As a result, each item will create a codex entry providing some information on the quest. However, each one will also run a flag on a separate quest plot. This flag has no journal entry, but is used to check to see whether:
a) The player hasn't clicked on any before, and thus needs to be given the "first" quest entry
Upon clicking on the first item (no matter which one it is) the player receives the splash for the codex entry, but not one for the quest itself.
I am assuming this is because the first plot entry that is set for the quest lacks a journal entry (the repeatable flag), hence when the first plot flag with an actual journal entry is set, the game already determines that a plot flag has been set for this plot and hence does not display the splash.
Is is possible to force the splash screen to come up, or am I out of luck?
As I'm typing this I've just realised that one option is to have a "dummy" plot with a single flag for the repeatable plot flag, and then use that to set the plot flags on the "real" plot which will actually display the initial splash. I'm just wondering if there is a better way?
Modifié par AmstradHero, 26 juin 2010 - 03:05 .





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