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Calibrations: Garrus Love and Turian Discussion


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#4876
Collider

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Aricle wrote...

Finally- an image of this:
Posted Image


He's about to CALIBRATE

Modifié par Collider, 24 juillet 2010 - 08:31 .


#4877
Kim Shepard

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Shepard really should Paragon interrupt those calibrations...

#4878
Aricle

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Collider wrote...

Aricle wrote...
*snip*
Finally- an image of this:


He's about to CALIBRATE

If they would make a female Shepard, stand her there in place of the console he appears to be reaching for!

That would be funny, calibrations interrupt. Do it enough, though, and you'd probably lose crew on the Final Mission b/c of critical ship weapon failure. XD.

#4879
Kim Shepard

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Aricle wrote...

That would be funny, calibrations interrupt. Do it enough, though, and you'd probably lose crew on the Final Mission b/c of critical ship weapon failure. XD.

...But it was totally worth it? xD (Well, that depends on which crew member it is.)

#4880
Andaius20

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Aricle wrote...

Collider wrote...

Aricle wrote...
*snip*
Finally- an image of this:


He's about to CALIBRATE

If they would make a female Shepard, stand her there in place of the console he appears to be reaching for!

That would be funny, calibrations interrupt. Do it enough, though, and you'd probably lose crew on the Final Mission b/c of critical ship weapon failure. XD.


Garus going to tweek some dials is he? 

Modifié par Andaius20, 24 juillet 2010 - 09:33 .


#4881
Alexine

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Just wondering, why is the main battery area where Garrus works has red lighting than normal neutral (daylight) lights? When I first thought was that the main battery is light sensitive, so the red lights are safety lights.

But what do you think?

#4882
Andaius20

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dunno I think red lighting is easier on the eyes physically. I know the military uses it because it help you keep your night vision when you turn it off.

#4883
Mr Heatsink

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Well, looks like I'm going to have to calibrate my room in advance to put this somewhere. Still, this looks to be a good looking figure. Any news on where it is and how much it'll be?

#4884
kglaser

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ciaweth wrote...

Collider wrote...

I don't think they're going to remove all of the ME2 squad mates either. Just in a hypothetical scenario, removing them or delegating them to cameos makes me less likely to enjoy the game as much as I could.

Agreed, but I don't think they'll get pushed to the background.  Too many paying customers want more content about these folks. 


Plus, as many have said before me, not including the previous characters in some significant way just makes no kind of sense at all...from a gaming/story or any other standpoint.

#4885
kglaser

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Buggirl70 wrote...

Sharing the love just like this little guy.

Posted Image


Cuteness overload!!!!
/dies

aynxalot wrote:
While I certainly wouldn't buy a "garrus the betrayer" storyline, I can
see a situation where your Renagade/Paragon guiding of him can finally
pay off. It was kind of grey in the first game; in ME2 your mentoring in
either direction is much more concrete. Seeing Garrus make a decision
true to what you taught him would be a gigantic payoff.


That would be fantastic! :wizard:

Oh, and there's the romantic resolution the fanbase demands, as well. :D


Yes, then there's that. ;)

Modifié par kglaser, 24 juillet 2010 - 01:24 .


#4886
Sialater

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Red lights are cooler and the gunnery bay needs to be kept cold to keep the weapons from overheating faster. There is a codex about this:



"In combat, warships produce heat more quickly than they can disperse it. As heat builds within a vessel, the crewed spaces become increasingly uncomfortable. Before the heat reaches lethal leaves, a ship must win or retreat by entering FTL. After an FTL run, the ships halts, shuts down non-essential systems, and activates the heat radiation gear."


#4887
Guest_Raga_*

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On the status of characters in ME3: I don't usually bank my satisfaction of Bioware games on who may/may not be in them but that's usually because the game is fresh and I haven't met any of the potential characters yet. In that case, I get excited about hearing new stories and meeting new characters because I know Bioware can make good ones. That's where I stand with DA2. But ME3 is not a stand-alone game (or at least it shouldn't be.) It's the closing chapter in a trilogy, a trilogy that has featured some characters throughout. Removing these characters for a whole new cast would be like George Lucas going "who cares about these Chewbacca and Han Solo guys anyway" and sticking someone completely new in their place. I don't mind new characters (Lando Calresian spelling? or Faramir or whoever) but that doesn't mean I don't want Legolas or R2-D2 back. The whole premise of Mass Effect as a trilogy is to take the same character and see how my decisions connect together over three games. Those decisions include ones I have made in relationships with squaddies.

I would also be willing to go with Garrus as an NPC if he was treated well and "appears on screen for three minutes of exposition" does NOT meet my definition of "well." I want him directly involved in the plot of the game in some way.

And I agree that Bioware should focus on content this go-around. They aced the graphics and combat as far as I'm concerned in ME2. They could use that exact same system with a little streamlining in ME3 and I'd be fine with it. Focusing on combat/graphics would have diminishing returns this time. I think it's impossible to make the same level of improvement again. But they could make a massive improvement in the content department by bringing back the squaddies and really focusing on characterization. Therein lies their key to flooring people this go-around I say. It's not in fancy graphics or shooter mechanics. They already went that route once (though I don't regret they did.) It would be awesome to see everyone screaming "there are too many variables" eating their own words. I think Bioware can do this. I just don't know that they will.

Yet another wall-of-text rant for the win.

On another note: where does Garrus sleep? No cot in the main battery. I seriously doubt he sleeps in crew quarters. Sleeper pod? Or does he sleep standing up like an ostrich? LOL.

Modifié par Ragabul the Ontarah, 24 juillet 2010 - 05:12 .


#4888
Pacifien

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Some animals shut off half their brain while the other stays somewhat alert, then switch. That's how they sleep.

Imagine a war against the Turians where your enemy never has to sleep, never needs to stop.

#4889
Kim Shepard

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Pacifien wrote...

Some animals shut off half their brain while the other stays somewhat alert, then switch. That's how they sleep.
Imagine a war against the Turians where your enemy never has to sleep, never needs to stop.

That would be awesome. But Saren did say he needed to get some sleep before his mission with Anderson in Revelation, so they do have to sleep sometimes. (No idea when Saren ever gets to eat though.)

I'm not sure where Garrus would sleep though. Well, he can move into Shepard's room after the romance.

#4890
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Kim Shepard wrote...

Brodyaha wrote...

I would love to have Garrus as a main squad member in ME3, assuming he survives the suicide mission. But I imagine BioWare will somehow introduce engaging new characters that fans will love as well. I really liked Garrus' dark change in ME2. It had depth, and really showed how tortured a soul could get before finally dramatically changing, personality-wise. I wonder if Garrus will snap in ME3, and perhaps there is a quest-changing decision wherein Shepard might need to kill Garrus, like Wrex in ME1.

I think Garrus is one few squadmate who probably won't betray Shepard for any reason. I could see it happening with some of the others, depending on Shepard's choices. My Cerberus supporters could very well have problems with Jack in the future, for example. Garrus seems like he would trust Shepard no matter what though.  

I like the change in Garrus too. He was great in ME1, and now he's just awesome.


Good point, made me rethink my opinion.  I remember Garrus saying that he respects Shepard, regardless of the Paragon/Renegade path.  He's a character that needs guidance, and judging from how you can shape his viewpoint in ME1, he's influential to Shepard's opinion.

If I remember, I think Garrus agrees with Shepard if s/he keeps the Collector Base, while everyone else doubts Shepard's actions?

#4891
Pacifien

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Brodyaha wrote...
If I remember, I think Garrus agrees with Shepard if s/he keeps the Collector Base, while everyone else doubts Shepard's actions?

Garrus, Grunt, Legion, Mordin, and Zaeed all agree with keeping the base. But everyone expresses doubts that Cerberus/the Illusive Man will be able to use it wisely.

#4892
Kim Shepard

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It's strange how their opinions change after the mission is over. At least Garrus just sounded concerned rather than being completely against it like some of the other squadmates. It was more like his first conversation with Shepard on the Normandy - he was concerned about Cerberus, but he trusts Shepard's decision. I like that about Garrus.

Also, Garrus won't shoot Shepard in the back if he/she gets in the way of his revenge plans. xD Can't say the same for some of my Shepards if someone got in the way of their revenge. (For the record, they encourage Garrus to kill Saleon and Sidonis. They'd be such hypocrites if they didn't.)

#4893
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Huh, that's weird. I destroyed the base and for me Legion always said something like "An interesting choice. You even dismissed the possibility of using the Old Machines technology to achieve everything the geth aspire to on your own terms. You are more like us than we thought." I sort of took that to mean he understood why I destroyed it. Actually, I think multiple squaddies take a "whatever you think is best" approach. At least they did for me. Even Grunt seemed pleased that I blew up the base (because it made him laugh that I screwed over TIM.) Only a few of them seem really firm in one direction or the other.

#4894
Kim Shepard

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I kept the base, and most of the squadmates seem to disagree with it, even the ones who will agree with it during the mission. Grunt said something about thinking it was a bad idea because TIM hides in the shadows, unlike a real battlemaster (forgot the exact quote). I think they should all have the same opinions they did 15 minutes ago when Shepard made the decision.

#4895
Pacifien

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Kim Shepard wrote...
I kept the base, and most of the squadmates seem to disagree with it, even the ones who will agree with it during the mission. Grunt said something about thinking it was a bad idea because TIM hides in the shadows, unlike a real battlemaster (forgot the exact quote). I think they should all have the same opinions they did 15 minutes ago when Shepard made the decision.

Think after the heat of the moment, the squadmates are like other posters I've seen: they'd keep the base if it meant anyone other than the Illusive Man getting it. It's data the squadmates trust Shepard to use, not the Illusive Man.

#4896
Kim Shepard

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So none of them realized or thought about the fact that Shepard would be giving the base to TIM? Wow... this is why Shepard's in charge. Shepard thinks things through.

Modifié par Kim Shepard, 24 juillet 2010 - 06:54 .


#4897
Pacifien

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Kim Shepard wrote...
So none of them realized or thought about the fact that Shepard would be giving the base to TIM? Wow... this is why Shepard's in charge. Shepard thinks things through.

Hey, they're a little busy with human Reapers and Collectors, okay? :P

Some of those comments really aren't against keeping the Collector Base, simply reservations about the Illusive Man.

#4898
Kim Shepard

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True. It makes me wonder how things would go if the squadmates got to make the decisions though. Probably not well, but some would be better than others. The idea of Grunt being "Shepard for a day" is amusing.

#4899
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Well, if Shepard was gone let's see....

Miranda and Jack would promptly kill each other

Legion would send that data to the geth and start a war with the Migrant Fleet

Various people would say "Screw this. I'm leaving." Grunt certainly



Yea, I'm gonna vote for keeping Shepard around.

#4900
Kim Shepard

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Yeah, the team needs Shepard. xD It doesn't matter if my Shepards can be a little crazy... they make the hard choices! (And in my opinion, the crazy makes them interesting.)