You know what? Right on ME3's box, I want it to say, "Notice: This is the last chapter of a trilogy, and events in-game are affected by player-guided events in Mass Effect 1 and 2. While Mass Effect 3 is perfectly enjoyable as a stand-alone title, for the optimal gaming experience, it is highly recommended that the previous games be played first."
Anyway, taking a brief breather from an unending cycle of studying and nausea (huzzah, seasonal flu), I thought I'd drop an observation I've made regarding my behavior whilst playing the Mass Effect games, especially Mass Effect 2. Normally, I get pretty cranked up about any game that involves me commanding whatever ragtag crew happens to take my fancy (I talk to my Pokémon), but upon my last ME2 run I realized that I actually cared about my crew, to the point where I was absurdly protective and sympathetic towards them. I may be an easy target for this sort of thing, but no game has ever gotten me to feel so deeply attached to its characters, to the point where I can discuss them with my fellow nerds as if they were mutual friends. Bioware has sealed my insanity--I'm nucking futs.
This is most pronounced (TOPIC RELEVANCE) with Garrus, who frustrates me to no end what with his heroic stupidity and battlefield banter, but has somehow wormed his way into my heart. I honestly and truly care about the guy, moreso than any other fictitious character. I've wanted to hug and high-five him on multiple occasions, and just as often I get the irresistible urge to shoot him in the balls. Something about how his character's presented, be it Keener's voice acting (which is pretty smexay), the lines he reads, or the little gestures and twitches the animators stuck in there, makes him seem dangerously close to real.
Bioware, what have you done?