correct or to fix corrupt or bugged saves because it would create too much of a raucus ...
I would hope that the save data would show whether a certain quest giving NPC had been triggered, and if not, would allow that NPC to spawn. Doesn't seem like it would be that hard. But... I guess we shall see.
#298
Posté 30 juin 2010 - 03:47
Frogman1975 wrote...
Darth_Trethon wrote...
Not that I know of but the PC already received 3 or 4 patches so that could be it. In the Dwarf origins you don't get back the siezed bonus items when you escape but it may have been patched on the PC already.
Yeah. I played it from day one, and I got all my items back playing on PC. Must just be a console thing.
It most deffinitely is/was a PC issue too. This thread discusses the workaround for the PC: http://social.biowar.../9/index/363377
Modifié par Darth_Trethon, 30 juin 2010 - 03:55 .
#299
Posté 30 juin 2010 - 03:50
But what if she cant play on pc!Abriael_CG wrote...
MaxQuartiroli wrote...
Unluckily the problem is not only the tecnology progress of the PC components but also how much and how fast grow the specs requested by the applications to work....
And games under this point of view are worse than bloodsuckers...
My actual PC is 1 year and half old... I won't be surprised if when DA2 will be released it will be already obsolete for play it...
Not anymore. If your PC is obsolete in 1 year and half, then you bought an obsolete PC to begin with.
For instance, if you look at video cards (which are the most crucial part of a PC for games) , nowadays a geforce 9800 GTX (released at the beginning of 2008) is plenty to play any game today at maximum settings and should last with no real hiccup for another year or so.
Even when that card will become obsolete, you'd just be able to change it with a new one (spending less than 200 in average) while retaining the rest of your PC, since processors and RAM become obsolete quite slowly nowadays.
The ability to simply change components instead of buying a whole new PC cuts a lot the costs of PC gaming, expecially now that motherboards have longer life cycles.
#300
Posté 30 juin 2010 - 03:54
Frogman1975 wrote...
So should they layoff the folks working on DLC to hire more coders or something? Those folks won't know anything about the code they are fixing and it would take longer to get them up to speed than it would to just muscle through.
You continue to assume (wrongly) that professional game development is made of airtight compartments and that working on DLCs only implies playing with the toolset, requiring unqualified personnel that can't code for the life of them (a bunch of glorified modders basically). This is simply not the case, since creating a working DLC involves coders and playtesters as well.
A studio with a speck of professionality would be responsible towards their existing customers that are suffering from an unfinished and unpolished produdct and redirect all the able hands to working and testing patches in order to fix what's already broken instead of building further on shaky foundations.
The ones that can't work on that (mainly writers and artists) can still easily work on assets for future DLCs in order for that part to be ready when the main game is fixed and the time to work on DLC finally comes. It's not doctor's orders to finalize a DLC immediately and assets prepared in advance can still be used later. There's no need to "layoff" anyone, even if honestly, looking at the abysmal quality of the work done on Dragon Age, some layoffs might be in order, but for entirely different reasons.
This, obviously, without even mentioning the fact that a sizable slice of the bugs that the game suffers from aren't coding bugs, but are related to the sloppy use of the toolset that create bugs in quest continuity and itemization. This means that even toolset specialists could very easily help in patching several parts of the game.
Ergo, there's absolutely no professional justification for prioritizing DLCs if not the simple will to create more revenue while leaving customers that already paid for the initial product stranded.
Arrtis wrote...
But what if she cant play on pc!
You missed the point entirely, and that's becoming an habit.
Modifié par Abriael_CG, 30 juin 2010 - 03:58 .




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