Don't Redcliffe Me, Man
#251
Posté 28 juin 2010 - 05:02
#252
Posté 28 juin 2010 - 05:07
That was a joke.Ecael wrote...
And what exactly have you fulfilled during all your time here?smudboy wrote...
Then you'd be out of a job.Ecael wrote...
So, going by your analogy, that means Mass Effect 1 is the perfectapplegame to you?
I guess we should just throw out the entire Mass Effect trilogy as bad because of one bad apple, then.
No it wasn't.
#253
Posté 28 juin 2010 - 05:08
#254
Posté 28 juin 2010 - 05:23
Ecael wrote...
I'd like to hate to like hating your life.Onyx Jaguar wrote...
Zulu_DFA wrote...
Onyx Jaguar wrote...
I like hating everything in life.
This statement is paradoxial. Therefore, it's not true. Therefore you are lying.
I like like, but life no. Thus like is good, life is bad, hate of life good, like is good. Like hate. Life hate. I like it.
Is that what Jack tells Shepard in the hidden dialogue?
On another note: flesh out = flush out. Discuss.
Modifié par Zulu_DFA, 28 juin 2010 - 05:25 .
#255
Posté 28 juin 2010 - 05:25
#256
Posté 28 juin 2010 - 05:31
smudboy wrote...
That was a joke.Ecael wrote...
And what exactly have you fulfilled during all your time here?smudboy wrote...
Then you'd be out of a job.Ecael wrote...
So, going by your analogy, that means Mass Effect 1 is the perfectapplegame to you?
I guess we should just throw out the entire Mass Effect trilogy as bad because of one bad apple, then.
No it wasn't.
#257
Posté 28 juin 2010 - 09:36
Is it alright if I, the player, say I know what's about to happen and I think it's a a pointless waste of disc space? Can I just call out that entire thing as a complete load of crap? It serves neither a story purpose nor a sufficient gameplay purpose.AdamNW wrote...
Again, what logical reason is there to delay a test run? Unless you knew beforehand that the Collectors had poisoned the IFF, there isn't one.
If BioWare is trying to establish a sense of urgency, this is the wrong way to go about doing it. Providing that same feeling, but with tangible player control, could be as simple as setting up a time structure for selected missions, as with determining if Kelly and other crew members survive.
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
#258
Posté 28 juin 2010 - 09:40
There's enough people complaining already that Horizon is too difficult on Insanity, though.LaurenIsSoMosh wrote...
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
Unless those consequences are only activated at higher difficulties (Hardcore/Insanity) to start, then you'd definitely see people complaining that they're being forced to look at a walkthrough in order to "metagame" properly.
#259
Posté 28 juin 2010 - 09:48
Ecael wrote...
There's enough people complaining already that Horizon is too difficult on Insanity, though.LaurenIsSoMosh wrote...
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
Unless those consequences are only activated at higher difficulties (Hardcore/Insanity) to start, then you'd definitely see people complaining that they're being forced to look at a walkthrough in order to "metagame" properly.
I with my 30 level Inflitrator have difficulties on Insanity in very first battle on Freedom's Progres!
But I don't have much difficulties on Hardcore even when I start new game with new character.
#260
Posté 28 juin 2010 - 10:04
I don't see how a time element interferes with the lack of sufficient preparation given to players on higher difficulties. The concept can be applied to all difficulties without the need to resort to out-of-game aid so long as the time structure doesn't activate too soon as it did for Horizon.Ecael wrote...
Unless those consequences are only activated at higher difficulties (Hardcore/Insanity) to start, then you'd definitely see people complaining that they're being forced to look at a walkthrough in order to "metagame" properly.
#261
Posté 28 juin 2010 - 10:12
#262
Posté 28 juin 2010 - 10:23
TS2Aggie wrote...
I wonder if people would be happier if the number of squadmates that died (and who was chosen) was entirely random and you couldn't affect it at all.
Nobody is cruel enough to do that. Right?
#263
Posté 28 juin 2010 - 10:28
#264
Posté 28 juin 2010 - 10:28
That sounds like the father who can't figure out which kid is right and which is wrong, so he punishes them both.TS2Aggie wrote...
I wonder if people would be happier if the number of squadmates that died (and who was chosen) was entirely random and you couldn't affect it at all.
#265
Guest_JohnnyDollar_*
Posté 28 juin 2010 - 10:51
Guest_JohnnyDollar_*
I think this is like.....another one of those whining threads dude. You know like.....by people who's parents bought them the game. The mods should like merge it with the ME disappointed (crying room) thread.Siansonea II wrote...
So like, is this thread about not wanting Chris Redcliffe of Residence Evil in Mass Effect? 'Cause I think he would so pwn Shepard. Steroids FTW!
This is like totally giving me bad karma man.
#266
Posté 28 juin 2010 - 11:25
JohnnyDollar wrote...
I think this is like.....another one of those whining threads dude. You know like.....by people who's parents bought them the game. The mods should like merge it with the ME disappointed (crying room) thread.Siansonea II wrote...
So like, is this thread about not wanting Chris Redcliffe of Residence Evil in Mass Effect? 'Cause I think he would so pwn Shepard. Steroids FTW!
This is like totally giving me bad karma man.
Totally?
#267
Posté 28 juin 2010 - 11:42
Ecael wrote...
There's enough people complaining already that Horizon is too difficult on Insanity, though.LaurenIsSoMosh wrote...
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
That's why it's called "Insanity", I suppose.
Anyway, if the reasoning you suggest behind Horizon requiring all 4 recruitment missions complete to trigger is the case, then it's only confirms that the plot is being sacrificed for the "fluent gameplay".
You can have just 5 recruited squadmates and 4 missions complete (after the Normandy acquizition) and be forced to go to Horizon, but you can have 7 recruited squadmates and 5 major and like 10+ N7 missions complete and still not have the Horizon. How does this fit into the timeline / big universe concept?
Modifié par Zulu_DFA, 28 juin 2010 - 11:46 .
#268
Posté 29 juin 2010 - 12:18
It's a trade-off for having too much content for one disc. But I think the benefit- more content overall- is worth it.
#269
Posté 29 juin 2010 - 12:29
Ecael wrote...
Take the path on the far right to the Colossus (to the battlements overlooking the Colossus) and the spawn stops almost immediately. Then you can shoot the Colossus without any worry of other geth. The Abandoned Mine mission does slow down to a point where the credit safe near the end can be bypassed.Never seen the end of the respawn during the Colossus fight. It took me a while once to bring it down (Reegar died) and a pair Geth Troopers still respawned continuosly near the Collossus. Until I killed it and the respawning stopped... But I take your word for it. What about the N7: Abandoned Mine mission?
In case anyone cares I don't think there are any infinite respawns in ME2. I've played through every one that I thought might be infinite but they all ended at some point.
In the final room in the mine with the husks there is one long wave that come at you up the ramps that will eventually end, but when you go down the ramp into the back room a second wave begins which is not as long as the first. After this wave there are no more husks whatsoever no matter what you do.
On the sandstorm planet visibility never goes below 40% and when you kill the last mech the cutscene triggers on it's own even if you are nowhere near the shuttle. I think the total is around 120 mechs.
Haelstrom is definitely not infinite.
The infected mech plant reaches an end as well.
If anyone has a scenerio that they think might lead to an infinite respawn I'd like to hear about it and test it.
#270
Posté 29 juin 2010 - 12:30
SSV Enterprise wrote...
In that case the "plot is being sacrificed" due to multiple discs. The first four recruitment missions only exist on the first disc, and the last three recruitment missions and the loyalty missions only exist on the second disc. The game forces you to do the first four missions before Horizon and none of the loyalty missions until after so that the you are not incessantly switching discs back and forth on the 360 version, instead only having two concise switches (three, if you want to continue playing after the final mission).
It's a trade-off for having too much content for one disc. But I think the benefit- more content overall- is worth it.
It's a trade off for the console users' whining about disk swaps. That still sacrifices the in-game sensibility to a ridiculous out-of-game factor.
Don't want to swap disks much? Play non-linear shooters. Wanna play RPGs? Prepare to swap disks from time to time. Or buy a PC version, if disk swapping is such a problem for you.
#271
Guest_slimgrin_*
Posté 29 juin 2010 - 12:35
Guest_slimgrin_*
davidshooter wrote...
Ecael wrote...
Take the path on the far right to the Colossus (to the battlements overlooking the Colossus) and the spawn stops almost immediately. Then you can shoot the Colossus without any worry of other geth. The Abandoned Mine mission does slow down to a point where the credit safe near the end can be bypassed.Never seen the end of the respawn during the Colossus fight. It took me a while once to bring it down (Reegar died) and a pair Geth Troopers still respawned continuosly near the Collossus. Until I killed it and the respawning stopped... But I take your word for it. What about the N7: Abandoned Mine mission?
In case anyone cares I don't think there are any infinite respawns in ME2. I've played through every one that I thought might be infinite but they all ended at some point.
In the final room in the mine with the husks there is one long wave that come at you up the ramps that will eventually end, but when you go down the ramp into the back room a second wave begins which is not as long as the first. After this wave there are no more husks whatsoever no matter what you do.
On the sandstorm planet visibility never goes below 40% and when you kill the last mech the cutscene triggers on it's own even if you are nowhere near the shuttle. I think the total is around 120 mechs.
Haelstrom is definitely not infinite.
The infected mech plant reaches an end as well.
If anyone has a scenerio that they think might lead to an infinite respawn I'd like to hear about it and test it.
Not once, in either game.
#272
Posté 29 juin 2010 - 12:42
A lot of N7 missions aren't available until after Horizon, actually. Plus, the minimum is 4 squadmates for Horizon and the maximum without is 6 (recruiting all 7 would automatically qualify you for Horizon, that is).Zulu_DFA wrote...
Ecael wrote...
There's enough people complaining already that Horizon is too difficult on Insanity, though.LaurenIsSoMosh wrote...
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
That's why it's called "Insanity", I suppose.
Anyway, if the reasoning you suggest behind Horizon requiring all 4 recruitment missions complete to trigger is the case, then it's only confirms that the plot is being sacrificed for the "fluent gameplay".
You can have just 5 recruited squadmates and 4 missions complete (after the Normandy acquizition) and be forced to go to Horizon, but you can have 7 recruited squadmates and 5 major and like 10+ N7 missions complete and still not have the Horizon. How does this fit into the timeline / big universe concept?
You could similarly ask BioWare why Mass Effect 1 didn't have enough content and then accuse them of holding back content because of the lack of necessary disc space. That's not sacrificing plot for fluent gameplay, that's just how XBox games work.
#273
Posté 29 juin 2010 - 01:09
I know. There is at least 5 available without any DLC, plus the trip to the Citadel.Ecael wrote...
A lot of N7 missions aren't available until after Horizon, actually.Zulu_DFA wrote...
Ecael wrote...
There's enough people complaining already that Horizon is too difficult on Insanity, though.LaurenIsSoMosh wrote...
- If the player goes to Horizon right away, Shepard gets there before the invasion and succeeds in repelling it.
- If the player docks at a hub world for supplies, Shepard gets there during the invasion and has limited success in repelling it.
- If the player completes one or more missions before going, Shepard gets there after the invasion and has no success in repelling it.
This would give the player a wider range of control of the overall success of certain missions. It would reward prepared players as much as it would avoid being a thorn in the side of those who are unprepared. And it would provide just as much, if not more, cinematic feel, that sense of urgency, that we all want.
That's why it's called "Insanity", I suppose.
Anyway, if the reasoning you suggest behind Horizon requiring all 4 recruitment missions complete to trigger is the case, then it's only confirms that the plot is being sacrificed for the "fluent gameplay".
You can have just 5 recruited squadmates and 4 missions complete (after the Normandy acquizition) and be forced to go to Horizon, but you can have 7 recruited squadmates and 5 major and like 10+ N7 missions complete and still not have the Horizon. How does this fit into the timeline / big universe concept?
Plus, the minimum is 4 squadmates for Horizon and the maximum without is 6 (recruiting all 7 would automatically qualify you for Horizon, that is).
I count Miranda and Jacob. I don't know for sure if you can go to Horizon without activating Grunt, and without a DLC squadmate, but suppose you can. So the minimum requirement for Horizon to trigger is: Miranda, Jacob, Jack, Mordin, Garrus + Korlus mission completed. Maximum before the trigger is all originall conetent available plusall the DLC minus one of the four recruitment missions (= 7 SMs).
You could similarly ask BioWare why Mass Effect 1 didn't have enough content and then accuse them of holding back content because of the lack of necessary disc space. That's not sacrificing plot for fluent gameplay, that's just how XBox games work.
I am not asking BioWare about what they have chosen to hold back. I would like to ask BioWare why they chosen to release content with significantly impaired quaility, due to someone else's hardware issues. It's like restricting graphics to the lowest PC configuration in use.
'BioWare, I have to swap disks! Why, BioWare, why?'
'Bioware, I can't play the game at highest resolution! FPS rate drops below 10! Why, BioWare, why?'
It would take one programmer's one day work to facilitate what you and others have spent days to achieve in the "Unlock the Galaxy" thread (BTW, still no luck with the early trigger for Horizon?). And another programmer's one day work to make content which is already in the game (!), such as Blue Suns armor, available in-game without editing the friggin' Coalesced.
Modifié par Zulu_DFA, 29 juin 2010 - 02:52 .
#274
Posté 29 juin 2010 - 01:17
Well, either they'd have to delete the content altogether to make space and/or make the Omega-4 Final Mission a DLC (that would be... awkward).Zulu_DFA wrote...
I am not asking BioWare about what they have choose to hold back. I would like to ask BioWare why they choose to release content with significantly impaired quaility, due to someone else's hardware issues. It's like restricting graphics to the lowest PC configuration in use.
'BioWare, I have to swap disks! Why, BioWare, why?'
'Bioware, I can't play the game at highest resolution! FPS rate drops below 10! Why, BioWare, why?'
I would take one programmer's one day work to facilitate what you and others have spent days to achieve in the "Unlock the Galaxy" thread (BTW, still no luck with the early trigger for Horizon?). And another programmer's one day work to make content which is already in the game (!), such as Blue Suns armor, available in-game without editing the friggin' Coalesced.
As for the Horizon trigger in my Unlock thread, you can delay it as long as you like if you didn't edit your save file back to its normal state. However, I haven't been able to figure out how to switch only the trigger off/on for Horizon and the Disabled Collector Vessel.
#275
Posté 29 juin 2010 - 01:33
Ecael wrote...
Well, either they'd have to delete the content altogether to make space and/or make the Omega-4 Final Mission a DLC (that would be... awkward).Zulu_DFA wrote...
I am not asking BioWare about what they have chosen to hold back. I would like to ask BioWare why they have chosen to release content with significantly impaired quaility, due to someone else's hardware issues. It's like restricting graphics to the lowest PC configuration in use.
'BioWare, I have to swap disks! Why, BioWare, why?'
'Bioware, I can't play the game at highest resolution! FPS rate drops below 10! Why, BioWare, why?'
It would take one programmer's one day work to facilitate what you and others have spent days to achieve in the "Unlock the Galaxy" thread (BTW, still no luck with the early trigger for Horizon?). And another programmer's one day work to make content which is already in the game (!), such as Blue Suns armor, available in-game without editing the friggin' Coalesced.
If you ask me, they could have deleted Tali, Garrus, Grunt, and Thane. And the fish tank. And the mining minigame.
But I think they also could have not Redcliffed the Horizon, Collector ship, and IFF test. They could have made it like Virmire - not available until 2 other middle ME1 chapters are complete. And add a warning to the disk swap request, that returning to any content currntly avalable would require another disk swap.
Let me ask a question, just for the sake of enlightening my retarded PC using self: Does it take an hour to swap a disk in the X-Box?
As for the Horizon trigger in my Unlock thread, you can delay it as long as you like if you didn't edit your save file back to its normal state. However, I haven't been able to figure out how to switch only the trigger off/on for Horizon and the Disabled Collector Vessel.
I don't want to delay it. I want to go there before going to Korlus, (or Purgatory, for that matter). Only Mordin's recruitment necessity is justified in-game (by his "countermeasures"), and TIM hints as much. Not that I say we should not have been able to go to Horizon without Mordin (or with him recruited "late" - consequences!) - that just could result in "Critical mission failure" screen.
Modifié par Zulu_DFA, 29 juin 2010 - 02:42 .





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