Calibrations: Garrus Love and Turian Discussion
#25076
Posté 23 mai 2011 - 10:10
This may take some time to read trough each page.
#25077
Posté 23 mai 2011 - 11:25
#25078
Posté 23 mai 2011 - 11:41
#25079
Posté 23 mai 2011 - 12:56
#25080
Posté 23 mai 2011 - 01:18
#25081
Posté 23 mai 2011 - 01:56
#25082
Posté 23 mai 2011 - 04:20
kglaser wrote...
I always think of Garrus/Shepard when I hear this David Cook song ("Avalanche").
Yay for David Cook! (Though I tend to associate his songs with my NWN character and Valen Shadowbreath, lol)
#25083
Posté 23 mai 2011 - 04:24
ArcanaLegacy wrote...
Ah yes - Clan V. I mostly lurk there XD Been apart of it for sometime now.
BTW, has anyone heard Katy Perry's "ET" song? Seriously....either I have problems or this songs lyrics are practically spot on....
this song is pretty much describing how we [and Shep] feel about Garrus [or any turian for that matter]
A lot of the lines are just perfect references to garrus! I especially chuckled when the song mentions "infect me with your loving, fill me with your poison".....seeing as Mordin tells Shep not to "injest" XDDDD
And other lines such as :
"You're not like the others
Futuristic lover
Different DNA
They don't understand you"
"Boy, you're an alien
Your touch so foreign
It's supernatural
Extraterrestrial"
"I wanna walk on your wave length
And be there when you vibrate
For you I'll risk it all"
Ive been listening to it for awhile - and I have a huge Garrus music video playing in my head everytime i listen XD
Haha, you're late I made a video a while back.
I did it for everyone though, not just Garrus.
#25084
Posté 23 mai 2011 - 05:00
Essentially allowing the players one more choice in how they want to handle their take downs all the guns and grenades we'd normally have can be used like normal it's just if we want to rig traps we need to chooses if we want a grenade rig or a weapon rig once the wire is snapped by the enemy said choice of defense is sprung. Now I'm sure people will be like but my squadmates are idiots! they'll trigger the traps instead of the bad guys and for that I would say that BW move away from reality for this issue and do the code so shep and squadmates don't trigger the traps infact they'll run right though it so say you rig up the line and choose from the menu weapon rig and you decide your Cain is going to be left behind for this trap and Garrus immediately moves around shep but runs right in between the wire points he wont' trigger it but a blue suns merch coming for you runs between the wire points and does and gets blasted by the cain so squadmates can't trigger the traps.
Now if Garrus is an npc in your squad you can bring up the combat wheel tell Garrus to rig explosive or rig weapon trap he will auto do this in a maximizing location for enemies to hit. If player chooses rig explosives icon this won't cool down the other rigged option. He can essentially do both one right after the other if the player thinks he should. If you choose one rigged option first it will start it's own cool down process so the player could if timed correctly spam these abilities let one cool, wait, use the other, then the first one becomes available again to them. This one rigged block cool down will work for shep too. Garrus will like shep pull from the available guns and grenades he has too.
Another thing is if weapons are left for the traps so long as the weapon isn't destroyed in the fire fight shep can repickup this weapon sense they're only good for one shot on a rigged wire so long as you don't choose to leave the weapon behind you can get it and bring it with you once again with only one less round in the chamber.
#25085
Posté 23 mai 2011 - 05:31
Destroy Raiden wrote...
Hey do you guys think that both soldier shep and Garrus should be able to make trip wire traps like rigged guns and hidden grenades.
Simplest would be to make it work like mines in KotOR, right? Only without the skill requirements, sadly. I'd certainly enjoy anything that would bring more chances for strategic planning in the combat.
*sigh* My stupid computer is starting to go and I can't play Mass Effect anymore. :/ For some reason ME2 works just fine, but I want to make a "safe" run for ME3 just in case. I guess I'll just quietly die of boredom instead.
#25087
Posté 23 mai 2011 - 07:03
So, according to Jesse Houston, there are going to be 'at least 2' permanent squadmates unveiled at E3. Which means we're looking at an 8+ permanent squad base, and since they like holding some things back to closer to release, I'm guessing the number is more like 10. I was really hoping they'd learn from ME2 and we'd have a smaller permanent group with more lines between them, rather than a big diverse group of characters that only talk to you three times in the whole game... What's the point of the lovely new temp squadmate system if they're just going to pack the Normandy with a bunch of perma squaddies anyway?
Maybe he's just confused as to who has already been revealed and he's talking about some of the ones we already know about. ::hopes:: >_>[/possiblespoilers]
#25088
Posté 23 mai 2011 - 07:18
Bioware has stated thatAris Ravenstar wrote...
Something from the twitter thread that concerns me. -->
So, according to Jesse Houston, there are going to be 'at least 2' permanent squadmates unveiled at E3. Which means we're looking at an 8+ permanent squad base, and since they like holding some things back to closer to release, I'm guessing the number is more like 10. I was really hoping they'd learn from ME2 and we'd have a smaller permanent group with more lines between them, rather than a big diverse group of characters that only talk to you three times in the whole game... What's the point of the lovely new temp squadmate system if they're just going to pack the Normandy with a bunch of perma squaddies anyway?
Maybe he's just confused as to who has already been revealed and he's talking about some of the ones we already know about. ::hopes:: >_>[/possiblespoilers]
The ME3 squad will be intentionally smaller and there will be more focused character interaction. Who knows whether the latter will be true, but that is what they're saying.
#25089
Posté 23 mai 2011 - 08:55
Collider wrote...
Bioware has stated thatAris Ravenstar wrote...
Something from the twitter thread that concerns me. -->
So, according to Jesse Houston, there are going to be 'at least 2' permanent squadmates unveiled at E3. Which means we're looking at an 8+ permanent squad base, and since they like holding some things back to closer to release, I'm guessing the number is more like 10. I was really hoping they'd learn from ME2 and we'd have a smaller permanent group with more lines between them, rather than a big diverse group of characters that only talk to you three times in the whole game... What's the point of the lovely new temp squadmate system if they're just going to pack the Normandy with a bunch of perma squaddies anyway?
Maybe he's just confused as to who has already been revealed and he's talking about some of the ones we already know about. ::hopes:: >_>[/possiblespoilers]
The ME3 squad will be intentionally smaller and there will be more focused character interaction. Who knows whether the latter will be true, but that is what they're saying.
So looks like less calibrations is a certainty in ME3
I think the temp squaddies will be for specific missions tailored for them though. And as a perm squaddie, Garrus will probably be linked with Shepard during/after the trial on Earth. Although I would like to think he would help bail her outta jail, guns a blazin'. Or rescue Shepard somehow.
#25090
Posté 23 mai 2011 - 09:23
but i guess that would be a little too much to ask XDD proabably too much programing for that task and would prolly make the game much heavier.
#25091
Posté 23 mai 2011 - 09:44
nebezial wrote...
it would be awesome if the team is indeed smaller but so you can choose whom to have in your perma list. something like what was made in tales of destiny serie where you could interact with possible squad mates but cant recruit everyone unless you make room. for instance if there are 14 available characters to choose from and only 7 empty spaces your group you get to choose whom to take instead of just making it an npc. that way you could customise it yourself by choosing your favourite characters to play with, and possibly if you are bored with the current selection you kick a character from your squad and recruit someone else in his|her place. that way everyone would be happy, and no characters would be left behind.
but i guess that would be a little too much to ask XDD proabably too much programing for that task and would prolly make the game much heavier.
To be completely fair, that WAS the approach in Baldur's Gate 2, one of BioWare's most celebrated games, and my personal favorite video game ever. There were something like 20 potential party members in BG2, and only 6 party slots. Unfortunately, of course, it meant that some more "plot important" party members received much more content, dialogue, and support than others. Some of the party members like Haer'Dalis and Jan are obviously ancillary compared to characters like Imoen and Jaheira.
#25092
Posté 23 mai 2011 - 09:44
Spoiler!
<-- Palaven destroyed? Is it true? If so, sad, sad lady.
So I wonder where it's from, and if it's for sure, or just guesswork?
#25093
Posté 23 mai 2011 - 09:48
There are quite a few characters I'd rather not have back as squadmates (for instance, the DLC characters and Morinth) if it means they'll be taking resources away from characters I really, really want more interaction with.
EDIT: @Lady Olivia: It's a spoiler for ME3. According to interviews, we're getting Palaven, but it's already been evacuated and is on fire. BioWare are total trolls. T_T
Modifié par Aris Ravenstar, 23 mai 2011 - 09:50 .
#25094
Posté 23 mai 2011 - 10:11
As for squadmates... the fewer the better. Six to eight would be ideal (leaning toward six myself). What I also crave is more interactions between them - in ME2 all they ever do is talk to Shepard, save for some mission-specific comments. Makes it really difficult to think of them as a team. DA2 had a good team atmosphere, I think; but they had a 10 years long framed narrative.
Rambling, sorry.
#25095
Posté 23 mai 2011 - 10:47
Modifié par YamiSnuffles, 23 mai 2011 - 10:48 .
#25096
Posté 24 mai 2011 - 12:22
Lady Olivia wrote...
As for squadmates... the fewer the better. Six to eight would be ideal (leaning toward six myself). What I also crave is more interactions between them - in ME2 all they ever do is talk to Shepard, save for some mission-specific comments. Makes it really difficult to think of them as a team. DA2 had a good team atmosphere, I think; but they had a 10 years long framed narrative.
Rambling, sorry.
Yeah, I agree on squaddies. Personally, I felt that both DA:O and ME2 had casts that were a little large and unwieldy (10-12 squaddies), but ME2 suffered more for it since DA:O had vast quantities of camp dialogue, and you were only limited by party size for banters and world dialogue. The DA2, ME1, and DA:A teams felt about the right size to me.
#25097
Posté 24 mai 2011 - 01:07
#25098
Posté 24 mai 2011 - 01:55
Sable Rhapsody wrote...
Lady Olivia wrote...
As for squadmates... the fewer the better. Six to eight would be ideal (leaning toward six myself). What I also crave is more interactions between them - in ME2 all they ever do is talk to Shepard, save for some mission-specific comments. Makes it really difficult to think of them as a team. DA2 had a good team atmosphere, I think; but they had a 10 years long framed narrative.
Rambling, sorry.
Yeah, I agree on squaddies. Personally, I felt that both DA:O and ME2 had casts that were a little large and unwieldy (10-12 squaddies), but ME2 suffered more for it since DA:O had vast quantities of camp dialogue, and you were only limited by party size for banters and world dialogue. The DA2, ME1, and DA:A teams felt about the right size to me.
Ill add to that
since ME2 was a <relaunch> of Shepard (the whole Lazarus thing + you dont have your LI availible) and well DA2 is so very loosely related to DAO then M3 will be the real <sequel>. We will see how the devs handle fallowing on relationships instead of just starting new ones.
If they do keep the ship squade at medium size (6-8) then we have a chance for some more meaningful convos... but that means more chances to disagree too. Im afraid the temp squaddies get awsome cameo missions and the perm squaddies get to bicker about the outcome when you go back to the ship (not that Garrus wont have interesting things to say... plus his voice is always yummy). Hopefully the shipmates still get special missions.
#25099
Posté 24 mai 2011 - 02:15
Bolboreta wrote...
Congrats on the 1K!
If you don't mind to explain, what is a group? The only thing I do in these forums is answer threads, so I'm a little newbie >.<
Hi Bolboreta! :happy:
There are a zillion different groups on BSN. They span absolutely everything and everything, BioWare-related or not, and anyone can create a new one. If you click on the "Groups" tab at the top of the page, you can see what groups exist. The one being mentioned here is "Clan Vakarian", which is kind of a spin-off of this thread (and its previous iterations). Historically, it's been a very active group. It's in a bit of a slowdown ATM, but there were weeks at a time where I would go to bed, wake up the next day, and have 400 posts to catch up on. LOL
Some groups require permission from the creator to join, and some not. If you like Garrus, you may enjoy Clan V....check it out, new members are always welcome!
#25100
Posté 24 mai 2011 - 04:01





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