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Calibrations: Garrus Love and Turian Discussion


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#25101
Bolboreta

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kglaser wrote...

Hi Bolboreta! :happy:
There are a zillion different groups on BSN.  They span absolutely everything and everything, BioWare-related or not, and anyone can create a new one.  If you click on the "Groups" tab at the top of the page, you can see what groups exist.  The one being mentioned here is "Clan Vakarian", which is kind of a spin-off of this thread (and its previous iterations).  Historically, it's been a very active group.  It's in a bit of a slowdown ATM, but there were weeks at a time where I would go to bed, wake up the next day, and have 400 posts to catch up on. LOL

Some groups require permission from the creator to join, and some not.  If you like Garrus, you may enjoy Clan V....check it out, new members are always welcome! :wizard:


Thanks!!! I joined it just to see what it was :D I'm a little bit scared right now, but also I feel better, because I could see I'm not the craziest one :lol:

#25102
Collider

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For those wondering or interested in what Garrus' eye color is...here's the texture
Posted Image

#25103
Destroy Raiden_

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soft black stars wrote...

Destroy Raiden wrote...

Hey do you guys think that both soldier shep and Garrus should be able to make trip wire traps like rigged guns and hidden grenades.


Simplest would be to make it work like mines in KotOR, right? Only without the skill requirements, sadly. I'd certainly enjoy anything that would bring more chances for strategic planning in the combat.


*sigh* My stupid computer is starting to go and I can't play Mass Effect anymore. :/ For some reason ME2 works just fine, but I want to make a "safe" run for ME3 just in case. I guess I'll just quietly die of boredom instead.


I've never played KOTOR so I can't comment on that the other closest thing I can say is the rigged traps you sometimes run into for fall out 3.

My 360 refuses to play both ME and ME2 I don't know I'll have to get rid of for ME3 to work!

#25104
kglaser

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Bolboreta wrote...
Thanks!!! I joined it just to see what it was :D I'm a little bit scared right now, but also I feel better, because I could see I'm not the craziest one :lol:


OMG, the forum ate my msg...that is so not cool! :pinched:
Anyway,  I'll retype it as best I can:
Glad you joined!  Hope you like it there...and don't be scared...as long as I'm there, you'll never be the craziest. :P:lol:

#25105
Bolboreta

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Thanks, kg!

BTW, I've been thinking about drama in ME3. If I were one of those evil Bioware developers, I would make a mission near the endgame where our LI had been shot and decided to hold the line while Shepard save a lot of people.

Paragon option would be save the people, of course.
Renegade option would be take our LI back, so Shepard wouldn't be in time to save them all.

But... it wouldn't be just like this. The mission would have a timer. Imagine a wounded Garrus shooting a lot of (dunno, husks?) while Shepard runs to a console where there would be a minigame. The timer is running, we can see Garrus on the distance... If we complete the mission before the timer ends, we save the people. If we complete it in half time, we save Garrus and the people. This way, his survival would depend on player's skills. It would be oppressive and distressing.

I imagine the whole scene:
Garrus: Go, just go. You have to save them. You know that.
Shepard: I... I can't leave you here. I can't. But I have to... (maybe tears in her eyes?)

If the mission goes perfect, she runs back to him with a pervy smile and says:
S: Did you really think I was going to leave you here? Who would calibrate m... I mean, Normandy's guns?

And then, she and some other squad member would help him to reach the ship. If the mission goes wrong for him, we could have a depressing scene over his death body. I really hope his death would be an epic scene where he kills every single husk.

Modifié par Bolboreta, 24 mai 2011 - 04:37 .


#25106
soft black stars

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Bolboreta wrote...

BTW, I've been thinking about drama in ME3. If I were one of those evil Bioware developers, I would make a mission near the endgame where our LI had been shot and decided to hold the line while Shepard save a lot of people.

Paragon option would be save the people, of course.
Renegade option would be take our LI back, so Shepard wouldn't be in time to save them all.

But... it wouldn't be just like this. The mission would have a timer. Imagine a wounded Garrus shooting a lot of (dunno, husks?) while Shepard runs to a console where there would be a minigame. The timer is running, we can see Garrus on the distance... If we complete the mission before the timer ends, we save the people. If we complete it in half time, we save Garrus and the people. This way, his survival would depend on player's skills. It would be oppressive and distressing.


Good idea, but since both choices have very grim consequences, I doubt BioWare would go for it. Either you lose your LI or are a bad soldier. I'd rather not have a minigame in a situation like that, though. It would only take away from the immersion at a crucial moment. Also, the only minigame in any game ever that I didn't find entirely pointless time-waster was way back in SystemShock2, where character skills functioned into how difficult it was. But I digress.

Since they have said that the so called "cheating" will have dire consequences in ME3, I've been thinking that there may be a save ME1 LI or ME2 LI situation. Although that might be too easy a choice. So maybe a Tali or Garrus choice, since most people seem to like both of them a lot.


Destroy Raiden wrote...
I've never played KOTOR so I can't comment on that the other closest
thing I can say is the rigged traps you sometimes run into for fall out
3.


If FO3 was the same as Fallout:New Vegas in this respect, then KotOR's mines worked the same, only your squadmates didn't set them off. If BioWare were to add something like this to ME3 (which I doubt), they'd probably make it as simple and streamlined as possible.

Modifié par soft black stars, 24 mai 2011 - 05:26 .


#25107
Sable Rhapsody

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soft black stars wrote...

Good idea, but since both choices have very grim consequences, I doubt BioWare would go for it. Either you lose your LI or are a bad soldier. I'd rather not have a minigame in a situation like that, though. It would only take away from the immersion at a crucial moment. Also, the only minigame in any game ever that I didn't find entirely pointless time-waster was way back in SystemShock2, where character skills functioned into how difficult it was. But I digress.

Since they have said that the so called "cheating" will have dire consequences in ME3, I've been thinking that there may be a save ME1 LI or ME2 LI situation. Although that might be too easy a choice. So maybe a Tali or Garrus choice, since most people seem to like both of them a lot.


Well, BioWare did like the "f---ed if you do and if you don't" approach in DA2 where life just generally crapped all over the protagonist and his/her party, but Mass Effect doesn't roll like that.  It's a heroic space opera, not a dark fantasy.  There's generally an "optimal" way to do things that saves Shep's people and gets the fewest amount of NPCs killed.  You honestly have to try pretty hard to f--- up.  I think the general approach to ME3 will be that all your previous choices add up to a combination of good and bad consequences, and within the personal plot arc you imported to ME3, you'll have a sort of sliding scale of success or failure.  Again, you'll have to try really hard in order to achieve a no-win or epic fail situation.

As for the "cheating," here's where I'm glad I didn't romance anyone in ME1 with my Garrus Shep.  Though I can't wait to see what my ManShep, who went from Ash to Miri, has in store for him :lol:

#25108
soft black stars

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Sable Rhapsody wrote...

[--] There's generally an "optimal" way to do things that saves Shep's people and gets the fewest amount of NPCs killed.  You honestly have to try pretty hard to f--- up.  [--]

As for the "cheating," here's where I'm glad I didn't romance anyone in ME1 with my Garrus Shep.  Though I can't wait to see what my ManShep, who went from Ash to Miri, has in store for him :lol:


Yeah, that's true. The added chance to save both the civilians (or some of them) and Garrus that Bolboreta mentioned would be a good way to deal with it, well, if it only was done without a minigame. :P

I imagine there's going to be tension between the love interests, but I hope there will be no catfights or anything too unprofessional. On the other hand, seeing Kaidan have a sputtering Carth Onasi meltdown would be comedy gold. I really do want to make a no-ME1romance run too, though.

#25109
Bolboreta

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@sbs, it can be other thing. I said minigame as an example, but I would prefer something like ME2: previous choices and upgrades to determine who is going to survive. Anyway, I don't want easy choices, I want them to be hard, to require skills, time, logic or whatever, as in ME2. To me it was pretty easy to save everyone in the suicide mission, but I liked that way.

The other thing I would love is that ME1 and ME2 choices determined the chances of survival (of a squadmate, or the whole mission), but I think BW would like to keep things suitable for new players too. I would love to see how saving Sidonis could change Garrus' destiny in ME3 ^__^ Maybe a more paragon Garrus would sacrifice himself for a greater good, while a renegade Garrus could choose a darker path. The final way to save him would be in Shepard's hands, of course.

Yep, I like tragedy, but I like sweet and happy ends too :D

#25110
soft black stars

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Bolboreta wrote...

Anyway, I don't want easy choices, I want them to be hard, to require skills, time, logic or whatever, as in ME2.


Me too (hence, no minigames if they can be avoided), but I'm more or less thinking about what can realistically be expected from ME 3. Skill requirements and speech checks would be heaven, but I don't think they'll be bringing too many RPG mechanics into the series anymore. Unless they bring the Charm/Intimidate skills back instead of the horrible morality/dialogue tie. But anyway, I think a situation like that could be like Tali's recruitment mission where you can have that Quarian guy with the rocket launcher live even if you didn't tell him not to fight if you are fast enough.

What does everyone think about having the end cutscenes feature something about the squad members' fate? I mean like in New Vegas, where the way you handle their personal missions affects what kind of future they wound up having (each has several possible endings varying from bad to bittersweet to good and so on). On one hand, I like getting to fill the blanks myself (Garrus and Shepard flying off together into space as a duo of galactic ass-kickers), but on the other hand it's always interesting to see concrete consequences. Specifically, I'm mentally comparing Garrus' Sidonis-mission to Boone's mission in F:NW. In any case, I'd really like to see Sidonis doing something in ME3.

Modifié par soft black stars, 24 mai 2011 - 07:18 .


#25111
Chewin

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Bolboreta wrote...
The other thing I would love is that ME1 and ME2 choices determined the chances of survival (of a squadmate, or the whole mission), but I think BW would like to keep things suitable for new players too. I would love to see how saving Sidonis could change Garrus' destiny in ME3 ^__^ Maybe a more paragon Garrus would sacrifice himself for a greater good, while a renegade Garrus could choose a darker path. The final way to save him would be in Shepard's hands, of course.


I actually agree with you on this one.

Anyway, I don't want easy choices, I want them to be hard, to require skills, time, logic or whatever, as in ME2.


Also this.

But Casey said that there will be moments in the game where the "best"/paragon option will also be the worst one (or something like tha). So no worries there.

#25112
Guest_Arcian_*

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Collider wrote...

For those wondering or interested in what Garrus' eye color is...here's the texture
-eye looking like the tunnel to the afterlife-

Trippy.

#25113
Obsydian

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soft black stars wrote...

Me too (hence, no minigames if they can be avoided), but I'm more or less thinking about what can realistically be expected from ME 3. Skill requirements and speech checks would be heaven, but I don't think they'll be bringing too many RPG mechanics into the series anymore. Unless they bring the Charm/Intimidate skills back instead of the horrible morality/dialogue tie. But anyway, I think a situation like that could be like Tali's recruitment mission where you can have that Quarian guy with the rocket launcher live even if you didn't tell him not to fight if you are fast enough.  


actually, they said they were gonna make it MORE RPG ... according to GI.  they were gonna fix the fact that ME2 was a bit lacking in that regard. they have not, however, said how. unless i missed it somewhere. Which si possible. 


What does everyone think about having the end cutscenes feature something about the squad members' fate? I mean like in New Vegas, where the way you handle their personal missions affects what kind of future they wound up having (each has several possible endings varying from bad to bittersweet to good and so on). On one hand, I like getting to fill the blanks myself (Garrus and Shepard flying off together into space as a duo of galactic ass-kickers), but on the other hand it's always interesting to see concrete consequences. Specifically, I'm mentally comparing Garrus' Sidonis-mission to Boone's mission in F:NW. In any case, I'd really like to see Sidonis doing something in ME3.


OMG I would freaking love it.  I want this.   I haven't played New Vegas yet...  but i see what you're gtting at.  Hell, even if what you did or didn't do has some minor effect on the characters life in the next game. Not game changing, mind you... but just something that maybe pushes that person's demeanor.  Like...  if Kolyat shoots whatsisname and never reuinites with Thane...  or somesuch.  

I think Legions is/should have an effect. I mean... if you rewrite the geth, then they can help against the Reapers. and that would just add the dwarves and elves ... rachni that we've saved along the way. 

I agree with this plan. 

#25114
magenator

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leonia42 wrote...

Oh, I like the colours in that one, Mage. Got a link for more from the artist?


Yes me too ^.^ I found it on tumblr so I had to do a bit of seaching to find the source here xP

#25115
Nodscouter

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Does anyone have that wallpaper pic where Garrus & Shepard is looking down at the burning earth?

#25116
Leonia

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@Nod: I *think* Aeowyn made that picture, but not sure. Haven't seen it in several pages.

@Mage: Thanks for the link!

#25117
dannybates

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Nodscouter wrote...

Does anyone have that wallpaper pic where Garrus & Shepard is looking down at the burning earth?


Link? 
Thanks

#25118
Nodscouter

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I was kinda the one asking for the link...

#25119
dannybates

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Nodscouter wrote...

I was kinda the one asking for the link...


*sigh* How the f*** did i not notice :pinched:

Modifié par dannybates, 24 mai 2011 - 04:31 .


#25120
Tasha vas Nar Rayya

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*Looks through her endless files of Garrus pics*
Found it Nod!
Posted Image

#25121
Leonia

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Tasha to the rescue!

*saves picture for future reference*

#25122
dannybates

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That looks terrible on my monitor D:
The picture is 798 × 413
My desktop 2560 x 1440

#25123
Tasha vas Nar Rayya

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Can you stretch it Nod?

Modifié par Tasha vas Nar Rayya, 24 mai 2011 - 04:41 .


#25124
dannybates

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Tasha vas Nar Rayya wrote...

Can you stretch it Nod?


You mean me ? :D

Yeah that's what i mean about being a horrible picture for me to use because when you strech it the images becomes very blurred 

#25125
YamiSnuffles

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Well, it's not perfect, but I remade the image from scratch so it would be a bit bigger. I couldn't find a good way to scale that picture up, so I just pieced together a new picture of Earth, Shepard, Garrus, and such to make this:

Posted Image

It's not huge, but it might at least stretch a little better.