LaurenIsSoMosh wrote...
It's the core tenet of game creation. Don't take control away from the player or else you end up with a movie.AlanC9 wrote...
That's the thing; you haven't given any reason why doors shouldn't sometimes be locked. Edit: You've given me reasons why you don't like having the doors locked. Not the same thing.
Does that really need explanation or detail to justify and separate it from opinion?Normally I do. I was just so surprised that everyone opposed such a simple principle.Just say "good games do X, bad games don't." It's much less pretentious than making declarations about Game Design.
What does this have to do with the topic at hand.
You have complete control over your characters at all times. IT seems like you are arguing multiple things at once that are disconnected to each other.
This game is more Half Life than it is Dragons Lair
Modifié par Onyx Jaguar, 27 juin 2010 - 08:24 .





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