AlanC9 wrote...
But judging from the reply it seems to nevertheless be a correct interpretation.
It's more or less incorrect, actually. Sim pointed out your entirely too plain interpretation of a highly complex and context-sensitive issue.
Consequence is not a bad thing for everything, ever, the end. In this particular scenario, it is. But in other scenarios, so long as it does not conflict with game design principles, it's a green light.
I'm not quite clear what you mean here by "conflict with the game design."
BioWare: "We have to stop the Collectors. Take your time and get ready."
BioWare: "lol no time to get ready we does Horizon LIEK RITE NAO!"
BioWare: "Okay, just pulling your leg. Keep recruiting dudes and getting ready. This mission is too important to go in unprepared."
BioWare: "Prepared? No? POP QUIZ: PEW PEW PEW EDITION!"
BioWare: "Okay, we were just joking again, but we got the lol out and now we're Why So Serious again. In good faith, we'll even give you the option to take the third mission whenever you want."
BioWare: "lol 4got to mention now that this is finished your shoehorned into Omega 4. Pfft fft fft."
From a purely story perspective, BioWare was constantly conflicting with itself, jumping back and forth between "this is too important to rush" and "RUSH RUSH RUSH."
From a game design perspective, BioWare forced the player into situations they might not have been prepared for just for the sake of the story. The story conflicts with the game design. I'm not sure how you're unclear with it.
Modifié par LaurenIsSoMosh, 27 juin 2010 - 05:38 .