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Calibrations: Garrus Love and Turian Discussion


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#3426
sapphyreelf

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Vanguard is a very aggressive class to play. You take alot of risks (which means a lot of load screens), but you can blow through some levels. Knowing when and how to charge is pretty much the core of the class in ME2. Nothing beats charging into your enemies every few seconds to refresh your shields.

And yes, Lift = Pull from ME1 to ME2. I went from abusing Lift like mad in ME1 to never using it in ME2.

Modifié par sapphyreelf, 19 juillet 2010 - 09:39 .


#3427
Nilfalasiel

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sapphyreelf wrote...

Vanguard is a very aggressive class to play. You take alot of risks (which means a lot of load screens), but you can blow through some levels. Knowing when and how to charge is pretty much the core of the class in ME2. Nothing beats charging into your enemies every few seconds to refresh your shields.


...but the-- *gets shot*

Yeah, I'm a lot more comfortable with a sniper rifle. Infiltrator ftw. Only in ME2 though. I'm trying Infiltrator in ME1 atm, and I only use the sniper rifle to take out turrets and geth colossi from a distance. It's a lot less practical to use in straight up combat, unlike in ME2.

And yes, Lift = Pull from ME1 to ME2. I went from abusing Lift like mad in ME1 to never using it in ME2.


There was nothing quite so satisfying as lifting a geth colossus in ME1 and shooting the hell out of it while it helplessly floated off the ground. Posted Image

#3428
J4N3_M3

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Nilfalasiel wrote...

Manual control helps ease the pain. Seriously though, I always go full manual control for my squad in ME2. Probably because it's a lot more essential to prioritize enemies that in ME1. In ME1, I just leave everyone to do their own thing. Not in ME2.


I manually control my squad 95% of the time. But Jacob is just BLAH! He sometimes just breaks out and I HATE THAT! His loyalty mission is a pain in the ass. I usually send him to take cover so I can take on the enemy myself but sometimes he just comes up and i'm like what the hell? 

Nilfalasiel wrote...
Also, melee makes me panicky, so Vanguard is DEFINITELY not for me. I always feel like I'm doing something wrong if enemies are up in my face.


That's why I hate husks ! I usually have singularity skills and use them to keep the husks away. Place a singularity on a good spot and then watch them run right into it to go swooosh! It's my very first playthrough without singularity. Gonna be interesting later on. not really looking forward to the Reaper IFF mission.

#3429
Kim Shepard

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I'm more used to classes like Vanguard. (Even my Sentinel has Assault Armor and a shotgun.) In other games where I never bothered to learn the combat system, I always just made my character run right up to the enemy and use whatever weapon they had. xD I think that's why I'm not very good at other games. Besides, I play on Casual. Except for when I go back to MaleShep's ME1 playthrough, I'll try out Normal because it was getting really easy. I only tried Insanity once, in the suicide mission, and was impressed that I lasted all of seven minutes.

So, Lift = Pull... and Shockwave puts enemies in the air too? At least the new attacks are MaleShep's style.

Geth colossus can levitate too? >:D Okay, I just found something else to do in MaleShep's replay.

#3430
sapphyreelf

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Shockwave will basically send pulses of energy along the ground that will explode and knock an enemy out of cover. It's awesome on lower levels of difficulty.

My last playthrough of ME2 was on Insanity with my Vanguard. I used my cooldowns for Charge or Reave only.

And the Reaper IFF was my favorite mission on Insanity. The never ending hallway of Husks and Scions was lots of fun. Like bowling. I pretty much let Garrus and Miranda do whatever, as I used the Geth Pulse Rifle to weaken up the armor and go charging about into the Husks.

#3431
Nilfalasiel

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J4N3_M3 wrote...

I manually control my squad 95% of the time. But Jacob is just BLAH! He sometimes just breaks out and I HATE THAT! His loyalty mission is a pain in the ass. I usually send him to take cover so I can take on the enemy myself but sometimes he just comes up and i'm like what the hell?


Do you mean that he comes out of cover even though you didn't tell him to, or that he uses his powers even though he's on manual control? Because the latter shouldn't happen...

The former, however, is a frequent occurrence, unfortunately. Garrus has died because of it several times on my Insanity run.

Jacob's LM on Insanity was painful at the end. Insanity made me realize quite forcibly that there were NO good cover spots when you're fighting the YMIR. I ended up soloing it while hiding in an extremely precarious spot in the previous area. I just left Garrus and Jacob dead, because there was simply no way to make them useful/keep them alive.

Kim Shepard wrote...

Geth colossus can levitate too? >:D Okay, I just found something else to do in MaleShep's replay.


You have to have a high level of Lift for it to last long enough to be effective, but yes, they definitely can. On my first playthrough, the first time I saw Kaidan pull that off, I was all Posted Image

sapphyreelf wrote...

And the Reaper IFF was my favorite mission on Insanity. The never ending hallway of Husks and Scions was lots of fun. Like bowling. I pretty much let Garrus and Miranda do whatever, as I used the Geth Pulse Rifle to weaken up the armor and go charging about into the Husks.


Oh god...Insanity made me hate Husks with a burning passion. The Reaper IFF made my MaleShep feel like Michael Jackson, with all the backpedalling he was doing. Also the bit during the Long Walk in the SM where you get rushed by Husks and a Scion...boy, was that painful. I ended up realizing I had enough ammo for 2 Cain shots and thus nuked the Scion. The Husks on their own were much less painful, and I even had a Cain shot left for the Human Reaper.

Modifié par Nilfalasiel, 19 juillet 2010 - 10:34 .


#3432
sapphyreelf

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Nilfalasiel wrote...

J4N3_M3 wrote...

I manually control my squad 95% of the time. But Jacob is just BLAH! He sometimes just breaks out and I HATE THAT! His loyalty mission is a pain in the ass. I usually send him to take cover so I can take on the enemy myself but sometimes he just comes up and i'm like what the hell?


Do you mean that he comes out of cover even though you didn't tell him to, or that he uses his powers even though he's on manual control? Because the latter shouldn't happen...

The former, however, is a frequent occurrence, unfortunately. Garrus has died because of it several times on my Insanity run.

Jacob's LM on Insanity was painful at the end. Insanity made me realize quite forcibly that there was NO good cover spots when you're fighting the YMIR. I ended up soloing it while hiding in an extremely precarious spot in the previous area. I just left Garrus and Jacob dead, because there was simply no way to make them useful/keep them alive.


That was the last room of the Reaper IFF for me. I couldn't keep Garrus or MIranda alive for anything on Insanity.

#3433
Kim Shepard

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My first attempt at Insanity was more... amusing than fun. MainShep was shooting at Harbinger, waiting for her powers to recharge, and it's like the gun didn't even bother him. He just kept walking... then he reached MainShep and I got critical mission failure.

I'm not sure how high-ranked MaleShep's Lift is, but I'll put a lot of points into it. It should be at least halfway, he's already on NG+.

#3434
Xette

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Garrus jumps out of cover a lot for me unless I have him set as a sniper. More than any of the other characters I normally use.

He likes jumping in front of incoming missiles for me and catching them with his face. It's a sweet gesture, but I don't think he realises that I can duck.

#3435
Xsause

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Nilfalasiel wrote...

Also, I just couldn't resist....

Mordin: "Sheeeeeepard, I'm hot just like an oveeeeeeen, I want some loviiiiiin'..."
Shepard: ...
Mordin: "Sheeeeeepard, the Normandy's capsiziiiiiiing, eezo is rising and rising"
Shepard: ...I should go.


A Mass Effect version of "Sexual Healing" must be written. :bandit:

/gets to work

Modifié par Xsause, 19 juillet 2010 - 12:12 .


#3436
Pacifien

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sapphyreelf wrote...
Vanguard is a very aggressive class to play. You take alot of risks (which means a lot of load screens), but you can blow through some levels. Knowing when and how to charge is pretty much the core of the class in ME2. Nothing beats charging into your enemies every few seconds to refresh your shields.

The Vanguard Code: Play like a Vanguard, Die like a Vanguard.

I liked learning how to play a Vanguard, but it is *completely* different than how I've ever done combat. Not only did I decide to play a class completely out of my element, I also took the opportunity to bump my difficulty level from Veteran to Insanity. I must have died a couple dozen times learning how to use Charge on Garrus's recruitment mission, but it was the most fun I've ever had dying.

Been going through each class, which gets accompanied by a series of posts called "Worst _____ Ever." I've made it through each class, though.

#3437
J4N3_M3

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Pacifien wrote...

sapphyreelf wrote...
Vanguard is a very aggressive class to play. You take alot of risks (which means a lot of load screens), but you can blow through some levels. Knowing when and how to charge is pretty much the core of the class in ME2. Nothing beats charging into your enemies every few seconds to refresh your shields.

The Vanguard Code: Play like a Vanguard, Die like a Vanguard.

I liked learning how to play a Vanguard, but it is *completely* different than how I've ever done combat. Not only did I decide to play a class completely out of my element, I also took the opportunity to bump my difficulty level from Veteran to Insanity. I must have died a couple dozen times learning how to use Charge on Garrus's recruitment mission, but it was the most fun I've ever had dying.

Been going through each class, which gets accompanied by a series of posts called "Worst _____ Ever." I've made it through each class, though.


I will get to that stage of craziness....eventually.....I think

#3438
lovgreno

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Nilfalasiel wrote...

Oh god...Insanity made me hate Husks with a burning passion. The Reaper IFF made my MaleShep feel like Michael Jackson, with all the backpedalling he was doing. Also the bit during the Long Walk in the SM where you get rushed by Husks and a Scion...boy, was that painful. I ended up realizing I had enough ammo for 2 Cain shots and thus nuked the Scion. The Husks on their own were much less painful, and I even had a Cain shot left for the Human Reaper.

That may just be the hardest fight in the game. With Grunt and, of course, Garrus it's easier I think.

#3439
Nilfalasiel

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lovgreno wrote...

That may just be the hardest fight in the game. With Grunt and, of course, Garrus it's easier I think.


I had Grunt and Jack, because Garrus was leading the other fireteam. Of course, that meant that I needed to remove the armour off the husks before Jack could be of any use, but Squad Warp Ammo did its job. And after that, Shockwave and Concussive Shot.

Also, Xsause, you are epic.

Modifié par Nilfalasiel, 19 juillet 2010 - 03:23 .


#3440
Andaius20

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It really helps to bring the Cain along. AS soon as the core opens nuke it and you can get it the first pass.

#3441
Vequi

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Nilfalasiel wrote...

@ Vequi: Concerning the Arc Projector, the thing is, you need to hold the fire button pressed for a few seconds before it actually fires. Maybe that's why you think you're missing? Because if it fires properly, no, it doesn't miss. I think it homes in on the target.


I do, I aim the gun directly at the target and I hold the fire button untill I hear the discharge, but 9 times out of 10 it doesnt hit anyhting, the only thing I can possibly think of is that I may be a bit too far back.

#3442
Andaius20

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Thats is also a issue it is only effective out to medium range.

#3443
Sialater

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Vanguards rock. Course, I imagine they give Garrus fits over watching his girlfriend rocketing across a crowd of enemies to head-butt something.



But, hey, that's part of Meghan's charm.

#3444
Vequi

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Well if range is the issue, I'll have to try it our on my Vanguard Shep then, she is usually right up in the front giving or being given the smackdown.



My mainshep is an Infiltrator, so shes usually in the back sniping things with the Widow.

#3445
lovgreno

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I would say Garrus would love having a vanguard charging headlong and draw the enemys attention. That would leave him free to concentrate on sniping without annoying people shooting at him.

#3446
Andaius20

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Vequi wrote...

Well if range is the issue, I'll have to try it our on my Vanguard Shep then, she is usually right up in the front giving or being given the smackdown.

My mainshep is an Infiltrator, so shes usually in the back sniping things with the Widow.


do you have Kasumi DLC? 

#3447
Sialater

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lovgreno wrote...

I would say Garrus would love having a vanguard charging headlong and draw the enemys attention. That would leave him free to concentrate on sniping without annoying people shooting at him.



Doesn't mean he won't be a little bit worried if it's his girlfriend doing the charging.  Just means he's gonna feel he needs to be a hell of a lot more accurate. 

#3448
J4N3_M3

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Vequi wrote...

Well if range is the issue, I'll have to try it our on my Vanguard Shep then, she is usually right up in the front giving or being given the smackdown.

My mainshep is an Infiltrator, so shes usually in the back sniping things with the Widow.


I'm using the Arc Projector for Adept and Sentinel likewise. You can really try it out on the LOKI mechs during the Samara recruiting mission and also on the heavy YMIR Mech. It's pretty cool actually.

#3449
Nilfalasiel

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Vequi wrote...

Well if range is the issue, I'll have to try it our on my Vanguard Shep then, she is usually right up in the front giving or being given the smackdown.

My mainshep is an Infiltrator, so shes usually in the back sniping things with the Widow.


Hmm...my MainShep is also an Infiltrator, and I don't remember her having problems with the Arc Projector. Posted Image

Sialater wrote...

Vanguards rock. Course, I imagine they give Garrus fits over watching his girlfriend rocketing across a crowd of enemies to head-butt something.


Posted Image I like that image.

Shepard: *Charges off across the battlefield* WHEEEEEEEEEE!!!
Garrus: Shepard! Aw, for the love of- Watch out, there's a krogan behind y--!
Shepard: *BONK* (that's the sound of a krogan being headbutted)
Garrus: ...well, I guess that works too.

@ Andaius: Oooo, I can't believe I hadn't thought of that! That might just make Lily's and Helen's visits to the Reaper IFF a good deal less painful.

Modifié par Nilfalasiel, 19 juillet 2010 - 04:36 .


#3450
J4N3_M3

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Nilfalasiel wrote...

Vequi wrote...

Well if range is the issue, I'll have to try it our on my Vanguard Shep then, she is usually right up in the front giving or being given the smackdown.

My mainshep is an Infiltrator, so shes usually in the back sniping things with the Widow.


Hmm...my MainShep is also an Infiltrator, and I don't remember her having problems with the Arc Projector. Posted Image

Sialater wrote...

Vanguards rock. Course, I imagine they give Garrus fits over watching his girlfriend rocketing across a crowd of enemies to head-butt something.


Posted Image I like that image.


Garrus has a thing for Kara whenever she's using the energy drain. Warp to bring the shields down, two predator shots to break the barrier, energy drain to bring the health bar as far down as possible and then the last predator shot to end the torture. God she's such a pretty beast with her scars and her glowing eyes. I adore her already.