Ultimately I want to trigger stuff when a boss hits 75%, 50% and 25% hp. EVENT_TYPE_DAMAGED only seems to return the latest hit's damage... I guess I need to do some magic where all the damage gets added until it crosses the 75%/50%/25% threshold but I'm not sure I even know how to do that.
Considering how basic of a boss mechanic this is, I assume there's an easier way...
Modifié par Kilrogg_, 26 juin 2010 - 04:39 .





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