I would hazard a guess that your "problem" is more the fault of the audio engineers than Inon Zur himself. They're the ones who would decide where it goes/changes etc.Kail Ashton wrote...
lol he's allright, don't get me wrong(did like his fallout 3 work), but way too often i'm running around the game with no background music at all, thus i'd like a more robust soundtrack, maybe it's the JRPG old schooler in me, but i prefer to have a catchy uniue background music everywhere i go
Yasunori Mitsuda would bring the epic to the soundtrack
Dragon Age: Orgins, single best RPG of the modern time
#26
Posté 27 juin 2010 - 11:06
#27
Posté 27 juin 2010 - 11:08
But the bugs aside I still do love the game
#28
Posté 27 juin 2010 - 11:16
still i could proberly list off another 10 modern games(some rpg & some not) that are worse glitchfests than dragon age off the top of my head
Modifié par Kail Ashton, 27 juin 2010 - 11:17 .
#29
Posté 27 juin 2010 - 01:45
For me, an RPG should have a narrative that also stimulates the imagination, its a powerful tool that gives good results most of the time.
http://differentgami...u-dont-get.html
The formal paper he wrote with the same title is also worth to check out if you find this interesting.
#30
Posté 27 juin 2010 - 02:02
I think that if DAO and Oblivion combined would be something to behold, the graphics of DAO and roaming options of Oblivion.Arttis wrote...
I would say it is the best RPG since Oblivion.
#31
Posté 27 juin 2010 - 03:19
OnlyShallow89 wrote...
I would hazard a guess that your "problem" is more the fault of the audio engineers than Inon Zur himself. They're the ones who would decide where it goes/changes etc.Kail Ashton wrote...
lol he's allright, don't get me wrong(did like his fallout 3 work), but way too often i'm running around the game with no background music at all, thus i'd like a more robust soundtrack, maybe it's the JRPG old schooler in me, but i prefer to have a catchy uniue background music everywhere i go
Yasunori Mitsuda would bring the epic to the soundtrack
I'm not so sure about that. There's a lack of atmospheric music in Dragon Age. I'm not saying you have to have constant repititive background music but I'm saying it would be nice with a few tracks that aren't just either epic songs with that annoying woman singing in the background or battle music but instead gentler songs that quitely marvel at the different enviroments surrounding the party. As of now there are practically no such songs at all. In fact there aren't many songs at all. Please fix this for Dragon Age 2, and remember what wailing singers are overrated.
Modifié par Hollingdale, 27 juin 2010 - 03:19 .
#32
Posté 27 juin 2010 - 03:37
The Nature of the Beast, The Dalish Elves Encampment, The Common Dwarf and of course, my favourite, Tavern Brawl.
It's not the greatest soundtrack ever, but I quite like it. Fits the feel of the game rather well, IMHO, even if there are better soundtracks around, such as Divinity 2's.
#33
Posté 27 juin 2010 - 04:03
OnlyShallow89 wrote...
I disagree with it having "no atmospheric tracks".
The Nature of the Beast, The Dalish Elves Encampment, The Common Dwarf and of course, my favourite, Tavern Brawl.
It's not the greatest soundtrack ever, but I quite like it. Fits the feel of the game rather well, IMHO, even if there are better soundtracks around, such as Divinity 2's.
*cough* yasunori mistuda *cough*
#34
Posté 27 juin 2010 - 04:24
#35
Posté 27 juin 2010 - 04:42
Here's what the wiki says about him ... Yasunori Mistuda
#36
Posté 27 juin 2010 - 04:51
Divinity 2's soundtrack is the most memorable of any recent game I've played.
#37
Posté 27 juin 2010 - 05:00
#38
Posté 27 juin 2010 - 05:06
@virumor; Indeed! Kirill Pokrovsky is amazing.
#39
Posté 27 juin 2010 - 06:43
I stil have my doubts, though, about the combat, the gameplay and especially about the very illogical inventory that rather quickly becomes very cluttered. A party inventory does not really fit this game well, I find.
#40
Posté 27 juin 2010 - 09:35
Ken555 wrote...
I think that if DAO and Oblivion combined would be something to behold, the graphics of DAO and roaming options of Oblivion.Arttis wrote...
I would say it is the best RPG since Oblivion.
I would rather combine Dragon Age with Morrowind. People who say that Oblivion is the best RPG are people who haven't played Morrowind
#41
Posté 27 juin 2010 - 10:14
MrFireal wrote...
People who say that Oblivion is the best RPG are people who haven't played Morrowind
I agree with that. Thing is, Morrowind is so free and open you have to be very careful with how you play it to get the most from the experience. Slightest amount of powergaming or metagaming ruins it. But to me, Morrowind is still my best gaming experience (besides BG). I also like Fallout 3 - game of the year edition, which I think is also superior to Oblivion. Sadly, it's not in a medieval fantasy setting. I also like DA:O&A a lot. It was a good ride. None of the games is without faults. Experience-wise, I'd rate Morrowind No 1. But it's very different from Bioware's dialogue and storydriven games. Not the same thing at all. Almost the opposite.
#42
Posté 27 juin 2010 - 10:41
Solica wrote...
Thing is, Morrowind is so free and open you have to be very careful with how you play it to get the most from the experience. Slightest amount of powergaming or metagaming ruins it.
I dunno -- some of the pregen classes are so badly designed that you have to powergame a little if you don't want to get accidentally screwed. Say, by playing a class that levels from something that's common but not combat-useful, like Athletics.
And yeah, Morrowind did what it was trying to do very well, though it wasn't trying to do the same things that Bio games do. I don't see any way to merge the two genres and actually get anything good.
Modifié par AlanC9, 27 juin 2010 - 10:42 .
#43
Posté 28 juin 2010 - 02:42
The problem is, as games go, making such games is HARD, as compared to making simple shooters, side scrollers, kart racing, or whatever else. It requires a lot of time to make them, and, unfortunately, as we've seen, to make them right (polished and bug free).
And it seems everything that's being made is an MMO where you play one character, and then group up with other players. I really miss the games of old where you controlled six characters, and I still think the day will come where a developer will figure out how to make that work properly in single-player-3D. Without dumbing it down mercilessly, which was the Dungeon Siege "solution".
I do have to say it was kinda odd that in NWN(2), with its very broad range of class/char development, really made me want to go back to the old IWD "roll your own party" days, but didn't let you take six chars of your own into an adventure until Storm of Zehir. DA's comparably more boring "three classes with shallow specializations" doesn't give me the urge to make lots of my own characters.
I don't think having six premade chars means it has to be a "hack n slash" only adventure (which is how many felt about IWD), the key is to simply shift the character interaction from intra-party to party-with-outside-npcs. Storm of Zehir does this pretty well.
#44
Posté 28 juin 2010 - 03:09
#45
Posté 28 juin 2010 - 04:31
#46
Posté 28 juin 2010 - 06:49
OnlyShallow89 wrote...
I disagree with it having "no atmospheric tracks".
The Nature of the Beast, The Dalish Elves Encampment, The Common Dwarf and of course, my favourite, Tavern Brawl.
It's not the greatest soundtrack ever, but I quite like it. Fits the feel of the game rather well, IMHO, even if there are better soundtracks around, such as Divinity 2's.
The Dalish Elves Encampment is really the only decent track among those four, the other ones are generic, bland and melodically undeveloped. Furthermore four tracks don't suffice, there should be at least twelve although I'd prefer twenty.
Btw since Oblivion is being mentioned here I have to admit that game has a really really good soundtrack which Bioware could learn from. It's a shame that's the only good thing about it though!
Modifié par Hollingdale, 28 juin 2010 - 06:51 .
#47
Posté 28 juin 2010 - 08:19
As for the greatest modern RPG out of the games mentioned so far...
Morrowind has too many issues for it to be the greatest. It took me 6 goes before I finally got into it - it was just boring, brown and impenetrable for me before that.
Oblivion fixed many of the problems with Morrowind, but diluted the experience somewhat, and the voice acting made it painful for the most part. It was also too easy.
Fallout 3... the less said the better. Worst ending of any game I have ever played. My first Fallout game, and I ended livid at the developers for the cop-out finish.
Can't comment fully on The Witcher as I'm still playing it, but I'm really not a fan of the click timing combat. It's like Neverwinter Nights with Guitar Hero fighting.
JRPGs... no thanks.
Demons' Souls... that's not an RPG, that's Diablo meets Ninja Gaiden.
I'd also add that for an expansion, NWN2: Mask of the Betrayer was excellent. Seriously, even if you gave up on NWN2, this is worth it.
#48
Posté 28 juin 2010 - 09:12
I like storydriven RPG. For me the story and the characters is the main part of the game, combat rules and such is just icing on the cake. I couldn't even be persuaded to finish Oblivion because it was so boring and the interaction with NPC was sterile and devoid of any immersion for me. But if someone else thinks that sandbox RPG with a thin story is their cup of tea, who am I to say that they are wrong.
The story and the characters in Dragon Age are totally awesome. In that respect I think it is the best RPG ever made. It even beats BG2 as far as I'm concerned, even if they seem to have rushed things a bit after the Landsmeet. so I hold Dragon Age at least as good as BG2, maybe even better. But I can still see why some think BG2 is better, because they value different things.
Modifié par Xandurpein, 28 juin 2010 - 09:13 .
#49
Posté 28 juin 2010 - 09:31
DA:O *****
Fallout 3 ****
Morrowind ****
Oblivion **** (loved collecting plants to be re-admitted to the mages...)
KOTOR ***** (cried at end!)
NWN ****
Baldur's Gate *****
#50
Posté 28 juin 2010 - 09:39
Do wish though that there was some kind of online feature... an online battle arena of somesort.





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