ADLegend21 wrote...
so you're saying when TIM said Horizon just went dark and is under attack you'd go "Oh sorry to hear that, I'm gonna go pick up Tali and Samara first though, I'll get to Horizon when I feel like it" even though your entire purpose is to stop the human colonies form being attacked. Same thing witht eh collector ship "oh thanks for telling me their ship got disabled, I'm gonna go get see if I can get grunt to stop freaking out, save Miranda's sister, go find Jacobs father, kill samara's daughter, get tali througha treason trial, and go rob a guy for Kasumi's dead boyfriends greybox but I'm sure their ship will be disabled when I'm gdone with that, see ya TIM. and of course since you didn't want to be forced to go to the collector base you got your crew killed didn't you? looks like someone didn't get that "no one left behind" achievement.
[Raizes hand]
I didn't. The objective of the mission was to investigate, and later take out the Collectors, not to keep everyone alive.
And yes, since they could not make those triggers work properly, they should have left it the old way - like Virmire. It was urgent too, but could be postponed. And the player could always think of it like: "Oh, Virmire? Yeah, I've just received that urgent message, I need to go there now!"
In short: there should not have been any triggers at all, or they should have been done smart, or the whole plot should have been railroaded to make ME2 a pure shooter.
But these half-measures to bring in the sense of urgency "where necessary" created more paradoxes and "plotholes" than they solved.
Modifié par Zulu_DFA, 06 juillet 2010 - 10:16 .





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