Sable Rhapsody wrote...
Faerlyte wrote...
Humans didn't have to be the Reaper's focus. There are any number of routes the story can take besides that.
And again--like what? I'm genuinely curious as to what else you think BioWare could have done given how the game was set up. It seems that the problem you have with humans being important to the story was introduced in...Mass Effect 1, with a human Spectre and humans ascendant in the galaxy. Human importance was literally established in the first few minutes of the story, earlier if you read Revelation. And the Reapers focus on humans because they're the greatest threat. It wasn't as though the Mass Effect franchise took a hard left with ME2 or ME3 for the importance of humans. Has this bothered you since the beginning of the very first game?What makes a story engaging are the characters and how well they are created, whether it be in a vidoe game or a book. They don't have to be human to empathise with them, or at least they shouldn't have to be. In the parameters of this Universe, all the races involved have emotions, they feel much like we do, they understand there is a right and a wrong, just like we do, and they love. What more do we need in order to relate?
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But I never said I didn't want humans in the game - what I said was that I don't need or desire for the human race to be the primary focus of the plot. I don't like the feeling of entitlement and I really don't like it when anyone tells me that "we have to look out for ourselves" because I don't owe loyalty to the human race by dint of being human.
That's how you feel, and I get it. But your feeling is probably the exception rather than the rule, and expecting BioWare's narrative technique to deviate so drastically from the style of most popular sci-fi is IMO unrealistic. Look at Battlestar Galactica, Star Trek, Halo, even Star Wars with its million zillion races. They all contain humans in a significant plot role. Neurologically, humans are more likely to emphasize with humans. That's just how we are ON AVERAGE. We are primed for the social and emotional cues of our species, and it makes sense for anyone telling a story to tap into that natural inclination. Most people do feel a bent toward their own species, nationality, religious affiliation, even sports team, etc. I know I do. That's not racism or bigotry or "entitlement," it's just how most people are.
I'm not saying there can't be exceptions, but you have to cut BioWare some slack. They're not telling a story for just us in the Garrus thread, or even for their core fanbase. They're telling a story to over two million people, and generally speaking, using humans as a key point of a sci-fi universe is a more-than-valid way to tell the story and quickly engage the audience, even one new to the franchise. Sure it's not original, but to be frank, very little of BioWare's stuff really is. If we're going to point fingers at the Earth invasion for being done before...most of the material in every BioWare RPG goes with it.
The Reapers could have gone after another species, or they could have gone after all of them. The latter would make the most sense because these alien species are highly evolved intelligent beings, like us, and I find it highly unlikely that they each wouldn't have something to offer to the Reapers. They will have strengths and weaknesses just like humans, and their strengths might compliment our weaknesses. Who is to say that you couldn't combine all the best traits of every species to create an ultimate Reaper? Why is it confined to one?
I was referring to the entire series, yes. I've always been a big fan of Executor Pallin myself, because he hit the nail on the head with what he said - humans were in a rush to attain power in the galaxy and they were being given a lot (something to that effect anyway). You have all these other "lesser" species that have been around for a lot longer than humans, but they aren't allowed on the council, and yet humans push for it relentlessly without paying their dues. You don't charge in there like you own the place - that's what I mean by entitlement.
You can have a human lead without the human race being the focus of a game. This is the general point I'm trying to make. I don't believe you need a human lead for a story to be interesting, but I don't mind a human lead that's just out there to do good for everybody, regardless of race or species, and not for their own agenda. Any person can see and identify humanity in other species, especially humanoid ones, if they want to.
BioWare makes good games, but yeah, their story telling isn't exactly in the original department. If I had my druthers it would be, which is why I'm luke warm on the trailer and where it seems like they're going to take the series. I can cut some slack when it comes to what a game developer is capable of building within time constraints, but creating a storyline isn't rocket science so I'm less inclined to cut them slack for dishing out cliches, especially when I'm buying their games anyway. I never expected them to deviate from this tried and true method of theirs, but I can hope, and I'm still going to be somewhat disappointed when we revisit the same thing that countless plotlines have done before.
At some point you've got to have the guts to reach out and take a chance with something new - that's what any great person does when breaking new ground. I genuinely love the series, but like I said before, I wouldn't want to play the games if it weren't for the alien characters.
Yeah, I know I'm the exception and not the rule - that's plain enough with the overall reaction to the trailer on the boards, which has been overwhelmingly positive. I never meant to imply I wasn't an exception, but I've got a voice too. I like to discuss my feelings on the matter like everyone else - mine just happen to be in the minority.
But I'm used to it so it's all good, haha.
Modifié par Faerlyte, 13 décembre 2010 - 09:37 .





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