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Area transitions to wrong co-ordinates on Denerim map. (solved)


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#1
gtr201

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 Hi, I'm working on a module that adds a new area to Denerim. I've added it to the city map and can travel there fine but when I try to travel back to anywhere else in Denerim I get placed in the corner of the area I'm travelling to. (I think at 0,0,0). If I try to travel to somewhere on the world map from my area then it works fine. Also if I add the area to the world map instead of the city map then it works fine. Looking at the single player map files some areas don't have way point overrides set up. So...
Does anyone have any idea what I'm doing wrong? And does anyone know how the areas without way point overrides still manage to put the player on the correct way point?

Thanks.

Modifié par gtr201, 29 juin 2010 - 01:59 .


#2
AmstradHero

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You need to copy the worldmaps.xls file in the 2DA folder to make your own M2DA extension. This is used to determine the destination waypoint for when you travel to specific areas on the map if they don't have a waypoint override - and they don't on the Denerim map.

You need the target_wps_denerim worksheet, and you'll need to add in a new (high) ID with the sourceLocation set to the tag of your area. Then for the various destinations, copy the relevant waypoint tag (all contained in the xls file) for that area. At the end, you should clear out the existing information so you only have your additional data there.

#3
gtr201

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Awesome, thanks very much for the help.