Abriael_CG wrote...
Arrtis wrote...
When the concoles are fixed up to the same point as the pc I will agree the pc is as important.
Console users are left with less free stuff and long lasting problems with no answer.
Console users should already be happy of what they got, considering that console development and certification issues are slowing down PC development considrably, and even more, the whole release of the game (that was scheduled for the beginning of 2009) has been delayed several months in order to accomodate the needs of console users.
That's why the development of console ports should have been completely separate to begin with, and should have never influenced the development of the PC version of the game.
Edge of Reality works only on some aspects of development, while many development processes are common, and that's one of the elements that makes this game such a mess to begin with.
Patching should be entirely separate. When a patch is ready on PC it should be released on PC, when a patch is ready (and certified) on a console, it should be released on that console, without any version bogging down the others.
Yes. As a mainly PC gamer. I agree that I would have liked to see them focus on putting out an exemplary PC game, and then later, down the road, porting that over to consoles with no issues.
I would also like them to put out patches without holding back for across the board fixes (I think the PC game would be running much, much better already if that were the case.)
But, man... listening to everything else you've said, I really can't believe that you believe "Console users should already be happy (for) what they got."
I just can't believe you'd think anyone should be happy paying $10 more for a bug-ridden product.




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