Kail Ashton wrote...
lol if the game looked better graphicly/art direction wise, a more robust cinematic quality, a more robust soundtrack as well along with more stylized & unique armors i'd agree, it's the only things keeping dragon age from being perfect.
I really love Dragon Age and I really enjoyed playing it every second! But I have to agree with this. Especially about needing more robust cinematic and soundtrack quality. The lore and background work is all there but when entering for example Orzammar I expected so much more in terms of graphic art. The cutscenes in the game are all right but not nearly enough engaging. The Ostagar cut scenes were great but then it seemed like from there the developers almost completely disregarded storytelling in terms of cutscenes, from my perspective, could be for different reasons and I am not saying it was bad because of this, only something I wanted more of. But the game makes that up in terms of lore, dialogue and so on. But still, if the game had more emphasis on graphic art and "visual" storytelling I would consider the game nearly perfect. So maybe this is something to focus on for the future, which I think I read in an interview, that for the upcoming sequel there will be much more emphasis on upgrading the graphics.
When reading the books there is such an atmosphere in terms of visual imagery for the reader and such a huge emphasis on following the characters thoughts and development. Yes there is a lot of dialogue in the game but very few cutscenes in my eyes and very few scenes where you see companions or other NPCs (like Duncan, Loghain etc) developig and interacting witth the world on their own; What I mean with that is that you don't see them interacting often unless it is you choosing to talk to them and what about them walking up and talking to you. Could be much more of that. Also, the dreams could have been so much more elaborate and I'd love to see more of these kind of "textures" or "ideas" in the game, things which makes the world come alive visually for the player. I still found it such a pity that you got no chance to get a personal connection with Duncan before Ostagar. SPOILER WARNING ------------------------------>
It would have been amazing to actually play through the travel from your origin to Ostagar and the battle. To speak to him, get to know him. That way I would have been so much more touched by his death.
SPOILER OVER
But I love the game and I am merely saying this because I enjoyed it so much and believe in its potential to go even further. Lots and lots of thanks to the writers and developers for creating such a fantastic, engaging, interesting, funny, exciting RPG with depth and an RPG which actually involves Role Play. Thank you and looking forward to the sequel whatever and however it will be.
Discus
Modifié par Discus, 28 juin 2010 - 10:00 .





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